Merge remote-tracking branch 'origin/develop' into develop

This commit is contained in:
IDMhan 2024-02-21 03:29:48 +09:00
commit 16f3c94def
1061 changed files with 2256773 additions and 507721 deletions

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@ -3,7 +3,6 @@ using System.Collections;
using Sirenix.OdinInspector;
using UnityEngine;
using UnityEngine.InputSystem;
using UnityEngine.Rendering.Universal;
// ReSharper disable once CheckNamespace
namespace BlueWaterProject
@ -23,6 +22,7 @@ namespace BlueWaterProject
public SpriteRenderer spriteRenderer;
public Animator animator;
public PhysicsMovement movement;
public HpSlider hpSlider;
}
[Serializable]
@ -98,6 +98,7 @@ namespace BlueWaterProject
[Title("효과")]
[SerializeField] private float comboAttackHitStopDuration = 0.2f;
[SerializeField] private ParticleSystem swordHit;
public string mainSkillName;
public GameObject MainSkillObject { get; private set; }
@ -128,6 +129,14 @@ namespace BlueWaterProject
MyComponents.playerInput.actions.FindAction("Attack").performed -= OnAttackEvent;
}
private void OnDestroy()
{
if (MyComponents.hpSlider)
{
Destroy(MyComponents.hpSlider.gameObject);
}
}
private void Start()
{
InitComponents();
@ -180,6 +189,9 @@ namespace BlueWaterProject
private void InitStartValue()
{
MyCurrentValue.hitColliders = new Collider[MyCharacterOption.maxHitNum];
MyComponents.hpSlider = Instantiate(MyComponents.hpSlider, Vector3.zero, Quaternion.identity,
UiManager.Inst.CombatUi.WorldSpaceCanvas.transform);
MyComponents.hpSlider.SetHpSlider(transform, MyCharacterOption.maxHp);
SetCurrentHp(MyCharacterOption.maxHp);
}
@ -241,6 +253,7 @@ namespace BlueWaterProject
var changeHp = Mathf.Max(MyCurrentValue.currentHp - attackerPower, 0);
SetCurrentHp(changeHp);
MyComponents.hpSlider.UpdateHpSlider(changeHp);
// 죽었는지 체크
if (changeHp == 0f)
@ -364,7 +377,8 @@ namespace BlueWaterProject
public void AttackTiming(float damage)
{
var attackDirection = MyComponents.movement.GetPreviousMoveDirection();
var size = Physics.OverlapSphereNonAlloc(transform.position, MyCharacterOption.attackRange, MyCurrentValue.hitColliders, MyCharacterOption.targetLayer, QueryTriggerInteraction.Collide);
var size = Physics.OverlapSphereNonAlloc(transform.position, MyCharacterOption.attackRange, MyCurrentValue.hitColliders,
MyCharacterOption.targetLayer, QueryTriggerInteraction.Collide);
for (var i = 0; i < size; i++)
{
@ -376,7 +390,13 @@ namespace BlueWaterProject
if (MyCurrentValue.hitColliders[i].gameObject.layer == LayerMask.NameToLayer("Enemy"))
{
var iDamageable = MyCurrentValue.hitColliders[i].transform.GetComponent<IDamageable>();
iDamageable?.TakeDamage(damage);
if (iDamageable != null)
{
iDamageable.TakeDamage(damage);
var closestPoint = MyCurrentValue.hitColliders[i].ClosestPoint(transform.position);
//var spawnPosition = closestPoint + Random.insideUnitSphere * 0.2f;
Instantiate(swordHit, closestPoint, Quaternion.identity);
}
if (MyCurrentState.isComboAttacking)
{

View File

@ -17,10 +17,20 @@ namespace BlueWaterProject
[SerializeField] private int guiTextSize = 28;
private float prevForwardSlopeAngle;
private bool toggle = true;
private void OnGUI()
{
if (Application.isPlaying == false) return;
var yPos = 5f;
var newToggleState = GUI.Toggle(new Rect(Screen.width - 100f, yPos, 150f, 30f), toggle, "Developer");
if (newToggleState != toggle)
{
toggle = newToggleState;
showGUI = !showGUI;
}
if (!showGUI) return;
if (!enabled) return;
@ -56,10 +66,10 @@ namespace BlueWaterProject
oldColor = GUI.color;
GUI.color = new Color(1f, 1f, 1f, 0.5f);
GUI.Box(new Rect(sWidth - 355f, 5f, 340f, 100f), "");
GUI.Box(new Rect(sWidth - 355f, 25f, 340f, 80f), "");
GUI.color = oldColor;
var yPos = 10f;
yPos = 30f;
GUI.Label(new Rect(sWidth - 350f, yPos, 150f, 30f), $"Speed : {combatPlayerMovement.MyMovementOption.moveSpeed: 00.00}",
RTLabelStyle);
combatPlayerMovement.MyMovementOption.moveSpeed = GUI.HorizontalSlider(new Rect(sWidth - 180f, yPos + 10f, 160f, 20f),

View File

@ -11,6 +11,7 @@ namespace BlueWaterProject
[field: Title("UI")]
[field: SerializeField] public Canvas MainCanvas { get; private set; }
[field: SerializeField] public Canvas WorldSpaceCanvas { get; private set; }
[field: SerializeField] public SkillUi MainSkillUi { get; private set; }
[field: SerializeField] public FieldBossHpSlider FieldBossHpSlider { get; private set; }
@ -25,6 +26,7 @@ namespace BlueWaterProject
return;
}
WorldSpaceCanvas = GameObject.Find("WorldSpaceCanvas").GetComponent<Canvas>();
MainSkillUi = MainCanvas.transform.Find("MainSkillUi").GetComponent<SkillUi>();
FieldBossHpSlider = MainCanvas.transform.Find("FieldBossHpSlider").GetComponent<FieldBossHpSlider>();
}

View File

@ -12,6 +12,7 @@ namespace RhinocerosSkill
[Title("추가 옵션")]
[SerializeField] private bool isDrawingGizmo = true;
[SerializeField] private float width = 3f;
[SerializeField] private GameObject earthquakeParticlePrefab;
private Vector3 startPosition;
private Vector3 halfScale;
@ -77,7 +78,8 @@ namespace RhinocerosSkill
yield return null;
}
Instantiate(earthquakeParticlePrefab, transform.position + transform.forward * 4f, transform.rotation);
startPosition = transform.position + transform.forward * halfScale.z;
var maxSize = Physics.BoxCastNonAlloc(startPosition, halfScale, transform.forward,
hits, transform.rotation, 0f, SkillInputData.TargetLayer, QueryTriggerInteraction.Ignore);
@ -89,8 +91,8 @@ namespace RhinocerosSkill
var iCombatable = hits[i].transform.GetComponent<ICombatable>();
if (iCombatable != null)
{
iCombatable.DisableMove(0.2f);
iCombatable.AddForceToDirection(transform.forward, 10f);
iCombatable.DisableMove(0.15f);
iCombatable.AddForceToDirection(transform.forward, 20f);
}
}

View File

@ -79,8 +79,8 @@ namespace RhinocerosSkill
var targetToVector = hitColliders[i].transform.position - transform.position;
targetToVector.y = 0f;
var direction = targetToVector.normalized;
iCombatable.DisableMove(0.3f);
iCombatable.AddForceToDirection(direction, 7f);
iCombatable.DisableMove(0.05f);
iCombatable.AddForceToDirection(direction, 20f);
}
}

View File

@ -125,8 +125,8 @@ namespace RhinocerosSkill
var iCombatable = hitColliders[i].GetComponent<ICombatable>();
if (iCombatable != null)
{
iCombatable.DisableMove(0.2f);
iCombatable.AddForceToDirection(attackDirection, 10f);
iCombatable.DisableMove(0.1f);
iCombatable.AddForceToDirection(attackDirection, 15f);
}
}
}

View File

@ -133,13 +133,13 @@ namespace RhinocerosSkill
var targetToVector = hits[i].transform.position - SkillInputData.PlayerRb.position;
targetToVector.y = 0f;
var hitDirection = targetToVector.normalized;
var dot = Vector3.Dot(hitDirection, direction);
var addForceDirection = dot >= 0f
? Quaternion.Euler(0, 90, 0) * direction
: Quaternion.Euler(0, -90, 0) * direction;
var cross = Vector3.Cross(hitDirection, transform.forward);
var addForceDirection = cross.y >= 0f
? Quaternion.Euler(0, -90, 0) * transform.forward
: Quaternion.Euler(0, 90, 0) * transform.forward;
iCombatable.DisableMove(0.1f);
iCombatable.AddForceToDirection(addForceDirection, 15f);
iCombatable.DisableMove(0.05f);
iCombatable.AddForceToDirection(addForceDirection, 30f);
}
}
}

View File

@ -0,0 +1,71 @@
using System.Collections;
using Sirenix.OdinInspector;
using UnityEngine;
using UnityEngine.UI;
// ReSharper disable once CheckNamespace
namespace BlueWaterProject
{
public class HpSlider : MonoBehaviour
{
[SerializeField] private Transform target;
[SerializeField] private Slider slider;
[SerializeField] private Slider damageEffectSlider;
[SerializeField] private float duration = 2f;
[SerializeField] private Vector3 offset = Vector3.up;
[Button("셋팅 초기화")]
private void Init()
{
slider = GetComponent<Slider>();
damageEffectSlider = transform.Find("Fill Area/Background/DamageEffectSlider").GetComponent<Slider>();
}
private void Update()
{
if (!target) return;
transform.position = target.TransformPoint(offset);
}
public void SetHpSlider(Transform target, float maxHp)
{
if (!slider || !damageEffectSlider) return;
this.target = target;
slider.maxValue = maxHp;
damageEffectSlider.maxValue = maxHp;
slider.value = maxHp;
damageEffectSlider.value = maxHp;
SetActiveHpSlider(true);
}
public void UpdateHpSlider(float value)
{
if (!slider || !damageEffectSlider) return;
StartCoroutine(DamageEffect(value));
}
private IEnumerator DamageEffect(float value)
{
var previousHp = slider.value;
var tick = (previousHp - value) / duration;
slider.value = value;
while (damageEffectSlider.value > value)
{
damageEffectSlider.value -= tick * Time.deltaTime;
yield return null;
}
damageEffectSlider.value = value;
}
public void SetActiveHpSlider(bool value) => gameObject.SetActive(value);
}
}

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