#222 프로토타입용 날씨 적용
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CanvasRenderer:
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@ -15,7 +15,8 @@ namespace BlueWaterProject
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NONE = -1,
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SUNNY,
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RAIN,
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SNOW
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SNOW,
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FOG
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}
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public class CozyController : MonoBehaviour
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@ -71,20 +72,22 @@ namespace BlueWaterProject
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// 날씨
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[TitleGroup("날씨")]
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// 날씨/기본값
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// 기본값
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[BoxGroup("날씨/기본값")]
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[SerializeField] private ForecastProfileRatio[] forecastProfileRatioRatios;
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[BoxGroup("날씨/기본값")]
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[SerializeField, Required] private WeatherInfo defaultWeatherInfo;
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// 일기예보
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[BoxGroup("날씨/일기예보")]
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[SerializeField] private int forecastWeatherCount = 7;
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[BoxGroup("날씨/일기예보")]
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[SerializeField] private List<WeatherInfo> weatherInfoList;
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[BoxGroup("날씨/실시간 데이터")]
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// 실시간 데이터
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[TitleGroup("실시간 데이터"), BoxGroup("실시간 데이터/실시간 데이터", false)]
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[Tooltip("날씨가 변경되는데 걸리는 시간")]
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[SerializeField] private float changeWeatherTime;
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@ -149,7 +152,7 @@ namespace BlueWaterProject
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CozyWeather.instance.timeModule.SetMinute(minute);
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}
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[Button("다음날로 변경")]
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[Button("다음 날로 변경")]
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public void SetWeatherAndDate()
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{
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CozyWeather.instance.timeModule.currentDay += 1;
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@ -162,25 +165,29 @@ namespace BlueWaterProject
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SetForecastProfile(weatherInfoList[0].ForecastProfile);
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}
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[Button("다음 날씨")]
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public void SetNextWeather()
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{
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var remainWeatherTimer = CozyWeather.instance.weatherModule.ecosystem.weatherTimer;
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CozyWeather.instance.weatherModule.ecosystem.SetNextWeather();
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CozyWeather.instance.weatherModule.ecosystem.SkipTicks(remainWeatherTimer);
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//CozyWeather.instance.weatherModule.ecosystem.SetWeather(CozyWeather.instance.weatherModule.ecosystem.currentWeather, 0f);
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//CozyWeather.instance.weatherModule.ecosystem.currentWeather.SetWeatherWeight(0);
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}
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private void SetForecastProfile(ForecastProfile newForecastProfile)
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{
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CozyWeather.instance.weatherModule.ecosystem.forecastProfile = newForecastProfile;
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CozyWeather.instance.weatherModule.ecosystem.currentForecast.Clear();
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// CozyWeather.instance.weatherModule.ecosystem.forecastProfile.forecastLength = CozyWeather.instance
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// .weatherModule.ecosystem.forecastProfile.profilesToForecast.Count;
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CozyWeather.instance.weatherModule.ecosystem.forecastProfile = newForecastProfile;
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foreach (var profile in CozyWeather.instance.weatherModule.ecosystem.forecastProfile.profilesToForecast)
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{
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foreach (var fx in profile.FX)
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fx?.InitializeEffect(CozyWeather.instance);
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}
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CozyWeather.instance.weatherModule.ecosystem.SetupEcosystem();
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// foreach (var element in CozyWeather.instance.weatherModule.ecosystem.currentForecast)
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// {
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// print(element.profile);
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// }
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//CozyWeather.instance.weatherModule.ecosystem.SetWeather(CozyWeather.instance.weatherModule.ecosystem.currentWeather, 0f);
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CozyWeather.instance.weatherModule.ecosystem.currentWeather.SetWeatherWeight(0);
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}
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[Button("비율 재계산"), GUIColor(0, 1, 0)]
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|
Loading…
Reference in New Issue
Block a user