거대 슬라임 보스 죽을 때 효과 변경

This commit is contained in:
NTG 2024-05-12 13:02:49 +09:00
parent 7a2b5e9d02
commit 1c8cbdad10
22 changed files with 1450 additions and 1085 deletions

File diff suppressed because it is too large Load Diff

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@ -0,0 +1,55 @@
using System.Collections.Generic;
using BlueWaterProject;
using Sirenix.OdinInspector;
using UnityEngine;
// ReSharper disable once CheckNamespace
public class BossMapController : MonoBehaviour
{
/// 컴포넌트
[Title("컴포넌트")]
[SerializeField] protected Transform playerSpawnTransform;
[SerializeField] protected Transform bossSpawnTransform;
[SerializeField] protected Transform bossInstantiateTransform;
[SerializeField] protected GameObject bossPrefab;
[field: SerializeField] public Transform ParticleInstantiateLocation { get; private set; }
protected List<GameObject> bossInstanceList = new(10);
public virtual void InitBossMap()
{
DataManager.Inst.CurrentSaveStage = SaveStage.SLIME;
AllDestroyObjects();
bossInstanceList = new List<GameObject>(10);
var player = GameObject.FindWithTag("CombatPlayer");
if (player && playerSpawnTransform)
{
player.transform.position = playerSpawnTransform.position;
}
// 보스 override로 추가
}
public void AllDestroyBoss()
{
foreach (var element in bossInstanceList)
{
Destroy(element);
}
}
public void AllDestroyObjects()
{
foreach (var element in bossInstanceList)
{
Destroy(element);
}
foreach (Transform element in ParticleInstantiateLocation)
{
Destroy(element.gameObject);
}
}
}

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using System.Collections.Generic;
using UnityEngine;
// ReSharper disable once CheckNamespace
namespace BlueWaterProject
{
[CreateAssetMenu(fileName = "SlimeState", menuName = "ScriptableObjects/Boss/SlimeState")]
public class SlimeStateSo : ScriptableObject
{
[field: SerializeField] public List<SlimeState> SlimeStateList { get; private set; } = new(5);
}
}

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@ -93,9 +93,6 @@ namespace BlueWaterProject
public delegate void ChangedCurrentHpEvent(float currentHp);
public event ChangedCurrentHpEvent OnChangedCurrentHp;
public delegate void DieRabbitEvent();
public event DieRabbitEvent OnDieRabbitEvent;
#endregion
/***********************************************************************
@ -125,14 +122,6 @@ namespace BlueWaterProject
{
OnChangedCurrentHp -= CombatUiManager.Inst.FieldBossHpSlider.UpdateHpSlider;
}
if (slimeState.Level != 5) return;
OnDieRabbitEvent -= mapController.AllDestroyBoss;
if (CombatUiManager.Inst)
{
OnDieRabbitEvent -= CombatUiManager.Inst.FadeInOut;
}
}
#endregion
@ -190,8 +179,6 @@ namespace BlueWaterProject
if (slimeState.Level != 5) return;
mapController ??= FindAnyObjectByType<SlimeBossMapController>();
OnDieRabbitEvent += mapController.AllDestroyBoss;
OnDieRabbitEvent += CombatUiManager.Inst.FadeInOut;
}
else
{
@ -237,7 +224,7 @@ namespace BlueWaterProject
instantiateDieParticle.Play();
if (slimeState.Level == 5)
{
OnDieRabbitEvent?.Invoke();
mapController.DieRabbit();
}
if (slimeState.Level <= 4)
{

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@ -184,6 +184,8 @@ namespace BlueWaterProject
private void MovePoint(Collider hitCollider, Direction direction)
{
if (!hitCollider) return;
var center = hitCollider.bounds.center;
var addX = 0f;
var addZ = 0f;

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@ -0,0 +1,30 @@
using BlueWaterProject;
using Sirenix.OdinInspector;
using UnityEngine;
// ReSharper disable once CheckNamespace
public class RhinocerosBossMapController : BossMapController
{
// 추가 설정
[Title("추가 설정")]
public override void InitBossMap()
{
base.InitBossMap();
InstantiateRhinoceros(bossSpawnTransform.position);
}
private Rhinoceros InstantiateRhinoceros(Vector3 instantiatePosition)
{
var instantiateBoss = Instantiate(bossPrefab, instantiatePosition, Quaternion.identity, bossInstantiateTransform).GetComponent<Rhinoceros>();
//instantiateBoss.Init(slimeState, hasRabbit);
//CombatUiManager.Inst.FieldBossHpSlider.SetHpSlider(instantiateBoss.MaxHp, instantiateBoss.BossName);
bossInstanceList.Add(instantiateBoss.gameObject);
return instantiateBoss;
}
}

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@ -1,47 +1,29 @@
using System.Collections.Generic;
using System.Collections;
using BlueWaterProject;
using Sirenix.OdinInspector;
using UnityEngine;
// ReSharper disable once CheckNamespace
public class SlimeBossMapController : MonoBehaviour
public class SlimeBossMapController : BossMapController
{
// 컴포넌트
[Title("컴포넌트")]
[SerializeField] private Transform playerSpawnTransform;
[SerializeField] private Transform bossSpawnTransform;
[SerializeField] private Transform bossInstantiateTransform;
[SerializeField] private TitanSlime bossPrefab;
[SerializeField] private List<SlimeState> slimeStateList = new(5);
[field: SerializeField] public Transform ParticleInstantiateLocation { get; private set; }
// 추가 설정
[Title("추가 설정")]
[SerializeField] private SlimeStateSo slimeStateSo;
[SerializeField] private float splitPower = 500f;
[SerializeField] private Vector3 leftSplitDirection = new(-1, 1, 0);
[SerializeField] private Vector3 rightSplitDirection = new(1, 1, 0);
private List<GameObject> bossInstanceList = new(10);
[SerializeField] private Vector3 leftSplitDirection = new(-0.5f, 1f, 0);
[SerializeField] private Vector3 rightSplitDirection = new(0.5f, 1f, 0);
public void InitBossMap()
public override void InitBossMap()
{
DataManager.Inst.CurrentSaveStage = SaveStage.SLIME;
AllDestroyObjects();
bossInstanceList = new List<GameObject>(10);
base.InitBossMap();
var player = GameObject.FindWithTag("CombatPlayer");
if (player && playerSpawnTransform)
{
player.transform.position = playerSpawnTransform.position;
}
InstantiateSlime(bossSpawnTransform.position, 1, true);
}
private TitanSlime InstantiateSlime(Vector3 instantiatePosition, int level, bool hasRabbit)
{
var instantiateBoss = Instantiate(bossPrefab, instantiatePosition, Quaternion.identity, bossInstantiateTransform);
var slimeState = slimeStateList.Find((list) => list.Level == level);
var instantiateBoss = Instantiate(bossPrefab, instantiatePosition, Quaternion.identity, bossInstantiateTransform).GetComponent<TitanSlime>();
var slimeState = slimeStateSo.SlimeStateList.Find((list) => list.Level == level);
instantiateBoss.Init(slimeState, hasRabbit);
CombatUiManager.Inst.FieldBossHpSlider.SetHpSlider(instantiateBoss.MaxHp, instantiateBoss.BossName);
@ -60,24 +42,23 @@ public class SlimeBossMapController : MonoBehaviour
instantiateBossRight.AddForce(rightSplitDirection, splitPower, ForceMode.Impulse);
}
public void AllDestroyBoss()
public void DieRabbit()
{
foreach (var element in bossInstanceList)
{
Destroy(element);
}
StartCoroutine(nameof(DieRabbitCoroutine));
}
public void AllDestroyObjects()
private IEnumerator DieRabbitCoroutine()
{
foreach (var element in bossInstanceList)
{
Destroy(element);
}
GameManager.Inst.SlowSpeedMode();
AllDestroyBoss();
CombatUiManager.Inst.FadeInOut();
foreach (Transform element in ParticleInstantiateLocation)
var elapsedTime = 0f;
while (elapsedTime <= 3f)
{
Destroy(element.gameObject);
elapsedTime += Time.unscaledDeltaTime;
yield return null;
}
GameManager.Inst.DefaultSpeedMode();
}
}

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