#34 Crewmate 연동 작업
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JSONSerialization: '{"Variables":[{"Type":"BehaviorDesigner.Runtime.SharedGameObject","Name":"MyObj","IsShared":true,"PropertyMapping":"UnityEngine.RectTransform/gameObject","PropertyMappingOwner":0},{"Type":"BehaviorDesigner.Runtime.SharedGameObject","Name":"AnimatorObj","IsShared":true,"GameObjectmValue":1},{"Type":"BehaviorDesigner.Runtime.SharedCollider","Name":"MyCollider","IsShared":true,"PropertyMapping":"BlueWaterProject.TenTen/MyCollider","PropertyMappingOwner":2},{"Type":"BehaviorDesigner.Runtime.SharedFloat","Name":"CurrentHp","IsShared":true,"PropertyMapping":"BlueWaterProject.TenTen/CurrentHp","PropertyMappingOwner":3,"SinglemValue":0},{"Type":"BehaviorDesigner.Runtime.SharedCollider","Name":"Target","IsShared":true,"PropertyMapping":"BlueWaterProject.TenTen/Target","PropertyMappingOwner":4},{"Type":"BehaviorDesigner.Runtime.SharedVector3","Name":"AttackPos","IsShared":true,"Vector3mValue":"(0,0,0)"},{"Type":"BehaviorDesigner.Runtime.SharedVector3","Name":"DefensePos","IsShared":true,"PropertyMapping":"BlueWaterProject.TenTen/DefensePos","PropertyMappingOwner":5,"Vector3mValue":"(0,0,0)"},{"Type":"BehaviorDesigner.Runtime.SharedBool","Name":"IsCombated","IsShared":true,"PropertyMapping":"BlueWaterProject.TenTen/IsCombated","PropertyMappingOwner":6,"BooleanmValue":false},{"Type":"BehaviorDesigner.Runtime.SharedBool","Name":"BeAttackedInIdle","IsShared":true,"PropertyMapping":"BlueWaterProject.TenTen/BeAttackedInIdle","PropertyMappingOwner":7,"BooleanmValue":false},{"Type":"BehaviorDesigner.Runtime.SharedBool","Name":"UseRigidbody","IsShared":true,"PropertyMapping":"BlueWaterProject.TenTen/UseRigidbody","PropertyMappingOwner":8,"BooleanmValue":false}]}'
|
||||
fieldSerializationData:
|
||||
typeName: []
|
||||
fieldNameHash:
|
||||
startIndex:
|
||||
dataPosition:
|
||||
unityObjects:
|
||||
- {fileID: 1362034957}
|
||||
- {fileID: 1362034956}
|
||||
- {fileID: 1362034957}
|
||||
- {fileID: 1362034957}
|
||||
- {fileID: 1362034957}
|
||||
- {fileID: 1362034957}
|
||||
- {fileID: 1362034957}
|
||||
- {fileID: 1362034957}
|
||||
- {fileID: 1362034957}
|
||||
byteData:
|
||||
byteDataArray:
|
||||
Version: 1.7.7
|
||||
gizmoViewMode: 2
|
||||
showBehaviorDesignerGizmo: 1
|
||||
--- !u!1001 &1375744721
|
||||
PrefabInstance:
|
||||
m_ObjectHideFlags: 0
|
||||
@ -8079,6 +8830,12 @@ MonoBehaviour:
|
||||
m_Script: {fileID: 11500000, guid: 551a6add4224f7643ba9b247325d9049, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
checkRadius: 3
|
||||
instantiationRadius: 1
|
||||
checkLayer:
|
||||
serializedVersion: 2
|
||||
m_Bits: 67328
|
||||
crewmateIndex: 0
|
||||
--- !u!4 &1805195289
|
||||
Transform:
|
||||
m_ObjectHideFlags: 0
|
||||
|
@ -18,6 +18,7 @@ namespace BlueWaterProject.BehaviorAsset.Enemy
|
||||
[SerializeField] private SharedVector3 movePos;
|
||||
[SerializeField] private bool randomMove;
|
||||
[SerializeField] private ESpeedType speedType;
|
||||
[SerializeField] private EStopType stopType;
|
||||
[SerializeField] private bool isArrivedReturnSuccess = true;
|
||||
|
||||
private Vector3 targetPos;
|
||||
@ -44,7 +45,7 @@ namespace BlueWaterProject.BehaviorAsset.Enemy
|
||||
|
||||
destinationPos = hit.position;
|
||||
targetPos = destinationPos;
|
||||
iAiView.MoveTarget(targetPos, speedType, GlobalValue.MINIMUM_STOP_DISTANCE);
|
||||
iAiView.MoveTarget(targetPos, speedType, GetStopDistance(stopType));
|
||||
return;
|
||||
}
|
||||
|
||||
@ -59,7 +60,7 @@ namespace BlueWaterProject.BehaviorAsset.Enemy
|
||||
}
|
||||
targetPos = target?.Value != null ? target.Value.transform.position : movePos.Value;
|
||||
|
||||
iAiView.MoveTarget(targetPos, speedType, iAiView.AtkRange);
|
||||
iAiView.MoveTarget(targetPos, speedType, GetStopDistance(stopType));
|
||||
}
|
||||
|
||||
public override TaskStatus OnUpdate()
|
||||
@ -69,8 +70,25 @@ namespace BlueWaterProject.BehaviorAsset.Enemy
|
||||
if (!iAiView.Agent.pathPending &&
|
||||
iAiView.Agent.remainingDistance <= iAiView.Agent.stoppingDistance) return TaskStatus.Success;
|
||||
|
||||
iAiView.MoveTarget(targetPos, speedType, iAiView.AtkRange);
|
||||
iAiView.MoveTarget(targetPos, speedType, GetStopDistance(stopType));
|
||||
return TaskStatus.Running;
|
||||
}
|
||||
|
||||
private float GetStopDistance(EStopType eStopType)
|
||||
{
|
||||
switch (eStopType)
|
||||
{
|
||||
case EStopType.NONE:
|
||||
return float.MaxValue;
|
||||
case EStopType.MINIMUM:
|
||||
return GlobalValue.MINIMUM_STOP_DISTANCE;
|
||||
case EStopType.MAXIMUM:
|
||||
return GlobalValue.MAXIMUM_STOP_DISTANCE;
|
||||
case EStopType.ATK_RANGE:
|
||||
return iAiView.AtkRange;
|
||||
default:
|
||||
throw new ArgumentOutOfRangeException(nameof(eStopType), eStopType, null);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -20,6 +20,14 @@ namespace BlueWaterProject
|
||||
FAST
|
||||
}
|
||||
|
||||
public enum EStopType
|
||||
{
|
||||
NONE = -1,
|
||||
MINIMUM,
|
||||
MAXIMUM,
|
||||
ATK_RANGE
|
||||
}
|
||||
|
||||
public class BaseCharacter : MonoBehaviour
|
||||
{
|
||||
#region Built-in Methods
|
||||
|
@ -1,15 +1,378 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using Sirenix.OdinInspector;
|
||||
using UnityEngine;
|
||||
using UnityEngine.AI;
|
||||
using UnityEngine.InputSystem;
|
||||
|
||||
// ReSharper disable once CheckNamespace
|
||||
namespace BlueWaterProject
|
||||
{
|
||||
[RequireComponent(typeof(PlayerInput))]
|
||||
public class Crewmate : BaseCharacter, IDamageable
|
||||
public abstract class Crewmate : BaseCharacter, IDamageable, IAnimatorBridge, IAiView, INormalAttack
|
||||
{
|
||||
public virtual void TakeDamage(float attackerPower, float attackerShieldPenetrationRate = default, Vector3? attackPos = null)
|
||||
#region Properties and variables
|
||||
|
||||
[Title("DrawGizmos")]
|
||||
[Tooltip("전체 Gizmos 그리기 여부")]
|
||||
[SerializeField] private bool isDrawGizmos = true;
|
||||
|
||||
[ShowIf("@isDrawGizmos")]
|
||||
[Tooltip("타겟 인식 범위 그리기 여부")]
|
||||
[SerializeField] private bool isDrawViewRange = true;
|
||||
|
||||
[ShowIf("@isDrawGizmos")]
|
||||
[Tooltip("이동제한 범위 그리기 여부")]
|
||||
[SerializeField] private bool isDrawDefenseRange = true;
|
||||
|
||||
[ShowIf("@isDrawGizmos")]
|
||||
[Tooltip("타겟과의 상태 그리기 여부\n빨간색 = 공격 범위 밖\n파란색 = 공격 범위 안")]
|
||||
[SerializeField] private bool isDrawTargetRange = true;
|
||||
|
||||
[field: Title("Stat")]
|
||||
[field: Tooltip("최대 체력 설정")]
|
||||
[field: SerializeField] public float MaxHp { get; private set; } = 100f;
|
||||
|
||||
[field: Tooltip("현재 체력")]
|
||||
[field: SerializeField] public float CurrentHp { get; private set; }
|
||||
|
||||
[field: Tooltip("이동 속도 설정")]
|
||||
[field: SerializeField] public float MoveSpd { get; private set; } = 5f;
|
||||
|
||||
[field: Tooltip("공격력 설정")]
|
||||
[field: SerializeField] public float Atk { get; private set; } = 10f;
|
||||
|
||||
[field: Tooltip("공격 속도(다음 공격 주기)\nAtkCooldown = 2f (2초마다 1번 공격)")]
|
||||
[field: SerializeField] public float AtkCooldown { get; private set; } = 1f;
|
||||
|
||||
[field: Tooltip("공격 사거리 설정")]
|
||||
[field: SerializeField] public float AtkRange { get; set; } = 1.5f;
|
||||
|
||||
[field: Tooltip("이동 제한 범위 설정")]
|
||||
[field: SerializeField] public float DefenseRange { get; private set; } = 20f;
|
||||
|
||||
[field: Tooltip("Idle 상태에서 랜덤으로 이동 여부")]
|
||||
[field: SerializeField] public bool IsRandomMove { get; set; }
|
||||
|
||||
[field: ShowIf("@IsRandomMove")]
|
||||
[field: Tooltip("Idle 상태에서 이동하는 범위 설정")]
|
||||
[field: SerializeField] public float RandomMoveRange { get; set; }
|
||||
|
||||
[field: Title("Data")]
|
||||
[field: DisableIf("@true")]
|
||||
[field: SerializeField] public Vector3 DefensePos { get; set; }
|
||||
[field: DisableIf("@true")]
|
||||
[field: SerializeField] public bool IsCombated { get; set; }
|
||||
[field: DisableIf("@true")]
|
||||
[field: SerializeField] public bool BeAttackedInIdle { get; set; }
|
||||
[field: DisableIf("@true")]
|
||||
[field: SerializeField] public bool UseRigidbody { get; set; }
|
||||
[DisableIf("@true")]
|
||||
[SerializeField] private bool beAttacked;
|
||||
[DisableIf("@true")]
|
||||
[SerializeField] protected bool isAttacking;
|
||||
|
||||
protected bool usedNormalAttackCoroutine;
|
||||
protected WaitForSeconds waitAtkCooldown;
|
||||
|
||||
protected Rigidbody rb;
|
||||
public Collider MyCollider { get; private set; }
|
||||
protected Animator myAnimator;
|
||||
public NavMeshAgent Agent { get; set; }
|
||||
|
||||
// Hash
|
||||
protected static readonly int RunStateHash = Animator.StringToHash("RunState");
|
||||
protected static readonly int AttackHash = Animator.StringToHash("Attack");
|
||||
protected static readonly int AttackStateHash = Animator.StringToHash("AttackState");
|
||||
protected static readonly int NormalStateHash = Animator.StringToHash("NormalState");
|
||||
|
||||
// Const
|
||||
private static readonly WaitForSeconds BeAttackedWaitTime = new(0.3f);
|
||||
|
||||
#endregion
|
||||
|
||||
#region abstract
|
||||
|
||||
protected abstract IEnumerator NormalAttackCoroutine();
|
||||
|
||||
#endregion
|
||||
|
||||
#region Unity built-in methods
|
||||
|
||||
protected override void Awake()
|
||||
{
|
||||
throw new System.NotImplementedException();
|
||||
base.Awake();
|
||||
|
||||
rb = GetComponent<Rigidbody>();
|
||||
MyCollider = GetComponent<Collider>();
|
||||
Agent = GetComponent<NavMeshAgent>();
|
||||
|
||||
myAnimator = transform.Find("UnitRoot")?.GetComponent<Animator>();
|
||||
if (myAnimator == null)
|
||||
{
|
||||
print("UnitRoot를 찾을 수 없습니다.");
|
||||
}
|
||||
}
|
||||
|
||||
protected override void Start()
|
||||
{
|
||||
base.Start();
|
||||
|
||||
TargetLayer = LayerMask.GetMask("Enemy");
|
||||
|
||||
waitAtkCooldown = new WaitForSeconds(AtkCooldown);
|
||||
Agent.updateRotation = false;
|
||||
|
||||
SetAgentSpeed(ESpeedType.DEFAULT);
|
||||
SetCurrentHp(MaxHp);
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
if (GameManager.Inst.InIslandPlayer && GameManager.Inst.InIslandPlayer.UseRigidbody)
|
||||
{
|
||||
if (!UseRigidbody)
|
||||
{
|
||||
UseRigidbodyMovement();
|
||||
}
|
||||
|
||||
if (!beAttacked)
|
||||
{
|
||||
myAnimator.SetFloat(RunStateHash, 0.5f);
|
||||
}
|
||||
}
|
||||
else if (GameManager.Inst.InIslandPlayer && !GameManager.Inst.InIslandPlayer.UseRigidbody)
|
||||
{
|
||||
if (UseRigidbody)
|
||||
{
|
||||
UseAgentMovement();
|
||||
}
|
||||
|
||||
if (Agent.velocity.x != 0 || Agent.velocity.z != 0)
|
||||
{
|
||||
myAnimator.SetFloat(RunStateHash, 0.5f);
|
||||
}
|
||||
else if (!beAttacked)
|
||||
{
|
||||
myAnimator.SetFloat(RunStateHash, 0f);
|
||||
}
|
||||
}
|
||||
|
||||
var localScale = transform.localScale;
|
||||
if (UseRigidbody)
|
||||
{
|
||||
var movement = GameManager.Inst.InIslandPlayer.Rb.velocity * (MoveSpd / GameManager.Inst.InIslandPlayer.MoveSpd);
|
||||
rb.velocity = new Vector3(movement.x, 0, movement.z);
|
||||
localScale.x = rb.velocity.x switch
|
||||
{
|
||||
> 0 => Mathf.Abs(localScale.x),
|
||||
< 0 => -Mathf.Abs(localScale.x),
|
||||
_ => localScale.x
|
||||
};
|
||||
}
|
||||
else
|
||||
{
|
||||
if (Agent.velocity.x != 0)
|
||||
{
|
||||
localScale.x = Agent.velocity.x switch
|
||||
{
|
||||
> 0 => Mathf.Abs(localScale.x),
|
||||
< 0 => -Mathf.Abs(localScale.x),
|
||||
_ => localScale.x
|
||||
};
|
||||
}
|
||||
else
|
||||
{
|
||||
if (Target)
|
||||
{
|
||||
var targetToDistanceX = Target.bounds.center.x - MyCollider.bounds.center.x;
|
||||
localScale.x = targetToDistanceX switch
|
||||
{
|
||||
> 0 => Mathf.Abs(localScale.x),
|
||||
< 0 => -Mathf.Abs(localScale.x),
|
||||
_ => localScale.x
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
transform.localScale = localScale;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Interfaces
|
||||
|
||||
//IDamageable
|
||||
public void TakeDamage(float attackerPower, float attackerShieldPenetrationRate = default, Vector3? attackPos = null)
|
||||
{
|
||||
IsCombated = true;
|
||||
|
||||
var changeHp = Mathf.Max(CurrentHp - attackerPower, 0);
|
||||
SetCurrentHp(changeHp);
|
||||
|
||||
// 죽었는지 체크
|
||||
if (changeHp == 0f)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
StartCoroutine(nameof(BeAttacked));
|
||||
}
|
||||
|
||||
// IAnimatorBridge
|
||||
public virtual void AttackTiming()
|
||||
{
|
||||
if (!Target) return;
|
||||
|
||||
var myCenterPos = MyCollider.bounds.center;
|
||||
var targetDir = (Target.bounds.center - myCenterPos).normalized;
|
||||
|
||||
if (!Physics.Raycast(MyCollider.bounds.center, targetDir, out var hit, AtkRange, TargetLayer)) return;
|
||||
|
||||
var iDamageable = hit.transform.GetComponent<IDamageable>();
|
||||
iDamageable.TakeDamage(Atk);
|
||||
}
|
||||
|
||||
public void SetIsAttacking(int boolValue) => isAttacking = boolValue == 1;
|
||||
|
||||
// IAiView
|
||||
[field: Title("IAiView")]
|
||||
[field: SerializeField] public float ViewRadius { get; set; } = 15f;
|
||||
[field: SerializeField] public Collider[] Targets { get; set; } = new Collider[MAX_COLLIDERS];
|
||||
[field: SerializeField] public Collider Target { get; set; }
|
||||
[field: SerializeField] public LayerMask TargetLayer { get; set; }
|
||||
|
||||
private const int MAX_COLLIDERS = 30;
|
||||
|
||||
public void FindNearestTargetInRange(bool targetIsTrigger = true)
|
||||
{
|
||||
Array.Clear(Targets, 0, MAX_COLLIDERS);
|
||||
|
||||
var myCenterPos = MyCollider.bounds.center;
|
||||
var numResults = Physics.OverlapSphereNonAlloc(myCenterPos, ViewRadius, Targets, TargetLayer,
|
||||
targetIsTrigger ? QueryTriggerInteraction.Collide : QueryTriggerInteraction.Ignore);
|
||||
|
||||
if (numResults <= 0)
|
||||
{
|
||||
SetTarget(null);
|
||||
return;
|
||||
}
|
||||
|
||||
var nearestDistance = ViewRadius * ViewRadius;
|
||||
Collider nearestTargetCollider = null;
|
||||
|
||||
for (var i = 0; i < numResults; i++)
|
||||
{
|
||||
var distanceSqrToTarget = (myCenterPos - Targets[i].bounds.center).sqrMagnitude;
|
||||
|
||||
if (distanceSqrToTarget >= nearestDistance) continue;
|
||||
|
||||
nearestDistance = distanceSqrToTarget;
|
||||
nearestTargetCollider = Targets[i];
|
||||
}
|
||||
|
||||
SetTarget(nearestTargetCollider);
|
||||
}
|
||||
|
||||
public void SetTarget(Collider value)
|
||||
{
|
||||
Target = value;
|
||||
|
||||
if (value != null)
|
||||
{
|
||||
IsCombated = true;
|
||||
BeAttackedInIdle = false;
|
||||
}
|
||||
}
|
||||
|
||||
public bool IsTargetWithinRange()
|
||||
{
|
||||
var attackInRange = Vector3.Distance(MyCollider.bounds.center, Target.bounds.center) <= AtkRange;
|
||||
return attackInRange;
|
||||
}
|
||||
|
||||
public bool GoOutOfBounds()
|
||||
{
|
||||
var defensePosInRange = Vector3.Distance(transform.position, DefensePos) <= DefenseRange;
|
||||
return !defensePosInRange;
|
||||
}
|
||||
|
||||
public void MoveTarget(Vector3 targetPos, ESpeedType speedType, float stopDistance)
|
||||
{
|
||||
if (Vector3.Distance(Agent.destination, targetPos) < 0.1f) return;
|
||||
|
||||
SetAgentSpeed(speedType);
|
||||
Agent.stoppingDistance = stopDistance;
|
||||
Agent.isStopped = false;
|
||||
Agent.SetDestination(targetPos);
|
||||
}
|
||||
|
||||
// INormalAttack
|
||||
public void NormalAttack()
|
||||
{
|
||||
StartCoroutine(nameof(NormalAttackCoroutine));
|
||||
}
|
||||
|
||||
public void StopNormalAttackCoroutine() => StopCoroutine(nameof(NormalAttackCoroutine));
|
||||
public bool GetUsedNormalAttackCoroutine() => usedNormalAttackCoroutine;
|
||||
|
||||
#endregion
|
||||
|
||||
#region Custom methods
|
||||
|
||||
private void UseRigidbodyMovement()
|
||||
{
|
||||
UseRigidbody = true;
|
||||
rb.isKinematic = false;
|
||||
Agent.enabled = false;
|
||||
}
|
||||
|
||||
private void UseAgentMovement()
|
||||
{
|
||||
UseRigidbody = false;
|
||||
rb.isKinematic = true;
|
||||
Agent.enabled = true;
|
||||
|
||||
if (Target) return;
|
||||
|
||||
MoveTarget(GameManager.Inst.InIslandPlayer.transform.position, ESpeedType.DEFAULT, GlobalValue.MAXIMUM_STOP_DISTANCE);
|
||||
}
|
||||
|
||||
private IEnumerator BeAttacked()
|
||||
{
|
||||
beAttacked = true;
|
||||
myAnimator.SetFloat(RunStateHash, 1f);
|
||||
yield return BeAttackedWaitTime;
|
||||
|
||||
beAttacked = false;
|
||||
}
|
||||
|
||||
private void SetAgentSpeed(ESpeedType speedType)
|
||||
{
|
||||
switch (speedType)
|
||||
{
|
||||
case ESpeedType.NONE:
|
||||
print("speedType == NONE error");
|
||||
break;
|
||||
case ESpeedType.DEFAULT:
|
||||
Agent.speed = MoveSpd;
|
||||
break;
|
||||
case ESpeedType.SLOW:
|
||||
Agent.speed = MoveSpd * 0.5f;
|
||||
break;
|
||||
case ESpeedType.FAST:
|
||||
Agent.speed = MoveSpd * 2f;
|
||||
break;
|
||||
default:
|
||||
throw new ArgumentOutOfRangeException(nameof(speedType), speedType, null);
|
||||
}
|
||||
}
|
||||
|
||||
private void SetCurrentHp(float value) => CurrentHp = value;
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
@ -0,0 +1,33 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using UnityEngine;
|
||||
|
||||
// ReSharper disable once CheckNamespace
|
||||
namespace BlueWaterProject
|
||||
{
|
||||
[Serializable]
|
||||
public class SkullKing : Crewmate
|
||||
{
|
||||
protected override IEnumerator NormalAttackCoroutine()
|
||||
{
|
||||
usedNormalAttackCoroutine = true;
|
||||
|
||||
myAnimator.SetFloat(AttackStateHash, 0f);
|
||||
myAnimator.SetFloat(NormalStateHash, 0f);
|
||||
// Attack 애니메이션에 시작에 isAttacking = true, 끝날 때 isAttacking = false 이벤트 실행
|
||||
myAnimator.SetTrigger(AttackHash);
|
||||
|
||||
var maxWaitTime = 0.5f;
|
||||
var timer = 0f;
|
||||
|
||||
while (isAttacking && timer < maxWaitTime)
|
||||
{
|
||||
timer += Time.deltaTime;
|
||||
yield return null;
|
||||
}
|
||||
|
||||
yield return waitAtkCooldown;
|
||||
usedNormalAttackCoroutine = false;
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 39ef23249eac2d342b0826225548d5be
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -1,4 +1,6 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using UnityEngine;
|
||||
|
||||
// ReSharper disable once CheckNamespace
|
||||
namespace BlueWaterProject
|
||||
@ -6,6 +8,26 @@ namespace BlueWaterProject
|
||||
[Serializable]
|
||||
public class TenTen : Crewmate
|
||||
{
|
||||
protected override IEnumerator NormalAttackCoroutine()
|
||||
{
|
||||
usedNormalAttackCoroutine = true;
|
||||
|
||||
myAnimator.SetFloat(AttackStateHash, 0f);
|
||||
myAnimator.SetFloat(NormalStateHash, 1f);
|
||||
// Attack 애니메이션에 시작에 isAttacking = true, 끝날 때 isAttacking = false 이벤트 실행
|
||||
myAnimator.SetTrigger(AttackHash);
|
||||
|
||||
var maxWaitTime = 0.5f;
|
||||
var timer = 0f;
|
||||
|
||||
while (isAttacking && timer < maxWaitTime)
|
||||
{
|
||||
timer += Time.deltaTime;
|
||||
yield return null;
|
||||
}
|
||||
|
||||
yield return waitAtkCooldown;
|
||||
usedNormalAttackCoroutine = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -133,7 +133,7 @@ namespace BlueWaterProject
|
||||
throw new ArgumentOutOfRangeException();
|
||||
}
|
||||
|
||||
if (isDrawRandomMoveRange)
|
||||
if (isDrawRandomMoveRange && IsRandomMove)
|
||||
{
|
||||
Gizmos.color = Color.green;
|
||||
Gizmos.DrawWireSphere(defensePos, RandomMoveRange);
|
||||
@ -203,7 +203,7 @@ namespace BlueWaterProject
|
||||
base.Start();
|
||||
|
||||
HelpLayer = LayerMask.GetMask("Enemy");
|
||||
TargetLayer = LayerMask.GetMask("Player");
|
||||
TargetLayer = LayerMask.GetMask("Player") | LayerMask.GetMask("Crewmate");
|
||||
|
||||
Agent.updateRotation = false;
|
||||
DefensePos = transform.position;
|
||||
|
@ -1,5 +1,6 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using Sirenix.OdinInspector;
|
||||
using UnityEngine;
|
||||
using UnityEngine.AI;
|
||||
@ -71,13 +72,18 @@ namespace BlueWaterProject
|
||||
[field: SerializeField] public bool BeAttackedInIdle { get; set; }
|
||||
[field: DisableIf("@true")]
|
||||
[field: SerializeField] public bool UseRigidbody { get; set; }
|
||||
[DisableIf("@true")]
|
||||
[SerializeField] private bool beAttacked;
|
||||
[DisableIf("@true")]
|
||||
[SerializeField] private bool isAttacking;
|
||||
|
||||
[field: Title("Crewmate Data")]
|
||||
[field: SerializeField] public List<Crewmate> CrewmateList { get; set; }
|
||||
|
||||
private bool isAttacking;
|
||||
private bool usedNormalAttackCoroutine;
|
||||
private WaitForSeconds waitAtkCooldown;
|
||||
|
||||
private Rigidbody rb;
|
||||
public Rigidbody Rb { get; private set; }
|
||||
public Collider MyCollider { get; private set; }
|
||||
private Animator myAnimator;
|
||||
public NavMeshAgent Agent { get; set; }
|
||||
@ -95,11 +101,49 @@ namespace BlueWaterProject
|
||||
|
||||
#region Unity built-in methods
|
||||
|
||||
protected override void OnDrawGizmosSelected()
|
||||
{
|
||||
base.OnDrawGizmosSelected();
|
||||
|
||||
if (!isDrawGizmos) return;
|
||||
|
||||
Vector3 myCenterPos;
|
||||
Vector3 defensePos;
|
||||
if (Application.isPlaying)
|
||||
{
|
||||
myCenterPos = MyCollider.bounds.center;
|
||||
defensePos = DefensePos;
|
||||
}
|
||||
else
|
||||
{
|
||||
myCenterPos = GetComponent<Collider>().bounds.center;
|
||||
defensePos = transform.position;
|
||||
}
|
||||
|
||||
if (isDrawDefenseRange)
|
||||
{
|
||||
Gizmos.color = Color.blue;
|
||||
Gizmos.DrawWireSphere(defensePos, DefenseRange);
|
||||
}
|
||||
|
||||
if (isDrawViewRange)
|
||||
{
|
||||
Gizmos.color = Color.red;
|
||||
Gizmos.DrawWireSphere(myCenterPos, ViewRadius);
|
||||
}
|
||||
|
||||
if (!isDrawTargetRange || !Target) return;
|
||||
|
||||
var targetToDistance = Vector3.Distance(myCenterPos, Target.bounds.center);
|
||||
Gizmos.color = targetToDistance <= AtkRange ? Color.blue : Color.red;
|
||||
Gizmos.DrawLine(myCenterPos, Target.bounds.center);
|
||||
}
|
||||
|
||||
protected override void Awake()
|
||||
{
|
||||
base.Awake();
|
||||
|
||||
rb = GetComponent<Rigidbody>();
|
||||
Rb = GetComponent<Rigidbody>();
|
||||
MyCollider = GetComponent<Collider>();
|
||||
Agent = GetComponent<NavMeshAgent>();
|
||||
|
||||
@ -159,14 +203,47 @@ namespace BlueWaterProject
|
||||
}
|
||||
}
|
||||
|
||||
var localScale = transform.localScale;
|
||||
if (UseRigidbody)
|
||||
{
|
||||
var localMovement = new Vector3(movementInput.x, 0, movementInput.y);
|
||||
var worldDirection = transform.TransformDirection(localMovement);
|
||||
|
||||
var movement = worldDirection * MoveSpd;
|
||||
rb.velocity = new Vector3(movement.x, 0, movement.z);
|
||||
Rb.velocity = new Vector3(movement.x, 0, movement.z);
|
||||
localScale.x = Rb.velocity.x switch
|
||||
{
|
||||
> 0 => Mathf.Abs(localScale.x),
|
||||
< 0 => -Mathf.Abs(localScale.x),
|
||||
_ => localScale.x
|
||||
};
|
||||
}
|
||||
else
|
||||
{
|
||||
if (Agent.velocity.x != 0)
|
||||
{
|
||||
localScale.x = Agent.velocity.x switch
|
||||
{
|
||||
> 0 => Mathf.Abs(localScale.x),
|
||||
< 0 => -Mathf.Abs(localScale.x),
|
||||
_ => localScale.x
|
||||
};
|
||||
}
|
||||
else
|
||||
{
|
||||
if (Target)
|
||||
{
|
||||
var targetToDistanceX = Target.bounds.center.x - MyCollider.bounds.center.x;
|
||||
localScale.x = targetToDistanceX switch
|
||||
{
|
||||
> 0 => Mathf.Abs(localScale.x),
|
||||
< 0 => -Mathf.Abs(localScale.x),
|
||||
_ => localScale.x
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
transform.localScale = localScale;
|
||||
}
|
||||
|
||||
#endregion
|
||||
@ -176,6 +253,8 @@ namespace BlueWaterProject
|
||||
// IDamageable
|
||||
public override void TakeDamage(float attackerPower, float attackerShieldPenetrationRate = default, Vector3? attackPos = null)
|
||||
{
|
||||
IsCombated = true;
|
||||
|
||||
var changeHp = Mathf.Max(CurrentHp - attackerPower, 0);
|
||||
SetCurrentHp(changeHp);
|
||||
|
||||
@ -223,6 +302,7 @@ namespace BlueWaterProject
|
||||
|
||||
if (numResults <= 0)
|
||||
{
|
||||
SetTarget(null);
|
||||
return;
|
||||
}
|
||||
|
||||
@ -239,7 +319,7 @@ namespace BlueWaterProject
|
||||
nearestTargetCollider = Targets[i];
|
||||
}
|
||||
|
||||
Target = nearestTargetCollider;
|
||||
SetTarget(nearestTargetCollider);
|
||||
}
|
||||
|
||||
public void SetTarget(Collider value)
|
||||
@ -288,17 +368,17 @@ namespace BlueWaterProject
|
||||
|
||||
#region Player input system
|
||||
|
||||
public override void OnMove(InputValue value)
|
||||
{
|
||||
base.OnMove(value);
|
||||
|
||||
// 2D 스프라이트 뒤집기
|
||||
if (Mathf.Abs(movementInput.x) <= 0.01f) return;
|
||||
|
||||
var localScale = transform.localScale;
|
||||
localScale.x = movementInput.x > 0 ? Mathf.Abs(localScale.x) : -Mathf.Abs(localScale.x);
|
||||
transform.localScale = localScale;
|
||||
}
|
||||
// public override void OnMove(InputValue value)
|
||||
// {
|
||||
// base.OnMove(value);
|
||||
//
|
||||
// // 2D 스프라이트 뒤집기
|
||||
// if (Mathf.Abs(movementInput.x) <= 0.01f) return;
|
||||
//
|
||||
// var localScale = transform.localScale;
|
||||
// localScale.x = movementInput.x > 0 ? Mathf.Abs(localScale.x) : -Mathf.Abs(localScale.x);
|
||||
// transform.localScale = localScale;
|
||||
// }
|
||||
|
||||
#endregion
|
||||
|
||||
@ -329,15 +409,19 @@ namespace BlueWaterProject
|
||||
private void UseRigidbodyMovement()
|
||||
{
|
||||
UseRigidbody = true;
|
||||
rb.isKinematic = false;
|
||||
Rb.isKinematic = false;
|
||||
Agent.enabled = false;
|
||||
}
|
||||
|
||||
private void UseAgentMovement()
|
||||
{
|
||||
DefensePos = transform.position;
|
||||
foreach (var crewmate in CrewmateList)
|
||||
{
|
||||
crewmate.DefensePos = DefensePos;
|
||||
}
|
||||
UseRigidbody = false;
|
||||
rb.isKinematic = true;
|
||||
Rb.isKinematic = true;
|
||||
Agent.enabled = true;
|
||||
}
|
||||
|
||||
|
@ -1,6 +1,7 @@
|
||||
using System.Collections.Generic;
|
||||
using BlueWaterProject;
|
||||
using Sirenix.OdinInspector;
|
||||
using Unity.VisualScripting;
|
||||
using UnityEngine;
|
||||
using UnityEngine.InputSystem;
|
||||
|
||||
@ -14,10 +15,12 @@ namespace BlueWaterProject
|
||||
public CameraController CameraController { get; private set; }
|
||||
public ShipPlayer shipPlayer;
|
||||
public List<Boat> boats = new(10);
|
||||
[Required("BlueWater Player Input Action을 넣어주세요.")]
|
||||
[field: Required("BlueWater Player Input Action을 넣어주세요.")]
|
||||
[field: SerializeField] public InputActionAsset PlayerAction { get; private set; }
|
||||
[Required("Viking Prefab을 넣어주세요.")]
|
||||
[field: SerializeField] public GameObject InIslandPlayer { get; private set; }
|
||||
public InIslandPlayer InIslandPlayer { get; set; }
|
||||
[field: Required("Viking Prefab을 넣어주세요.")]
|
||||
[field: SerializeField] public GameObject InIslandPlayerPrefab { get; set; }
|
||||
[field: SerializeField] public List<Crewmate> CrewmatePrefabList { get; set; }
|
||||
|
||||
[Range(0f, 1f)]
|
||||
[SerializeField] private float slowSpeed = 0.1f;
|
||||
@ -45,31 +48,6 @@ namespace BlueWaterProject
|
||||
Cursor.lockState = CursorLockMode.Confined;
|
||||
}
|
||||
|
||||
public void SpawnInIslandPlayer(Vector3 spawnPosition)
|
||||
{
|
||||
var islandPlayer = Instantiate(InIslandPlayer, spawnPosition, Quaternion.identity);
|
||||
islandPlayer.name = IN_ISLAND_PLAYER_NAME;
|
||||
|
||||
var playerInput = islandPlayer.GetComponent<PlayerInput>();
|
||||
if (playerInput == null)
|
||||
{
|
||||
playerInput = islandPlayer.AddComponent<PlayerInput>();
|
||||
}
|
||||
playerInput.actions = PlayerAction;
|
||||
|
||||
var desiredActionMap = playerInput.actions.FindActionMap(IN_ISLAND_PLAYER_NAME);
|
||||
if (desiredActionMap == null)
|
||||
{
|
||||
print($"Action map named '{IN_ISLAND_PLAYER_NAME}' not found in player actions!");
|
||||
return;
|
||||
}
|
||||
|
||||
playerInput.defaultActionMap = IN_ISLAND_PLAYER_NAME;
|
||||
playerInput.SwitchCurrentActionMap(IN_ISLAND_PLAYER_NAME);
|
||||
|
||||
islandPlayer.AddComponent<InIslandPlayer>();
|
||||
}
|
||||
|
||||
public void SlowSpeedMode()
|
||||
{
|
||||
Time.timeScale = slowSpeed;
|
||||
|
@ -1,18 +1,32 @@
|
||||
using System;
|
||||
using Cinemachine;
|
||||
using Sirenix.OdinInspector;
|
||||
using Unity.VisualScripting;
|
||||
using UnityEngine;
|
||||
using UnityEngine.InputSystem;
|
||||
using UnityEngine.SceneManagement;
|
||||
using Random = UnityEngine.Random;
|
||||
|
||||
// ReSharper disable once CheckNamespace
|
||||
namespace BlueWaterProject
|
||||
{
|
||||
public class SpawnController : MonoBehaviour
|
||||
{
|
||||
[SerializeField] private float checkRadius = 2f;
|
||||
[SerializeField] private float instantiationRadius = 0.5f;
|
||||
[SerializeField] private LayerMask checkLayer;
|
||||
|
||||
[InlineButton("AddCrewmate", "Crewmate 추가")]
|
||||
[SerializeField] private int crewmateIndex;
|
||||
|
||||
private Collider[] colliders = new Collider[MAX_COLLIDER];
|
||||
|
||||
private GameObject spawnPositionObj;
|
||||
private CinemachineVirtualCamera cinemachineVirtualCamera;
|
||||
|
||||
private const string PLAYER_NAME = "Player";
|
||||
private const string IN_ISLAND_PLAYER_NAME = "InIslandPlayer";
|
||||
private const int MAX_COLLIDER = 10;
|
||||
|
||||
private void Start()
|
||||
{
|
||||
@ -33,20 +47,20 @@ namespace BlueWaterProject
|
||||
var currentSceneName = SceneManager.GetActiveScene().name;
|
||||
if (currentSceneName != "02.Main")
|
||||
{
|
||||
SpawnInIslandPlayer(spawnPositionObj.transform.position, GameManager.Inst.InIslandPlayer.transform.rotation);
|
||||
SpawnInIslandPlayer(spawnPositionObj.transform.position, GameManager.Inst.InIslandPlayerPrefab.transform.rotation);
|
||||
}
|
||||
}
|
||||
|
||||
private void SpawnInIslandPlayer(Vector3 spawnPos, Quaternion spawnRotation)
|
||||
{
|
||||
var islandPlayer = Instantiate(GameManager.Inst.InIslandPlayer, spawnPos, spawnRotation);
|
||||
var islandPlayer = Instantiate(GameManager.Inst.InIslandPlayerPrefab, spawnPos, spawnRotation);
|
||||
islandPlayer.name = IN_ISLAND_PLAYER_NAME;
|
||||
islandPlayer.gameObject.SetActive(true);
|
||||
|
||||
var playerInput = islandPlayer.GetComponent<PlayerInput>();
|
||||
if (playerInput == null)
|
||||
{
|
||||
playerInput = islandPlayer.AddComponent<PlayerInput>();
|
||||
playerInput = islandPlayer.transform.AddComponent<PlayerInput>();
|
||||
}
|
||||
playerInput.actions = GameManager.Inst.PlayerAction;
|
||||
|
||||
@ -73,6 +87,37 @@ namespace BlueWaterProject
|
||||
|
||||
cinemachineVirtualCamera.Follow = islandPlayer.transform;
|
||||
cinemachineVirtualCamera.LookAt = islandPlayer.transform;
|
||||
|
||||
GameManager.Inst.InIslandPlayer = inIslandPlayer;
|
||||
}
|
||||
|
||||
private void AddCrewmate()
|
||||
{
|
||||
if (!GameManager.Inst.InIslandPlayer) return;
|
||||
|
||||
if (crewmateIndex >= GameManager.Inst.CrewmatePrefabList.Count)
|
||||
{
|
||||
print("존재하지 않는 인덱스입니다.");
|
||||
return;
|
||||
}
|
||||
|
||||
for (var i = 0; i < 30; i++)
|
||||
{
|
||||
var randomDirection = Random.insideUnitSphere.normalized;
|
||||
var spawnPos = GameManager.Inst.InIslandPlayer.transform.position + (randomDirection * Random.Range(2, checkRadius));
|
||||
|
||||
Array.Clear(colliders, 0, MAX_COLLIDER);
|
||||
var size = Physics.OverlapSphereNonAlloc(spawnPos, instantiationRadius, colliders, checkLayer);
|
||||
|
||||
if (size != 0) continue;
|
||||
|
||||
var crewmate = Instantiate(GameManager.Inst.CrewmatePrefabList[crewmateIndex], spawnPos,
|
||||
GameManager.Inst.CrewmatePrefabList[crewmateIndex].transform.rotation);
|
||||
crewmate.gameObject.SetActive(true);
|
||||
|
||||
GameManager.Inst.InIslandPlayer.CrewmateList.Add(crewmate);
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -17,7 +17,7 @@ namespace BlueWaterProject
|
||||
public const int MAX_CANON_COUNT = 5;
|
||||
|
||||
public const float MINIMUM_STOP_DISTANCE = 0.05f;
|
||||
public const float MAXIMUM_STOP_DISTANCE = 1f;
|
||||
public const float MAXIMUM_STOP_DISTANCE = 1.5f;
|
||||
|
||||
/// <summary> Radar 바늘이 레이더에 겹치는 허용 범위 </summary>
|
||||
public const float RADAR_OVERLAP_TOLERANCE = 5f;
|
||||
|
@ -3151,7 +3151,7 @@ NavMeshAgent:
|
||||
m_GameObject: {fileID: 6294429197787252722}
|
||||
m_Enabled: 1
|
||||
m_AgentTypeID: 0
|
||||
m_Radius: 0.15
|
||||
m_Radius: 0.3
|
||||
m_Speed: 3.5
|
||||
m_Acceleration: 20
|
||||
avoidancePriority: 50
|
||||
|
@ -3342,7 +3342,7 @@ NavMeshAgent:
|
||||
m_GameObject: {fileID: 7305287201485691239}
|
||||
m_Enabled: 1
|
||||
m_AgentTypeID: 0
|
||||
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68
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68
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|
||||
Move(Default)\nreturn true"},"ID":24,"Name":"Move Target","Instant":true,"SharedCollidertarget":{"Type":"BehaviorDesigner.Runtime.SharedCollider","Name":"Target","IsShared":true},"SharedVector3movePos":{"Type":"BehaviorDesigner.Runtime.SharedVector3","Name":null,"Vector3mValue":"(0,0,0)"},"BooleanrandomMove":false,"ESpeedTypespeedType":"DEFAULT","BooleanisArrivedReturnSuccess":true}]}]}]},{"Type":"BehaviorDesigner.Runtime.Tasks.Repeater","NodeData":{"Offset":"(1114.03149,149.316284)"},"ID":25,"Name":"Repeater","Instant":true,"SharedIntcount":{"Type":"BehaviorDesigner.Runtime.SharedInt","Name":null,"Int32mValue":0},"SharedBoolrepeatForever":{"Type":"BehaviorDesigner.Runtime.SharedBool","Name":null,"BooleanmValue":true},"SharedBoolendOnFailure":{"Type":"BehaviorDesigner.Runtime.SharedBool","Name":null,"BooleanmValue":false},"Children":[{"Type":"BehaviorDesigner.Runtime.Tasks.Selector","NodeData":{"Offset":"(0,300)"},"ID":26,"Name":"Selector","Instant":true,"AbortTypeabortType":"None","Children":[{"Type":"BehaviorDesigner.Runtime.Tasks.Sequence","NodeData":{"Offset":"(-1371.45886,150.000244)"},"ID":27,"Name":"BeAttacked
|
||||
Move(Default)\nreturn true"},"ID":24,"Name":"Move Target","Instant":true,"SharedCollidertarget":{"Type":"BehaviorDesigner.Runtime.SharedCollider","Name":"Target","IsShared":true},"SharedVector3movePos":{"Type":"BehaviorDesigner.Runtime.SharedVector3","Name":null,"Vector3mValue":"(0,0,0)"},"BooleanrandomMove":false,"ESpeedTypespeedType":"DEFAULT","EStopTypestopType":"ATK_RANGE","BooleanisArrivedReturnSuccess":false}]}]}]},{"Type":"BehaviorDesigner.Runtime.Tasks.Repeater","NodeData":{"Offset":"(1114.03149,149.316284)"},"ID":25,"Name":"Repeater","Instant":true,"SharedIntcount":{"Type":"BehaviorDesigner.Runtime.SharedInt","Name":null,"Int32mValue":0},"SharedBoolrepeatForever":{"Type":"BehaviorDesigner.Runtime.SharedBool","Name":null,"BooleanmValue":true},"SharedBoolendOnFailure":{"Type":"BehaviorDesigner.Runtime.SharedBool","Name":null,"BooleanmValue":false},"Children":[{"Type":"BehaviorDesigner.Runtime.Tasks.Selector","NodeData":{"Offset":"(0,300)"},"ID":26,"Name":"Selector","Instant":true,"AbortTypeabortType":"None","Children":[{"Type":"BehaviorDesigner.Runtime.Tasks.Sequence","NodeData":{"Offset":"(-1371.45886,150.000244)"},"ID":27,"Name":"BeAttacked
|
||||
Sequence","Instant":true,"AbortTypeabortType":"None","Children":[{"Type":"BehaviorDesigner.Runtime.Tasks.HasReceivedEvent","NodeData":{"Offset":"(-104.7641,148.421387)","Comment":"BeAttacked
|
||||
Event"},"ID":28,"Name":"Has Received Event","Instant":true,"SharedStringeventName":{"Type":"BehaviorDesigner.Runtime.SharedString","Name":null,"StringmValue":"BeAttackedInIdle"},"SharedVariablestoredValue1":{"Type":"BehaviorDesigner.Runtime.SharedVector3","Name":"AttackPos","IsShared":true,"Vector3mValue":"(0,0,0)"}},{"Type":"BlueWaterProject.BehaviorAsset.Enemy.MoveTarget","NodeData":{"Offset":"(65.65216,150)","Comment":"Target
|
||||
Move(DEFAULT)\nreturn false"},"ID":29,"Name":"Move Target","Instant":true,"SharedCollidertarget":{"Type":"BehaviorDesigner.Runtime.SharedCollider","Name":null},"SharedVector3movePos":{"Type":"BehaviorDesigner.Runtime.SharedVector3","Name":"AttackPos","IsShared":true,"Vector3mValue":"(0,0,0)"},"BooleanrandomMove":false,"ESpeedTypespeedType":"DEFAULT","BooleanisArrivedReturnSuccess":false}]},{"Type":"BehaviorDesigner.Runtime.Tasks.Selector","NodeData":{"Offset":"(-532.353,150)"},"ID":30,"Name":"Comeback
|
||||
Move(DEFAULT)\nreturn false"},"ID":29,"Name":"Move Target","Instant":true,"SharedCollidertarget":{"Type":"BehaviorDesigner.Runtime.SharedCollider","Name":null},"SharedVector3movePos":{"Type":"BehaviorDesigner.Runtime.SharedVector3","Name":"AttackPos","IsShared":true,"Vector3mValue":"(0,0,0)"},"BooleanrandomMove":false,"ESpeedTypespeedType":"DEFAULT","EStopTypestopType":"ATK_RANGE","BooleanisArrivedReturnSuccess":false}]},{"Type":"BehaviorDesigner.Runtime.Tasks.Selector","NodeData":{"Offset":"(-532.353,150)"},"ID":30,"Name":"Comeback
|
||||
Selector","Instant":true,"AbortTypeabortType":"LowerPriority","Children":[{"Type":"BehaviorDesigner.Runtime.Tasks.Sequence","NodeData":{"Offset":"(-485.7771,147.14563)"},"ID":31,"Name":"Go
|
||||
Out Sequence","Instant":true,"AbortTypeabortType":"None","Children":[{"Type":"BlueWaterProject.BehaviorAsset.Enemy.GoOutOfBounds","NodeData":{"Offset":"(-297.9041,150)","Comment":"Go
|
||||
Out Of Bounds == true"},"ID":32,"Name":"Go Out Of Bounds","Instant":true},{"Type":"BlueWaterProject.SetTarget","NodeData":{"Offset":"(-100,150)","Comment":"Target
|
||||
= null"},"ID":33,"Name":"Set Target","Instant":true},{"Type":"BlueWaterProject.BehaviorAsset.Enemy.MoveTarget","NodeData":{"Offset":"(90.9448242,150)","Comment":"Target
|
||||
Move(FAST)\nreturn true"},"ID":34,"Name":"Move Target","Instant":true,"SharedCollidertarget":{"Type":"BehaviorDesigner.Runtime.SharedCollider","Name":null},"SharedVector3movePos":{"Type":"BehaviorDesigner.Runtime.SharedVector3","Name":"DefensePos","IsShared":true,"Vector3mValue":"(0,0,0)"},"BooleanrandomMove":false,"ESpeedTypespeedType":"FAST","BooleanisArrivedReturnSuccess":true},{"Type":"BehaviorDesigner.Runtime.Tasks.Unity.SharedVariables.SetSharedBool","NodeData":{"Offset":"(265.113647,149.967529)","Comment":"IsCombated
|
||||
Move(FAST)\nreturn true"},"ID":34,"Name":"Move Target","Instant":true,"SharedCollidertarget":{"Type":"BehaviorDesigner.Runtime.SharedCollider","Name":null},"SharedVector3movePos":{"Type":"BehaviorDesigner.Runtime.SharedVector3","Name":"DefensePos","IsShared":true,"Vector3mValue":"(0,0,0)"},"BooleanrandomMove":false,"ESpeedTypespeedType":"FAST","EStopTypestopType":"MINIMUM","BooleanisArrivedReturnSuccess":true},{"Type":"BehaviorDesigner.Runtime.Tasks.Unity.SharedVariables.SetSharedBool","NodeData":{"Offset":"(265.113647,149.967529)","Comment":"IsCombated
|
||||
= false"},"ID":35,"Name":"Set Shared Bool","Instant":true,"SharedBooltargetValue":{"Type":"BehaviorDesigner.Runtime.SharedBool","Name":null,"BooleanmValue":false},"SharedBooltargetVariable":{"Type":"BehaviorDesigner.Runtime.SharedBool","Name":"IsCombated","IsShared":true,"BooleanmValue":false}}]},{"Type":"BehaviorDesigner.Runtime.Tasks.Sequence","NodeData":{"Offset":"(456.0724,153.845825)"},"ID":36,"Name":"Comeback
|
||||
Sequence","Instant":true,"AbortTypeabortType":"Self","Children":[{"Type":"BehaviorDesigner.Runtime.Tasks.Unity.SharedVariables.CompareSharedCollider","NodeData":{"Offset":"(-467.13443,150)","Comment":"Target
|
||||
== null"},"ID":37,"Name":"Compare Shared Collider","Instant":true,"SharedCollidervariable":{"Type":"BehaviorDesigner.Runtime.SharedCollider","Name":"Target","IsShared":true},"SharedCollidercompareTo":{"Type":"BehaviorDesigner.Runtime.SharedCollider","Name":null}},{"Type":"BehaviorDesigner.Runtime.Tasks.Unity.SharedVariables.CompareSharedBool","NodeData":{"Offset":"(-252.028122,145.4104)","Comment":"IsCombated
|
||||
== true"},"ID":38,"Name":"Compare Shared Bool","Instant":true,"SharedBoolvariable":{"Type":"BehaviorDesigner.Runtime.SharedBool","Name":"IsCombated","IsShared":true,"BooleanmValue":false},"SharedBoolcompareTo":{"Type":"BehaviorDesigner.Runtime.SharedBool","Name":null,"BooleanmValue":true}},{"Type":"BehaviorDesigner.Runtime.Tasks.Unity.SharedVariables.CompareSharedBool","NodeData":{"Offset":"(-75.26315,146.842163)","Comment":"BeAttacked
|
||||
== false"},"ID":39,"Name":"Compare Shared Bool","Instant":true,"SharedBoolvariable":{"Type":"BehaviorDesigner.Runtime.SharedBool","Name":"BeAttackedInIdle","IsShared":true,"BooleanmValue":false},"SharedBoolcompareTo":{"Type":"BehaviorDesigner.Runtime.SharedBool","Name":null,"BooleanmValue":false}},{"Type":"BehaviorDesigner.Runtime.Tasks.Wait","NodeData":{"Offset":"(61.0610847,149.344238)"},"ID":40,"Name":"Wait","Instant":true,"SharedFloatwaitTime":{"Type":"BehaviorDesigner.Runtime.SharedFloat","Name":null,"SinglemValue":3},"SharedBoolrandomWait":{"Type":"BehaviorDesigner.Runtime.SharedBool","Name":null,"BooleanmValue":false},"SharedFloatrandomWaitMin":{"Type":"BehaviorDesigner.Runtime.SharedFloat","Name":null,"SinglemValue":1},"SharedFloatrandomWaitMax":{"Type":"BehaviorDesigner.Runtime.SharedFloat","Name":null,"SinglemValue":1}},{"Type":"BlueWaterProject.BehaviorAsset.Enemy.MoveTarget","NodeData":{"Offset":"(185.022949,146.189819)","Comment":"Target
|
||||
Move(Fast)\nreturn true"},"ID":41,"Name":"Move Target","Instant":true,"SharedCollidertarget":{"Type":"BehaviorDesigner.Runtime.SharedCollider","Name":null},"SharedVector3movePos":{"Type":"BehaviorDesigner.Runtime.SharedVector3","Name":"DefensePos","IsShared":true,"Vector3mValue":"(0,0,0)"},"BooleanrandomMove":false,"ESpeedTypespeedType":"FAST","BooleanisArrivedReturnSuccess":true},{"Type":"BehaviorDesigner.Runtime.Tasks.Unity.SharedVariables.SetSharedBool","NodeData":{"Offset":"(335,147.5)","Comment":"IsCombated
|
||||
== false"},"ID":39,"Name":"Compare Shared Bool","Instant":true,"SharedBoolvariable":{"Type":"BehaviorDesigner.Runtime.SharedBool","Name":"BeAttackedInIdle","IsShared":true,"BooleanmValue":false},"SharedBoolcompareTo":{"Type":"BehaviorDesigner.Runtime.SharedBool","Name":null,"BooleanmValue":false}},{"Type":"BehaviorDesigner.Runtime.Tasks.Wait","NodeData":{"Offset":"(61.0610847,149.344238)"},"ID":40,"Name":"Wait","Instant":true,"SharedFloatwaitTime":{"Type":"BehaviorDesigner.Runtime.SharedFloat","Name":null,"SinglemValue":0.1},"SharedBoolrandomWait":{"Type":"BehaviorDesigner.Runtime.SharedBool","Name":null,"BooleanmValue":false},"SharedFloatrandomWaitMin":{"Type":"BehaviorDesigner.Runtime.SharedFloat","Name":null,"SinglemValue":1},"SharedFloatrandomWaitMax":{"Type":"BehaviorDesigner.Runtime.SharedFloat","Name":null,"SinglemValue":1}},{"Type":"BlueWaterProject.BehaviorAsset.Enemy.MoveTarget","NodeData":{"Offset":"(185.022949,146.189819)","Comment":"Target
|
||||
Move(Default)\nreturn true"},"ID":41,"Name":"Move Target","Instant":true,"SharedCollidertarget":{"Type":"BehaviorDesigner.Runtime.SharedCollider","Name":null},"SharedVector3movePos":{"Type":"BehaviorDesigner.Runtime.SharedVector3","Name":"DefensePos","IsShared":true,"Vector3mValue":"(0,0,0)"},"BooleanrandomMove":false,"ESpeedTypespeedType":"DEFAULT","EStopTypestopType":"MINIMUM","BooleanisArrivedReturnSuccess":true},{"Type":"BehaviorDesigner.Runtime.Tasks.Unity.SharedVariables.SetSharedBool","NodeData":{"Offset":"(335,147.5)","Comment":"IsCombated
|
||||
= false"},"ID":42,"Name":"Set Shared Bool","Instant":true,"SharedBooltargetValue":{"Type":"BehaviorDesigner.Runtime.SharedBool","Name":null,"BooleanmValue":false},"SharedBooltargetVariable":{"Type":"BehaviorDesigner.Runtime.SharedBool","Name":"IsCombated","IsShared":true,"BooleanmValue":false}}]}]},{"Type":"BehaviorDesigner.Runtime.Tasks.Sequence","NodeData":{"Offset":"(658.652,154.838745)"},"ID":43,"Name":"Attack
|
||||
Sequence","Instant":true,"AbortTypeabortType":"Both","Children":[{"Type":"BehaviorDesigner.Runtime.Tasks.Sequence","NodeData":{"Offset":"(-161.277924,151.643555)"},"ID":44,"Name":"CanAttack
|
||||
Sequence","Instant":true,"AbortTypeabortType":"None","Children":[{"Type":"BehaviorDesigner.Runtime.Tasks.Inverter","NodeData":{"Offset":"(-90,150)"},"ID":45,"Name":"Inverter","Instant":true,"Children":[{"Type":"BehaviorDesigner.Runtime.Tasks.Unity.SharedVariables.CompareSharedCollider","NodeData":{"Offset":"(0,150)","Comment":"Target
|
||||
|
@ -34,21 +34,21 @@ MonoBehaviour:
|
||||
!= null"},"ID":17,"Name":"Compare Shared Collider","Instant":true,"SharedCollidervariable":{"Type":"BehaviorDesigner.Runtime.SharedCollider","Name":"Target","IsShared":true},"SharedCollidercompareTo":{"Type":"BehaviorDesigner.Runtime.SharedCollider","Name":null}}]},{"Type":"BehaviorDesigner.Runtime.Tasks.Selector","NodeData":{"Offset":"(152.766052,152.079224)"},"ID":18,"Name":"Selector","Instant":true,"AbortTypeabortType":"None","Children":[{"Type":"BehaviorDesigner.Runtime.Tasks.Sequence","NodeData":{"Offset":"(-126.400574,154.162415)"},"ID":19,"Name":"Sequence","Instant":true,"AbortTypeabortType":"LowerPriority","Children":[{"Type":"BlueWaterProject.BehaviorAsset.Enemy.IsTargetWithinRange","NodeData":{"Offset":"(-203.067139,147.912415)","Comment":"Is
|
||||
Target Within Range == true"},"ID":20,"Name":"Is Target Within Range","Instant":true},{"Type":"BehaviorDesigner.Runtime.Tasks.Unity.UnityNavMeshAgent.SetIsStopped","NodeData":{"Offset":"(145.682739,147.912415)","Comment":"isStopped
|
||||
= true"},"ID":21,"Name":"Set Is Stopped","Instant":true,"SharedGameObjecttargetGameObject":{"Type":"BehaviorDesigner.Runtime.SharedGameObject","Name":"MyObj","IsShared":true},"SharedBoolisStopped":{"Type":"BehaviorDesigner.Runtime.SharedBool","Name":null,"BooleanmValue":true}}]},{"Type":"BlueWaterProject.BehaviorAsset.Enemy.MoveTarget","NodeData":{"Offset":"(222.349365,154.162415)","Comment":"Target
|
||||
Move(Default)\nreturn true"},"ID":22,"Name":"Move Target","Instant":true,"SharedCollidertarget":{"Type":"BehaviorDesigner.Runtime.SharedCollider","Name":"Target","IsShared":true},"SharedVector3movePos":{"Type":"BehaviorDesigner.Runtime.SharedVector3","Name":null,"Vector3mValue":"(0,0,0)"},"BooleanrandomMove":false,"ESpeedTypespeedType":"DEFAULT","BooleanisArrivedReturnSuccess":true}]}]}]},{"Type":"BehaviorDesigner.Runtime.Tasks.Repeater","NodeData":{"Offset":"(1111.22632,149.316284)"},"ID":23,"Name":"Repeater","Instant":true,"SharedIntcount":{"Type":"BehaviorDesigner.Runtime.SharedInt","Name":null,"Int32mValue":0},"SharedBoolrepeatForever":{"Type":"BehaviorDesigner.Runtime.SharedBool","Name":null,"BooleanmValue":true},"SharedBoolendOnFailure":{"Type":"BehaviorDesigner.Runtime.SharedBool","Name":null,"BooleanmValue":false},"Children":[{"Type":"BehaviorDesigner.Runtime.Tasks.Selector","NodeData":{"Offset":"(0,300)"},"ID":24,"Name":"Selector","Instant":true,"AbortTypeabortType":"None","Children":[{"Type":"BehaviorDesigner.Runtime.Tasks.Sequence","NodeData":{"Offset":"(-1371.45886,150.000244)"},"ID":25,"Name":"BeAttacked
|
||||
Move(Default)\nreturn true"},"ID":22,"Name":"Move Target","Instant":true,"SharedCollidertarget":{"Type":"BehaviorDesigner.Runtime.SharedCollider","Name":"Target","IsShared":true},"SharedVector3movePos":{"Type":"BehaviorDesigner.Runtime.SharedVector3","Name":null,"Vector3mValue":"(0,0,0)"},"BooleanrandomMove":false,"ESpeedTypespeedType":"DEFAULT","EStopTypestopType":"ATK_RANGE","BooleanisArrivedReturnSuccess":true}]}]}]},{"Type":"BehaviorDesigner.Runtime.Tasks.Repeater","NodeData":{"Offset":"(1111.22632,149.316284)"},"ID":23,"Name":"Repeater","Instant":true,"SharedIntcount":{"Type":"BehaviorDesigner.Runtime.SharedInt","Name":null,"Int32mValue":0},"SharedBoolrepeatForever":{"Type":"BehaviorDesigner.Runtime.SharedBool","Name":null,"BooleanmValue":true},"SharedBoolendOnFailure":{"Type":"BehaviorDesigner.Runtime.SharedBool","Name":null,"BooleanmValue":false},"Children":[{"Type":"BehaviorDesigner.Runtime.Tasks.Selector","NodeData":{"Offset":"(0,300)"},"ID":24,"Name":"Selector","Instant":true,"AbortTypeabortType":"None","Children":[{"Type":"BehaviorDesigner.Runtime.Tasks.Sequence","NodeData":{"Offset":"(-1371.45886,150.000244)"},"ID":25,"Name":"BeAttacked
|
||||
Sequence","Instant":true,"AbortTypeabortType":"None","Children":[{"Type":"BehaviorDesigner.Runtime.Tasks.HasReceivedEvent","NodeData":{"Offset":"(-104.7641,148.421387)","Comment":"BeAttacked
|
||||
Event"},"ID":26,"Name":"Has Received Event","Instant":true,"SharedStringeventName":{"Type":"BehaviorDesigner.Runtime.SharedString","Name":null,"StringmValue":"BeAttackedInIdle"},"SharedVariablestoredValue1":{"Type":"BehaviorDesigner.Runtime.SharedVector3","Name":"AttackPos","IsShared":true,"Vector3mValue":"(0,0,0)"}},{"Type":"BlueWaterProject.BehaviorAsset.Enemy.MoveTarget","NodeData":{"Offset":"(65.65216,150)","Comment":"Target
|
||||
Move(DEFAULT)\nreturn false"},"ID":27,"Name":"Move Target","Instant":true,"SharedCollidertarget":{"Type":"BehaviorDesigner.Runtime.SharedCollider","Name":null},"SharedVector3movePos":{"Type":"BehaviorDesigner.Runtime.SharedVector3","Name":"AttackPos","IsShared":true,"Vector3mValue":"(0,0,0)"},"BooleanrandomMove":false,"ESpeedTypespeedType":"DEFAULT","BooleanisArrivedReturnSuccess":false}]},{"Type":"BehaviorDesigner.Runtime.Tasks.Selector","NodeData":{"Offset":"(-532.353,150)"},"ID":28,"Name":"Comeback
|
||||
Move(DEFAULT)\nreturn false"},"ID":27,"Name":"Move Target","Instant":true,"SharedCollidertarget":{"Type":"BehaviorDesigner.Runtime.SharedCollider","Name":null},"SharedVector3movePos":{"Type":"BehaviorDesigner.Runtime.SharedVector3","Name":"AttackPos","IsShared":true,"Vector3mValue":"(0,0,0)"},"BooleanrandomMove":false,"ESpeedTypespeedType":"DEFAULT","EStopTypestopType":"ATK_RANGE","BooleanisArrivedReturnSuccess":false}]},{"Type":"BehaviorDesigner.Runtime.Tasks.Selector","NodeData":{"Offset":"(-532.353,150)"},"ID":28,"Name":"Comeback
|
||||
Selector","Instant":true,"AbortTypeabortType":"LowerPriority","Children":[{"Type":"BehaviorDesigner.Runtime.Tasks.Sequence","NodeData":{"Offset":"(-485.7771,147.14563)"},"ID":29,"Name":"Go
|
||||
Out Sequence","Instant":true,"AbortTypeabortType":"None","Children":[{"Type":"BlueWaterProject.BehaviorAsset.Enemy.GoOutOfBounds","NodeData":{"Offset":"(-297.9041,150)","Comment":"Go
|
||||
Out Of Bounds == true"},"ID":30,"Name":"Go Out Of Bounds","Instant":true},{"Type":"BlueWaterProject.SetTarget","NodeData":{"Offset":"(-100,150)","Comment":"Target
|
||||
= null"},"ID":31,"Name":"Set Target","Instant":true},{"Type":"BlueWaterProject.BehaviorAsset.Enemy.MoveTarget","NodeData":{"Offset":"(90.9448242,150)","Comment":"Target
|
||||
Move(FAST)\nreturn true"},"ID":32,"Name":"Move Target","Instant":true,"SharedCollidertarget":{"Type":"BehaviorDesigner.Runtime.SharedCollider","Name":null},"SharedVector3movePos":{"Type":"BehaviorDesigner.Runtime.SharedVector3","Name":"DefensePos","IsShared":true,"Vector3mValue":"(0,0,0)"},"BooleanrandomMove":false,"ESpeedTypespeedType":"FAST","BooleanisArrivedReturnSuccess":true},{"Type":"BehaviorDesigner.Runtime.Tasks.Unity.SharedVariables.SetSharedBool","NodeData":{"Offset":"(265.113647,149.967529)","Comment":"IsCombated
|
||||
Move(FAST)\nreturn true"},"ID":32,"Name":"Move Target","Instant":true,"SharedCollidertarget":{"Type":"BehaviorDesigner.Runtime.SharedCollider","Name":null},"SharedVector3movePos":{"Type":"BehaviorDesigner.Runtime.SharedVector3","Name":"DefensePos","IsShared":true,"Vector3mValue":"(0,0,0)"},"BooleanrandomMove":false,"ESpeedTypespeedType":"FAST","EStopTypestopType":"MINIMUM","BooleanisArrivedReturnSuccess":true},{"Type":"BehaviorDesigner.Runtime.Tasks.Unity.SharedVariables.SetSharedBool","NodeData":{"Offset":"(265.113647,149.967529)","Comment":"IsCombated
|
||||
= false"},"ID":33,"Name":"Set Shared Bool","Instant":true,"SharedBooltargetValue":{"Type":"BehaviorDesigner.Runtime.SharedBool","Name":null,"BooleanmValue":false},"SharedBooltargetVariable":{"Type":"BehaviorDesigner.Runtime.SharedBool","Name":"IsCombated","IsShared":true,"BooleanmValue":false}}]},{"Type":"BehaviorDesigner.Runtime.Tasks.Sequence","NodeData":{"Offset":"(456.0724,153.845825)"},"ID":34,"Name":"Comeback
|
||||
Sequence","Instant":true,"AbortTypeabortType":"Self","Children":[{"Type":"BehaviorDesigner.Runtime.Tasks.Unity.SharedVariables.CompareSharedCollider","NodeData":{"Offset":"(-467.13443,150)","Comment":"Target
|
||||
== null"},"ID":35,"Name":"Compare Shared Collider","Instant":true,"SharedCollidervariable":{"Type":"BehaviorDesigner.Runtime.SharedCollider","Name":"Target","IsShared":true},"SharedCollidercompareTo":{"Type":"BehaviorDesigner.Runtime.SharedCollider","Name":null}},{"Type":"BehaviorDesigner.Runtime.Tasks.Unity.SharedVariables.CompareSharedBool","NodeData":{"Offset":"(-252.028122,145.4104)","Comment":"IsCombated
|
||||
== true"},"ID":36,"Name":"Compare Shared Bool","Instant":true,"SharedBoolvariable":{"Type":"BehaviorDesigner.Runtime.SharedBool","Name":"IsCombated","IsShared":true,"BooleanmValue":false},"SharedBoolcompareTo":{"Type":"BehaviorDesigner.Runtime.SharedBool","Name":null,"BooleanmValue":true}},{"Type":"BehaviorDesigner.Runtime.Tasks.Unity.SharedVariables.CompareSharedBool","NodeData":{"Offset":"(-75.26315,146.842163)","Comment":"BeAttacked
|
||||
== false"},"ID":37,"Name":"Compare Shared Bool","Instant":true,"SharedBoolvariable":{"Type":"BehaviorDesigner.Runtime.SharedBool","Name":"BeAttackedInIdle","IsShared":true,"BooleanmValue":false},"SharedBoolcompareTo":{"Type":"BehaviorDesigner.Runtime.SharedBool","Name":null,"BooleanmValue":false}},{"Type":"BehaviorDesigner.Runtime.Tasks.Wait","NodeData":{"Offset":"(61.0610847,149.344238)"},"ID":38,"Name":"Wait","Instant":true,"SharedFloatwaitTime":{"Type":"BehaviorDesigner.Runtime.SharedFloat","Name":null,"SinglemValue":3},"SharedBoolrandomWait":{"Type":"BehaviorDesigner.Runtime.SharedBool","Name":null,"BooleanmValue":false},"SharedFloatrandomWaitMin":{"Type":"BehaviorDesigner.Runtime.SharedFloat","Name":null,"SinglemValue":1},"SharedFloatrandomWaitMax":{"Type":"BehaviorDesigner.Runtime.SharedFloat","Name":null,"SinglemValue":1}},{"Type":"BlueWaterProject.BehaviorAsset.Enemy.MoveTarget","NodeData":{"Offset":"(185.022949,146.189819)","Comment":"Target
|
||||
Move(Fast)\nreturn true"},"ID":39,"Name":"Move Target","Instant":true,"SharedCollidertarget":{"Type":"BehaviorDesigner.Runtime.SharedCollider","Name":null},"SharedVector3movePos":{"Type":"BehaviorDesigner.Runtime.SharedVector3","Name":"DefensePos","IsShared":true,"Vector3mValue":"(0,0,0)"},"BooleanrandomMove":false,"ESpeedTypespeedType":"FAST","BooleanisArrivedReturnSuccess":true},{"Type":"BehaviorDesigner.Runtime.Tasks.Unity.SharedVariables.SetSharedBool","NodeData":{"Offset":"(335,147.5)","Comment":"IsCombated
|
||||
Move(Fast)\nreturn true"},"ID":39,"Name":"Move Target","Instant":true,"SharedCollidertarget":{"Type":"BehaviorDesigner.Runtime.SharedCollider","Name":null},"SharedVector3movePos":{"Type":"BehaviorDesigner.Runtime.SharedVector3","Name":"DefensePos","IsShared":true,"Vector3mValue":"(0,0,0)"},"BooleanrandomMove":false,"ESpeedTypespeedType":"FAST","EStopTypestopType":"MINIMUM","BooleanisArrivedReturnSuccess":true},{"Type":"BehaviorDesigner.Runtime.Tasks.Unity.SharedVariables.SetSharedBool","NodeData":{"Offset":"(335,147.5)","Comment":"IsCombated
|
||||
= false"},"ID":40,"Name":"Set Shared Bool","Instant":true,"SharedBooltargetValue":{"Type":"BehaviorDesigner.Runtime.SharedBool","Name":null,"BooleanmValue":false},"SharedBooltargetVariable":{"Type":"BehaviorDesigner.Runtime.SharedBool","Name":"IsCombated","IsShared":true,"BooleanmValue":false}}]}]},{"Type":"BehaviorDesigner.Runtime.Tasks.Sequence","NodeData":{"Offset":"(658.652,154.838745)"},"ID":41,"Name":"Attack
|
||||
Sequence","Instant":true,"AbortTypeabortType":"Both","Children":[{"Type":"BehaviorDesigner.Runtime.Tasks.Sequence","NodeData":{"Offset":"(-161.277924,151.643555)"},"ID":42,"Name":"CanAttack
|
||||
Sequence","Instant":true,"AbortTypeabortType":"None","Children":[{"Type":"BehaviorDesigner.Runtime.Tasks.Inverter","NodeData":{"Offset":"(-90,150)"},"ID":43,"Name":"Inverter","Instant":true,"Children":[{"Type":"BehaviorDesigner.Runtime.Tasks.Unity.SharedVariables.CompareSharedCollider","NodeData":{"Offset":"(0,150)","Comment":"Target
|
||||
@ -60,7 +60,7 @@ MonoBehaviour:
|
||||
== null"},"ID":49,"Name":"Compare Shared Collider","Instant":true,"SharedCollidervariable":{"Type":"BehaviorDesigner.Runtime.SharedCollider","Name":"Target","IsShared":true},"SharedCollidercompareTo":{"Type":"BehaviorDesigner.Runtime.SharedCollider","Name":null}},{"Type":"BehaviorDesigner.Runtime.Tasks.Unity.SharedVariables.CompareSharedBool","NodeData":{"Offset":"(-188.179886,148.636353)","Comment":"IsCombated
|
||||
== false"},"ID":50,"Name":"Compare Shared Bool","Instant":true,"SharedBoolvariable":{"Type":"BehaviorDesigner.Runtime.SharedBool","Name":"IsCombated","IsShared":true,"BooleanmValue":false},"SharedBoolcompareTo":{"Type":"BehaviorDesigner.Runtime.SharedBool","Name":null,"BooleanmValue":false}},{"Type":"BehaviorDesigner.Runtime.Tasks.Unity.SharedVariables.CompareSharedBool","NodeData":{"Offset":"(-0.722427368,145.664551)","Comment":"BeAttacked
|
||||
== false"},"ID":51,"Name":"Compare Shared Bool","Instant":true,"SharedBoolvariable":{"Type":"BehaviorDesigner.Runtime.SharedBool","Name":"BeAttackedInIdle","IsShared":true,"BooleanmValue":false},"SharedBoolcompareTo":{"Type":"BehaviorDesigner.Runtime.SharedBool","Name":null,"BooleanmValue":false}},{"Type":"BehaviorDesigner.Runtime.Tasks.Wait","NodeData":{"Offset":"(159.873154,146.842163)"},"ID":52,"Name":"Wait","Instant":true,"SharedFloatwaitTime":{"Type":"BehaviorDesigner.Runtime.SharedFloat","Name":null,"SinglemValue":3},"SharedBoolrandomWait":{"Type":"BehaviorDesigner.Runtime.SharedBool","Name":null,"BooleanmValue":false},"SharedFloatrandomWaitMin":{"Type":"BehaviorDesigner.Runtime.SharedFloat","Name":null,"SinglemValue":1},"SharedFloatrandomWaitMax":{"Type":"BehaviorDesigner.Runtime.SharedFloat","Name":null,"SinglemValue":1}},{"Type":"BlueWaterProject.BehaviorAsset.Enemy.MoveTarget","NodeData":{"Offset":"(378.388855,150.379761)","Comment":"Target
|
||||
Move(Slow)\nreturn true"},"ID":53,"Name":"Move Target","Instant":true,"SharedCollidertarget":{"Type":"BehaviorDesigner.Runtime.SharedCollider","Name":null},"SharedVector3movePos":{"Type":"BehaviorDesigner.Runtime.SharedVector3","Name":null,"Vector3mValue":"(0,0,0)"},"BooleanrandomMove":true,"ESpeedTypespeedType":"SLOW","BooleanisArrivedReturnSuccess":true}]}]}]}]}]}]},"Variables":[{"Type":"BehaviorDesigner.Runtime.SharedGameObject","Name":"MyObj","IsShared":true},{"Type":"BehaviorDesigner.Runtime.SharedGameObject","Name":"AnimatiorObj","IsShared":true},{"Type":"BehaviorDesigner.Runtime.SharedCollider","Name":"MyCollider","IsShared":true},{"Type":"BehaviorDesigner.Runtime.SharedFloat","Name":"CurrentHp","IsShared":true,"SinglemValue":0},{"Type":"BehaviorDesigner.Runtime.SharedCollider","Name":"Target","IsShared":true},{"Type":"BehaviorDesigner.Runtime.SharedVector3","Name":"AttackPos","IsShared":true,"Vector3mValue":"(0,0,0)"},{"Type":"BehaviorDesigner.Runtime.SharedVector3","Name":"DefensePos","IsShared":true,"Vector3mValue":"(0,0,0)"},{"Type":"BehaviorDesigner.Runtime.SharedBool","Name":"IsCombated","IsShared":true,"BooleanmValue":false},{"Type":"BehaviorDesigner.Runtime.SharedBool","Name":"BeAttackedInIdle","IsShared":true,"BooleanmValue":false}]}'
|
||||
Move(Slow)\nreturn true"},"ID":53,"Name":"Move Target","Instant":true,"SharedCollidertarget":{"Type":"BehaviorDesigner.Runtime.SharedCollider","Name":null},"SharedVector3movePos":{"Type":"BehaviorDesigner.Runtime.SharedVector3","Name":null,"Vector3mValue":"(0,0,0)"},"BooleanrandomMove":true,"ESpeedTypespeedType":"SLOW","EStopTypestopType":"MINIMUM","BooleanisArrivedReturnSuccess":true}]}]}]}]}]}]},"Variables":[{"Type":"BehaviorDesigner.Runtime.SharedGameObject","Name":"MyObj","IsShared":true},{"Type":"BehaviorDesigner.Runtime.SharedGameObject","Name":"AnimatiorObj","IsShared":true},{"Type":"BehaviorDesigner.Runtime.SharedCollider","Name":"MyCollider","IsShared":true},{"Type":"BehaviorDesigner.Runtime.SharedFloat","Name":"CurrentHp","IsShared":true,"SinglemValue":0},{"Type":"BehaviorDesigner.Runtime.SharedCollider","Name":"Target","IsShared":true},{"Type":"BehaviorDesigner.Runtime.SharedVector3","Name":"AttackPos","IsShared":true,"Vector3mValue":"(0,0,0)"},{"Type":"BehaviorDesigner.Runtime.SharedVector3","Name":"DefensePos","IsShared":true,"Vector3mValue":"(0,0,0)"},{"Type":"BehaviorDesigner.Runtime.SharedBool","Name":"IsCombated","IsShared":true,"BooleanmValue":false},{"Type":"BehaviorDesigner.Runtime.SharedBool","Name":"BeAttackedInIdle","IsShared":true,"BooleanmValue":false}]}'
|
||||
fieldSerializationData:
|
||||
typeName: []
|
||||
fieldNameHash:
|
||||
|
@ -103,7 +103,7 @@ Material:
|
||||
- _ZWrite: 1
|
||||
m_Colors:
|
||||
- _BaseColor: {r: 1, g: 0, b: 0, a: 0.7}
|
||||
- _Color: {r: 1, g: 0, b: 0, a: 1}
|
||||
- _Color: {r: 1, g: 0, b: 0, a: 0.7}
|
||||
- _EmissionColor: {r: 1, g: 1, b: 1, a: 1}
|
||||
- _SpecColor: {r: 1, g: 1, b: 1, a: 1}
|
||||
m_BuildTextureStacks: []
|
||||
|
@ -24,7 +24,7 @@ TagManager:
|
||||
- Unit
|
||||
- Ship
|
||||
- Player
|
||||
- Pirate
|
||||
- Crewmate
|
||||
- Enemy
|
||||
- Weapon
|
||||
- HitBox
|
||||
|
Loading…
Reference in New Issue
Block a user