Merge remote-tracking branch 'origin/develop' into develop
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- {fileID: 1970855700}
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|
@ -3,7 +3,6 @@ using System.Collections;
|
||||
using Sirenix.OdinInspector;
|
||||
using UnityEngine;
|
||||
using UnityEngine.InputSystem;
|
||||
using UnityEngine.Rendering.Universal;
|
||||
|
||||
// ReSharper disable once CheckNamespace
|
||||
namespace BlueWaterProject
|
||||
@ -23,6 +22,7 @@ namespace BlueWaterProject
|
||||
public SpriteRenderer spriteRenderer;
|
||||
public Animator animator;
|
||||
public PhysicsMovement movement;
|
||||
public HpSlider hpSlider;
|
||||
}
|
||||
|
||||
[Serializable]
|
||||
@ -98,6 +98,7 @@ namespace BlueWaterProject
|
||||
|
||||
[Title("효과")]
|
||||
[SerializeField] private float comboAttackHitStopDuration = 0.2f;
|
||||
[SerializeField] private ParticleSystem swordHit;
|
||||
|
||||
public string mainSkillName;
|
||||
public GameObject MainSkillObject { get; private set; }
|
||||
@ -128,6 +129,14 @@ namespace BlueWaterProject
|
||||
MyComponents.playerInput.actions.FindAction("Attack").performed -= OnAttackEvent;
|
||||
}
|
||||
|
||||
private void OnDestroy()
|
||||
{
|
||||
if (MyComponents.hpSlider)
|
||||
{
|
||||
Destroy(MyComponents.hpSlider.gameObject);
|
||||
}
|
||||
}
|
||||
|
||||
private void Start()
|
||||
{
|
||||
InitComponents();
|
||||
@ -180,6 +189,9 @@ namespace BlueWaterProject
|
||||
private void InitStartValue()
|
||||
{
|
||||
MyCurrentValue.hitColliders = new Collider[MyCharacterOption.maxHitNum];
|
||||
MyComponents.hpSlider = Instantiate(MyComponents.hpSlider, Vector3.zero, Quaternion.identity,
|
||||
UiManager.Inst.CombatUi.WorldSpaceCanvas.transform);
|
||||
MyComponents.hpSlider.SetHpSlider(transform, MyCharacterOption.maxHp);
|
||||
SetCurrentHp(MyCharacterOption.maxHp);
|
||||
}
|
||||
|
||||
@ -241,6 +253,7 @@ namespace BlueWaterProject
|
||||
|
||||
var changeHp = Mathf.Max(MyCurrentValue.currentHp - attackerPower, 0);
|
||||
SetCurrentHp(changeHp);
|
||||
MyComponents.hpSlider.UpdateHpSlider(changeHp);
|
||||
|
||||
// 죽었는지 체크
|
||||
if (changeHp == 0f)
|
||||
@ -364,7 +377,8 @@ namespace BlueWaterProject
|
||||
public void AttackTiming(float damage)
|
||||
{
|
||||
var attackDirection = MyComponents.movement.GetPreviousMoveDirection();
|
||||
var size = Physics.OverlapSphereNonAlloc(transform.position, MyCharacterOption.attackRange, MyCurrentValue.hitColliders, MyCharacterOption.targetLayer, QueryTriggerInteraction.Collide);
|
||||
var size = Physics.OverlapSphereNonAlloc(transform.position, MyCharacterOption.attackRange, MyCurrentValue.hitColliders,
|
||||
MyCharacterOption.targetLayer, QueryTriggerInteraction.Collide);
|
||||
|
||||
for (var i = 0; i < size; i++)
|
||||
{
|
||||
@ -376,7 +390,13 @@ namespace BlueWaterProject
|
||||
if (MyCurrentValue.hitColliders[i].gameObject.layer == LayerMask.NameToLayer("Enemy"))
|
||||
{
|
||||
var iDamageable = MyCurrentValue.hitColliders[i].transform.GetComponent<IDamageable>();
|
||||
iDamageable?.TakeDamage(damage);
|
||||
if (iDamageable != null)
|
||||
{
|
||||
iDamageable.TakeDamage(damage);
|
||||
var closestPoint = MyCurrentValue.hitColliders[i].ClosestPoint(transform.position);
|
||||
//var spawnPosition = closestPoint + Random.insideUnitSphere * 0.2f;
|
||||
Instantiate(swordHit, closestPoint, Quaternion.identity);
|
||||
}
|
||||
|
||||
if (MyCurrentState.isComboAttacking)
|
||||
{
|
||||
|
@ -17,10 +17,20 @@ namespace BlueWaterProject
|
||||
[SerializeField] private int guiTextSize = 28;
|
||||
|
||||
private float prevForwardSlopeAngle;
|
||||
private bool toggle = true;
|
||||
|
||||
private void OnGUI()
|
||||
{
|
||||
if (Application.isPlaying == false) return;
|
||||
|
||||
var yPos = 5f;
|
||||
var newToggleState = GUI.Toggle(new Rect(Screen.width - 100f, yPos, 150f, 30f), toggle, "Developer");
|
||||
if (newToggleState != toggle)
|
||||
{
|
||||
toggle = newToggleState;
|
||||
showGUI = !showGUI;
|
||||
}
|
||||
|
||||
if (!showGUI) return;
|
||||
if (!enabled) return;
|
||||
|
||||
@ -56,10 +66,10 @@ namespace BlueWaterProject
|
||||
|
||||
oldColor = GUI.color;
|
||||
GUI.color = new Color(1f, 1f, 1f, 0.5f);
|
||||
GUI.Box(new Rect(sWidth - 355f, 5f, 340f, 100f), "");
|
||||
GUI.Box(new Rect(sWidth - 355f, 25f, 340f, 80f), "");
|
||||
GUI.color = oldColor;
|
||||
|
||||
var yPos = 10f;
|
||||
yPos = 30f;
|
||||
GUI.Label(new Rect(sWidth - 350f, yPos, 150f, 30f), $"Speed : {combatPlayerMovement.MyMovementOption.moveSpeed: 00.00}",
|
||||
RTLabelStyle);
|
||||
combatPlayerMovement.MyMovementOption.moveSpeed = GUI.HorizontalSlider(new Rect(sWidth - 180f, yPos + 10f, 160f, 20f),
|
||||
|
@ -11,6 +11,7 @@ namespace BlueWaterProject
|
||||
|
||||
[field: Title("UI")]
|
||||
[field: SerializeField] public Canvas MainCanvas { get; private set; }
|
||||
[field: SerializeField] public Canvas WorldSpaceCanvas { get; private set; }
|
||||
[field: SerializeField] public SkillUi MainSkillUi { get; private set; }
|
||||
[field: SerializeField] public FieldBossHpSlider FieldBossHpSlider { get; private set; }
|
||||
|
||||
@ -25,6 +26,7 @@ namespace BlueWaterProject
|
||||
return;
|
||||
}
|
||||
|
||||
WorldSpaceCanvas = GameObject.Find("WorldSpaceCanvas").GetComponent<Canvas>();
|
||||
MainSkillUi = MainCanvas.transform.Find("MainSkillUi").GetComponent<SkillUi>();
|
||||
FieldBossHpSlider = MainCanvas.transform.Find("FieldBossHpSlider").GetComponent<FieldBossHpSlider>();
|
||||
}
|
||||
|
@ -12,6 +12,7 @@ namespace RhinocerosSkill
|
||||
[Title("추가 옵션")]
|
||||
[SerializeField] private bool isDrawingGizmo = true;
|
||||
[SerializeField] private float width = 3f;
|
||||
[SerializeField] private GameObject earthquakeParticlePrefab;
|
||||
|
||||
private Vector3 startPosition;
|
||||
private Vector3 halfScale;
|
||||
@ -77,7 +78,8 @@ namespace RhinocerosSkill
|
||||
|
||||
yield return null;
|
||||
}
|
||||
|
||||
|
||||
Instantiate(earthquakeParticlePrefab, transform.position + transform.forward * 4f, transform.rotation);
|
||||
startPosition = transform.position + transform.forward * halfScale.z;
|
||||
var maxSize = Physics.BoxCastNonAlloc(startPosition, halfScale, transform.forward,
|
||||
hits, transform.rotation, 0f, SkillInputData.TargetLayer, QueryTriggerInteraction.Ignore);
|
||||
@ -89,8 +91,8 @@ namespace RhinocerosSkill
|
||||
var iCombatable = hits[i].transform.GetComponent<ICombatable>();
|
||||
if (iCombatable != null)
|
||||
{
|
||||
iCombatable.DisableMove(0.2f);
|
||||
iCombatable.AddForceToDirection(transform.forward, 10f);
|
||||
iCombatable.DisableMove(0.15f);
|
||||
iCombatable.AddForceToDirection(transform.forward, 20f);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -79,8 +79,8 @@ namespace RhinocerosSkill
|
||||
var targetToVector = hitColliders[i].transform.position - transform.position;
|
||||
targetToVector.y = 0f;
|
||||
var direction = targetToVector.normalized;
|
||||
iCombatable.DisableMove(0.3f);
|
||||
iCombatable.AddForceToDirection(direction, 7f);
|
||||
iCombatable.DisableMove(0.05f);
|
||||
iCombatable.AddForceToDirection(direction, 20f);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -125,8 +125,8 @@ namespace RhinocerosSkill
|
||||
var iCombatable = hitColliders[i].GetComponent<ICombatable>();
|
||||
if (iCombatable != null)
|
||||
{
|
||||
iCombatable.DisableMove(0.2f);
|
||||
iCombatable.AddForceToDirection(attackDirection, 10f);
|
||||
iCombatable.DisableMove(0.1f);
|
||||
iCombatable.AddForceToDirection(attackDirection, 15f);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -133,13 +133,13 @@ namespace RhinocerosSkill
|
||||
var targetToVector = hits[i].transform.position - SkillInputData.PlayerRb.position;
|
||||
targetToVector.y = 0f;
|
||||
var hitDirection = targetToVector.normalized;
|
||||
var dot = Vector3.Dot(hitDirection, direction);
|
||||
var addForceDirection = dot >= 0f
|
||||
? Quaternion.Euler(0, 90, 0) * direction
|
||||
: Quaternion.Euler(0, -90, 0) * direction;
|
||||
var cross = Vector3.Cross(hitDirection, transform.forward);
|
||||
var addForceDirection = cross.y >= 0f
|
||||
? Quaternion.Euler(0, -90, 0) * transform.forward
|
||||
: Quaternion.Euler(0, 90, 0) * transform.forward;
|
||||
|
||||
iCombatable.DisableMove(0.1f);
|
||||
iCombatable.AddForceToDirection(addForceDirection, 15f);
|
||||
iCombatable.DisableMove(0.05f);
|
||||
iCombatable.AddForceToDirection(addForceDirection, 30f);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
71
BlueWater/Assets/02.Scripts/Ui/HpSlider.cs
Normal file
@ -0,0 +1,71 @@
|
||||
using System.Collections;
|
||||
using Sirenix.OdinInspector;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
// ReSharper disable once CheckNamespace
|
||||
namespace BlueWaterProject
|
||||
{
|
||||
public class HpSlider : MonoBehaviour
|
||||
{
|
||||
[SerializeField] private Transform target;
|
||||
[SerializeField] private Slider slider;
|
||||
[SerializeField] private Slider damageEffectSlider;
|
||||
[SerializeField] private float duration = 2f;
|
||||
[SerializeField] private Vector3 offset = Vector3.up;
|
||||
|
||||
[Button("셋팅 초기화")]
|
||||
private void Init()
|
||||
{
|
||||
slider = GetComponent<Slider>();
|
||||
damageEffectSlider = transform.Find("Fill Area/Background/DamageEffectSlider").GetComponent<Slider>();
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
if (!target) return;
|
||||
|
||||
transform.position = target.TransformPoint(offset);
|
||||
}
|
||||
|
||||
public void SetHpSlider(Transform target, float maxHp)
|
||||
{
|
||||
if (!slider || !damageEffectSlider) return;
|
||||
|
||||
this.target = target;
|
||||
|
||||
slider.maxValue = maxHp;
|
||||
damageEffectSlider.maxValue = maxHp;
|
||||
|
||||
slider.value = maxHp;
|
||||
damageEffectSlider.value = maxHp;
|
||||
|
||||
SetActiveHpSlider(true);
|
||||
}
|
||||
|
||||
public void UpdateHpSlider(float value)
|
||||
{
|
||||
if (!slider || !damageEffectSlider) return;
|
||||
|
||||
StartCoroutine(DamageEffect(value));
|
||||
}
|
||||
|
||||
private IEnumerator DamageEffect(float value)
|
||||
{
|
||||
var previousHp = slider.value;
|
||||
var tick = (previousHp - value) / duration;
|
||||
|
||||
slider.value = value;
|
||||
|
||||
while (damageEffectSlider.value > value)
|
||||
{
|
||||
damageEffectSlider.value -= tick * Time.deltaTime;
|
||||
yield return null;
|
||||
}
|
||||
|
||||
damageEffectSlider.value = value;
|
||||
}
|
||||
|
||||
public void SetActiveHpSlider(bool value) => gameObject.SetActive(value);
|
||||
}
|
||||
}
|
2
BlueWater/Assets/02.Scripts/Ui/HpSlider.cs.meta
Normal file
@ -0,0 +1,2 @@
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fileFormatVersion: 2
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- _SURFACE_TYPE_TRANSPARENT
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m_SavedProperties:
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@ -99,7 +104,7 @@ Material:
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@ -109,8 +114,8 @@ Material:
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- _Glossiness: 0
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@ -125,9 +130,9 @@ Material:
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138
BlueWater/Assets/03.Images/Maps/Materials/ShadowOnlyTree01.mat
Normal file
@ -0,0 +1,138 @@
|
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!21 &2100000
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m_PrefabAsset: {fileID: 0}
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m_Name: ShadowOnlyTree01
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- _ALPHATEST_ON
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m_DoubleSidedGI: 0
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stringTagMap:
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RenderType: TransparentCutout
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disabledShaderPasses:
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- MOTIONVECTORS
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m_LockedProperties:
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m_Texture: {fileID: 2800000, guid: ccae825567f803c47ad171ab6056e3b0, type: 3}
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m_Texture: {fileID: 0}
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