거대 슬라임 보스 죽을 때 효과 변경
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55
BlueWater/Assets/02.Scripts/BossMapController.cs
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55
BlueWater/Assets/02.Scripts/BossMapController.cs
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@ -0,0 +1,55 @@
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using System.Collections.Generic;
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using BlueWaterProject;
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using Sirenix.OdinInspector;
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using UnityEngine;
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// ReSharper disable once CheckNamespace
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public class BossMapController : MonoBehaviour
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{
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/// 컴포넌트
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[Title("컴포넌트")]
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[SerializeField] protected Transform playerSpawnTransform;
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[SerializeField] protected Transform bossSpawnTransform;
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[SerializeField] protected Transform bossInstantiateTransform;
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[SerializeField] protected GameObject bossPrefab;
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[field: SerializeField] public Transform ParticleInstantiateLocation { get; private set; }
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protected List<GameObject> bossInstanceList = new(10);
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public virtual void InitBossMap()
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{
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DataManager.Inst.CurrentSaveStage = SaveStage.SLIME;
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AllDestroyObjects();
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bossInstanceList = new List<GameObject>(10);
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var player = GameObject.FindWithTag("CombatPlayer");
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if (player && playerSpawnTransform)
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{
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player.transform.position = playerSpawnTransform.position;
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}
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// 보스 override로 추가
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}
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public void AllDestroyBoss()
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{
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foreach (var element in bossInstanceList)
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{
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Destroy(element);
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}
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}
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public void AllDestroyObjects()
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{
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foreach (var element in bossInstanceList)
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{
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Destroy(element);
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}
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foreach (Transform element in ParticleInstantiateLocation)
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{
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Destroy(element.gameObject);
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}
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}
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}
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2
BlueWater/Assets/02.Scripts/BossMapController.cs.meta
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2
BlueWater/Assets/02.Scripts/BossMapController.cs.meta
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -0,0 +1,12 @@
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using System.Collections.Generic;
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using UnityEngine;
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// ReSharper disable once CheckNamespace
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namespace BlueWaterProject
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{
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[CreateAssetMenu(fileName = "SlimeState", menuName = "ScriptableObjects/Boss/SlimeState")]
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public class SlimeStateSo : ScriptableObject
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{
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[field: SerializeField] public List<SlimeState> SlimeStateList { get; private set; } = new(5);
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}
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}
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m_Name: SlimeState
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m_EditorClassIdentifier:
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<SlimeStateList>k__BackingField:
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- <Level>k__BackingField: 1
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<Size>k__BackingField: 10
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<MaxHp>k__BackingField: 100
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<AnimationLength>k__BackingField: 1
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<ViewRange>k__BackingField: 4
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<RandomCooldown>k__BackingField: {x: 1.5, y: 2.5}
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<HasRabbit>k__BackingField: 1
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- <Level>k__BackingField: 2
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<Size>k__BackingField: 8
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<MaxHp>k__BackingField: 70
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<AnimationLength>k__BackingField: 0.9
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<ViewRange>k__BackingField: 5
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<RandomCooldown>k__BackingField: {x: 1.25, y: 2.25}
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<HasRabbit>k__BackingField: 0
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- <Level>k__BackingField: 3
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<Size>k__BackingField: 6
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<MaxHp>k__BackingField: 50
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<AnimationLength>k__BackingField: 0.8
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<ViewRange>k__BackingField: 6
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<RandomCooldown>k__BackingField: {x: 1, y: 2}
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<HasRabbit>k__BackingField: 0
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- <Level>k__BackingField: 4
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<Size>k__BackingField: 4
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<MaxHp>k__BackingField: 30
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<AnimationLength>k__BackingField: 0.7
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<ViewRange>k__BackingField: 7
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<RandomCooldown>k__BackingField: {x: 0.75, y: 1.75}
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<HasRabbit>k__BackingField: 0
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- <Level>k__BackingField: 5
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<Size>k__BackingField: 2
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<MaxHp>k__BackingField: 10
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<AnimationLength>k__BackingField: 0.6
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<ViewRange>k__BackingField: 8
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<RandomCooldown>k__BackingField: {x: 0.5, y: 1.5}
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<HasRabbit>k__BackingField: 0
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@ -93,9 +93,6 @@ namespace BlueWaterProject
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public delegate void ChangedCurrentHpEvent(float currentHp);
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public event ChangedCurrentHpEvent OnChangedCurrentHp;
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public delegate void DieRabbitEvent();
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public event DieRabbitEvent OnDieRabbitEvent;
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#endregion
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/***********************************************************************
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@ -125,14 +122,6 @@ namespace BlueWaterProject
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{
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OnChangedCurrentHp -= CombatUiManager.Inst.FieldBossHpSlider.UpdateHpSlider;
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}
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if (slimeState.Level != 5) return;
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OnDieRabbitEvent -= mapController.AllDestroyBoss;
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if (CombatUiManager.Inst)
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{
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OnDieRabbitEvent -= CombatUiManager.Inst.FadeInOut;
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}
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}
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#endregion
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@ -190,8 +179,6 @@ namespace BlueWaterProject
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if (slimeState.Level != 5) return;
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mapController ??= FindAnyObjectByType<SlimeBossMapController>();
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OnDieRabbitEvent += mapController.AllDestroyBoss;
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OnDieRabbitEvent += CombatUiManager.Inst.FadeInOut;
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}
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else
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{
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@ -237,7 +224,7 @@ namespace BlueWaterProject
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instantiateDieParticle.Play();
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if (slimeState.Level == 5)
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{
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OnDieRabbitEvent?.Invoke();
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mapController.DieRabbit();
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}
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if (slimeState.Level <= 4)
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{
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@ -184,6 +184,8 @@ namespace BlueWaterProject
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private void MovePoint(Collider hitCollider, Direction direction)
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{
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if (!hitCollider) return;
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var center = hitCollider.bounds.center;
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var addX = 0f;
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var addZ = 0f;
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30
BlueWater/Assets/02.Scripts/RhinocerosBossMapController.cs
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30
BlueWater/Assets/02.Scripts/RhinocerosBossMapController.cs
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@ -0,0 +1,30 @@
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using BlueWaterProject;
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using Sirenix.OdinInspector;
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using UnityEngine;
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// ReSharper disable once CheckNamespace
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public class RhinocerosBossMapController : BossMapController
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{
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// 추가 설정
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[Title("추가 설정")]
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public override void InitBossMap()
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{
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base.InitBossMap();
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InstantiateRhinoceros(bossSpawnTransform.position);
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}
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private Rhinoceros InstantiateRhinoceros(Vector3 instantiatePosition)
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{
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var instantiateBoss = Instantiate(bossPrefab, instantiatePosition, Quaternion.identity, bossInstantiateTransform).GetComponent<Rhinoceros>();
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//instantiateBoss.Init(slimeState, hasRabbit);
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//CombatUiManager.Inst.FieldBossHpSlider.SetHpSlider(instantiateBoss.MaxHp, instantiateBoss.BossName);
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bossInstanceList.Add(instantiateBoss.gameObject);
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return instantiateBoss;
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}
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}
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@ -0,0 +1,2 @@
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fileFormatVersion: 2
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guid: d722fe29d5265a7468c59031953223a9
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@ -1,47 +1,29 @@
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using System.Collections.Generic;
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using System.Collections;
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using BlueWaterProject;
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using Sirenix.OdinInspector;
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using UnityEngine;
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// ReSharper disable once CheckNamespace
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public class SlimeBossMapController : MonoBehaviour
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public class SlimeBossMapController : BossMapController
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{
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// 컴포넌트
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[Title("컴포넌트")]
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[SerializeField] private Transform playerSpawnTransform;
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[SerializeField] private Transform bossSpawnTransform;
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[SerializeField] private Transform bossInstantiateTransform;
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[SerializeField] private TitanSlime bossPrefab;
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[SerializeField] private List<SlimeState> slimeStateList = new(5);
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[field: SerializeField] public Transform ParticleInstantiateLocation { get; private set; }
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// 추가 설정
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[Title("추가 설정")]
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[SerializeField] private SlimeStateSo slimeStateSo;
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[SerializeField] private float splitPower = 500f;
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[SerializeField] private Vector3 leftSplitDirection = new(-1, 1, 0);
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[SerializeField] private Vector3 rightSplitDirection = new(1, 1, 0);
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private List<GameObject> bossInstanceList = new(10);
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[SerializeField] private Vector3 leftSplitDirection = new(-0.5f, 1f, 0);
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[SerializeField] private Vector3 rightSplitDirection = new(0.5f, 1f, 0);
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public void InitBossMap()
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public override void InitBossMap()
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{
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DataManager.Inst.CurrentSaveStage = SaveStage.SLIME;
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AllDestroyObjects();
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bossInstanceList = new List<GameObject>(10);
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base.InitBossMap();
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var player = GameObject.FindWithTag("CombatPlayer");
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if (player && playerSpawnTransform)
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{
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player.transform.position = playerSpawnTransform.position;
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}
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InstantiateSlime(bossSpawnTransform.position, 1, true);
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}
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private TitanSlime InstantiateSlime(Vector3 instantiatePosition, int level, bool hasRabbit)
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{
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var instantiateBoss = Instantiate(bossPrefab, instantiatePosition, Quaternion.identity, bossInstantiateTransform);
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var slimeState = slimeStateList.Find((list) => list.Level == level);
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var instantiateBoss = Instantiate(bossPrefab, instantiatePosition, Quaternion.identity, bossInstantiateTransform).GetComponent<TitanSlime>();
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var slimeState = slimeStateSo.SlimeStateList.Find((list) => list.Level == level);
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instantiateBoss.Init(slimeState, hasRabbit);
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CombatUiManager.Inst.FieldBossHpSlider.SetHpSlider(instantiateBoss.MaxHp, instantiateBoss.BossName);
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@ -60,24 +42,23 @@ public class SlimeBossMapController : MonoBehaviour
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instantiateBossRight.AddForce(rightSplitDirection, splitPower, ForceMode.Impulse);
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}
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public void AllDestroyBoss()
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public void DieRabbit()
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{
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foreach (var element in bossInstanceList)
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{
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Destroy(element);
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}
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StartCoroutine(nameof(DieRabbitCoroutine));
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}
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public void AllDestroyObjects()
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private IEnumerator DieRabbitCoroutine()
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{
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foreach (var element in bossInstanceList)
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{
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Destroy(element);
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}
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GameManager.Inst.SlowSpeedMode();
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AllDestroyBoss();
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CombatUiManager.Inst.FadeInOut();
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foreach (Transform element in ParticleInstantiateLocation)
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var elapsedTime = 0f;
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while (elapsedTime <= 3f)
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{
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Destroy(element.gameObject);
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elapsedTime += Time.unscaledDeltaTime;
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yield return null;
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}
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GameManager.Inst.DefaultSpeedMode();
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}
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}
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971
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7
BlueWater/Assets/05.Prefabs/BossMap.prefab.meta
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BlueWater/Assets/05.Prefabs/BossMap.prefab.meta
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Loading…
Reference in New Issue
Block a user