전투 씬 Ui 추가
수정 내역 1. 아이템 인벤토리 씬별로 스크립트 구분 2. 전투씬에 GameOver, Clear, Menu Ui 추가 버그 수정 내역 1. 팝업UI 간의 충돌 버그 수정
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@ -685,6 +685,15 @@ public partial class @BlueWater: IInputActionCollection2, IDisposable
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""interactions"": """",
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""initialStateCheck"": false
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},
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{
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""name"": ""OpenMenu"",
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""type"": ""Button"",
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""id"": ""be2734fa-1283-41ff-8cba-f1160933011a"",
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""expectedControlType"": ""Button"",
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""processors"": """",
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""interactions"": """",
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""initialStateCheck"": false
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{
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""name"": ""OpenItemInventory"",
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""type"": ""Button"",
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@ -805,6 +814,17 @@ public partial class @BlueWater: IInputActionCollection2, IDisposable
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""action"": ""OpenItemInventory"",
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""isComposite"": false,
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""isPartOfComposite"": false
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},
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{
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""name"": """",
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""id"": ""ef35184a-bd13-4850-b2a7-b95df05930f2"",
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""path"": ""<Keyboard>/escape"",
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""interactions"": """",
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""processors"": """",
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""groups"": ""Keyboard&Mouse"",
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""action"": ""OpenMenu"",
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""isComposite"": false,
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""isPartOfComposite"": false
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}
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]
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},
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@ -925,6 +945,7 @@ public partial class @BlueWater: IInputActionCollection2, IDisposable
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m_Combat_Attack = m_Combat.FindAction("Attack", throwIfNotFound: true);
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m_Combat_Dash = m_Combat.FindAction("Dash", throwIfNotFound: true);
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m_Combat_ActivateMainSkill = m_Combat.FindAction("ActivateMainSkill", throwIfNotFound: true);
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m_Combat_OpenMenu = m_Combat.FindAction("OpenMenu", throwIfNotFound: true);
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m_Combat_OpenItemInventory = m_Combat.FindAction("OpenItemInventory", throwIfNotFound: true);
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// CombatUi
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m_CombatUi = asset.FindActionMap("CombatUi", throwIfNotFound: true);
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@ -1339,6 +1360,7 @@ public partial class @BlueWater: IInputActionCollection2, IDisposable
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private readonly InputAction m_Combat_Attack;
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private readonly InputAction m_Combat_Dash;
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private readonly InputAction m_Combat_ActivateMainSkill;
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private readonly InputAction m_Combat_OpenMenu;
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private readonly InputAction m_Combat_OpenItemInventory;
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public struct CombatActions
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{
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@ -1348,6 +1370,7 @@ public partial class @BlueWater: IInputActionCollection2, IDisposable
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public InputAction @Attack => m_Wrapper.m_Combat_Attack;
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public InputAction @Dash => m_Wrapper.m_Combat_Dash;
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public InputAction @ActivateMainSkill => m_Wrapper.m_Combat_ActivateMainSkill;
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public InputAction @OpenMenu => m_Wrapper.m_Combat_OpenMenu;
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public InputAction @OpenItemInventory => m_Wrapper.m_Combat_OpenItemInventory;
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public InputActionMap Get() { return m_Wrapper.m_Combat; }
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public void Enable() { Get().Enable(); }
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@ -1370,6 +1393,9 @@ public partial class @BlueWater: IInputActionCollection2, IDisposable
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@ActivateMainSkill.started += instance.OnActivateMainSkill;
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@ActivateMainSkill.performed += instance.OnActivateMainSkill;
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@ActivateMainSkill.canceled += instance.OnActivateMainSkill;
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@OpenMenu.started += instance.OnOpenMenu;
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@OpenMenu.performed += instance.OnOpenMenu;
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@OpenMenu.canceled += instance.OnOpenMenu;
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@OpenItemInventory.started += instance.OnOpenItemInventory;
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@OpenItemInventory.performed += instance.OnOpenItemInventory;
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@OpenItemInventory.canceled += instance.OnOpenItemInventory;
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@ -1389,6 +1415,9 @@ public partial class @BlueWater: IInputActionCollection2, IDisposable
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@ActivateMainSkill.started -= instance.OnActivateMainSkill;
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@ActivateMainSkill.performed -= instance.OnActivateMainSkill;
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@ActivateMainSkill.canceled -= instance.OnActivateMainSkill;
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@OpenMenu.started -= instance.OnOpenMenu;
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@OpenMenu.performed -= instance.OnOpenMenu;
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@OpenMenu.canceled -= instance.OnOpenMenu;
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@OpenItemInventory.started -= instance.OnOpenItemInventory;
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@OpenItemInventory.performed -= instance.OnOpenItemInventory;
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@OpenItemInventory.canceled -= instance.OnOpenItemInventory;
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@ -1523,6 +1552,7 @@ public partial class @BlueWater: IInputActionCollection2, IDisposable
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void OnAttack(InputAction.CallbackContext context);
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void OnDash(InputAction.CallbackContext context);
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void OnActivateMainSkill(InputAction.CallbackContext context);
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void OnOpenMenu(InputAction.CallbackContext context);
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void OnOpenItemInventory(InputAction.CallbackContext context);
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}
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public interface ICombatUiActions
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@ -663,6 +663,15 @@
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"interactions": "",
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"initialStateCheck": false
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},
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{
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"name": "OpenMenu",
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"type": "Button",
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"id": "be2734fa-1283-41ff-8cba-f1160933011a",
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"expectedControlType": "Button",
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"processors": "",
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||||
"interactions": "",
|
||||
"initialStateCheck": false
|
||||
},
|
||||
{
|
||||
"name": "OpenItemInventory",
|
||||
"type": "Button",
|
||||
@ -783,6 +792,17 @@
|
||||
"action": "OpenItemInventory",
|
||||
"isComposite": false,
|
||||
"isPartOfComposite": false
|
||||
},
|
||||
{
|
||||
"name": "",
|
||||
"id": "ef35184a-bd13-4850-b2a7-b95df05930f2",
|
||||
"path": "<Keyboard>/escape",
|
||||
"interactions": "",
|
||||
"processors": "",
|
||||
"groups": "Keyboard&Mouse",
|
||||
"action": "OpenMenu",
|
||||
"isComposite": false,
|
||||
"isPartOfComposite": false
|
||||
}
|
||||
]
|
||||
},
|
||||
|
@ -18,7 +18,6 @@ public class BossMapController : MonoBehaviour
|
||||
|
||||
public virtual void InitBossMap()
|
||||
{
|
||||
DataManager.Inst.CurrentSaveStage = SaveStage.SLIME;
|
||||
AllDestroyObjects();
|
||||
bossInstanceList = new List<GameObject>(10);
|
||||
|
||||
|
@ -29,7 +29,6 @@ namespace BlueWaterProject
|
||||
private void Start()
|
||||
{
|
||||
OnChangedCurrentHp += CombatUiManager.Inst.HeartHpUi.SetCurrentHp;
|
||||
CombatUiManager.Inst.GameOverPopupUi.OnRestartEvent += SetMaxHp;
|
||||
|
||||
flashWhiteWaitTime = new WaitForSeconds(takeDamageCoolDown * 0.1f);
|
||||
SetCurrentHp(maxHp);
|
||||
@ -40,7 +39,6 @@ namespace BlueWaterProject
|
||||
if (CombatUiManager.Inst)
|
||||
{
|
||||
OnChangedCurrentHp -= CombatUiManager.Inst.HeartHpUi.SetCurrentHp;
|
||||
CombatUiManager.Inst.GameOverPopupUi.OnRestartEvent -= SetMaxHp;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -10,8 +10,8 @@ namespace BlueWaterProject
|
||||
private PlayerInput playerInput;
|
||||
|
||||
// Const
|
||||
private const string COMBAT = "Combat";
|
||||
private const string COMBAT_UI = "CombatUi";
|
||||
public const string COMBAT = "Combat";
|
||||
public const string COMBAT_UI = "CombatUi";
|
||||
|
||||
// Events
|
||||
public delegate void MoveInput(Vector2 movementInput);
|
||||
@ -91,11 +91,23 @@ namespace BlueWaterProject
|
||||
{
|
||||
if (context.started)
|
||||
{
|
||||
if (!CombatUiManager.Inst.CombatItemInventoryUi.gameObject.activeSelf) return;
|
||||
|
||||
CombatUiManager.Inst.CombatItemInventoryUi.Close();
|
||||
|
||||
SwitchCurrentActionMap(COMBAT);
|
||||
}
|
||||
}
|
||||
|
||||
public void OnOpenMenu(InputAction.CallbackContext context)
|
||||
{
|
||||
if (context.started)
|
||||
{
|
||||
CombatUiManager.Inst.CombatMenuPopupUi.Open();
|
||||
|
||||
SwitchCurrentActionMap(COMBAT_UI);
|
||||
}
|
||||
}
|
||||
|
||||
public void OnCancel(InputAction.CallbackContext context)
|
||||
{
|
||||
|
@ -28,7 +28,7 @@ namespace BlueWaterProject
|
||||
|
||||
// 보스 스탯
|
||||
[field: Title("보스 스탯")]
|
||||
[field: SerializeField] public string Name { get; private set; }
|
||||
[field: SerializeField] public string BossName { get; private set; }
|
||||
[field: SerializeField] public float MaxHp { get; private set; } = 500f;
|
||||
[SerializeField] protected float moveSpeed = 3f;
|
||||
[SerializeField] protected LayerMask targetLayer;
|
||||
|
@ -144,8 +144,8 @@ namespace BlueWaterProject
|
||||
private Vector3 inputMoveDirection = Vector3.forward;
|
||||
|
||||
// Const
|
||||
private const string OCEAN = "Ocean";
|
||||
private const string OCEAN_UI = "OceanUi";
|
||||
public const string OCEAN = "Ocean";
|
||||
public const string OCEAN_UI = "OceanUi";
|
||||
|
||||
#endregion
|
||||
|
||||
@ -226,7 +226,7 @@ namespace BlueWaterProject
|
||||
{
|
||||
if (context.started)
|
||||
{
|
||||
OceanUiManager.Inst.CloseAndRemoveLastPopup();
|
||||
OceanUiManager.Inst.CloseLastPopup();
|
||||
|
||||
if (!OceanUiManager.Inst.IsPopupListEmpty()) return;
|
||||
|
||||
|
@ -1,3 +1,4 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using Sirenix.OdinInspector;
|
||||
@ -16,9 +17,10 @@ namespace BlueWaterProject
|
||||
[field: SerializeField] public FieldBossHpSlider FieldBossHpSlider { get; private set; }
|
||||
[field: SerializeField] public HeartHpUi HeartHpUi { get; private set; }
|
||||
[field: SerializeField] public DropItemGroupController DropItemGroupController { get; private set; }
|
||||
[field: SerializeField] public ItemInventoryUi OceanItemInventoryUi { get; private set; }
|
||||
[field: SerializeField] public ItemInventoryUi CombatItemInventoryUi { get; private set; }
|
||||
[field: SerializeField] public CombatItemInventoryUi CombatItemInventoryUi { get; private set; }
|
||||
[field: SerializeField] public GameOverPopupUi GameOverPopupUi { get; private set; }
|
||||
[field: SerializeField] public ClearPopupUi ClearPopupUi { get; private set; }
|
||||
[field: SerializeField] public CombatMenuPopupUi CombatMenuPopupUi { get; private set; }
|
||||
|
||||
[Title("효과")]
|
||||
[SerializeField] private Image fadeUi;
|
||||
@ -58,9 +60,10 @@ namespace BlueWaterProject
|
||||
FieldBossHpSlider = MainCanvas.transform.Find("FieldBossHpSlider").GetComponent<FieldBossHpSlider>();
|
||||
HeartHpUi = MainCanvas.transform.Find("HeartHpUi").GetComponent<HeartHpUi>();
|
||||
DropItemGroupController = MainCanvas.transform.Find("DropItemGroup").GetComponent<DropItemGroupController>();
|
||||
OceanItemInventoryUi = MainCanvas.transform.Find("OceanItemInventoryUi").GetComponent<ItemInventoryUi>();
|
||||
CombatItemInventoryUi = MainCanvas.transform.Find("CombatItemInventoryUi").GetComponent<ItemInventoryUi>();
|
||||
CombatItemInventoryUi = MainCanvas.transform.Find("CombatItemInventoryUi").GetComponent<CombatItemInventoryUi>();
|
||||
GameOverPopupUi = MainCanvas.transform.Find("GameOverPopupUi").GetComponent<GameOverPopupUi>();
|
||||
ClearPopupUi = MainCanvas.transform.Find("ClearPopupUi").GetComponent<ClearPopupUi>();
|
||||
CombatMenuPopupUi = MainCanvas.transform.Find("CombatMenuPopupUi").GetComponent<CombatMenuPopupUi>();
|
||||
fadeUi = MainCanvas.transform.Find("FadeUi").GetComponent<Image>();
|
||||
|
||||
popupUiList = new List<PopupUi>(8);
|
||||
@ -136,5 +139,47 @@ namespace BlueWaterProject
|
||||
fadeUi.color = new Color(fadeUi.color.r, fadeUi.color.g, fadeUi.color.b, 0f);
|
||||
fadeUi.enabled = false;
|
||||
}
|
||||
|
||||
public void RestartCurrentStage()
|
||||
{
|
||||
switch (DataManager.Inst.CurrentSaveStage)
|
||||
{
|
||||
case SaveStage.TUTORIAL:
|
||||
break;
|
||||
case SaveStage.SLIME:
|
||||
FindAnyObjectByType<SlimeBossMapController>().InitBossMap();
|
||||
break;
|
||||
case SaveStage.RHINOCEROS:
|
||||
FindAnyObjectByType<RhinocerosBossMapController>().InitBossMap();
|
||||
break;
|
||||
default:
|
||||
throw new ArgumentOutOfRangeException();
|
||||
}
|
||||
|
||||
CloseAllPopup();
|
||||
}
|
||||
|
||||
public void MoveNextStage()
|
||||
{
|
||||
DataManager.Inst.CurrentSaveStage++;
|
||||
|
||||
RestartCurrentStage();
|
||||
}
|
||||
|
||||
public void MoveSelectStage(int stage)
|
||||
{
|
||||
DataManager.Inst.CurrentSaveStage = (SaveStage)stage;
|
||||
|
||||
RestartCurrentStage();
|
||||
}
|
||||
|
||||
public void QuitGame()
|
||||
{
|
||||
#if UNITY_EDITOR
|
||||
UnityEditor.EditorApplication.isPlaying = false;
|
||||
#else
|
||||
Application.Quit();
|
||||
#endif
|
||||
}
|
||||
}
|
||||
}
|
22
BlueWater/Assets/02.Scripts/Item/CombatItemInventoryUi.cs
Normal file
22
BlueWater/Assets/02.Scripts/Item/CombatItemInventoryUi.cs
Normal file
@ -0,0 +1,22 @@
|
||||
using UnityEngine.InputSystem;
|
||||
|
||||
// ReSharper disable once CheckNamespace
|
||||
namespace BlueWaterProject
|
||||
{
|
||||
public class CombatItemInventoryUi : ItemInventoryUi
|
||||
{
|
||||
public override void Close()
|
||||
{
|
||||
base.Close();
|
||||
|
||||
FindAnyObjectByType<PlayerInput>().SwitchCurrentActionMap(CombatInput.COMBAT);
|
||||
}
|
||||
|
||||
protected override void InitAndUpdateInventory()
|
||||
{
|
||||
inventory = DataManager.Inst.CombatInventory;
|
||||
|
||||
base.InitAndUpdateInventory();
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 3c081a2936b06994087d93600839e8f1
|
@ -7,27 +7,18 @@ using UnityEngine;
|
||||
// ReSharper disable once CheckNamespace
|
||||
namespace BlueWaterProject
|
||||
{
|
||||
public class ItemInventoryUi : PopupUi
|
||||
public abstract class ItemInventoryUi : PopupUi
|
||||
{
|
||||
private enum InventoryType
|
||||
{
|
||||
NONE = 0,
|
||||
OCEAN_INVENTORY_IN_OCEAN,
|
||||
OCEAN_INVENTORY_IN_COMBAT,
|
||||
COMBAT_INVENTORY_IN_COMBAT,
|
||||
}
|
||||
|
||||
[SerializeField] private InventoryType inventoryType;
|
||||
[SerializeField, Required] private TMP_Dropdown sortingDropdown;
|
||||
[SerializeField, Required] private TMP_Text currentWeight;
|
||||
[SerializeField, Required] private GameObject itemSlotUiPrefab;
|
||||
[SerializeField, Required] private Transform instantiateLocation;
|
||||
[SerializeField, Required] private DiscardPopupUi discardPopupUi;
|
||||
[SerializeField, Required] protected TMP_Dropdown sortingDropdown;
|
||||
[SerializeField, Required] protected TMP_Text currentWeight;
|
||||
[SerializeField, Required] protected GameObject itemSlotUiPrefab;
|
||||
[SerializeField, Required] protected Transform instantiateLocation;
|
||||
[SerializeField, Required] protected DiscardPopupUi discardPopupUi;
|
||||
|
||||
[field: SerializeField] public List<ItemSlotUi> ItemSlotUiList { get; set; } = new();
|
||||
|
||||
private PlayerInventory inventory;
|
||||
private List<ItemSlotUi> selectedList = new();
|
||||
protected PlayerInventory inventory;
|
||||
protected List<ItemSlotUi> selectedList = new();
|
||||
|
||||
private void OnEnable()
|
||||
{
|
||||
@ -56,31 +47,13 @@ namespace BlueWaterProject
|
||||
base.Close();
|
||||
}
|
||||
|
||||
public void InitAndUpdateInventory()
|
||||
protected virtual void InitAndUpdateInventory()
|
||||
{
|
||||
inventory ??= GetPlayerInventory();
|
||||
|
||||
InitInventory();
|
||||
InventorySynchronization();
|
||||
InitWeight();
|
||||
}
|
||||
|
||||
private PlayerInventory GetPlayerInventory()
|
||||
{
|
||||
switch (inventoryType)
|
||||
{
|
||||
case InventoryType.NONE:
|
||||
return null;
|
||||
case InventoryType.OCEAN_INVENTORY_IN_OCEAN:
|
||||
case InventoryType.OCEAN_INVENTORY_IN_COMBAT:
|
||||
return DataManager.Inst.OceanInventory;
|
||||
case InventoryType.COMBAT_INVENTORY_IN_COMBAT:
|
||||
return DataManager.Inst.CombatInventory;
|
||||
default:
|
||||
throw new ArgumentOutOfRangeException();
|
||||
}
|
||||
}
|
||||
|
||||
private void InitInventory()
|
||||
{
|
||||
ItemSlotUiList.Clear();
|
||||
|
22
BlueWater/Assets/02.Scripts/Item/OceanItemInventoryUi.cs
Normal file
22
BlueWater/Assets/02.Scripts/Item/OceanItemInventoryUi.cs
Normal file
@ -0,0 +1,22 @@
|
||||
using UnityEngine.InputSystem;
|
||||
|
||||
// ReSharper disable once CheckNamespace
|
||||
namespace BlueWaterProject
|
||||
{
|
||||
public class OceanItemInventoryUi : ItemInventoryUi
|
||||
{
|
||||
public override void Close()
|
||||
{
|
||||
base.Close();
|
||||
|
||||
FindAnyObjectByType<PlayerInput>().SwitchCurrentActionMap(ShipPlayer.OCEAN);
|
||||
}
|
||||
|
||||
protected override void InitAndUpdateInventory()
|
||||
{
|
||||
inventory = DataManager.Inst.OceanInventory;
|
||||
|
||||
base.InitAndUpdateInventory();
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 32263e8866c91d843b662b6deaf45c5e
|
@ -18,7 +18,7 @@ namespace BlueWaterProject
|
||||
|
||||
[field: SerializeField] public DropItemGroupController DropItemGroupController { get; set; }
|
||||
[field: SerializeField] public WeatherUi WeatherUi { get; private set; }
|
||||
[field: SerializeField] public ItemInventoryUi OceanItemInventoryUi { get; set; }
|
||||
[field: SerializeField] public OceanItemInventoryUi OceanItemInventoryUi { get; set; }
|
||||
|
||||
public Canvas MainCanvas { get; private set; }
|
||||
|
||||
@ -35,6 +35,12 @@ namespace BlueWaterProject
|
||||
|
||||
ProcessBar.SetActive(false);
|
||||
}
|
||||
|
||||
private void OnEnable()
|
||||
{
|
||||
PopupUi.OnPopupUiOpenEvent += RegisterPopup;
|
||||
PopupUi.OnPopupUiCloseEvent += UnregisterPopup;
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
@ -46,6 +52,12 @@ namespace BlueWaterProject
|
||||
}
|
||||
}
|
||||
|
||||
private void OnDisable()
|
||||
{
|
||||
PopupUi.OnPopupUiOpenEvent -= RegisterPopup;
|
||||
PopupUi.OnPopupUiCloseEvent -= UnregisterPopup;
|
||||
}
|
||||
|
||||
[Button("셋팅 초기화")]
|
||||
private void Init()
|
||||
{
|
||||
@ -71,7 +83,7 @@ namespace BlueWaterProject
|
||||
|
||||
DropItemGroupController = MainCanvas.transform.Find("DropItemGroup").GetComponent<DropItemGroupController>();
|
||||
WeatherUi = MainCanvas.transform.Find("WeatherUi").GetComponent<WeatherUi>();
|
||||
OceanItemInventoryUi = MainCanvas.transform.Find("OceanItemInventoryUi").GetComponent<ItemInventoryUi>();
|
||||
OceanItemInventoryUi = MainCanvas.transform.Find("OceanItemInventoryUi").GetComponent<OceanItemInventoryUi>();
|
||||
|
||||
InstantiateUi = MainCanvas.transform.Find("InstantiateUi");
|
||||
if (!InstantiateUi)
|
||||
@ -106,13 +118,23 @@ namespace BlueWaterProject
|
||||
}
|
||||
}
|
||||
|
||||
public void CloseAndRemoveLastPopup()
|
||||
public void CloseLastPopup()
|
||||
{
|
||||
if (popupUiList.Count <= 0) return;
|
||||
|
||||
popupUiList[^1].Close();
|
||||
}
|
||||
|
||||
var lastIndex = popupUiList.Count - 1;
|
||||
popupUiList[lastIndex].Close();
|
||||
popupUiList.RemoveAt(lastIndex);
|
||||
public void CloseAllPopup()
|
||||
{
|
||||
var tempList = new List<PopupUi>(popupUiList);
|
||||
|
||||
foreach (var popup in tempList)
|
||||
{
|
||||
popup.Close();
|
||||
}
|
||||
|
||||
popupUiList.Clear();
|
||||
}
|
||||
|
||||
public bool IsPopupListEmpty() => popupUiList.Count == 0;
|
||||
|
@ -8,21 +8,18 @@ public class RhinocerosBossMapController : BossMapController
|
||||
// 추가 설정
|
||||
[Title("추가 설정")]
|
||||
|
||||
|
||||
public override void InitBossMap()
|
||||
{
|
||||
base.InitBossMap();
|
||||
|
||||
DataManager.Inst.CurrentSaveStage = SaveStage.RHINOCEROS;
|
||||
InstantiateRhinoceros(bossSpawnTransform.position);
|
||||
}
|
||||
|
||||
private Rhinoceros InstantiateRhinoceros(Vector3 instantiatePosition)
|
||||
{
|
||||
var instantiateBoss = Instantiate(bossPrefab, instantiatePosition, Quaternion.identity, bossInstantiateTransform).GetComponent<Rhinoceros>();
|
||||
//instantiateBoss.Init(slimeState, hasRabbit);
|
||||
|
||||
//CombatUiManager.Inst.FieldBossHpSlider.SetHpSlider(instantiateBoss.MaxHp, instantiateBoss.BossName);
|
||||
|
||||
CombatUiManager.Inst.FieldBossHpSlider.SetHpSlider(instantiateBoss.MaxHp, instantiateBoss.BossName);
|
||||
bossInstanceList.Add(instantiateBoss.gameObject);
|
||||
|
||||
return instantiateBoss;
|
||||
|
@ -16,7 +16,7 @@ public class SlimeBossMapController : BossMapController
|
||||
public override void InitBossMap()
|
||||
{
|
||||
base.InitBossMap();
|
||||
|
||||
DataManager.Inst.CurrentSaveStage = SaveStage.SLIME;
|
||||
InstantiateSlime(bossSpawnTransform.position, 1, true);
|
||||
}
|
||||
|
||||
@ -60,5 +60,14 @@ public class SlimeBossMapController : BossMapController
|
||||
yield return null;
|
||||
}
|
||||
GameManager.Inst.DefaultSpeedMode();
|
||||
|
||||
elapsedTime = 0f;
|
||||
while (elapsedTime <= 2f)
|
||||
{
|
||||
elapsedTime += Time.unscaledDeltaTime;
|
||||
yield return null;
|
||||
}
|
||||
|
||||
CombatUiManager.Inst.ClearPopupUi.Open();
|
||||
}
|
||||
}
|
23
BlueWater/Assets/02.Scripts/Ui/ClearPopupUi.cs
Normal file
23
BlueWater/Assets/02.Scripts/Ui/ClearPopupUi.cs
Normal file
@ -0,0 +1,23 @@
|
||||
using UnityEngine;
|
||||
using UnityEngine.InputSystem;
|
||||
|
||||
// ReSharper disable once CheckNamespace
|
||||
namespace BlueWaterProject
|
||||
{
|
||||
public class ClearPopupUi : PopupUi
|
||||
{
|
||||
public override void Open()
|
||||
{
|
||||
Time.timeScale = 0f;
|
||||
FindAnyObjectByType<PlayerInput>().enabled = false;
|
||||
base.Open();
|
||||
}
|
||||
|
||||
public override void Close()
|
||||
{
|
||||
Time.timeScale = 1f;
|
||||
FindAnyObjectByType<PlayerInput>().enabled = true;
|
||||
base.Close();
|
||||
}
|
||||
}
|
||||
}
|
11
BlueWater/Assets/02.Scripts/Ui/ClearPopupUi.cs.meta
Normal file
11
BlueWater/Assets/02.Scripts/Ui/ClearPopupUi.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 4bf8fa74e73b73d418a518bedb7b8bcb
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
17
BlueWater/Assets/02.Scripts/Ui/CombatMenuPopupUi.cs
Normal file
17
BlueWater/Assets/02.Scripts/Ui/CombatMenuPopupUi.cs
Normal file
@ -0,0 +1,17 @@
|
||||
using UnityEngine.InputSystem;
|
||||
|
||||
// ReSharper disable once CheckNamespace
|
||||
namespace BlueWaterProject
|
||||
{
|
||||
public class CombatMenuPopupUi : MenuPopupUi
|
||||
{
|
||||
public override void Close()
|
||||
{
|
||||
base.Close();
|
||||
|
||||
if (!CombatUiManager.Inst.IsPopupListEmpty()) return;
|
||||
|
||||
FindAnyObjectByType<PlayerInput>().SwitchCurrentActionMap(CombatInput.COMBAT);
|
||||
}
|
||||
}
|
||||
}
|
11
BlueWater/Assets/02.Scripts/Ui/CombatMenuPopupUi.cs.meta
Normal file
11
BlueWater/Assets/02.Scripts/Ui/CombatMenuPopupUi.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 3f5af0d4aca43444d8ea1d6046baa295
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -1,4 +1,3 @@
|
||||
using System;
|
||||
using UnityEngine;
|
||||
using UnityEngine.InputSystem;
|
||||
|
||||
@ -7,8 +6,6 @@ namespace BlueWaterProject
|
||||
{
|
||||
public class GameOverPopupUi : PopupUi
|
||||
{
|
||||
public event Action OnRestartEvent;
|
||||
|
||||
public override void Open()
|
||||
{
|
||||
Time.timeScale = 0f;
|
||||
@ -22,34 +19,5 @@ namespace BlueWaterProject
|
||||
FindAnyObjectByType<PlayerInput>().enabled = true;
|
||||
base.Close();
|
||||
}
|
||||
|
||||
public void RestartCurrentStage()
|
||||
{
|
||||
OnRestartEvent?.Invoke();
|
||||
|
||||
switch (DataManager.Inst.CurrentSaveStage)
|
||||
{
|
||||
case SaveStage.TUTORIAL:
|
||||
break;
|
||||
case SaveStage.SLIME:
|
||||
FindAnyObjectByType<SlimeBossMapController>().InitBossMap();
|
||||
break;
|
||||
case SaveStage.RHINOCEROS:
|
||||
break;
|
||||
default:
|
||||
throw new ArgumentOutOfRangeException();
|
||||
}
|
||||
|
||||
CombatUiManager.Inst.CloseAllPopup();
|
||||
}
|
||||
|
||||
public void QuitGame()
|
||||
{
|
||||
#if UNITY_EDITOR
|
||||
UnityEditor.EditorApplication.isPlaying = false;
|
||||
#else
|
||||
Application.Quit();
|
||||
#endif
|
||||
}
|
||||
}
|
||||
}
|
20
BlueWater/Assets/02.Scripts/Ui/MenuPopupUi.cs
Normal file
20
BlueWater/Assets/02.Scripts/Ui/MenuPopupUi.cs
Normal file
@ -0,0 +1,20 @@
|
||||
using UnityEngine;
|
||||
|
||||
// ReSharper disable once CheckNamespace
|
||||
namespace BlueWaterProject
|
||||
{
|
||||
public class MenuPopupUi : PopupUi
|
||||
{
|
||||
public override void Open()
|
||||
{
|
||||
Time.timeScale = 0f;
|
||||
base.Open();
|
||||
}
|
||||
|
||||
public override void Close()
|
||||
{
|
||||
Time.timeScale = 1f;
|
||||
base.Close();
|
||||
}
|
||||
}
|
||||
}
|
11
BlueWater/Assets/02.Scripts/Ui/MenuPopupUi.cs.meta
Normal file
11
BlueWater/Assets/02.Scripts/Ui/MenuPopupUi.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 77db27d2341c3e54f8a950f010275b5c
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -10130,6 +10130,22 @@ MonoBehaviour:
|
||||
m_Calls: []
|
||||
m_ActionId: 093627e8-52f3-4c7e-ab67-077d16b7e665
|
||||
m_ActionName: 'OceanUi/CloseItemInventory[/Keyboard/i]'
|
||||
- m_PersistentCalls:
|
||||
m_Calls:
|
||||
- m_Target: {fileID: 3317689373515734248}
|
||||
m_TargetAssemblyTypeName: BlueWaterProject.CombatInput, Assembly-CSharp
|
||||
m_MethodName: OnOpenMenu
|
||||
m_Mode: 0
|
||||
m_Arguments:
|
||||
m_ObjectArgument: {fileID: 0}
|
||||
m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
|
||||
m_IntArgument: 0
|
||||
m_FloatArgument: 0
|
||||
m_StringArgument:
|
||||
m_BoolArgument: 0
|
||||
m_CallState: 2
|
||||
m_ActionId: be2734fa-1283-41ff-8cba-f1160933011a
|
||||
m_ActionName: 'Combat/OpenMenu[/Keyboard/escape]'
|
||||
m_NeverAutoSwitchControlSchemes: 0
|
||||
m_DefaultControlScheme:
|
||||
m_DefaultActionMap: Combat
|
||||
@ -10159,7 +10175,7 @@ MonoBehaviour:
|
||||
attacker: {fileID: 5724199633221144888}
|
||||
health: {fileID: 7202455576463282972}
|
||||
skillController: {fileID: 2724035861422592656}
|
||||
combatStatus: {fileID: 8108333793341677795}
|
||||
status: {fileID: 8108333793341677795}
|
||||
--- !u!114 &3317689373515734248
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
|
@ -1994,7 +1994,7 @@ MonoBehaviour:
|
||||
m_Calls:
|
||||
- m_Target: {fileID: 2819079776940216040}
|
||||
m_TargetAssemblyTypeName: BlueWaterProject.DiscardPopupUi, Assembly-CSharp
|
||||
m_MethodName: CancelButton
|
||||
m_MethodName: Close
|
||||
m_Mode: 1
|
||||
m_Arguments:
|
||||
m_ObjectArgument: {fileID: 0}
|
||||
|
@ -630,7 +630,7 @@ MonoBehaviour:
|
||||
m_OnClick:
|
||||
m_PersistentCalls:
|
||||
m_Calls:
|
||||
- m_Target: {fileID: 4750452470218991809}
|
||||
- m_Target: {fileID: 0}
|
||||
m_TargetAssemblyTypeName: BlueWaterProject.ItemInventoryUi, Assembly-CSharp
|
||||
m_MethodName: DiscardButton
|
||||
m_Mode: 1
|
||||
@ -1434,7 +1434,6 @@ GameObject:
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 6057102563371345699}
|
||||
- component: {fileID: 4750452470218991809}
|
||||
m_Layer: 5
|
||||
m_Name: ItemInventoryUi
|
||||
m_TagString: Untagged
|
||||
@ -1464,26 +1463,6 @@ RectTransform:
|
||||
m_AnchoredPosition: {x: 0, y: 0}
|
||||
m_SizeDelta: {x: 0, y: 0}
|
||||
m_Pivot: {x: 0.5, y: 0.5}
|
||||
--- !u!114 &4750452470218991809
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1209805552654335050}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: b87a52e3ff43cf147b64090e904d8797, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
inventoryType: 0
|
||||
sortingDropdown: {fileID: 7061523539934470095}
|
||||
currentWeight: {fileID: 7145171424784618823}
|
||||
itemSlotUiPrefab: {fileID: 2871646676280082070, guid: 9a52cdb9161f87943b721aeba961ac50,
|
||||
type: 3}
|
||||
instantiateLocation: {fileID: 1084418967924843700}
|
||||
discardPopupUi: {fileID: 1409092616064810731}
|
||||
<ItemSlotUiList>k__BackingField: []
|
||||
--- !u!1 &1264451192328266368
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
@ -5135,7 +5114,7 @@ MonoBehaviour:
|
||||
m_OnClick:
|
||||
m_PersistentCalls:
|
||||
m_Calls:
|
||||
- m_Target: {fileID: 4750452470218991809}
|
||||
- m_Target: {fileID: 0}
|
||||
m_TargetAssemblyTypeName: BlueWaterProject.ItemInventoryUi, Assembly-CSharp
|
||||
m_MethodName: SelectAll
|
||||
m_Mode: 1
|
||||
@ -6988,7 +6967,7 @@ MonoBehaviour:
|
||||
m_OnClick:
|
||||
m_PersistentCalls:
|
||||
m_Calls:
|
||||
- m_Target: {fileID: 4750452470218991809}
|
||||
- m_Target: {fileID: 0}
|
||||
m_TargetAssemblyTypeName: BlueWaterProject.ItemInventoryUi, Assembly-CSharp
|
||||
m_MethodName: DeselectAll
|
||||
m_Mode: 1
|
||||
@ -7845,7 +7824,7 @@ MonoBehaviour:
|
||||
m_OnClick:
|
||||
m_PersistentCalls:
|
||||
m_Calls:
|
||||
- m_Target: {fileID: 4750452470218991809}
|
||||
- m_Target: {fileID: 0}
|
||||
m_TargetAssemblyTypeName: BlueWaterProject.PopupUi, Assembly-CSharp
|
||||
m_MethodName: Close
|
||||
m_Mode: 1
|
||||
@ -8339,7 +8318,7 @@ MonoBehaviour:
|
||||
m_OnValueChanged:
|
||||
m_PersistentCalls:
|
||||
m_Calls:
|
||||
- m_Target: {fileID: 4750452470218991809}
|
||||
- m_Target: {fileID: 0}
|
||||
m_TargetAssemblyTypeName: BlueWaterProject.ItemInventoryUi, Assembly-CSharp
|
||||
m_MethodName: SortButton
|
||||
m_Mode: 1
|
||||
|
31
BlueWater/Assets/MuseBehaviorIL2CPPTypes.cs
Normal file
31
BlueWater/Assets/MuseBehaviorIL2CPPTypes.cs
Normal file
@ -0,0 +1,31 @@
|
||||
using Graph;
|
||||
|
||||
namespace Unity.Muse.Behavior
|
||||
{
|
||||
sealed class MuseBehaviorTypes
|
||||
{
|
||||
private MuseBehaviorTypes() { }
|
||||
|
||||
TypedVariableModel<UnityEngine.GameObject> m_TypedVariableModelUnityEngineGameObject;
|
||||
TypedVariableModel<System.String> m_TypedVariableModelSystemString;
|
||||
TypedVariableModel<System.Int32> m_TypedVariableModelSystemInt32;
|
||||
TypedVariableModel<System.Single> m_TypedVariableModelSystemSingle;
|
||||
TypedVariableModel<System.Double> m_TypedVariableModelSystemDouble;
|
||||
TypedVariableModel<System.Boolean> m_TypedVariableModelSystemBoolean;
|
||||
TypedVariableModel<UnityEngine.Vector2> m_TypedVariableModelUnityEngineVector2;
|
||||
TypedVariableModel<UnityEngine.Vector3> m_TypedVariableModelUnityEngineVector3;
|
||||
TypedVariableModel<UnityEngine.Vector4> m_TypedVariableModelUnityEngineVector4;
|
||||
TypedVariableModel<UnityEngine.Color> m_TypedVariableModelUnityEngineColor;
|
||||
TypedVariableModel<System.Collections.Generic.List<System.Int32>> m_TypedVariableModelSystemCollectionsGenericList1SystemInt32mscorlibVersion4000CultureneutralPublicKeyTokenb77a5c561934e089;
|
||||
TypedVariableModel<System.Collections.Generic.List<System.Single>> m_TypedVariableModelSystemCollectionsGenericList1SystemSinglemscorlibVersion4000CultureneutralPublicKeyTokenb77a5c561934e089;
|
||||
TypedVariableModel<System.Collections.Generic.List<System.Double>> m_TypedVariableModelSystemCollectionsGenericList1SystemDoublemscorlibVersion4000CultureneutralPublicKeyTokenb77a5c561934e089;
|
||||
TypedVariableModel<System.Collections.Generic.List<System.Boolean>> m_TypedVariableModelSystemCollectionsGenericList1SystemBooleanmscorlibVersion4000CultureneutralPublicKeyTokenb77a5c561934e089;
|
||||
TypedVariableModel<System.Collections.Generic.List<System.String>> m_TypedVariableModelSystemCollectionsGenericList1SystemStringmscorlibVersion4000CultureneutralPublicKeyTokenb77a5c561934e089;
|
||||
TypedVariableModel<System.Collections.Generic.List<UnityEngine.GameObject>> m_TypedVariableModelSystemCollectionsGenericList1UnityEngineGameObjectUnityEngineCoreModuleVersion0000CultureneutralPublicKeyTokennull;
|
||||
TypedVariableModel<System.Collections.Generic.List<UnityEngine.Vector2>> m_TypedVariableModelSystemCollectionsGenericList1UnityEngineVector2UnityEngineCoreModuleVersion0000CultureneutralPublicKeyTokennull;
|
||||
TypedVariableModel<System.Collections.Generic.List<UnityEngine.Vector3>> m_TypedVariableModelSystemCollectionsGenericList1UnityEngineVector3UnityEngineCoreModuleVersion0000CultureneutralPublicKeyTokennull;
|
||||
TypedVariableModel<System.Collections.Generic.List<UnityEngine.Vector4>> m_TypedVariableModelSystemCollectionsGenericList1UnityEngineVector4UnityEngineCoreModuleVersion0000CultureneutralPublicKeyTokennull;
|
||||
TypedVariableModel<System.Collections.Generic.List<UnityEngine.Color>> m_TypedVariableModelSystemCollectionsGenericList1UnityEngineColorUnityEngineCoreModuleVersion0000CultureneutralPublicKeyTokennull;
|
||||
}
|
||||
}
|
||||
|
2
BlueWater/Assets/MuseBehaviorIL2CPPTypes.cs.meta
Normal file
2
BlueWater/Assets/MuseBehaviorIL2CPPTypes.cs.meta
Normal file
@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: c19a6d9c6b44b2b4294b2152c1484dbf
|
Loading…
Reference in New Issue
Block a user