#43 FieldBoss01 Test.ver006
+ InIslandPlayer Ai(nav, bt)관련 삭제 ㄴ Crewmate쪽 자동공격 문제 발생 가능 + InIslandPlayer 콜라이더 크기 줄임(3 -> 1.5) + IceAge 스킬 표시기 색상(빨간색 -> 하늘색) 변경 + 보스 사이즈(6 -> 8), 콜라이더 사이즈, 위치 조정 + 구르기 속도(2 -> 4), 구르기 지속시간(0.5 -> 0.25) + 투사체 스킬(LavaBubbleBullet) 추가 중
This commit is contained in:
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commit
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enableRoll: 1
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enableRoll: 1
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@ -2103,8 +2086,8 @@ MonoBehaviour:
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isAttacking: 0
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isAttacking: 0
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attackAngle: 180
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attackAngle: 180
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angleSpeed: 0.2
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angleSpeed: 0.2
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rollDuration: 0.5
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rollDuration: 0.25
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rollForce: 2
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rollForce: 4
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rollCooldown: 0.5
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rollCooldown: 0.5
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myActiveSkill: {fileID: 0}
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--- !u!114 &418278343
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mBehaviorSource:
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behaviorName: InIslandPlayer
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behaviorDescription:
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@ -2300,10 +2212,10 @@ CapsuleCollider:
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--- !u!54 &418278351
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@ -6224,16 +6141,6 @@ PrefabInstance:
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@ -6242,7 +6149,7 @@ PrefabInstance:
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type: 3}
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type: 3}
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@ -35,6 +35,7 @@ namespace BlueWaterProject
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activeSkillList.Add(skillController.GetSkillByName("LineRush"));
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activeSkillList.Add(skillController.GetSkillByName("LineRush"));
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activeSkillList.Add(skillController.GetSkillByName("BigLavaEruption"));
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activeSkillList.Add(skillController.GetSkillByName("BigLavaEruption"));
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activeSkillList.Add(skillController.GetSkillByName("VolcanicEruption"));
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activeSkillList.Add(skillController.GetSkillByName("VolcanicEruption"));
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activeSkillList.Add(skillController.GetSkillByName("LavaBubbleBullet"));
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collisionDamage = activeSkillList[1].ActiveSkillData.Damage;
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collisionDamage = activeSkillList[1].ActiveSkillData.Damage;
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}
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}
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endSkillTime = lava.GetEndSkillTime();
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endSkillTime = lava.GetEndSkillTime();
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}
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}
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}
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}
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else if (activeSkill.ActiveSkillData.Name.Equals("LavaBubbleBullet"))
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{
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var bullet = Instantiate(activeSkill, MyCollider.bounds.center, Quaternion.identity);
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bullet.SetUser(transform);
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bullet.Execute(Target);
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}
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StartCoroutine(CoolDown(endSkillTime, () => usedSkillCoroutine = false));
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StartCoroutine(CoolDown(endSkillTime, () => usedSkillCoroutine = false));
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}
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}
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@ -1,16 +1,14 @@
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using System;
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using System;
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using System.Collections;
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using System.Collections;
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using BehaviorDesigner.Runtime;
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using Sirenix.OdinInspector;
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using Sirenix.OdinInspector;
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using UnityEngine;
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using UnityEngine;
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using UnityEngine.AI;
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using UnityEngine.InputSystem;
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using UnityEngine.InputSystem;
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using UnityEngine.UI;
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using UnityEngine.UI;
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// ReSharper disable once CheckNamespace
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// ReSharper disable once CheckNamespace
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namespace BlueWaterProject
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namespace BlueWaterProject
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{
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{
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public class InIslandPlayer : Player, IAnimatorBridge, IAiView, INormalAttack, IInIslandPlayer
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public class InIslandPlayer : Player, IAnimatorBridge, INormalAttack, IInIslandPlayer
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{
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{
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#region Properties and variables
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#region Properties and variables
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@ -19,18 +17,6 @@ namespace BlueWaterProject
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[Tooltip("전체 Gizmos 그리기 여부")]
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[Tooltip("전체 Gizmos 그리기 여부")]
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[SerializeField] private bool isDrawGizmos = true;
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[SerializeField] private bool isDrawGizmos = true;
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[ShowIf("@isDrawGizmos")]
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[Tooltip("타겟 인식 범위 그리기 여부")]
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[SerializeField] private bool isDrawViewRange = true;
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[ShowIf("@isDrawGizmos")]
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[Tooltip("이동제한 범위 그리기 여부")]
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[SerializeField] private bool isDrawDefenseRange = true;
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[ShowIf("@isDrawGizmos")]
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[Tooltip("타겟과의 상태 그리기 여부\n빨간색 = 공격 범위 밖\n파란색 = 공격 범위 안")]
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[SerializeField] private bool isDrawTargetRange = true;
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// Stat
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// Stat
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[field: Title("Stat")]
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[field: Title("Stat")]
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[field: Tooltip("최대 체력 설정")]
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[field: Tooltip("최대 체력 설정")]
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@ -49,16 +35,6 @@ namespace BlueWaterProject
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[field: OnValueChanged("SetAtkWaitCooldown")]
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[field: OnValueChanged("SetAtkWaitCooldown")]
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[field: SerializeField] public float AtkCooldown { get; private set; } = 1f;
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[field: SerializeField] public float AtkCooldown { get; private set; } = 1f;
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[field: Tooltip("이동 제한 범위 설정")]
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[field: SerializeField] public float DefenseRange { get; private set; } = 20f;
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[field: Tooltip("Idle 상태에서 랜덤으로 이동 여부")]
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[field: SerializeField] public bool IsRandomMove { get; set; }
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[field: ShowIf("@IsRandomMove")]
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[field: Tooltip("Idle 상태에서 이동하는 범위 설정")]
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[field: SerializeField] public float RandomMoveRange { get; set; }
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// HpSlider
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// HpSlider
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[Title("HpSlider")]
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[Title("HpSlider")]
|
||||||
[SerializeField] private bool useHpSlider = true;
|
[SerializeField] private bool useHpSlider = true;
|
||||||
@ -77,13 +53,7 @@ namespace BlueWaterProject
|
|||||||
// Data
|
// Data
|
||||||
[field: Title("Data")]
|
[field: Title("Data")]
|
||||||
[field: DisableIf("@true")]
|
[field: DisableIf("@true")]
|
||||||
[field: SerializeField] public Vector3 DefensePos { get; set; }
|
|
||||||
[field: DisableIf("@true")]
|
|
||||||
[field: SerializeField] public bool IsCombated { get; set; }
|
[field: SerializeField] public bool IsCombated { get; set; }
|
||||||
[field: DisableIf("@true")]
|
|
||||||
[field: SerializeField] public bool BeAttackedInIdle { get; set; }
|
|
||||||
[field: DisableIf("@true")]
|
|
||||||
[field: SerializeField] public bool UseRigidbody { get; set; }
|
|
||||||
[DisableIf("@true")]
|
[DisableIf("@true")]
|
||||||
[SerializeField] private bool useMouseAttack;
|
[SerializeField] private bool useMouseAttack;
|
||||||
[DisableIf("@true")]
|
[DisableIf("@true")]
|
||||||
@ -113,14 +83,13 @@ namespace BlueWaterProject
|
|||||||
private Collider[] hitColliders;
|
private Collider[] hitColliders;
|
||||||
private Coroutine slowMotionCoroutine;
|
private Coroutine slowMotionCoroutine;
|
||||||
private Coroutine showIndicatorCoroutine;
|
private Coroutine showIndicatorCoroutine;
|
||||||
|
public bool UseRigidbody { get; set; } = true;
|
||||||
|
|
||||||
// 컴포넌트
|
// 컴포넌트
|
||||||
public GameObject GameObject => gameObject;
|
public GameObject GameObject => gameObject;
|
||||||
public Transform Transform => transform;
|
public Transform Transform => transform;
|
||||||
public Rigidbody Rb { get; set; }
|
public Rigidbody Rb { get; set; }
|
||||||
public Collider MyCollider { get; set; }
|
public Collider MyCollider { get; set; }
|
||||||
public NavMeshAgent Agent { get; set; }
|
|
||||||
private BehaviorTree bt;
|
|
||||||
private Transform unitRoot;
|
private Transform unitRoot;
|
||||||
private Animator myAnimator;
|
private Animator myAnimator;
|
||||||
private Transform trailRoot;
|
private Transform trailRoot;
|
||||||
@ -151,38 +120,17 @@ namespace BlueWaterProject
|
|||||||
if (!isDrawGizmos) return;
|
if (!isDrawGizmos) return;
|
||||||
|
|
||||||
Vector3 myCenterPos;
|
Vector3 myCenterPos;
|
||||||
Vector3 defensePos;
|
|
||||||
if (Application.isPlaying)
|
if (Application.isPlaying)
|
||||||
{
|
{
|
||||||
myCenterPos = MyCollider.bounds.center;
|
myCenterPos = MyCollider.bounds.center;
|
||||||
defensePos = DefensePos;
|
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
myCenterPos = GetComponent<Collider>().bounds.center;
|
myCenterPos = GetComponent<Collider>().bounds.center;
|
||||||
defensePos = transform.position;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
Gizmos.color = Color.red;
|
Gizmos.color = Color.red;
|
||||||
Gizmos.DrawWireSphere(myCenterPos, AtkRange);
|
Gizmos.DrawWireSphere(myCenterPos, AtkRange);
|
||||||
|
|
||||||
if (isDrawDefenseRange)
|
|
||||||
{
|
|
||||||
Gizmos.color = Color.blue;
|
|
||||||
Gizmos.DrawWireSphere(defensePos, DefenseRange);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (isDrawViewRange)
|
|
||||||
{
|
|
||||||
Gizmos.color = Color.red;
|
|
||||||
Gizmos.DrawWireSphere(myCenterPos, ViewRadius);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (!isDrawTargetRange || !Target) return;
|
|
||||||
|
|
||||||
var targetToDistance = Vector3.Distance(myCenterPos, Target.bounds.center);
|
|
||||||
Gizmos.color = targetToDistance <= AtkRange ? Color.blue : Color.red;
|
|
||||||
Gizmos.DrawLine(myCenterPos, Target.bounds.center);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void Awake()
|
protected override void Awake()
|
||||||
@ -191,8 +139,6 @@ namespace BlueWaterProject
|
|||||||
|
|
||||||
Rb = GetComponent<Rigidbody>();
|
Rb = GetComponent<Rigidbody>();
|
||||||
MyCollider = GetComponent<Collider>();
|
MyCollider = GetComponent<Collider>();
|
||||||
Agent = GetComponent<NavMeshAgent>();
|
|
||||||
bt = GetComponent<BehaviorTree>();
|
|
||||||
|
|
||||||
unitRoot = transform.Find("UnitRoot");
|
unitRoot = transform.Find("UnitRoot");
|
||||||
if (unitRoot == null)
|
if (unitRoot == null)
|
||||||
@ -258,18 +204,13 @@ namespace BlueWaterProject
|
|||||||
{
|
{
|
||||||
base.Start();
|
base.Start();
|
||||||
|
|
||||||
|
Rb.isKinematic = false;
|
||||||
hitColliders = new Collider[MAX_COLLIDERS];
|
hitColliders = new Collider[MAX_COLLIDERS];
|
||||||
TargetLayer = LayerMask.GetMask("Enemy");
|
TargetLayer = LayerMask.GetMask("Enemy");
|
||||||
waitAtkCooldown = new WaitForSeconds(AtkCooldown);
|
waitAtkCooldown = new WaitForSeconds(AtkCooldown);
|
||||||
myActiveSkill = skillController.InstantiateActiveSkillByName("IceAge");
|
myActiveSkill = skillController.InstantiateActiveSkillByName("IceAge");
|
||||||
myActiveSkill.SetUser(transform);
|
myActiveSkill.SetUser(transform);
|
||||||
|
|
||||||
if (Agent.enabled)
|
|
||||||
{
|
|
||||||
Agent.updateRotation = false;
|
|
||||||
SetAgentSpeed(MoveSpd);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (useHpSlider)
|
if (useHpSlider)
|
||||||
{
|
{
|
||||||
hpSlider.maxValue = MaxHp;
|
hpSlider.maxValue = MaxHp;
|
||||||
@ -322,12 +263,6 @@ namespace BlueWaterProject
|
|||||||
|
|
||||||
IsCombated = true;
|
IsCombated = true;
|
||||||
|
|
||||||
if (!Target)
|
|
||||||
{
|
|
||||||
BeAttackedInIdle = true;
|
|
||||||
bt.SendEvent("BeAttackedInIdle", attackPos);
|
|
||||||
}
|
|
||||||
|
|
||||||
var changeHp = Mathf.Max(CurrentHp - attackerPower, 0);
|
var changeHp = Mathf.Max(CurrentHp - attackerPower, 0);
|
||||||
SetCurrentHp(changeHp);
|
SetCurrentHp(changeHp);
|
||||||
|
|
||||||
@ -349,17 +284,8 @@ namespace BlueWaterProject
|
|||||||
public override void Die()
|
public override void Die()
|
||||||
{
|
{
|
||||||
myAnimator.SetTrigger(DieHash);
|
myAnimator.SetTrigger(DieHash);
|
||||||
MyCollider.enabled = false;
|
|
||||||
if (Agent.enabled)
|
|
||||||
{
|
|
||||||
Agent.isStopped = true;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
Rb.isKinematic = true;
|
Rb.isKinematic = true;
|
||||||
}
|
MyCollider.enabled = false;
|
||||||
Agent.enabled = false;
|
|
||||||
|
|
||||||
|
|
||||||
switch (GameManager.Inst.IslandPlayerMode)
|
switch (GameManager.Inst.IslandPlayerMode)
|
||||||
{
|
{
|
||||||
@ -506,34 +432,6 @@ namespace BlueWaterProject
|
|||||||
|
|
||||||
public void SetIsAttacking(int boolValue) => isAttacking = boolValue == 1;
|
public void SetIsAttacking(int boolValue) => isAttacking = boolValue == 1;
|
||||||
|
|
||||||
// IAiView
|
|
||||||
public override void SetTarget(Collider value)
|
|
||||||
{
|
|
||||||
Target = value;
|
|
||||||
|
|
||||||
if (value != null)
|
|
||||||
{
|
|
||||||
IsCombated = true;
|
|
||||||
BeAttackedInIdle = false;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public bool GoOutOfBounds()
|
|
||||||
{
|
|
||||||
var defensePosInRange = Vector3.Distance(transform.position, DefensePos) <= DefenseRange;
|
|
||||||
return !defensePosInRange;
|
|
||||||
}
|
|
||||||
|
|
||||||
public override void MoveTarget(Vector3 targetPos, float speed, float stopDistance = float.MaxValue)
|
|
||||||
{
|
|
||||||
if (Vector3.Distance(Agent.destination, targetPos) < 0.1f) return;
|
|
||||||
|
|
||||||
SetAgentSpeed(speed);
|
|
||||||
Agent.stoppingDistance = stopDistance;
|
|
||||||
Agent.isStopped = false;
|
|
||||||
Agent.SetDestination(targetPos);
|
|
||||||
}
|
|
||||||
|
|
||||||
// INormalAttack
|
// INormalAttack
|
||||||
public void NormalAttack()
|
public void NormalAttack()
|
||||||
{
|
{
|
||||||
@ -682,10 +580,9 @@ namespace BlueWaterProject
|
|||||||
myAnimator.SetFloat(RunStateHash, 0f);
|
myAnimator.SetFloat(RunStateHash, 0f);
|
||||||
}
|
}
|
||||||
|
|
||||||
DefensePos = transform.position;
|
|
||||||
foreach (var crewmate in GameManager.Inst.CurrentCrewmateList)
|
foreach (var crewmate in GameManager.Inst.CurrentCrewmateList)
|
||||||
{
|
{
|
||||||
crewmate.DefensePos = DefensePos;
|
crewmate.DefensePos = transform.position;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -694,27 +591,7 @@ namespace BlueWaterProject
|
|||||||
if (useMouseAttack) return;
|
if (useMouseAttack) return;
|
||||||
|
|
||||||
var localScale = transform.localScale;
|
var localScale = transform.localScale;
|
||||||
var xVelocity = 0f;
|
localScale.x = Rb.velocity.x switch
|
||||||
|
|
||||||
if (UseRigidbody)
|
|
||||||
{
|
|
||||||
xVelocity = Rb.velocity.x;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
if (Agent.velocity.x != 0)
|
|
||||||
{
|
|
||||||
xVelocity = Agent.velocity.x;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
if (Target)
|
|
||||||
{
|
|
||||||
xVelocity = Target.bounds.center.x - MyCollider.bounds.center.x;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
localScale.x = xVelocity switch
|
|
||||||
{
|
{
|
||||||
> 0.01f => Mathf.Abs(localScale.x),
|
> 0.01f => Mathf.Abs(localScale.x),
|
||||||
< -0.01f => -Mathf.Abs(localScale.x),
|
< -0.01f => -Mathf.Abs(localScale.x),
|
||||||
@ -780,25 +657,6 @@ namespace BlueWaterProject
|
|||||||
overlayCanvas.transform.Find("RestartPopUp").gameObject.SetActive(true);
|
overlayCanvas.transform.Find("RestartPopUp").gameObject.SetActive(true);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void UseRigidbodyMovement()
|
|
||||||
{
|
|
||||||
UseRigidbody = true;
|
|
||||||
Rb.isKinematic = false;
|
|
||||||
Agent.enabled = false;
|
|
||||||
}
|
|
||||||
|
|
||||||
public void UseAgentMovement()
|
|
||||||
{
|
|
||||||
DefensePos = transform.position;
|
|
||||||
foreach (var crewmate in GameManager.Inst.CurrentCrewmateList)
|
|
||||||
{
|
|
||||||
crewmate.DefensePos = DefensePos;
|
|
||||||
}
|
|
||||||
UseRigidbody = false;
|
|
||||||
Rb.isKinematic = true;
|
|
||||||
Agent.enabled = true;
|
|
||||||
}
|
|
||||||
|
|
||||||
private IEnumerator BeAttacked()
|
private IEnumerator BeAttacked()
|
||||||
{
|
{
|
||||||
beAttacked = true;
|
beAttacked = true;
|
||||||
@ -818,7 +676,6 @@ namespace BlueWaterProject
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private void SetAgentSpeed(float value) => Agent.speed = value;
|
|
||||||
private void SetAtkWaitCooldown() => waitAtkCooldown = new WaitForSeconds(AtkCooldown);
|
private void SetAtkWaitCooldown() => waitAtkCooldown = new WaitForSeconds(AtkCooldown);
|
||||||
|
|
||||||
#endregion
|
#endregion
|
||||||
|
@ -3,7 +3,6 @@ using System.Collections;
|
|||||||
using Sirenix.OdinInspector;
|
using Sirenix.OdinInspector;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using UnityEngine.Rendering.Universal;
|
using UnityEngine.Rendering.Universal;
|
||||||
using UnityEngine.Serialization;
|
|
||||||
|
|
||||||
// ReSharper disable once CheckNamespace
|
// ReSharper disable once CheckNamespace
|
||||||
namespace BlueWaterProject
|
namespace BlueWaterProject
|
||||||
@ -60,32 +59,35 @@ namespace BlueWaterProject
|
|||||||
private void InitComponent()
|
private void InitComponent()
|
||||||
{
|
{
|
||||||
indicator = GetComponentInChildren<DecalProjector>();
|
indicator = GetComponentInChildren<DecalProjector>();
|
||||||
if (indicator == null)
|
|
||||||
{
|
|
||||||
print("하위 오브젝트로 DecalProjector 컴포넌트를 찾을 수 없습니다.");
|
|
||||||
}
|
|
||||||
|
|
||||||
mainCam = Camera.main;
|
mainCam = Camera.main;
|
||||||
}
|
}
|
||||||
|
|
||||||
protected void BasicSetting()
|
protected void BasicSetting()
|
||||||
{
|
{
|
||||||
transform.localPosition = Vector3.zero;
|
transform.localPosition = Vector3.zero;
|
||||||
|
if (indicator)
|
||||||
|
{
|
||||||
indicator.scaleMode = DecalScaleMode.InheritFromHierarchy;
|
indicator.scaleMode = DecalScaleMode.InheritFromHierarchy;
|
||||||
indicator.material = new Material(indicator.material);
|
indicator.material = new Material(indicator.material);
|
||||||
indicator.material.SetFloat(FillHash, 0f);
|
indicator.material.SetFloat(FillHash, 0f);
|
||||||
|
}
|
||||||
hitColliders = new Collider[ActiveSkillData.MaxAttackTargets];
|
hitColliders = new Collider[ActiveSkillData.MaxAttackTargets];
|
||||||
}
|
}
|
||||||
|
|
||||||
protected void HideIndicator()
|
protected void HideIndicator()
|
||||||
|
{
|
||||||
|
if (indicator)
|
||||||
{
|
{
|
||||||
indicator.enabled = false;
|
indicator.enabled = false;
|
||||||
indicator.material.SetFloat(FillHash, 0);
|
indicator.material.SetFloat(FillHash, 0);
|
||||||
|
}
|
||||||
IsCasting = false;
|
IsCasting = false;
|
||||||
followMouse = false;
|
followMouse = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
public IEnumerator ShowIndicator()
|
public IEnumerator ShowIndicator()
|
||||||
|
{
|
||||||
|
if (indicator)
|
||||||
{
|
{
|
||||||
indicator.transform.position = user.position;
|
indicator.transform.position = user.position;
|
||||||
indicator.material.SetFloat(FillHash, 0);
|
indicator.material.SetFloat(FillHash, 0);
|
||||||
@ -93,10 +95,15 @@ namespace BlueWaterProject
|
|||||||
|
|
||||||
while (true)
|
while (true)
|
||||||
{
|
{
|
||||||
indicator.transform.position = user.position;
|
indicator!.transform.position = user.position;
|
||||||
yield return null;
|
yield return null;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
yield break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
private void InterruptIndicator()
|
private void InterruptIndicator()
|
||||||
{
|
{
|
||||||
@ -110,6 +117,11 @@ namespace BlueWaterProject
|
|||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public virtual void Execute(Collider target)
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
protected void CastingMove()
|
protected void CastingMove()
|
||||||
{
|
{
|
||||||
switch (ActiveSkillData.CastingType)
|
switch (ActiveSkillData.CastingType)
|
||||||
@ -133,9 +145,12 @@ namespace BlueWaterProject
|
|||||||
var targetPos = (userPos + raycastHit.point) / 2;
|
var targetPos = (userPos + raycastHit.point) / 2;
|
||||||
var distance = targetPos - userPos;
|
var distance = targetPos - userPos;
|
||||||
distance = Vector3.ClampMagnitude((distance * 2), ActiveSkillData.Range);
|
distance = Vector3.ClampMagnitude((distance * 2), ActiveSkillData.Range);
|
||||||
|
if (indicator)
|
||||||
|
{
|
||||||
indicator.transform.position = userPos + distance;
|
indicator.transform.position = userPos + distance;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
public void SetUser(Transform value) => user = value;
|
public void SetUser(Transform value) => user = value;
|
||||||
public float GetEndSkillTime() => endSkillTime;
|
public float GetEndSkillTime() => endSkillTime;
|
||||||
|
@ -21,10 +21,11 @@ namespace BlueWaterProject
|
|||||||
{
|
{
|
||||||
IsCasting = true;
|
IsCasting = true;
|
||||||
|
|
||||||
|
var fill = 1 / ActiveSkillData.CastingTime;
|
||||||
while (IsCasting && indicator.material.GetFloat(FillHash) < 1f)
|
while (IsCasting && indicator.material.GetFloat(FillHash) < 1f)
|
||||||
{
|
{
|
||||||
CastingMove();
|
CastingMove();
|
||||||
var fillValue = indicator.material.GetFloat(FillHash) + Time.deltaTime * (1 / ActiveSkillData.CastingTime);
|
var fillValue = indicator.material.GetFloat(FillHash) + Time.deltaTime * fill;
|
||||||
indicator.material.SetFloat(FillHash, fillValue);
|
indicator.material.SetFloat(FillHash, fillValue);
|
||||||
yield return null;
|
yield return null;
|
||||||
}
|
}
|
||||||
|
@ -0,0 +1,65 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections;
|
||||||
|
using Sirenix.OdinInspector;
|
||||||
|
using UnityEngine;
|
||||||
|
using Random = UnityEngine.Random;
|
||||||
|
|
||||||
|
// ReSharper disable once CheckNamespace
|
||||||
|
namespace BlueWaterProject
|
||||||
|
{
|
||||||
|
public class LavaBubbleBullet : ActiveSkill, IDamageable
|
||||||
|
{
|
||||||
|
[Title("Extensions Data")]
|
||||||
|
[SerializeField] private float randomRadius = 3f;
|
||||||
|
[SerializeField] private float projectileDelay = 2f;
|
||||||
|
[SerializeField] private Vector3 projectileOffset = new(0f, 2f, 0f);
|
||||||
|
[SerializeField] private float projectileSpeed = 0.3f;
|
||||||
|
|
||||||
|
private ParticleWeapon bulletEffect;
|
||||||
|
|
||||||
|
private static bool isHitting;
|
||||||
|
|
||||||
|
public override void Execute(LayerMask targetLayer, Vector3 targetPos, Action action1 = null, Action action2 = null, Action action3 = null)
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void Execute(Collider target)
|
||||||
|
{
|
||||||
|
StartCoroutine(SkillCoroutine(target));
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void Awake()
|
||||||
|
{
|
||||||
|
base.Awake();
|
||||||
|
|
||||||
|
bulletEffect = GetComponent<ParticleWeapon>();
|
||||||
|
//endSkillTime = projectileDelay + ActiveSkillData.CastingTime;
|
||||||
|
}
|
||||||
|
|
||||||
|
private IEnumerator SkillCoroutine(Collider target)
|
||||||
|
{
|
||||||
|
bulletEffect.transform.LookAt(target.bounds.center);
|
||||||
|
bulletEffect.GetComponent<Rigidbody>().AddForce(bulletEffect.transform.forward * projectileSpeed);
|
||||||
|
|
||||||
|
// var time = 0f;
|
||||||
|
// while (time < projectileDelay)
|
||||||
|
// {
|
||||||
|
// time += Time.deltaTime;
|
||||||
|
// yield return null;
|
||||||
|
// }
|
||||||
|
|
||||||
|
yield return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void TakeDamage(float attackerPower, Vector3? attackPos = null)
|
||||||
|
{
|
||||||
|
Die();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Die()
|
||||||
|
{
|
||||||
|
bulletEffect.DestroyParticle();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 89cdace98cb11fc4fb07d6569629f43f
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
@ -83,9 +83,10 @@ namespace BlueWaterProject
|
|||||||
|
|
||||||
// 투사체 발사
|
// 투사체 발사
|
||||||
|
|
||||||
|
var fill = 1 / ActiveSkillData.CastingTime;
|
||||||
while (IsCasting && indicator.material.GetFloat(FillHash) < 1f)
|
while (IsCasting && indicator.material.GetFloat(FillHash) < 1f)
|
||||||
{
|
{
|
||||||
var fillValue = indicator.material.GetFloat(FillHash) + Time.deltaTime * (1 / ActiveSkillData.CastingTime);
|
var fillValue = indicator.material.GetFloat(FillHash) + Time.deltaTime * fill;
|
||||||
indicator.material.SetFloat(FillHash, fillValue);
|
indicator.material.SetFloat(FillHash, fillValue);
|
||||||
yield return null;
|
yield return null;
|
||||||
}
|
}
|
||||||
|
@ -45,14 +45,16 @@ namespace BlueWaterProject
|
|||||||
IsCasting = true;
|
IsCasting = true;
|
||||||
Debug.DrawLine(userPos, targetRushPos, Color.red, 5f);
|
Debug.DrawLine(userPos, targetRushPos, Color.red, 5f);
|
||||||
|
|
||||||
|
var fill = 1 / ActiveSkillData.CastingTime;
|
||||||
while (IsCasting && indicator.material.GetFloat(FillHash) < 1f)
|
while (IsCasting && indicator.material.GetFloat(FillHash) < 1f)
|
||||||
{
|
{
|
||||||
var fillValue = indicator.material.GetFloat(FillHash) + Time.deltaTime * (1 / ActiveSkillData.CastingTime);
|
var fillValue = indicator.material.GetFloat(FillHash) + Time.deltaTime * fill;
|
||||||
indicator.material.SetFloat(FillHash, fillValue);
|
indicator.material.SetFloat(FillHash, fillValue);
|
||||||
yield return null;
|
yield return null;
|
||||||
}
|
}
|
||||||
|
|
||||||
HideIndicator();
|
HideIndicator();
|
||||||
|
userRb.isKinematic = false;
|
||||||
ghostPlay.Invoke();
|
ghostPlay.Invoke();
|
||||||
userRb.velocity = rushVelocity;
|
userRb.velocity = rushVelocity;
|
||||||
|
|
||||||
@ -62,6 +64,7 @@ namespace BlueWaterProject
|
|||||||
time += Time.deltaTime;
|
time += Time.deltaTime;
|
||||||
yield return null;
|
yield return null;
|
||||||
}
|
}
|
||||||
|
userRb.isKinematic = true;
|
||||||
userRb.velocity = Vector3.zero;
|
userRb.velocity = Vector3.zero;
|
||||||
ghostStop.Invoke();
|
ghostStop.Invoke();
|
||||||
|
|
||||||
|
@ -81,9 +81,10 @@ namespace BlueWaterProject
|
|||||||
|
|
||||||
// 투사체 발사
|
// 투사체 발사
|
||||||
|
|
||||||
|
var fill = 1 / ActiveSkillData.CastingTime;
|
||||||
while (IsCasting && indicator.material.GetFloat(FillHash) < 1f)
|
while (IsCasting && indicator.material.GetFloat(FillHash) < 1f)
|
||||||
{
|
{
|
||||||
var fillValue = indicator.material.GetFloat(FillHash) + Time.deltaTime * (1 / ActiveSkillData.CastingTime);
|
var fillValue = indicator.material.GetFloat(FillHash) + Time.deltaTime * fill;
|
||||||
indicator.material.SetFloat(FillHash, fillValue);
|
indicator.material.SetFloat(FillHash, fillValue);
|
||||||
yield return null;
|
yield return null;
|
||||||
}
|
}
|
||||||
|
@ -18,3 +18,4 @@ MonoBehaviour:
|
|||||||
- {fileID: -7451257323989943520, guid: 8401fbca52c83624fad879954e93bbe1, type: 3}
|
- {fileID: -7451257323989943520, guid: 8401fbca52c83624fad879954e93bbe1, type: 3}
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- {fileID: 1362742867961675026, guid: 46d6bd3b77d144e48a6cd1714026bd10, type: 3}
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- {fileID: 1362742867961675026, guid: 46d6bd3b77d144e48a6cd1714026bd10, type: 3}
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||||||
- {fileID: -8657138461080468130, guid: 25a55b178ebb50443bbde671b28a5559, type: 3}
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- {fileID: -8657138461080468130, guid: 25a55b178ebb50443bbde671b28a5559, type: 3}
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|
- {fileID: 6697452366640982870, guid: 6c98e195dc37dda409252260340658bd, type: 3}
|
||||||
|
@ -104,8 +104,6 @@ namespace BlueWaterProject
|
|||||||
inIslandPlayer = islandPlayer.AddComponent<InIslandPlayer>();
|
inIslandPlayer = islandPlayer.AddComponent<InIslandPlayer>();
|
||||||
}
|
}
|
||||||
|
|
||||||
inIslandPlayer.UseRigidbodyMovement();
|
|
||||||
|
|
||||||
InIslandCamera.Inst.SetTarget(islandPlayer.transform);
|
InIslandCamera.Inst.SetTarget(islandPlayer.transform);
|
||||||
|
|
||||||
GameManager.Inst.SetCurrentInIslandPlayer(inIslandPlayer);
|
GameManager.Inst.SetCurrentInIslandPlayer(inIslandPlayer);
|
||||||
|
@ -23,6 +23,7 @@ namespace BlueWaterProject
|
|||||||
private Rigidbody rb;
|
private Rigidbody rb;
|
||||||
private SphereCollider sphereCollider;
|
private SphereCollider sphereCollider;
|
||||||
private WaitForSeconds waitForSeconds;
|
private WaitForSeconds waitForSeconds;
|
||||||
|
private RaycastHit hit;
|
||||||
|
|
||||||
private void OnDrawGizmosSelected()
|
private void OnDrawGizmosSelected()
|
||||||
{
|
{
|
||||||
@ -79,10 +80,17 @@ namespace BlueWaterProject
|
|||||||
|
|
||||||
detectionDistance = rb.velocity.magnitude * Time.deltaTime; // Distance of collision detection for this frame
|
detectionDistance = rb.velocity.magnitude * Time.deltaTime; // Distance of collision detection for this frame
|
||||||
|
|
||||||
if (Physics.SphereCast(transform.position, radius, direction, out var hit, detectionDistance, targetLayer)) // Checks if collision will happen
|
if (Physics.SphereCast(transform.position, radius, direction, out hit, detectionDistance, targetLayer)) // Checks if collision will happen
|
||||||
|
{
|
||||||
|
DestroyParticle();
|
||||||
|
|
||||||
|
hit.transform.GetComponent<IDamageable>()?.TakeDamage(power);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void DestroyParticle()
|
||||||
{
|
{
|
||||||
transform.position = hit.point + (hit.normal * collideOffset); // Move projectile to point of collision
|
transform.position = hit.point + (hit.normal * collideOffset); // Move projectile to point of collision
|
||||||
|
|
||||||
var impactP = Instantiate(impactParticle, transform.position, Quaternion.FromToRotation(Vector3.up, hit.normal), transform) as GameObject; // Spawns impact effect
|
var impactP = Instantiate(impactParticle, transform.position, Quaternion.FromToRotation(Vector3.up, hit.normal), transform) as GameObject; // Spawns impact effect
|
||||||
|
|
||||||
var trails = GetComponentsInChildren<ParticleSystem>(); // Gets a list of particle systems, as we need to detach the trails
|
var trails = GetComponentsInChildren<ParticleSystem>(); // Gets a list of particle systems, as we need to detach the trails
|
||||||
@ -101,9 +109,6 @@ namespace BlueWaterProject
|
|||||||
Destroy(projectileParticle, 3f); // Removes particle effect after delay
|
Destroy(projectileParticle, 3f); // Removes particle effect after delay
|
||||||
Destroy(impactP, 3.5f); // Removes impact effect after delay
|
Destroy(impactP, 3.5f); // Removes impact effect after delay
|
||||||
Destroy(gameObject); // Removes the projectile
|
Destroy(gameObject); // Removes the projectile
|
||||||
|
|
||||||
hit.transform.GetComponent<IDamageable>()?.TakeDamage(power);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private IEnumerator AutoDestroy()
|
private IEnumerator AutoDestroy()
|
||||||
|
BIN
BlueWater/Assets/03.Images/AttackSlash2.png
Normal file
BIN
BlueWater/Assets/03.Images/AttackSlash2.png
Normal file
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BlueWater/Assets/03.Images/AttackSlash2.png.meta
Normal file
136
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Normal file
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158
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@ -0,0 +1,158 @@
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- component: {fileID: 450904}
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- component: {fileID: 13576440}
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@ -20,27 +21,62 @@ GameObject:
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@ -58,33 +95,10 @@ MonoBehaviour:
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@ -2,21 +2,25 @@
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--- !u!21 &2100000
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File diff suppressed because it is too large
Load Diff
@ -16,6 +16,7 @@ TagManager:
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- House
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- House
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- Grid
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- Grid
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- HitBox
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- HitBox
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- DestructiveSkill
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- Default
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- Default
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- TransparentFX
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- TransparentFX
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||||||
|
Loading…
Reference in New Issue
Block a user