#34 Crewmate 연동 작업
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Transform:
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m_ObjectHideFlags: 0
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@ -18,6 +18,7 @@ namespace BlueWaterProject.BehaviorAsset.Enemy
|
|||||||
[SerializeField] private SharedVector3 movePos;
|
[SerializeField] private SharedVector3 movePos;
|
||||||
[SerializeField] private bool randomMove;
|
[SerializeField] private bool randomMove;
|
||||||
[SerializeField] private ESpeedType speedType;
|
[SerializeField] private ESpeedType speedType;
|
||||||
|
[SerializeField] private EStopType stopType;
|
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[SerializeField] private bool isArrivedReturnSuccess = true;
|
[SerializeField] private bool isArrivedReturnSuccess = true;
|
||||||
|
|
||||||
private Vector3 targetPos;
|
private Vector3 targetPos;
|
||||||
@ -44,7 +45,7 @@ namespace BlueWaterProject.BehaviorAsset.Enemy
|
|||||||
|
|
||||||
destinationPos = hit.position;
|
destinationPos = hit.position;
|
||||||
targetPos = destinationPos;
|
targetPos = destinationPos;
|
||||||
iAiView.MoveTarget(targetPos, speedType, GlobalValue.MINIMUM_STOP_DISTANCE);
|
iAiView.MoveTarget(targetPos, speedType, GetStopDistance(stopType));
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -59,7 +60,7 @@ namespace BlueWaterProject.BehaviorAsset.Enemy
|
|||||||
}
|
}
|
||||||
targetPos = target?.Value != null ? target.Value.transform.position : movePos.Value;
|
targetPos = target?.Value != null ? target.Value.transform.position : movePos.Value;
|
||||||
|
|
||||||
iAiView.MoveTarget(targetPos, speedType, iAiView.AtkRange);
|
iAiView.MoveTarget(targetPos, speedType, GetStopDistance(stopType));
|
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}
|
}
|
||||||
|
|
||||||
public override TaskStatus OnUpdate()
|
public override TaskStatus OnUpdate()
|
||||||
@ -69,8 +70,25 @@ namespace BlueWaterProject.BehaviorAsset.Enemy
|
|||||||
if (!iAiView.Agent.pathPending &&
|
if (!iAiView.Agent.pathPending &&
|
||||||
iAiView.Agent.remainingDistance <= iAiView.Agent.stoppingDistance) return TaskStatus.Success;
|
iAiView.Agent.remainingDistance <= iAiView.Agent.stoppingDistance) return TaskStatus.Success;
|
||||||
|
|
||||||
iAiView.MoveTarget(targetPos, speedType, iAiView.AtkRange);
|
iAiView.MoveTarget(targetPos, speedType, GetStopDistance(stopType));
|
||||||
return TaskStatus.Running;
|
return TaskStatus.Running;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private float GetStopDistance(EStopType eStopType)
|
||||||
|
{
|
||||||
|
switch (eStopType)
|
||||||
|
{
|
||||||
|
case EStopType.NONE:
|
||||||
|
return float.MaxValue;
|
||||||
|
case EStopType.MINIMUM:
|
||||||
|
return GlobalValue.MINIMUM_STOP_DISTANCE;
|
||||||
|
case EStopType.MAXIMUM:
|
||||||
|
return GlobalValue.MAXIMUM_STOP_DISTANCE;
|
||||||
|
case EStopType.ATK_RANGE:
|
||||||
|
return iAiView.AtkRange;
|
||||||
|
default:
|
||||||
|
throw new ArgumentOutOfRangeException(nameof(eStopType), eStopType, null);
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -20,6 +20,14 @@ namespace BlueWaterProject
|
|||||||
FAST
|
FAST
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public enum EStopType
|
||||||
|
{
|
||||||
|
NONE = -1,
|
||||||
|
MINIMUM,
|
||||||
|
MAXIMUM,
|
||||||
|
ATK_RANGE
|
||||||
|
}
|
||||||
|
|
||||||
public class BaseCharacter : MonoBehaviour
|
public class BaseCharacter : MonoBehaviour
|
||||||
{
|
{
|
||||||
#region Built-in Methods
|
#region Built-in Methods
|
||||||
|
@ -1,15 +1,378 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections;
|
||||||
|
using Sirenix.OdinInspector;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
using UnityEngine.AI;
|
||||||
using UnityEngine.InputSystem;
|
using UnityEngine.InputSystem;
|
||||||
|
|
||||||
// ReSharper disable once CheckNamespace
|
// ReSharper disable once CheckNamespace
|
||||||
namespace BlueWaterProject
|
namespace BlueWaterProject
|
||||||
{
|
{
|
||||||
[RequireComponent(typeof(PlayerInput))]
|
[RequireComponent(typeof(PlayerInput))]
|
||||||
public class Crewmate : BaseCharacter, IDamageable
|
public abstract class Crewmate : BaseCharacter, IDamageable, IAnimatorBridge, IAiView, INormalAttack
|
||||||
{
|
{
|
||||||
public virtual void TakeDamage(float attackerPower, float attackerShieldPenetrationRate = default, Vector3? attackPos = null)
|
#region Properties and variables
|
||||||
|
|
||||||
|
[Title("DrawGizmos")]
|
||||||
|
[Tooltip("전체 Gizmos 그리기 여부")]
|
||||||
|
[SerializeField] private bool isDrawGizmos = true;
|
||||||
|
|
||||||
|
[ShowIf("@isDrawGizmos")]
|
||||||
|
[Tooltip("타겟 인식 범위 그리기 여부")]
|
||||||
|
[SerializeField] private bool isDrawViewRange = true;
|
||||||
|
|
||||||
|
[ShowIf("@isDrawGizmos")]
|
||||||
|
[Tooltip("이동제한 범위 그리기 여부")]
|
||||||
|
[SerializeField] private bool isDrawDefenseRange = true;
|
||||||
|
|
||||||
|
[ShowIf("@isDrawGizmos")]
|
||||||
|
[Tooltip("타겟과의 상태 그리기 여부\n빨간색 = 공격 범위 밖\n파란색 = 공격 범위 안")]
|
||||||
|
[SerializeField] private bool isDrawTargetRange = true;
|
||||||
|
|
||||||
|
[field: Title("Stat")]
|
||||||
|
[field: Tooltip("최대 체력 설정")]
|
||||||
|
[field: SerializeField] public float MaxHp { get; private set; } = 100f;
|
||||||
|
|
||||||
|
[field: Tooltip("현재 체력")]
|
||||||
|
[field: SerializeField] public float CurrentHp { get; private set; }
|
||||||
|
|
||||||
|
[field: Tooltip("이동 속도 설정")]
|
||||||
|
[field: SerializeField] public float MoveSpd { get; private set; } = 5f;
|
||||||
|
|
||||||
|
[field: Tooltip("공격력 설정")]
|
||||||
|
[field: SerializeField] public float Atk { get; private set; } = 10f;
|
||||||
|
|
||||||
|
[field: Tooltip("공격 속도(다음 공격 주기)\nAtkCooldown = 2f (2초마다 1번 공격)")]
|
||||||
|
[field: SerializeField] public float AtkCooldown { get; private set; } = 1f;
|
||||||
|
|
||||||
|
[field: Tooltip("공격 사거리 설정")]
|
||||||
|
[field: SerializeField] public float AtkRange { get; set; } = 1.5f;
|
||||||
|
|
||||||
|
[field: Tooltip("이동 제한 범위 설정")]
|
||||||
|
[field: SerializeField] public float DefenseRange { get; private set; } = 20f;
|
||||||
|
|
||||||
|
[field: Tooltip("Idle 상태에서 랜덤으로 이동 여부")]
|
||||||
|
[field: SerializeField] public bool IsRandomMove { get; set; }
|
||||||
|
|
||||||
|
[field: ShowIf("@IsRandomMove")]
|
||||||
|
[field: Tooltip("Idle 상태에서 이동하는 범위 설정")]
|
||||||
|
[field: SerializeField] public float RandomMoveRange { get; set; }
|
||||||
|
|
||||||
|
[field: Title("Data")]
|
||||||
|
[field: DisableIf("@true")]
|
||||||
|
[field: SerializeField] public Vector3 DefensePos { get; set; }
|
||||||
|
[field: DisableIf("@true")]
|
||||||
|
[field: SerializeField] public bool IsCombated { get; set; }
|
||||||
|
[field: DisableIf("@true")]
|
||||||
|
[field: SerializeField] public bool BeAttackedInIdle { get; set; }
|
||||||
|
[field: DisableIf("@true")]
|
||||||
|
[field: SerializeField] public bool UseRigidbody { get; set; }
|
||||||
|
[DisableIf("@true")]
|
||||||
|
[SerializeField] private bool beAttacked;
|
||||||
|
[DisableIf("@true")]
|
||||||
|
[SerializeField] protected bool isAttacking;
|
||||||
|
|
||||||
|
protected bool usedNormalAttackCoroutine;
|
||||||
|
protected WaitForSeconds waitAtkCooldown;
|
||||||
|
|
||||||
|
protected Rigidbody rb;
|
||||||
|
public Collider MyCollider { get; private set; }
|
||||||
|
protected Animator myAnimator;
|
||||||
|
public NavMeshAgent Agent { get; set; }
|
||||||
|
|
||||||
|
// Hash
|
||||||
|
protected static readonly int RunStateHash = Animator.StringToHash("RunState");
|
||||||
|
protected static readonly int AttackHash = Animator.StringToHash("Attack");
|
||||||
|
protected static readonly int AttackStateHash = Animator.StringToHash("AttackState");
|
||||||
|
protected static readonly int NormalStateHash = Animator.StringToHash("NormalState");
|
||||||
|
|
||||||
|
// Const
|
||||||
|
private static readonly WaitForSeconds BeAttackedWaitTime = new(0.3f);
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
#region abstract
|
||||||
|
|
||||||
|
protected abstract IEnumerator NormalAttackCoroutine();
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
#region Unity built-in methods
|
||||||
|
|
||||||
|
protected override void Awake()
|
||||||
{
|
{
|
||||||
throw new System.NotImplementedException();
|
base.Awake();
|
||||||
|
|
||||||
|
rb = GetComponent<Rigidbody>();
|
||||||
|
MyCollider = GetComponent<Collider>();
|
||||||
|
Agent = GetComponent<NavMeshAgent>();
|
||||||
|
|
||||||
|
myAnimator = transform.Find("UnitRoot")?.GetComponent<Animator>();
|
||||||
|
if (myAnimator == null)
|
||||||
|
{
|
||||||
|
print("UnitRoot를 찾을 수 없습니다.");
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
protected override void Start()
|
||||||
|
{
|
||||||
|
base.Start();
|
||||||
|
|
||||||
|
TargetLayer = LayerMask.GetMask("Enemy");
|
||||||
|
|
||||||
|
waitAtkCooldown = new WaitForSeconds(AtkCooldown);
|
||||||
|
Agent.updateRotation = false;
|
||||||
|
|
||||||
|
SetAgentSpeed(ESpeedType.DEFAULT);
|
||||||
|
SetCurrentHp(MaxHp);
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void Update()
|
||||||
|
{
|
||||||
|
base.Update();
|
||||||
|
|
||||||
|
if (GameManager.Inst.InIslandPlayer && GameManager.Inst.InIslandPlayer.UseRigidbody)
|
||||||
|
{
|
||||||
|
if (!UseRigidbody)
|
||||||
|
{
|
||||||
|
UseRigidbodyMovement();
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!beAttacked)
|
||||||
|
{
|
||||||
|
myAnimator.SetFloat(RunStateHash, 0.5f);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else if (GameManager.Inst.InIslandPlayer && !GameManager.Inst.InIslandPlayer.UseRigidbody)
|
||||||
|
{
|
||||||
|
if (UseRigidbody)
|
||||||
|
{
|
||||||
|
UseAgentMovement();
|
||||||
|
}
|
||||||
|
|
||||||
|
if (Agent.velocity.x != 0 || Agent.velocity.z != 0)
|
||||||
|
{
|
||||||
|
myAnimator.SetFloat(RunStateHash, 0.5f);
|
||||||
|
}
|
||||||
|
else if (!beAttacked)
|
||||||
|
{
|
||||||
|
myAnimator.SetFloat(RunStateHash, 0f);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
var localScale = transform.localScale;
|
||||||
|
if (UseRigidbody)
|
||||||
|
{
|
||||||
|
var movement = GameManager.Inst.InIslandPlayer.Rb.velocity * (MoveSpd / GameManager.Inst.InIslandPlayer.MoveSpd);
|
||||||
|
rb.velocity = new Vector3(movement.x, 0, movement.z);
|
||||||
|
localScale.x = rb.velocity.x switch
|
||||||
|
{
|
||||||
|
> 0 => Mathf.Abs(localScale.x),
|
||||||
|
< 0 => -Mathf.Abs(localScale.x),
|
||||||
|
_ => localScale.x
|
||||||
|
};
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
if (Agent.velocity.x != 0)
|
||||||
|
{
|
||||||
|
localScale.x = Agent.velocity.x switch
|
||||||
|
{
|
||||||
|
> 0 => Mathf.Abs(localScale.x),
|
||||||
|
< 0 => -Mathf.Abs(localScale.x),
|
||||||
|
_ => localScale.x
|
||||||
|
};
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
if (Target)
|
||||||
|
{
|
||||||
|
var targetToDistanceX = Target.bounds.center.x - MyCollider.bounds.center.x;
|
||||||
|
localScale.x = targetToDistanceX switch
|
||||||
|
{
|
||||||
|
> 0 => Mathf.Abs(localScale.x),
|
||||||
|
< 0 => -Mathf.Abs(localScale.x),
|
||||||
|
_ => localScale.x
|
||||||
|
};
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
transform.localScale = localScale;
|
||||||
|
}
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
#region Interfaces
|
||||||
|
|
||||||
|
//IDamageable
|
||||||
|
public void TakeDamage(float attackerPower, float attackerShieldPenetrationRate = default, Vector3? attackPos = null)
|
||||||
|
{
|
||||||
|
IsCombated = true;
|
||||||
|
|
||||||
|
var changeHp = Mathf.Max(CurrentHp - attackerPower, 0);
|
||||||
|
SetCurrentHp(changeHp);
|
||||||
|
|
||||||
|
// 죽었는지 체크
|
||||||
|
if (changeHp == 0f)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
StartCoroutine(nameof(BeAttacked));
|
||||||
|
}
|
||||||
|
|
||||||
|
// IAnimatorBridge
|
||||||
|
public virtual void AttackTiming()
|
||||||
|
{
|
||||||
|
if (!Target) return;
|
||||||
|
|
||||||
|
var myCenterPos = MyCollider.bounds.center;
|
||||||
|
var targetDir = (Target.bounds.center - myCenterPos).normalized;
|
||||||
|
|
||||||
|
if (!Physics.Raycast(MyCollider.bounds.center, targetDir, out var hit, AtkRange, TargetLayer)) return;
|
||||||
|
|
||||||
|
var iDamageable = hit.transform.GetComponent<IDamageable>();
|
||||||
|
iDamageable.TakeDamage(Atk);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void SetIsAttacking(int boolValue) => isAttacking = boolValue == 1;
|
||||||
|
|
||||||
|
// IAiView
|
||||||
|
[field: Title("IAiView")]
|
||||||
|
[field: SerializeField] public float ViewRadius { get; set; } = 15f;
|
||||||
|
[field: SerializeField] public Collider[] Targets { get; set; } = new Collider[MAX_COLLIDERS];
|
||||||
|
[field: SerializeField] public Collider Target { get; set; }
|
||||||
|
[field: SerializeField] public LayerMask TargetLayer { get; set; }
|
||||||
|
|
||||||
|
private const int MAX_COLLIDERS = 30;
|
||||||
|
|
||||||
|
public void FindNearestTargetInRange(bool targetIsTrigger = true)
|
||||||
|
{
|
||||||
|
Array.Clear(Targets, 0, MAX_COLLIDERS);
|
||||||
|
|
||||||
|
var myCenterPos = MyCollider.bounds.center;
|
||||||
|
var numResults = Physics.OverlapSphereNonAlloc(myCenterPos, ViewRadius, Targets, TargetLayer,
|
||||||
|
targetIsTrigger ? QueryTriggerInteraction.Collide : QueryTriggerInteraction.Ignore);
|
||||||
|
|
||||||
|
if (numResults <= 0)
|
||||||
|
{
|
||||||
|
SetTarget(null);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
var nearestDistance = ViewRadius * ViewRadius;
|
||||||
|
Collider nearestTargetCollider = null;
|
||||||
|
|
||||||
|
for (var i = 0; i < numResults; i++)
|
||||||
|
{
|
||||||
|
var distanceSqrToTarget = (myCenterPos - Targets[i].bounds.center).sqrMagnitude;
|
||||||
|
|
||||||
|
if (distanceSqrToTarget >= nearestDistance) continue;
|
||||||
|
|
||||||
|
nearestDistance = distanceSqrToTarget;
|
||||||
|
nearestTargetCollider = Targets[i];
|
||||||
|
}
|
||||||
|
|
||||||
|
SetTarget(nearestTargetCollider);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void SetTarget(Collider value)
|
||||||
|
{
|
||||||
|
Target = value;
|
||||||
|
|
||||||
|
if (value != null)
|
||||||
|
{
|
||||||
|
IsCombated = true;
|
||||||
|
BeAttackedInIdle = false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool IsTargetWithinRange()
|
||||||
|
{
|
||||||
|
var attackInRange = Vector3.Distance(MyCollider.bounds.center, Target.bounds.center) <= AtkRange;
|
||||||
|
return attackInRange;
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool GoOutOfBounds()
|
||||||
|
{
|
||||||
|
var defensePosInRange = Vector3.Distance(transform.position, DefensePos) <= DefenseRange;
|
||||||
|
return !defensePosInRange;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void MoveTarget(Vector3 targetPos, ESpeedType speedType, float stopDistance)
|
||||||
|
{
|
||||||
|
if (Vector3.Distance(Agent.destination, targetPos) < 0.1f) return;
|
||||||
|
|
||||||
|
SetAgentSpeed(speedType);
|
||||||
|
Agent.stoppingDistance = stopDistance;
|
||||||
|
Agent.isStopped = false;
|
||||||
|
Agent.SetDestination(targetPos);
|
||||||
|
}
|
||||||
|
|
||||||
|
// INormalAttack
|
||||||
|
public void NormalAttack()
|
||||||
|
{
|
||||||
|
StartCoroutine(nameof(NormalAttackCoroutine));
|
||||||
|
}
|
||||||
|
|
||||||
|
public void StopNormalAttackCoroutine() => StopCoroutine(nameof(NormalAttackCoroutine));
|
||||||
|
public bool GetUsedNormalAttackCoroutine() => usedNormalAttackCoroutine;
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
|
||||||
|
#region Custom methods
|
||||||
|
|
||||||
|
private void UseRigidbodyMovement()
|
||||||
|
{
|
||||||
|
UseRigidbody = true;
|
||||||
|
rb.isKinematic = false;
|
||||||
|
Agent.enabled = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void UseAgentMovement()
|
||||||
|
{
|
||||||
|
UseRigidbody = false;
|
||||||
|
rb.isKinematic = true;
|
||||||
|
Agent.enabled = true;
|
||||||
|
|
||||||
|
if (Target) return;
|
||||||
|
|
||||||
|
MoveTarget(GameManager.Inst.InIslandPlayer.transform.position, ESpeedType.DEFAULT, GlobalValue.MAXIMUM_STOP_DISTANCE);
|
||||||
|
}
|
||||||
|
|
||||||
|
private IEnumerator BeAttacked()
|
||||||
|
{
|
||||||
|
beAttacked = true;
|
||||||
|
myAnimator.SetFloat(RunStateHash, 1f);
|
||||||
|
yield return BeAttackedWaitTime;
|
||||||
|
|
||||||
|
beAttacked = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void SetAgentSpeed(ESpeedType speedType)
|
||||||
|
{
|
||||||
|
switch (speedType)
|
||||||
|
{
|
||||||
|
case ESpeedType.NONE:
|
||||||
|
print("speedType == NONE error");
|
||||||
|
break;
|
||||||
|
case ESpeedType.DEFAULT:
|
||||||
|
Agent.speed = MoveSpd;
|
||||||
|
break;
|
||||||
|
case ESpeedType.SLOW:
|
||||||
|
Agent.speed = MoveSpd * 0.5f;
|
||||||
|
break;
|
||||||
|
case ESpeedType.FAST:
|
||||||
|
Agent.speed = MoveSpd * 2f;
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
throw new ArgumentOutOfRangeException(nameof(speedType), speedType, null);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void SetCurrentHp(float value) => CurrentHp = value;
|
||||||
|
|
||||||
|
#endregion
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -0,0 +1,33 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
// ReSharper disable once CheckNamespace
|
||||||
|
namespace BlueWaterProject
|
||||||
|
{
|
||||||
|
[Serializable]
|
||||||
|
public class SkullKing : Crewmate
|
||||||
|
{
|
||||||
|
protected override IEnumerator NormalAttackCoroutine()
|
||||||
|
{
|
||||||
|
usedNormalAttackCoroutine = true;
|
||||||
|
|
||||||
|
myAnimator.SetFloat(AttackStateHash, 0f);
|
||||||
|
myAnimator.SetFloat(NormalStateHash, 0f);
|
||||||
|
// Attack 애니메이션에 시작에 isAttacking = true, 끝날 때 isAttacking = false 이벤트 실행
|
||||||
|
myAnimator.SetTrigger(AttackHash);
|
||||||
|
|
||||||
|
var maxWaitTime = 0.5f;
|
||||||
|
var timer = 0f;
|
||||||
|
|
||||||
|
while (isAttacking && timer < maxWaitTime)
|
||||||
|
{
|
||||||
|
timer += Time.deltaTime;
|
||||||
|
yield return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
yield return waitAtkCooldown;
|
||||||
|
usedNormalAttackCoroutine = false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 39ef23249eac2d342b0826225548d5be
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
@ -1,4 +1,6 @@
|
|||||||
using System;
|
using System;
|
||||||
|
using System.Collections;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
// ReSharper disable once CheckNamespace
|
// ReSharper disable once CheckNamespace
|
||||||
namespace BlueWaterProject
|
namespace BlueWaterProject
|
||||||
@ -6,6 +8,26 @@ namespace BlueWaterProject
|
|||||||
[Serializable]
|
[Serializable]
|
||||||
public class TenTen : Crewmate
|
public class TenTen : Crewmate
|
||||||
{
|
{
|
||||||
|
protected override IEnumerator NormalAttackCoroutine()
|
||||||
|
{
|
||||||
|
usedNormalAttackCoroutine = true;
|
||||||
|
|
||||||
|
myAnimator.SetFloat(AttackStateHash, 0f);
|
||||||
|
myAnimator.SetFloat(NormalStateHash, 1f);
|
||||||
|
// Attack 애니메이션에 시작에 isAttacking = true, 끝날 때 isAttacking = false 이벤트 실행
|
||||||
|
myAnimator.SetTrigger(AttackHash);
|
||||||
|
|
||||||
|
var maxWaitTime = 0.5f;
|
||||||
|
var timer = 0f;
|
||||||
|
|
||||||
|
while (isAttacking && timer < maxWaitTime)
|
||||||
|
{
|
||||||
|
timer += Time.deltaTime;
|
||||||
|
yield return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
yield return waitAtkCooldown;
|
||||||
|
usedNormalAttackCoroutine = false;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -133,7 +133,7 @@ namespace BlueWaterProject
|
|||||||
throw new ArgumentOutOfRangeException();
|
throw new ArgumentOutOfRangeException();
|
||||||
}
|
}
|
||||||
|
|
||||||
if (isDrawRandomMoveRange)
|
if (isDrawRandomMoveRange && IsRandomMove)
|
||||||
{
|
{
|
||||||
Gizmos.color = Color.green;
|
Gizmos.color = Color.green;
|
||||||
Gizmos.DrawWireSphere(defensePos, RandomMoveRange);
|
Gizmos.DrawWireSphere(defensePos, RandomMoveRange);
|
||||||
@ -203,7 +203,7 @@ namespace BlueWaterProject
|
|||||||
base.Start();
|
base.Start();
|
||||||
|
|
||||||
HelpLayer = LayerMask.GetMask("Enemy");
|
HelpLayer = LayerMask.GetMask("Enemy");
|
||||||
TargetLayer = LayerMask.GetMask("Player");
|
TargetLayer = LayerMask.GetMask("Player") | LayerMask.GetMask("Crewmate");
|
||||||
|
|
||||||
Agent.updateRotation = false;
|
Agent.updateRotation = false;
|
||||||
DefensePos = transform.position;
|
DefensePos = transform.position;
|
||||||
|
@ -1,5 +1,6 @@
|
|||||||
using System;
|
using System;
|
||||||
using System.Collections;
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
using Sirenix.OdinInspector;
|
using Sirenix.OdinInspector;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using UnityEngine.AI;
|
using UnityEngine.AI;
|
||||||
@ -71,13 +72,18 @@ namespace BlueWaterProject
|
|||||||
[field: SerializeField] public bool BeAttackedInIdle { get; set; }
|
[field: SerializeField] public bool BeAttackedInIdle { get; set; }
|
||||||
[field: DisableIf("@true")]
|
[field: DisableIf("@true")]
|
||||||
[field: SerializeField] public bool UseRigidbody { get; set; }
|
[field: SerializeField] public bool UseRigidbody { get; set; }
|
||||||
|
[DisableIf("@true")]
|
||||||
[SerializeField] private bool beAttacked;
|
[SerializeField] private bool beAttacked;
|
||||||
|
[DisableIf("@true")]
|
||||||
|
[SerializeField] private bool isAttacking;
|
||||||
|
|
||||||
|
[field: Title("Crewmate Data")]
|
||||||
|
[field: SerializeField] public List<Crewmate> CrewmateList { get; set; }
|
||||||
|
|
||||||
private bool isAttacking;
|
|
||||||
private bool usedNormalAttackCoroutine;
|
private bool usedNormalAttackCoroutine;
|
||||||
private WaitForSeconds waitAtkCooldown;
|
private WaitForSeconds waitAtkCooldown;
|
||||||
|
|
||||||
private Rigidbody rb;
|
public Rigidbody Rb { get; private set; }
|
||||||
public Collider MyCollider { get; private set; }
|
public Collider MyCollider { get; private set; }
|
||||||
private Animator myAnimator;
|
private Animator myAnimator;
|
||||||
public NavMeshAgent Agent { get; set; }
|
public NavMeshAgent Agent { get; set; }
|
||||||
@ -94,12 +100,50 @@ namespace BlueWaterProject
|
|||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
#region Unity built-in methods
|
#region Unity built-in methods
|
||||||
|
|
||||||
|
protected override void OnDrawGizmosSelected()
|
||||||
|
{
|
||||||
|
base.OnDrawGizmosSelected();
|
||||||
|
|
||||||
|
if (!isDrawGizmos) return;
|
||||||
|
|
||||||
|
Vector3 myCenterPos;
|
||||||
|
Vector3 defensePos;
|
||||||
|
if (Application.isPlaying)
|
||||||
|
{
|
||||||
|
myCenterPos = MyCollider.bounds.center;
|
||||||
|
defensePos = DefensePos;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
myCenterPos = GetComponent<Collider>().bounds.center;
|
||||||
|
defensePos = transform.position;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (isDrawDefenseRange)
|
||||||
|
{
|
||||||
|
Gizmos.color = Color.blue;
|
||||||
|
Gizmos.DrawWireSphere(defensePos, DefenseRange);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (isDrawViewRange)
|
||||||
|
{
|
||||||
|
Gizmos.color = Color.red;
|
||||||
|
Gizmos.DrawWireSphere(myCenterPos, ViewRadius);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!isDrawTargetRange || !Target) return;
|
||||||
|
|
||||||
|
var targetToDistance = Vector3.Distance(myCenterPos, Target.bounds.center);
|
||||||
|
Gizmos.color = targetToDistance <= AtkRange ? Color.blue : Color.red;
|
||||||
|
Gizmos.DrawLine(myCenterPos, Target.bounds.center);
|
||||||
|
}
|
||||||
|
|
||||||
protected override void Awake()
|
protected override void Awake()
|
||||||
{
|
{
|
||||||
base.Awake();
|
base.Awake();
|
||||||
|
|
||||||
rb = GetComponent<Rigidbody>();
|
Rb = GetComponent<Rigidbody>();
|
||||||
MyCollider = GetComponent<Collider>();
|
MyCollider = GetComponent<Collider>();
|
||||||
Agent = GetComponent<NavMeshAgent>();
|
Agent = GetComponent<NavMeshAgent>();
|
||||||
|
|
||||||
@ -159,14 +203,47 @@ namespace BlueWaterProject
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
var localScale = transform.localScale;
|
||||||
if (UseRigidbody)
|
if (UseRigidbody)
|
||||||
{
|
{
|
||||||
var localMovement = new Vector3(movementInput.x, 0, movementInput.y);
|
var localMovement = new Vector3(movementInput.x, 0, movementInput.y);
|
||||||
var worldDirection = transform.TransformDirection(localMovement);
|
var worldDirection = transform.TransformDirection(localMovement);
|
||||||
|
|
||||||
var movement = worldDirection * MoveSpd;
|
var movement = worldDirection * MoveSpd;
|
||||||
rb.velocity = new Vector3(movement.x, 0, movement.z);
|
Rb.velocity = new Vector3(movement.x, 0, movement.z);
|
||||||
|
localScale.x = Rb.velocity.x switch
|
||||||
|
{
|
||||||
|
> 0 => Mathf.Abs(localScale.x),
|
||||||
|
< 0 => -Mathf.Abs(localScale.x),
|
||||||
|
_ => localScale.x
|
||||||
|
};
|
||||||
}
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
if (Agent.velocity.x != 0)
|
||||||
|
{
|
||||||
|
localScale.x = Agent.velocity.x switch
|
||||||
|
{
|
||||||
|
> 0 => Mathf.Abs(localScale.x),
|
||||||
|
< 0 => -Mathf.Abs(localScale.x),
|
||||||
|
_ => localScale.x
|
||||||
|
};
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
if (Target)
|
||||||
|
{
|
||||||
|
var targetToDistanceX = Target.bounds.center.x - MyCollider.bounds.center.x;
|
||||||
|
localScale.x = targetToDistanceX switch
|
||||||
|
{
|
||||||
|
> 0 => Mathf.Abs(localScale.x),
|
||||||
|
< 0 => -Mathf.Abs(localScale.x),
|
||||||
|
_ => localScale.x
|
||||||
|
};
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
transform.localScale = localScale;
|
||||||
}
|
}
|
||||||
|
|
||||||
#endregion
|
#endregion
|
||||||
@ -176,6 +253,8 @@ namespace BlueWaterProject
|
|||||||
// IDamageable
|
// IDamageable
|
||||||
public override void TakeDamage(float attackerPower, float attackerShieldPenetrationRate = default, Vector3? attackPos = null)
|
public override void TakeDamage(float attackerPower, float attackerShieldPenetrationRate = default, Vector3? attackPos = null)
|
||||||
{
|
{
|
||||||
|
IsCombated = true;
|
||||||
|
|
||||||
var changeHp = Mathf.Max(CurrentHp - attackerPower, 0);
|
var changeHp = Mathf.Max(CurrentHp - attackerPower, 0);
|
||||||
SetCurrentHp(changeHp);
|
SetCurrentHp(changeHp);
|
||||||
|
|
||||||
@ -223,6 +302,7 @@ namespace BlueWaterProject
|
|||||||
|
|
||||||
if (numResults <= 0)
|
if (numResults <= 0)
|
||||||
{
|
{
|
||||||
|
SetTarget(null);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -239,7 +319,7 @@ namespace BlueWaterProject
|
|||||||
nearestTargetCollider = Targets[i];
|
nearestTargetCollider = Targets[i];
|
||||||
}
|
}
|
||||||
|
|
||||||
Target = nearestTargetCollider;
|
SetTarget(nearestTargetCollider);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void SetTarget(Collider value)
|
public void SetTarget(Collider value)
|
||||||
@ -288,17 +368,17 @@ namespace BlueWaterProject
|
|||||||
|
|
||||||
#region Player input system
|
#region Player input system
|
||||||
|
|
||||||
public override void OnMove(InputValue value)
|
// public override void OnMove(InputValue value)
|
||||||
{
|
// {
|
||||||
base.OnMove(value);
|
// base.OnMove(value);
|
||||||
|
//
|
||||||
// 2D 스프라이트 뒤집기
|
// // 2D 스프라이트 뒤집기
|
||||||
if (Mathf.Abs(movementInput.x) <= 0.01f) return;
|
// if (Mathf.Abs(movementInput.x) <= 0.01f) return;
|
||||||
|
//
|
||||||
var localScale = transform.localScale;
|
// var localScale = transform.localScale;
|
||||||
localScale.x = movementInput.x > 0 ? Mathf.Abs(localScale.x) : -Mathf.Abs(localScale.x);
|
// localScale.x = movementInput.x > 0 ? Mathf.Abs(localScale.x) : -Mathf.Abs(localScale.x);
|
||||||
transform.localScale = localScale;
|
// transform.localScale = localScale;
|
||||||
}
|
// }
|
||||||
|
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
@ -329,15 +409,19 @@ namespace BlueWaterProject
|
|||||||
private void UseRigidbodyMovement()
|
private void UseRigidbodyMovement()
|
||||||
{
|
{
|
||||||
UseRigidbody = true;
|
UseRigidbody = true;
|
||||||
rb.isKinematic = false;
|
Rb.isKinematic = false;
|
||||||
Agent.enabled = false;
|
Agent.enabled = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
private void UseAgentMovement()
|
private void UseAgentMovement()
|
||||||
{
|
{
|
||||||
DefensePos = transform.position;
|
DefensePos = transform.position;
|
||||||
|
foreach (var crewmate in CrewmateList)
|
||||||
|
{
|
||||||
|
crewmate.DefensePos = DefensePos;
|
||||||
|
}
|
||||||
UseRigidbody = false;
|
UseRigidbody = false;
|
||||||
rb.isKinematic = true;
|
Rb.isKinematic = true;
|
||||||
Agent.enabled = true;
|
Agent.enabled = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1,6 +1,7 @@
|
|||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using BlueWaterProject;
|
using BlueWaterProject;
|
||||||
using Sirenix.OdinInspector;
|
using Sirenix.OdinInspector;
|
||||||
|
using Unity.VisualScripting;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using UnityEngine.InputSystem;
|
using UnityEngine.InputSystem;
|
||||||
|
|
||||||
@ -14,10 +15,12 @@ namespace BlueWaterProject
|
|||||||
public CameraController CameraController { get; private set; }
|
public CameraController CameraController { get; private set; }
|
||||||
public ShipPlayer shipPlayer;
|
public ShipPlayer shipPlayer;
|
||||||
public List<Boat> boats = new(10);
|
public List<Boat> boats = new(10);
|
||||||
[Required("BlueWater Player Input Action을 넣어주세요.")]
|
[field: Required("BlueWater Player Input Action을 넣어주세요.")]
|
||||||
[field: SerializeField] public InputActionAsset PlayerAction { get; private set; }
|
[field: SerializeField] public InputActionAsset PlayerAction { get; private set; }
|
||||||
[Required("Viking Prefab을 넣어주세요.")]
|
public InIslandPlayer InIslandPlayer { get; set; }
|
||||||
[field: SerializeField] public GameObject InIslandPlayer { get; private set; }
|
[field: Required("Viking Prefab을 넣어주세요.")]
|
||||||
|
[field: SerializeField] public GameObject InIslandPlayerPrefab { get; set; }
|
||||||
|
[field: SerializeField] public List<Crewmate> CrewmatePrefabList { get; set; }
|
||||||
|
|
||||||
[Range(0f, 1f)]
|
[Range(0f, 1f)]
|
||||||
[SerializeField] private float slowSpeed = 0.1f;
|
[SerializeField] private float slowSpeed = 0.1f;
|
||||||
@ -44,31 +47,6 @@ namespace BlueWaterProject
|
|||||||
{
|
{
|
||||||
Cursor.lockState = CursorLockMode.Confined;
|
Cursor.lockState = CursorLockMode.Confined;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void SpawnInIslandPlayer(Vector3 spawnPosition)
|
|
||||||
{
|
|
||||||
var islandPlayer = Instantiate(InIslandPlayer, spawnPosition, Quaternion.identity);
|
|
||||||
islandPlayer.name = IN_ISLAND_PLAYER_NAME;
|
|
||||||
|
|
||||||
var playerInput = islandPlayer.GetComponent<PlayerInput>();
|
|
||||||
if (playerInput == null)
|
|
||||||
{
|
|
||||||
playerInput = islandPlayer.AddComponent<PlayerInput>();
|
|
||||||
}
|
|
||||||
playerInput.actions = PlayerAction;
|
|
||||||
|
|
||||||
var desiredActionMap = playerInput.actions.FindActionMap(IN_ISLAND_PLAYER_NAME);
|
|
||||||
if (desiredActionMap == null)
|
|
||||||
{
|
|
||||||
print($"Action map named '{IN_ISLAND_PLAYER_NAME}' not found in player actions!");
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
playerInput.defaultActionMap = IN_ISLAND_PLAYER_NAME;
|
|
||||||
playerInput.SwitchCurrentActionMap(IN_ISLAND_PLAYER_NAME);
|
|
||||||
|
|
||||||
islandPlayer.AddComponent<InIslandPlayer>();
|
|
||||||
}
|
|
||||||
|
|
||||||
public void SlowSpeedMode()
|
public void SlowSpeedMode()
|
||||||
{
|
{
|
||||||
|
@ -1,18 +1,32 @@
|
|||||||
|
using System;
|
||||||
using Cinemachine;
|
using Cinemachine;
|
||||||
|
using Sirenix.OdinInspector;
|
||||||
|
using Unity.VisualScripting;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using UnityEngine.InputSystem;
|
using UnityEngine.InputSystem;
|
||||||
using UnityEngine.SceneManagement;
|
using UnityEngine.SceneManagement;
|
||||||
|
using Random = UnityEngine.Random;
|
||||||
|
|
||||||
// ReSharper disable once CheckNamespace
|
// ReSharper disable once CheckNamespace
|
||||||
namespace BlueWaterProject
|
namespace BlueWaterProject
|
||||||
{
|
{
|
||||||
public class SpawnController : MonoBehaviour
|
public class SpawnController : MonoBehaviour
|
||||||
{
|
{
|
||||||
|
[SerializeField] private float checkRadius = 2f;
|
||||||
|
[SerializeField] private float instantiationRadius = 0.5f;
|
||||||
|
[SerializeField] private LayerMask checkLayer;
|
||||||
|
|
||||||
|
[InlineButton("AddCrewmate", "Crewmate 추가")]
|
||||||
|
[SerializeField] private int crewmateIndex;
|
||||||
|
|
||||||
|
private Collider[] colliders = new Collider[MAX_COLLIDER];
|
||||||
|
|
||||||
private GameObject spawnPositionObj;
|
private GameObject spawnPositionObj;
|
||||||
private CinemachineVirtualCamera cinemachineVirtualCamera;
|
private CinemachineVirtualCamera cinemachineVirtualCamera;
|
||||||
|
|
||||||
private const string PLAYER_NAME = "Player";
|
private const string PLAYER_NAME = "Player";
|
||||||
private const string IN_ISLAND_PLAYER_NAME = "InIslandPlayer";
|
private const string IN_ISLAND_PLAYER_NAME = "InIslandPlayer";
|
||||||
|
private const int MAX_COLLIDER = 10;
|
||||||
|
|
||||||
private void Start()
|
private void Start()
|
||||||
{
|
{
|
||||||
@ -33,20 +47,20 @@ namespace BlueWaterProject
|
|||||||
var currentSceneName = SceneManager.GetActiveScene().name;
|
var currentSceneName = SceneManager.GetActiveScene().name;
|
||||||
if (currentSceneName != "02.Main")
|
if (currentSceneName != "02.Main")
|
||||||
{
|
{
|
||||||
SpawnInIslandPlayer(spawnPositionObj.transform.position, GameManager.Inst.InIslandPlayer.transform.rotation);
|
SpawnInIslandPlayer(spawnPositionObj.transform.position, GameManager.Inst.InIslandPlayerPrefab.transform.rotation);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private void SpawnInIslandPlayer(Vector3 spawnPos, Quaternion spawnRotation)
|
private void SpawnInIslandPlayer(Vector3 spawnPos, Quaternion spawnRotation)
|
||||||
{
|
{
|
||||||
var islandPlayer = Instantiate(GameManager.Inst.InIslandPlayer, spawnPos, spawnRotation);
|
var islandPlayer = Instantiate(GameManager.Inst.InIslandPlayerPrefab, spawnPos, spawnRotation);
|
||||||
islandPlayer.name = IN_ISLAND_PLAYER_NAME;
|
islandPlayer.name = IN_ISLAND_PLAYER_NAME;
|
||||||
islandPlayer.gameObject.SetActive(true);
|
islandPlayer.gameObject.SetActive(true);
|
||||||
|
|
||||||
var playerInput = islandPlayer.GetComponent<PlayerInput>();
|
var playerInput = islandPlayer.GetComponent<PlayerInput>();
|
||||||
if (playerInput == null)
|
if (playerInput == null)
|
||||||
{
|
{
|
||||||
playerInput = islandPlayer.AddComponent<PlayerInput>();
|
playerInput = islandPlayer.transform.AddComponent<PlayerInput>();
|
||||||
}
|
}
|
||||||
playerInput.actions = GameManager.Inst.PlayerAction;
|
playerInput.actions = GameManager.Inst.PlayerAction;
|
||||||
|
|
||||||
@ -73,6 +87,37 @@ namespace BlueWaterProject
|
|||||||
|
|
||||||
cinemachineVirtualCamera.Follow = islandPlayer.transform;
|
cinemachineVirtualCamera.Follow = islandPlayer.transform;
|
||||||
cinemachineVirtualCamera.LookAt = islandPlayer.transform;
|
cinemachineVirtualCamera.LookAt = islandPlayer.transform;
|
||||||
|
|
||||||
|
GameManager.Inst.InIslandPlayer = inIslandPlayer;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void AddCrewmate()
|
||||||
|
{
|
||||||
|
if (!GameManager.Inst.InIslandPlayer) return;
|
||||||
|
|
||||||
|
if (crewmateIndex >= GameManager.Inst.CrewmatePrefabList.Count)
|
||||||
|
{
|
||||||
|
print("존재하지 않는 인덱스입니다.");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
for (var i = 0; i < 30; i++)
|
||||||
|
{
|
||||||
|
var randomDirection = Random.insideUnitSphere.normalized;
|
||||||
|
var spawnPos = GameManager.Inst.InIslandPlayer.transform.position + (randomDirection * Random.Range(2, checkRadius));
|
||||||
|
|
||||||
|
Array.Clear(colliders, 0, MAX_COLLIDER);
|
||||||
|
var size = Physics.OverlapSphereNonAlloc(spawnPos, instantiationRadius, colliders, checkLayer);
|
||||||
|
|
||||||
|
if (size != 0) continue;
|
||||||
|
|
||||||
|
var crewmate = Instantiate(GameManager.Inst.CrewmatePrefabList[crewmateIndex], spawnPos,
|
||||||
|
GameManager.Inst.CrewmatePrefabList[crewmateIndex].transform.rotation);
|
||||||
|
crewmate.gameObject.SetActive(true);
|
||||||
|
|
||||||
|
GameManager.Inst.InIslandPlayer.CrewmateList.Add(crewmate);
|
||||||
|
return;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -17,7 +17,7 @@ namespace BlueWaterProject
|
|||||||
public const int MAX_CANON_COUNT = 5;
|
public const int MAX_CANON_COUNT = 5;
|
||||||
|
|
||||||
public const float MINIMUM_STOP_DISTANCE = 0.05f;
|
public const float MINIMUM_STOP_DISTANCE = 0.05f;
|
||||||
public const float MAXIMUM_STOP_DISTANCE = 1f;
|
public const float MAXIMUM_STOP_DISTANCE = 1.5f;
|
||||||
|
|
||||||
/// <summary> Radar 바늘이 레이더에 겹치는 허용 범위 </summary>
|
/// <summary> Radar 바늘이 레이더에 겹치는 허용 범위 </summary>
|
||||||
public const float RADAR_OVERLAP_TOLERANCE = 5f;
|
public const float RADAR_OVERLAP_TOLERANCE = 5f;
|
||||||
|
@ -3151,7 +3151,7 @@ NavMeshAgent:
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m_GameObject: {fileID: 6294429197787252722}
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m_Speed: 3.5
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avoidancePriority: 50
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@ -3342,7 +3342,7 @@ NavMeshAgent:
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@ -866,7 +866,7 @@ NavMeshAgent:
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@ -3595,7 +3595,7 @@ NavMeshAgent:
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avoidancePriority: 50
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@ -518,7 +518,7 @@ NavMeshAgent:
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m_GameObject: {fileID: 795613200604023475}
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m_GameObject: {fileID: 795613200604023475}
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@ -1461,7 +1461,7 @@ NavMeshAgent:
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m_GameObject: {fileID: 4240854641551087113}
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m_GameObject: {fileID: 4240854641551087113}
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m_Speed: 3.5
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avoidancePriority: 50
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@ -1017,7 +1017,7 @@ NavMeshAgent:
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m_GameObject: {fileID: 2239584764280768861}
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m_GameObject: {fileID: 2239584764280768861}
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m_Speed: 3.5
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avoidancePriority: 50
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avoidancePriority: 50
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@ -1248,7 +1248,7 @@ NavMeshAgent:
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m_GameObject: {fileID: 3778215956730531554}
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m_GameObject: {fileID: 3778215956730531554}
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avoidancePriority: 50
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@ -3232,7 +3232,7 @@ NavMeshAgent:
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m_GameObject: {fileID: 7671700086832248929}
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m_GameObject: {fileID: 7671700086832248929}
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m_Radius: 0.3
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m_Speed: 3.5
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m_Acceleration: 20
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avoidancePriority: 10
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@ -3310,7 +3310,7 @@ NavMeshAgent:
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m_GameObject: {fileID: 7216996033527228451}
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m_GameObject: {fileID: 7216996033527228451}
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m_Speed: 3.5
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avoidancePriority: 10
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@ -1796,7 +1796,7 @@ NavMeshAgent:
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m_GameObject: {fileID: 4681418249284042988}
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avoidancePriority: 10
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68
BlueWater/Assets/09.BehaviorTree/Enemy/Crewmate.asset
Normal file
68
BlueWater/Assets/09.BehaviorTree/Enemy/Crewmate.asset
Normal file
@ -0,0 +1,68 @@
|
|||||||
|
%YAML 1.1
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||||||
|
%TAG !u! tag:unity3d.com,2011:
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|
--- !u!114 &11400000
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MonoBehaviour:
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 0}
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m_Script: {fileID: 11500000, guid: b23f08d2ae4cba14087c1ed36193d82b, type: 3}
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|
m_Name: Crewmate
|
||||||
|
m_EditorClassIdentifier:
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||||||
|
mBehaviorSource:
|
||||||
|
behaviorName: Crewmate
|
||||||
|
behaviorDescription:
|
||||||
|
mTaskData:
|
||||||
|
types: []
|
||||||
|
parentIndex:
|
||||||
|
startIndex:
|
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|
variableStartIndex:
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||||||
|
JSONSerialization: '{"EntryTask":{"Type":"BehaviorDesigner.Runtime.Tasks.EntryTask","NodeData":{"Offset":"(697.6564,155.842773)"},"ID":0,"Name":"Entry","Instant":true},"RootTask":{"Type":"BehaviorDesigner.Runtime.Tasks.Repeater","NodeData":{"Offset":"(0,140)"},"ID":1,"Name":"Repeater","Instant":true,"SharedIntcount":{"Type":"BehaviorDesigner.Runtime.SharedInt","Name":null,"Int32mValue":0},"SharedBoolrepeatForever":{"Type":"BehaviorDesigner.Runtime.SharedBool","Name":null,"BooleanmValue":true},"SharedBoolendOnFailure":{"Type":"BehaviorDesigner.Runtime.SharedBool","Name":null,"BooleanmValue":false},"Children":[{"Type":"BehaviorDesigner.Runtime.Tasks.Selector","NodeData":{"Offset":"(-3.44348145,154.9137)"},"ID":2,"Name":"Die
|
||||||
|
Selector","Instant":true,"AbortTypeabortType":"None","Children":[{"Type":"BehaviorDesigner.Runtime.Tasks.Sequence","NodeData":{"Offset":"(-556.874146,148.989136)"},"ID":3,"Name":"Die
|
||||||
|
Sequence","Instant":true,"AbortTypeabortType":"LowerPriority","Children":[{"Type":"BehaviorDesigner.Runtime.Tasks.Unity.SharedVariables.CompareSharedFloat","NodeData":{"Offset":"(-332.261353,151.369934)","Comment":"CurrentHp
|
||||||
|
== 0"},"ID":4,"Name":"Compare Shared Float","Instant":true,"SharedFloatvariable":{"Type":"BehaviorDesigner.Runtime.SharedFloat","Name":"CurrentHp","IsShared":true,"SinglemValue":0},"SharedFloatcompareTo":{"Type":"BehaviorDesigner.Runtime.SharedFloat","Name":null,"SinglemValue":0}},{"Type":"BehaviorDesigner.Runtime.Tasks.Unity.UnityAnimator.SetTrigger","NodeData":{"Offset":"(-153.593628,153.342773)","Comment":"Die"},"ID":5,"Name":"Set
|
||||||
|
Trigger","Instant":true,"SharedGameObjecttargetGameObject":{"Type":"BehaviorDesigner.Runtime.SharedGameObject","Name":"AnimatorObj","IsShared":true},"SharedStringparamaterName":{"Type":"BehaviorDesigner.Runtime.SharedString","Name":null,"StringmValue":"Die"}},{"Type":"BehaviorDesigner.Runtime.Tasks.Unity.Collider.SetEnabled","NodeData":{"Offset":"(2.65640259,149.592773)","Comment":"collider"},"ID":6,"Name":"Set
|
||||||
|
Enabled","Instant":true,"SharedColliderspecifiedCollider":{"Type":"BehaviorDesigner.Runtime.SharedCollider","Name":"MyCollider","IsShared":true},"SharedBoolenabled":{"Type":"BehaviorDesigner.Runtime.SharedBool","Name":null,"BooleanmValue":false}},{"Type":"BehaviorDesigner.Runtime.Tasks.Unity.UnityNavMeshAgent.Stop","NodeData":{"Offset":"(154.799408,150.128235)","Comment":"agent.isStopped
|
||||||
|
= true\nagent.enable = false"},"ID":7,"Name":"Stop","Instant":true,"SharedGameObjecttargetGameObject":{"Type":"BehaviorDesigner.Runtime.SharedGameObject","Name":"MyObj","IsShared":true}},{"Type":"BehaviorDesigner.Runtime.Tasks.Unity.UnityGameObject.Destroy","NodeData":{"Offset":"(297.235962,148.672363)","Comment":"2\ucd08
|
||||||
|
\ud6c4 \ud30c\uad34"},"ID":8,"Name":"Destroy","Instant":true,"SharedGameObjecttargetGameObject":{"Type":"BehaviorDesigner.Runtime.SharedGameObject","Name":"MyObj","IsShared":true},"Singletime":2}]},{"Type":"BehaviorDesigner.Runtime.Tasks.Sequence","NodeData":{"Offset":"(-0.360473633,154.425232)"},"ID":9,"Name":"Sequence","Instant":true,"AbortTypeabortType":"LowerPriority","Children":[{"Type":"BehaviorDesigner.Runtime.Tasks.Unity.SharedVariables.CompareSharedBool","NodeData":{"Offset":"(0,150)","Comment":"UseRidigbody
|
||||||
|
== true"},"ID":10,"Name":"Compare Shared Bool","Instant":true,"SharedBoolvariable":{"Type":"BehaviorDesigner.Runtime.SharedBool","Name":"UseRigidbody","IsShared":true,"BooleanmValue":false},"SharedBoolcompareTo":{"Type":"BehaviorDesigner.Runtime.SharedBool","Name":null,"BooleanmValue":true}}]},{"Type":"BehaviorDesigner.Runtime.Tasks.Parallel","NodeData":{"Offset":"(640,300)"},"ID":11,"Name":"Parallel","Instant":true,"AbortTypeabortType":"None","Children":[{"Type":"BehaviorDesigner.Runtime.Tasks.Repeater","NodeData":{"Offset":"(-1337.95764,153.439392)"},"ID":12,"Name":"Repeater","Instant":true,"SharedIntcount":{"Type":"BehaviorDesigner.Runtime.SharedInt","Name":null,"Int32mValue":0},"SharedBoolrepeatForever":{"Type":"BehaviorDesigner.Runtime.SharedBool","Name":null,"BooleanmValue":true},"SharedBoolendOnFailure":{"Type":"BehaviorDesigner.Runtime.SharedBool","Name":null,"BooleanmValue":false},"Children":[{"Type":"BehaviorDesigner.Runtime.Tasks.Sequence","NodeData":{"Offset":"(-3.271881,149.977844)"},"ID":13,"Name":"FindTarget
|
||||||
|
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|
||||||
|
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|
||||||
|
Sequence","Instant":true,"AbortTypeabortType":"Self","Children":[{"Type":"BehaviorDesigner.Runtime.Tasks.Inverter","NodeData":{"Offset":"(-189.090958,152.940674)"},"ID":18,"Name":"Inverter","Instant":true,"Children":[{"Type":"BehaviorDesigner.Runtime.Tasks.Unity.SharedVariables.CompareSharedCollider","NodeData":{"Offset":"(0,150)","Comment":"Target
|
||||||
|
!= null"},"ID":19,"Name":"Compare Shared Collider","Instant":true,"SharedCollidervariable":{"Type":"BehaviorDesigner.Runtime.SharedCollider","Name":"Target","IsShared":true},"SharedCollidercompareTo":{"Type":"BehaviorDesigner.Runtime.SharedCollider","Name":null}}]},{"Type":"BehaviorDesigner.Runtime.Tasks.Selector","NodeData":{"Offset":"(118.636337,150.562012)"},"ID":20,"Name":"Selector","Instant":true,"AbortTypeabortType":"None","Children":[{"Type":"BehaviorDesigner.Runtime.Tasks.Sequence","NodeData":{"Offset":"(-95.48871,148.5675)"},"ID":21,"Name":"Sequence","Instant":true,"AbortTypeabortType":"LowerPriority","Children":[{"Type":"BlueWaterProject.BehaviorAsset.Enemy.IsTargetWithinRange","NodeData":{"Offset":"(-155.961533,147.5)","Comment":"Is
|
||||||
|
Target Within Range == true"},"ID":22,"Name":"Is Target Within Range","Instant":true},{"Type":"BehaviorDesigner.Runtime.Tasks.Unity.UnityNavMeshAgent.SetIsStopped","NodeData":{"Offset":"(108.343018,154.24353)","Comment":"isStopped
|
||||||
|
= true"},"ID":23,"Name":"Set Is Stopped","Instant":true,"SharedGameObjecttargetGameObject":{"Type":"BehaviorDesigner.Runtime.SharedGameObject","Name":"MyObj","IsShared":true},"SharedBoolisStopped":{"Type":"BehaviorDesigner.Runtime.SharedBool","Name":null,"BooleanmValue":true}}]},{"Type":"BlueWaterProject.BehaviorAsset.Enemy.MoveTarget","NodeData":{"Offset":"(168.788086,151.5149)","Comment":"Target
|
||||||
|
Move(Default)\nreturn true"},"ID":24,"Name":"Move Target","Instant":true,"SharedCollidertarget":{"Type":"BehaviorDesigner.Runtime.SharedCollider","Name":"Target","IsShared":true},"SharedVector3movePos":{"Type":"BehaviorDesigner.Runtime.SharedVector3","Name":null,"Vector3mValue":"(0,0,0)"},"BooleanrandomMove":false,"ESpeedTypespeedType":"DEFAULT","EStopTypestopType":"ATK_RANGE","BooleanisArrivedReturnSuccess":false}]}]}]},{"Type":"BehaviorDesigner.Runtime.Tasks.Repeater","NodeData":{"Offset":"(1114.03149,149.316284)"},"ID":25,"Name":"Repeater","Instant":true,"SharedIntcount":{"Type":"BehaviorDesigner.Runtime.SharedInt","Name":null,"Int32mValue":0},"SharedBoolrepeatForever":{"Type":"BehaviorDesigner.Runtime.SharedBool","Name":null,"BooleanmValue":true},"SharedBoolendOnFailure":{"Type":"BehaviorDesigner.Runtime.SharedBool","Name":null,"BooleanmValue":false},"Children":[{"Type":"BehaviorDesigner.Runtime.Tasks.Selector","NodeData":{"Offset":"(0,300)"},"ID":26,"Name":"Selector","Instant":true,"AbortTypeabortType":"None","Children":[{"Type":"BehaviorDesigner.Runtime.Tasks.Sequence","NodeData":{"Offset":"(-1371.45886,150.000244)"},"ID":27,"Name":"BeAttacked
|
||||||
|
Sequence","Instant":true,"AbortTypeabortType":"None","Children":[{"Type":"BehaviorDesigner.Runtime.Tasks.HasReceivedEvent","NodeData":{"Offset":"(-104.7641,148.421387)","Comment":"BeAttacked
|
||||||
|
Event"},"ID":28,"Name":"Has Received Event","Instant":true,"SharedStringeventName":{"Type":"BehaviorDesigner.Runtime.SharedString","Name":null,"StringmValue":"BeAttackedInIdle"},"SharedVariablestoredValue1":{"Type":"BehaviorDesigner.Runtime.SharedVector3","Name":"AttackPos","IsShared":true,"Vector3mValue":"(0,0,0)"}},{"Type":"BlueWaterProject.BehaviorAsset.Enemy.MoveTarget","NodeData":{"Offset":"(65.65216,150)","Comment":"Target
|
||||||
|
Move(DEFAULT)\nreturn false"},"ID":29,"Name":"Move Target","Instant":true,"SharedCollidertarget":{"Type":"BehaviorDesigner.Runtime.SharedCollider","Name":null},"SharedVector3movePos":{"Type":"BehaviorDesigner.Runtime.SharedVector3","Name":"AttackPos","IsShared":true,"Vector3mValue":"(0,0,0)"},"BooleanrandomMove":false,"ESpeedTypespeedType":"DEFAULT","EStopTypestopType":"ATK_RANGE","BooleanisArrivedReturnSuccess":false}]},{"Type":"BehaviorDesigner.Runtime.Tasks.Selector","NodeData":{"Offset":"(-532.353,150)"},"ID":30,"Name":"Comeback
|
||||||
|
Selector","Instant":true,"AbortTypeabortType":"LowerPriority","Children":[{"Type":"BehaviorDesigner.Runtime.Tasks.Sequence","NodeData":{"Offset":"(-485.7771,147.14563)"},"ID":31,"Name":"Go
|
||||||
|
Out Sequence","Instant":true,"AbortTypeabortType":"None","Children":[{"Type":"BlueWaterProject.BehaviorAsset.Enemy.GoOutOfBounds","NodeData":{"Offset":"(-297.9041,150)","Comment":"Go
|
||||||
|
Out Of Bounds == true"},"ID":32,"Name":"Go Out Of Bounds","Instant":true},{"Type":"BlueWaterProject.SetTarget","NodeData":{"Offset":"(-100,150)","Comment":"Target
|
||||||
|
= null"},"ID":33,"Name":"Set Target","Instant":true},{"Type":"BlueWaterProject.BehaviorAsset.Enemy.MoveTarget","NodeData":{"Offset":"(90.9448242,150)","Comment":"Target
|
||||||
|
Move(FAST)\nreturn true"},"ID":34,"Name":"Move Target","Instant":true,"SharedCollidertarget":{"Type":"BehaviorDesigner.Runtime.SharedCollider","Name":null},"SharedVector3movePos":{"Type":"BehaviorDesigner.Runtime.SharedVector3","Name":"DefensePos","IsShared":true,"Vector3mValue":"(0,0,0)"},"BooleanrandomMove":false,"ESpeedTypespeedType":"FAST","EStopTypestopType":"MINIMUM","BooleanisArrivedReturnSuccess":true},{"Type":"BehaviorDesigner.Runtime.Tasks.Unity.SharedVariables.SetSharedBool","NodeData":{"Offset":"(265.113647,149.967529)","Comment":"IsCombated
|
||||||
|
= false"},"ID":35,"Name":"Set Shared Bool","Instant":true,"SharedBooltargetValue":{"Type":"BehaviorDesigner.Runtime.SharedBool","Name":null,"BooleanmValue":false},"SharedBooltargetVariable":{"Type":"BehaviorDesigner.Runtime.SharedBool","Name":"IsCombated","IsShared":true,"BooleanmValue":false}}]},{"Type":"BehaviorDesigner.Runtime.Tasks.Sequence","NodeData":{"Offset":"(456.0724,153.845825)"},"ID":36,"Name":"Comeback
|
||||||
|
Sequence","Instant":true,"AbortTypeabortType":"Self","Children":[{"Type":"BehaviorDesigner.Runtime.Tasks.Unity.SharedVariables.CompareSharedCollider","NodeData":{"Offset":"(-467.13443,150)","Comment":"Target
|
||||||
|
== null"},"ID":37,"Name":"Compare Shared Collider","Instant":true,"SharedCollidervariable":{"Type":"BehaviorDesigner.Runtime.SharedCollider","Name":"Target","IsShared":true},"SharedCollidercompareTo":{"Type":"BehaviorDesigner.Runtime.SharedCollider","Name":null}},{"Type":"BehaviorDesigner.Runtime.Tasks.Unity.SharedVariables.CompareSharedBool","NodeData":{"Offset":"(-252.028122,145.4104)","Comment":"IsCombated
|
||||||
|
== true"},"ID":38,"Name":"Compare Shared Bool","Instant":true,"SharedBoolvariable":{"Type":"BehaviorDesigner.Runtime.SharedBool","Name":"IsCombated","IsShared":true,"BooleanmValue":false},"SharedBoolcompareTo":{"Type":"BehaviorDesigner.Runtime.SharedBool","Name":null,"BooleanmValue":true}},{"Type":"BehaviorDesigner.Runtime.Tasks.Unity.SharedVariables.CompareSharedBool","NodeData":{"Offset":"(-75.26315,146.842163)","Comment":"BeAttacked
|
||||||
|
== false"},"ID":39,"Name":"Compare Shared Bool","Instant":true,"SharedBoolvariable":{"Type":"BehaviorDesigner.Runtime.SharedBool","Name":"BeAttackedInIdle","IsShared":true,"BooleanmValue":false},"SharedBoolcompareTo":{"Type":"BehaviorDesigner.Runtime.SharedBool","Name":null,"BooleanmValue":false}},{"Type":"BehaviorDesigner.Runtime.Tasks.Wait","NodeData":{"Offset":"(61.0610847,149.344238)"},"ID":40,"Name":"Wait","Instant":true,"SharedFloatwaitTime":{"Type":"BehaviorDesigner.Runtime.SharedFloat","Name":null,"SinglemValue":0.1},"SharedBoolrandomWait":{"Type":"BehaviorDesigner.Runtime.SharedBool","Name":null,"BooleanmValue":false},"SharedFloatrandomWaitMin":{"Type":"BehaviorDesigner.Runtime.SharedFloat","Name":null,"SinglemValue":1},"SharedFloatrandomWaitMax":{"Type":"BehaviorDesigner.Runtime.SharedFloat","Name":null,"SinglemValue":1}},{"Type":"BlueWaterProject.BehaviorAsset.Enemy.MoveTarget","NodeData":{"Offset":"(185.022949,146.189819)","Comment":"Target
|
||||||
|
Move(Default)\nreturn true"},"ID":41,"Name":"Move Target","Instant":true,"SharedCollidertarget":{"Type":"BehaviorDesigner.Runtime.SharedCollider","Name":null},"SharedVector3movePos":{"Type":"BehaviorDesigner.Runtime.SharedVector3","Name":"DefensePos","IsShared":true,"Vector3mValue":"(0,0,0)"},"BooleanrandomMove":false,"ESpeedTypespeedType":"DEFAULT","EStopTypestopType":"MINIMUM","BooleanisArrivedReturnSuccess":true},{"Type":"BehaviorDesigner.Runtime.Tasks.Unity.SharedVariables.SetSharedBool","NodeData":{"Offset":"(335,147.5)","Comment":"IsCombated
|
||||||
|
= false"},"ID":42,"Name":"Set Shared Bool","Instant":true,"SharedBooltargetValue":{"Type":"BehaviorDesigner.Runtime.SharedBool","Name":null,"BooleanmValue":false},"SharedBooltargetVariable":{"Type":"BehaviorDesigner.Runtime.SharedBool","Name":"IsCombated","IsShared":true,"BooleanmValue":false}}]}]},{"Type":"BehaviorDesigner.Runtime.Tasks.Sequence","NodeData":{"Offset":"(658.652,154.838745)"},"ID":43,"Name":"Attack
|
||||||
|
Sequence","Instant":true,"AbortTypeabortType":"Both","Children":[{"Type":"BehaviorDesigner.Runtime.Tasks.Sequence","NodeData":{"Offset":"(-161.277924,151.643555)"},"ID":44,"Name":"CanAttack
|
||||||
|
Sequence","Instant":true,"AbortTypeabortType":"None","Children":[{"Type":"BehaviorDesigner.Runtime.Tasks.Inverter","NodeData":{"Offset":"(-90,150)"},"ID":45,"Name":"Inverter","Instant":true,"Children":[{"Type":"BehaviorDesigner.Runtime.Tasks.Unity.SharedVariables.CompareSharedCollider","NodeData":{"Offset":"(0,150)","Comment":"Target
|
||||||
|
!= null"},"ID":46,"Name":"Compare Shared Collider","Instant":true,"SharedCollidervariable":{"Type":"BehaviorDesigner.Runtime.SharedCollider","Name":"Target","IsShared":true},"SharedCollidercompareTo":{"Type":"BehaviorDesigner.Runtime.SharedCollider","Name":null}}]},{"Type":"BlueWaterProject.BehaviorAsset.Enemy.IsTargetWithinRange","NodeData":{"Offset":"(90,150)","Comment":"Is
|
||||||
|
Target Within Range == true"},"ID":47,"Name":"Is Target Within Range","Instant":true}]},{"Type":"BehaviorDesigner.Runtime.Tasks.Unity.UnityNavMeshAgent.SetIsStopped","NodeData":{"Offset":"(-2.794386,148.954468)","Comment":"isStopped
|
||||||
|
= true"},"ID":48,"Name":"Set Is Stopped","Instant":true,"SharedGameObjecttargetGameObject":{"Type":"BehaviorDesigner.Runtime.SharedGameObject","Name":"MyObj","IsShared":true},"SharedBoolisStopped":{"Type":"BehaviorDesigner.Runtime.SharedBool","Name":null,"BooleanmValue":true}},{"Type":"BlueWaterProject.BehaviorAsset.Enemy.NormalAttack","NodeData":{"Offset":"(138.6486,150)","Comment":"Normal
|
||||||
|
Attack"},"ID":49,"Name":"Normal Attack","Instant":true}]}]}]}]}]}]},"Variables":[{"Type":"BehaviorDesigner.Runtime.SharedGameObject","Name":"MyObj","IsShared":true},{"Type":"BehaviorDesigner.Runtime.SharedGameObject","Name":"AnimatorObj","IsShared":true},{"Type":"BehaviorDesigner.Runtime.SharedCollider","Name":"MyCollider","IsShared":true},{"Type":"BehaviorDesigner.Runtime.SharedFloat","Name":"CurrentHp","IsShared":true,"SinglemValue":0},{"Type":"BehaviorDesigner.Runtime.SharedCollider","Name":"Target","IsShared":true},{"Type":"BehaviorDesigner.Runtime.SharedVector3","Name":"AttackPos","IsShared":true,"Vector3mValue":"(0,0,0)"},{"Type":"BehaviorDesigner.Runtime.SharedVector3","Name":"DefensePos","IsShared":true,"Vector3mValue":"(0,0,0)"},{"Type":"BehaviorDesigner.Runtime.SharedBool","Name":"IsCombated","IsShared":true,"BooleanmValue":false},{"Type":"BehaviorDesigner.Runtime.SharedBool","Name":"BeAttackedInIdle","IsShared":true,"BooleanmValue":false},{"Type":"BehaviorDesigner.Runtime.SharedBool","Name":"UseRigidbody","IsShared":true,"BooleanmValue":false}]}'
|
||||||
|
fieldSerializationData:
|
||||||
|
typeName: []
|
||||||
|
fieldNameHash:
|
||||||
|
startIndex:
|
||||||
|
dataPosition:
|
||||||
|
unityObjects: []
|
||||||
|
byteData:
|
||||||
|
byteDataArray:
|
||||||
|
Version: 1.7.7
|
@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 761de4bcb599be64c9754c8cccf70452
|
||||||
|
NativeFormatImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
mainObjectFileID: 11400000
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
@ -35,21 +35,21 @@ MonoBehaviour:
|
|||||||
!= null"},"ID":19,"Name":"Compare Shared Collider","Instant":true,"SharedCollidervariable":{"Type":"BehaviorDesigner.Runtime.SharedCollider","Name":"Target","IsShared":true},"SharedCollidercompareTo":{"Type":"BehaviorDesigner.Runtime.SharedCollider","Name":null}}]},{"Type":"BehaviorDesigner.Runtime.Tasks.Selector","NodeData":{"Offset":"(118.636337,150.562012)"},"ID":20,"Name":"Selector","Instant":true,"AbortTypeabortType":"None","Children":[{"Type":"BehaviorDesigner.Runtime.Tasks.Sequence","NodeData":{"Offset":"(-95.48871,148.5675)"},"ID":21,"Name":"Sequence","Instant":true,"AbortTypeabortType":"LowerPriority","Children":[{"Type":"BlueWaterProject.BehaviorAsset.Enemy.IsTargetWithinRange","NodeData":{"Offset":"(-155.961533,147.5)","Comment":"Is
|
!= null"},"ID":19,"Name":"Compare Shared Collider","Instant":true,"SharedCollidervariable":{"Type":"BehaviorDesigner.Runtime.SharedCollider","Name":"Target","IsShared":true},"SharedCollidercompareTo":{"Type":"BehaviorDesigner.Runtime.SharedCollider","Name":null}}]},{"Type":"BehaviorDesigner.Runtime.Tasks.Selector","NodeData":{"Offset":"(118.636337,150.562012)"},"ID":20,"Name":"Selector","Instant":true,"AbortTypeabortType":"None","Children":[{"Type":"BehaviorDesigner.Runtime.Tasks.Sequence","NodeData":{"Offset":"(-95.48871,148.5675)"},"ID":21,"Name":"Sequence","Instant":true,"AbortTypeabortType":"LowerPriority","Children":[{"Type":"BlueWaterProject.BehaviorAsset.Enemy.IsTargetWithinRange","NodeData":{"Offset":"(-155.961533,147.5)","Comment":"Is
|
||||||
Target Within Range == true"},"ID":22,"Name":"Is Target Within Range","Instant":true},{"Type":"BehaviorDesigner.Runtime.Tasks.Unity.UnityNavMeshAgent.SetIsStopped","NodeData":{"Offset":"(108.343018,154.24353)","Comment":"isStopped
|
Target Within Range == true"},"ID":22,"Name":"Is Target Within Range","Instant":true},{"Type":"BehaviorDesigner.Runtime.Tasks.Unity.UnityNavMeshAgent.SetIsStopped","NodeData":{"Offset":"(108.343018,154.24353)","Comment":"isStopped
|
||||||
= true"},"ID":23,"Name":"Set Is Stopped","Instant":true,"SharedGameObjecttargetGameObject":{"Type":"BehaviorDesigner.Runtime.SharedGameObject","Name":"MyObj","IsShared":true},"SharedBoolisStopped":{"Type":"BehaviorDesigner.Runtime.SharedBool","Name":null,"BooleanmValue":true}}]},{"Type":"BlueWaterProject.BehaviorAsset.Enemy.MoveTarget","NodeData":{"Offset":"(168.788086,151.5149)","Comment":"Target
|
= true"},"ID":23,"Name":"Set Is Stopped","Instant":true,"SharedGameObjecttargetGameObject":{"Type":"BehaviorDesigner.Runtime.SharedGameObject","Name":"MyObj","IsShared":true},"SharedBoolisStopped":{"Type":"BehaviorDesigner.Runtime.SharedBool","Name":null,"BooleanmValue":true}}]},{"Type":"BlueWaterProject.BehaviorAsset.Enemy.MoveTarget","NodeData":{"Offset":"(168.788086,151.5149)","Comment":"Target
|
||||||
Move(Default)\nreturn true"},"ID":24,"Name":"Move Target","Instant":true,"SharedCollidertarget":{"Type":"BehaviorDesigner.Runtime.SharedCollider","Name":"Target","IsShared":true},"SharedVector3movePos":{"Type":"BehaviorDesigner.Runtime.SharedVector3","Name":null,"Vector3mValue":"(0,0,0)"},"BooleanrandomMove":false,"ESpeedTypespeedType":"DEFAULT","BooleanisArrivedReturnSuccess":true}]}]}]},{"Type":"BehaviorDesigner.Runtime.Tasks.Repeater","NodeData":{"Offset":"(1114.03149,149.316284)"},"ID":25,"Name":"Repeater","Instant":true,"SharedIntcount":{"Type":"BehaviorDesigner.Runtime.SharedInt","Name":null,"Int32mValue":0},"SharedBoolrepeatForever":{"Type":"BehaviorDesigner.Runtime.SharedBool","Name":null,"BooleanmValue":true},"SharedBoolendOnFailure":{"Type":"BehaviorDesigner.Runtime.SharedBool","Name":null,"BooleanmValue":false},"Children":[{"Type":"BehaviorDesigner.Runtime.Tasks.Selector","NodeData":{"Offset":"(0,300)"},"ID":26,"Name":"Selector","Instant":true,"AbortTypeabortType":"None","Children":[{"Type":"BehaviorDesigner.Runtime.Tasks.Sequence","NodeData":{"Offset":"(-1371.45886,150.000244)"},"ID":27,"Name":"BeAttacked
|
Move(Default)\nreturn true"},"ID":24,"Name":"Move Target","Instant":true,"SharedCollidertarget":{"Type":"BehaviorDesigner.Runtime.SharedCollider","Name":"Target","IsShared":true},"SharedVector3movePos":{"Type":"BehaviorDesigner.Runtime.SharedVector3","Name":null,"Vector3mValue":"(0,0,0)"},"BooleanrandomMove":false,"ESpeedTypespeedType":"DEFAULT","EStopTypestopType":"ATK_RANGE","BooleanisArrivedReturnSuccess":false}]}]}]},{"Type":"BehaviorDesigner.Runtime.Tasks.Repeater","NodeData":{"Offset":"(1114.03149,149.316284)"},"ID":25,"Name":"Repeater","Instant":true,"SharedIntcount":{"Type":"BehaviorDesigner.Runtime.SharedInt","Name":null,"Int32mValue":0},"SharedBoolrepeatForever":{"Type":"BehaviorDesigner.Runtime.SharedBool","Name":null,"BooleanmValue":true},"SharedBoolendOnFailure":{"Type":"BehaviorDesigner.Runtime.SharedBool","Name":null,"BooleanmValue":false},"Children":[{"Type":"BehaviorDesigner.Runtime.Tasks.Selector","NodeData":{"Offset":"(0,300)"},"ID":26,"Name":"Selector","Instant":true,"AbortTypeabortType":"None","Children":[{"Type":"BehaviorDesigner.Runtime.Tasks.Sequence","NodeData":{"Offset":"(-1371.45886,150.000244)"},"ID":27,"Name":"BeAttacked
|
||||||
Sequence","Instant":true,"AbortTypeabortType":"None","Children":[{"Type":"BehaviorDesigner.Runtime.Tasks.HasReceivedEvent","NodeData":{"Offset":"(-104.7641,148.421387)","Comment":"BeAttacked
|
Sequence","Instant":true,"AbortTypeabortType":"None","Children":[{"Type":"BehaviorDesigner.Runtime.Tasks.HasReceivedEvent","NodeData":{"Offset":"(-104.7641,148.421387)","Comment":"BeAttacked
|
||||||
Event"},"ID":28,"Name":"Has Received Event","Instant":true,"SharedStringeventName":{"Type":"BehaviorDesigner.Runtime.SharedString","Name":null,"StringmValue":"BeAttackedInIdle"},"SharedVariablestoredValue1":{"Type":"BehaviorDesigner.Runtime.SharedVector3","Name":"AttackPos","IsShared":true,"Vector3mValue":"(0,0,0)"}},{"Type":"BlueWaterProject.BehaviorAsset.Enemy.MoveTarget","NodeData":{"Offset":"(65.65216,150)","Comment":"Target
|
Event"},"ID":28,"Name":"Has Received Event","Instant":true,"SharedStringeventName":{"Type":"BehaviorDesigner.Runtime.SharedString","Name":null,"StringmValue":"BeAttackedInIdle"},"SharedVariablestoredValue1":{"Type":"BehaviorDesigner.Runtime.SharedVector3","Name":"AttackPos","IsShared":true,"Vector3mValue":"(0,0,0)"}},{"Type":"BlueWaterProject.BehaviorAsset.Enemy.MoveTarget","NodeData":{"Offset":"(65.65216,150)","Comment":"Target
|
||||||
Move(DEFAULT)\nreturn false"},"ID":29,"Name":"Move Target","Instant":true,"SharedCollidertarget":{"Type":"BehaviorDesigner.Runtime.SharedCollider","Name":null},"SharedVector3movePos":{"Type":"BehaviorDesigner.Runtime.SharedVector3","Name":"AttackPos","IsShared":true,"Vector3mValue":"(0,0,0)"},"BooleanrandomMove":false,"ESpeedTypespeedType":"DEFAULT","BooleanisArrivedReturnSuccess":false}]},{"Type":"BehaviorDesigner.Runtime.Tasks.Selector","NodeData":{"Offset":"(-532.353,150)"},"ID":30,"Name":"Comeback
|
Move(DEFAULT)\nreturn false"},"ID":29,"Name":"Move Target","Instant":true,"SharedCollidertarget":{"Type":"BehaviorDesigner.Runtime.SharedCollider","Name":null},"SharedVector3movePos":{"Type":"BehaviorDesigner.Runtime.SharedVector3","Name":"AttackPos","IsShared":true,"Vector3mValue":"(0,0,0)"},"BooleanrandomMove":false,"ESpeedTypespeedType":"DEFAULT","EStopTypestopType":"ATK_RANGE","BooleanisArrivedReturnSuccess":false}]},{"Type":"BehaviorDesigner.Runtime.Tasks.Selector","NodeData":{"Offset":"(-532.353,150)"},"ID":30,"Name":"Comeback
|
||||||
Selector","Instant":true,"AbortTypeabortType":"LowerPriority","Children":[{"Type":"BehaviorDesigner.Runtime.Tasks.Sequence","NodeData":{"Offset":"(-485.7771,147.14563)"},"ID":31,"Name":"Go
|
Selector","Instant":true,"AbortTypeabortType":"LowerPriority","Children":[{"Type":"BehaviorDesigner.Runtime.Tasks.Sequence","NodeData":{"Offset":"(-485.7771,147.14563)"},"ID":31,"Name":"Go
|
||||||
Out Sequence","Instant":true,"AbortTypeabortType":"None","Children":[{"Type":"BlueWaterProject.BehaviorAsset.Enemy.GoOutOfBounds","NodeData":{"Offset":"(-297.9041,150)","Comment":"Go
|
Out Sequence","Instant":true,"AbortTypeabortType":"None","Children":[{"Type":"BlueWaterProject.BehaviorAsset.Enemy.GoOutOfBounds","NodeData":{"Offset":"(-297.9041,150)","Comment":"Go
|
||||||
Out Of Bounds == true"},"ID":32,"Name":"Go Out Of Bounds","Instant":true},{"Type":"BlueWaterProject.SetTarget","NodeData":{"Offset":"(-100,150)","Comment":"Target
|
Out Of Bounds == true"},"ID":32,"Name":"Go Out Of Bounds","Instant":true},{"Type":"BlueWaterProject.SetTarget","NodeData":{"Offset":"(-100,150)","Comment":"Target
|
||||||
= null"},"ID":33,"Name":"Set Target","Instant":true},{"Type":"BlueWaterProject.BehaviorAsset.Enemy.MoveTarget","NodeData":{"Offset":"(90.9448242,150)","Comment":"Target
|
= null"},"ID":33,"Name":"Set Target","Instant":true},{"Type":"BlueWaterProject.BehaviorAsset.Enemy.MoveTarget","NodeData":{"Offset":"(90.9448242,150)","Comment":"Target
|
||||||
Move(FAST)\nreturn true"},"ID":34,"Name":"Move Target","Instant":true,"SharedCollidertarget":{"Type":"BehaviorDesigner.Runtime.SharedCollider","Name":null},"SharedVector3movePos":{"Type":"BehaviorDesigner.Runtime.SharedVector3","Name":"DefensePos","IsShared":true,"Vector3mValue":"(0,0,0)"},"BooleanrandomMove":false,"ESpeedTypespeedType":"FAST","BooleanisArrivedReturnSuccess":true},{"Type":"BehaviorDesigner.Runtime.Tasks.Unity.SharedVariables.SetSharedBool","NodeData":{"Offset":"(265.113647,149.967529)","Comment":"IsCombated
|
Move(FAST)\nreturn true"},"ID":34,"Name":"Move Target","Instant":true,"SharedCollidertarget":{"Type":"BehaviorDesigner.Runtime.SharedCollider","Name":null},"SharedVector3movePos":{"Type":"BehaviorDesigner.Runtime.SharedVector3","Name":"DefensePos","IsShared":true,"Vector3mValue":"(0,0,0)"},"BooleanrandomMove":false,"ESpeedTypespeedType":"FAST","EStopTypestopType":"MINIMUM","BooleanisArrivedReturnSuccess":true},{"Type":"BehaviorDesigner.Runtime.Tasks.Unity.SharedVariables.SetSharedBool","NodeData":{"Offset":"(265.113647,149.967529)","Comment":"IsCombated
|
||||||
= false"},"ID":35,"Name":"Set Shared Bool","Instant":true,"SharedBooltargetValue":{"Type":"BehaviorDesigner.Runtime.SharedBool","Name":null,"BooleanmValue":false},"SharedBooltargetVariable":{"Type":"BehaviorDesigner.Runtime.SharedBool","Name":"IsCombated","IsShared":true,"BooleanmValue":false}}]},{"Type":"BehaviorDesigner.Runtime.Tasks.Sequence","NodeData":{"Offset":"(456.0724,153.845825)"},"ID":36,"Name":"Comeback
|
= false"},"ID":35,"Name":"Set Shared Bool","Instant":true,"SharedBooltargetValue":{"Type":"BehaviorDesigner.Runtime.SharedBool","Name":null,"BooleanmValue":false},"SharedBooltargetVariable":{"Type":"BehaviorDesigner.Runtime.SharedBool","Name":"IsCombated","IsShared":true,"BooleanmValue":false}}]},{"Type":"BehaviorDesigner.Runtime.Tasks.Sequence","NodeData":{"Offset":"(456.0724,153.845825)"},"ID":36,"Name":"Comeback
|
||||||
Sequence","Instant":true,"AbortTypeabortType":"Self","Children":[{"Type":"BehaviorDesigner.Runtime.Tasks.Unity.SharedVariables.CompareSharedCollider","NodeData":{"Offset":"(-467.13443,150)","Comment":"Target
|
Sequence","Instant":true,"AbortTypeabortType":"Self","Children":[{"Type":"BehaviorDesigner.Runtime.Tasks.Unity.SharedVariables.CompareSharedCollider","NodeData":{"Offset":"(-467.13443,150)","Comment":"Target
|
||||||
== null"},"ID":37,"Name":"Compare Shared Collider","Instant":true,"SharedCollidervariable":{"Type":"BehaviorDesigner.Runtime.SharedCollider","Name":"Target","IsShared":true},"SharedCollidercompareTo":{"Type":"BehaviorDesigner.Runtime.SharedCollider","Name":null}},{"Type":"BehaviorDesigner.Runtime.Tasks.Unity.SharedVariables.CompareSharedBool","NodeData":{"Offset":"(-252.028122,145.4104)","Comment":"IsCombated
|
== null"},"ID":37,"Name":"Compare Shared Collider","Instant":true,"SharedCollidervariable":{"Type":"BehaviorDesigner.Runtime.SharedCollider","Name":"Target","IsShared":true},"SharedCollidercompareTo":{"Type":"BehaviorDesigner.Runtime.SharedCollider","Name":null}},{"Type":"BehaviorDesigner.Runtime.Tasks.Unity.SharedVariables.CompareSharedBool","NodeData":{"Offset":"(-252.028122,145.4104)","Comment":"IsCombated
|
||||||
== true"},"ID":38,"Name":"Compare Shared Bool","Instant":true,"SharedBoolvariable":{"Type":"BehaviorDesigner.Runtime.SharedBool","Name":"IsCombated","IsShared":true,"BooleanmValue":false},"SharedBoolcompareTo":{"Type":"BehaviorDesigner.Runtime.SharedBool","Name":null,"BooleanmValue":true}},{"Type":"BehaviorDesigner.Runtime.Tasks.Unity.SharedVariables.CompareSharedBool","NodeData":{"Offset":"(-75.26315,146.842163)","Comment":"BeAttacked
|
== true"},"ID":38,"Name":"Compare Shared Bool","Instant":true,"SharedBoolvariable":{"Type":"BehaviorDesigner.Runtime.SharedBool","Name":"IsCombated","IsShared":true,"BooleanmValue":false},"SharedBoolcompareTo":{"Type":"BehaviorDesigner.Runtime.SharedBool","Name":null,"BooleanmValue":true}},{"Type":"BehaviorDesigner.Runtime.Tasks.Unity.SharedVariables.CompareSharedBool","NodeData":{"Offset":"(-75.26315,146.842163)","Comment":"BeAttacked
|
||||||
== false"},"ID":39,"Name":"Compare Shared Bool","Instant":true,"SharedBoolvariable":{"Type":"BehaviorDesigner.Runtime.SharedBool","Name":"BeAttackedInIdle","IsShared":true,"BooleanmValue":false},"SharedBoolcompareTo":{"Type":"BehaviorDesigner.Runtime.SharedBool","Name":null,"BooleanmValue":false}},{"Type":"BehaviorDesigner.Runtime.Tasks.Wait","NodeData":{"Offset":"(61.0610847,149.344238)"},"ID":40,"Name":"Wait","Instant":true,"SharedFloatwaitTime":{"Type":"BehaviorDesigner.Runtime.SharedFloat","Name":null,"SinglemValue":3},"SharedBoolrandomWait":{"Type":"BehaviorDesigner.Runtime.SharedBool","Name":null,"BooleanmValue":false},"SharedFloatrandomWaitMin":{"Type":"BehaviorDesigner.Runtime.SharedFloat","Name":null,"SinglemValue":1},"SharedFloatrandomWaitMax":{"Type":"BehaviorDesigner.Runtime.SharedFloat","Name":null,"SinglemValue":1}},{"Type":"BlueWaterProject.BehaviorAsset.Enemy.MoveTarget","NodeData":{"Offset":"(185.022949,146.189819)","Comment":"Target
|
== false"},"ID":39,"Name":"Compare Shared Bool","Instant":true,"SharedBoolvariable":{"Type":"BehaviorDesigner.Runtime.SharedBool","Name":"BeAttackedInIdle","IsShared":true,"BooleanmValue":false},"SharedBoolcompareTo":{"Type":"BehaviorDesigner.Runtime.SharedBool","Name":null,"BooleanmValue":false}},{"Type":"BehaviorDesigner.Runtime.Tasks.Wait","NodeData":{"Offset":"(61.0610847,149.344238)"},"ID":40,"Name":"Wait","Instant":true,"SharedFloatwaitTime":{"Type":"BehaviorDesigner.Runtime.SharedFloat","Name":null,"SinglemValue":0.1},"SharedBoolrandomWait":{"Type":"BehaviorDesigner.Runtime.SharedBool","Name":null,"BooleanmValue":false},"SharedFloatrandomWaitMin":{"Type":"BehaviorDesigner.Runtime.SharedFloat","Name":null,"SinglemValue":1},"SharedFloatrandomWaitMax":{"Type":"BehaviorDesigner.Runtime.SharedFloat","Name":null,"SinglemValue":1}},{"Type":"BlueWaterProject.BehaviorAsset.Enemy.MoveTarget","NodeData":{"Offset":"(185.022949,146.189819)","Comment":"Target
|
||||||
Move(Fast)\nreturn true"},"ID":41,"Name":"Move Target","Instant":true,"SharedCollidertarget":{"Type":"BehaviorDesigner.Runtime.SharedCollider","Name":null},"SharedVector3movePos":{"Type":"BehaviorDesigner.Runtime.SharedVector3","Name":"DefensePos","IsShared":true,"Vector3mValue":"(0,0,0)"},"BooleanrandomMove":false,"ESpeedTypespeedType":"FAST","BooleanisArrivedReturnSuccess":true},{"Type":"BehaviorDesigner.Runtime.Tasks.Unity.SharedVariables.SetSharedBool","NodeData":{"Offset":"(335,147.5)","Comment":"IsCombated
|
Move(Default)\nreturn true"},"ID":41,"Name":"Move Target","Instant":true,"SharedCollidertarget":{"Type":"BehaviorDesigner.Runtime.SharedCollider","Name":null},"SharedVector3movePos":{"Type":"BehaviorDesigner.Runtime.SharedVector3","Name":"DefensePos","IsShared":true,"Vector3mValue":"(0,0,0)"},"BooleanrandomMove":false,"ESpeedTypespeedType":"DEFAULT","EStopTypestopType":"MINIMUM","BooleanisArrivedReturnSuccess":true},{"Type":"BehaviorDesigner.Runtime.Tasks.Unity.SharedVariables.SetSharedBool","NodeData":{"Offset":"(335,147.5)","Comment":"IsCombated
|
||||||
= false"},"ID":42,"Name":"Set Shared Bool","Instant":true,"SharedBooltargetValue":{"Type":"BehaviorDesigner.Runtime.SharedBool","Name":null,"BooleanmValue":false},"SharedBooltargetVariable":{"Type":"BehaviorDesigner.Runtime.SharedBool","Name":"IsCombated","IsShared":true,"BooleanmValue":false}}]}]},{"Type":"BehaviorDesigner.Runtime.Tasks.Sequence","NodeData":{"Offset":"(658.652,154.838745)"},"ID":43,"Name":"Attack
|
= false"},"ID":42,"Name":"Set Shared Bool","Instant":true,"SharedBooltargetValue":{"Type":"BehaviorDesigner.Runtime.SharedBool","Name":null,"BooleanmValue":false},"SharedBooltargetVariable":{"Type":"BehaviorDesigner.Runtime.SharedBool","Name":"IsCombated","IsShared":true,"BooleanmValue":false}}]}]},{"Type":"BehaviorDesigner.Runtime.Tasks.Sequence","NodeData":{"Offset":"(658.652,154.838745)"},"ID":43,"Name":"Attack
|
||||||
Sequence","Instant":true,"AbortTypeabortType":"Both","Children":[{"Type":"BehaviorDesigner.Runtime.Tasks.Sequence","NodeData":{"Offset":"(-161.277924,151.643555)"},"ID":44,"Name":"CanAttack
|
Sequence","Instant":true,"AbortTypeabortType":"Both","Children":[{"Type":"BehaviorDesigner.Runtime.Tasks.Sequence","NodeData":{"Offset":"(-161.277924,151.643555)"},"ID":44,"Name":"CanAttack
|
||||||
Sequence","Instant":true,"AbortTypeabortType":"None","Children":[{"Type":"BehaviorDesigner.Runtime.Tasks.Inverter","NodeData":{"Offset":"(-90,150)"},"ID":45,"Name":"Inverter","Instant":true,"Children":[{"Type":"BehaviorDesigner.Runtime.Tasks.Unity.SharedVariables.CompareSharedCollider","NodeData":{"Offset":"(0,150)","Comment":"Target
|
Sequence","Instant":true,"AbortTypeabortType":"None","Children":[{"Type":"BehaviorDesigner.Runtime.Tasks.Inverter","NodeData":{"Offset":"(-90,150)"},"ID":45,"Name":"Inverter","Instant":true,"Children":[{"Type":"BehaviorDesigner.Runtime.Tasks.Unity.SharedVariables.CompareSharedCollider","NodeData":{"Offset":"(0,150)","Comment":"Target
|
||||||
|
@ -34,21 +34,21 @@ MonoBehaviour:
|
|||||||
!= null"},"ID":17,"Name":"Compare Shared Collider","Instant":true,"SharedCollidervariable":{"Type":"BehaviorDesigner.Runtime.SharedCollider","Name":"Target","IsShared":true},"SharedCollidercompareTo":{"Type":"BehaviorDesigner.Runtime.SharedCollider","Name":null}}]},{"Type":"BehaviorDesigner.Runtime.Tasks.Selector","NodeData":{"Offset":"(152.766052,152.079224)"},"ID":18,"Name":"Selector","Instant":true,"AbortTypeabortType":"None","Children":[{"Type":"BehaviorDesigner.Runtime.Tasks.Sequence","NodeData":{"Offset":"(-126.400574,154.162415)"},"ID":19,"Name":"Sequence","Instant":true,"AbortTypeabortType":"LowerPriority","Children":[{"Type":"BlueWaterProject.BehaviorAsset.Enemy.IsTargetWithinRange","NodeData":{"Offset":"(-203.067139,147.912415)","Comment":"Is
|
!= null"},"ID":17,"Name":"Compare Shared Collider","Instant":true,"SharedCollidervariable":{"Type":"BehaviorDesigner.Runtime.SharedCollider","Name":"Target","IsShared":true},"SharedCollidercompareTo":{"Type":"BehaviorDesigner.Runtime.SharedCollider","Name":null}}]},{"Type":"BehaviorDesigner.Runtime.Tasks.Selector","NodeData":{"Offset":"(152.766052,152.079224)"},"ID":18,"Name":"Selector","Instant":true,"AbortTypeabortType":"None","Children":[{"Type":"BehaviorDesigner.Runtime.Tasks.Sequence","NodeData":{"Offset":"(-126.400574,154.162415)"},"ID":19,"Name":"Sequence","Instant":true,"AbortTypeabortType":"LowerPriority","Children":[{"Type":"BlueWaterProject.BehaviorAsset.Enemy.IsTargetWithinRange","NodeData":{"Offset":"(-203.067139,147.912415)","Comment":"Is
|
||||||
Target Within Range == true"},"ID":20,"Name":"Is Target Within Range","Instant":true},{"Type":"BehaviorDesigner.Runtime.Tasks.Unity.UnityNavMeshAgent.SetIsStopped","NodeData":{"Offset":"(145.682739,147.912415)","Comment":"isStopped
|
Target Within Range == true"},"ID":20,"Name":"Is Target Within Range","Instant":true},{"Type":"BehaviorDesigner.Runtime.Tasks.Unity.UnityNavMeshAgent.SetIsStopped","NodeData":{"Offset":"(145.682739,147.912415)","Comment":"isStopped
|
||||||
= true"},"ID":21,"Name":"Set Is Stopped","Instant":true,"SharedGameObjecttargetGameObject":{"Type":"BehaviorDesigner.Runtime.SharedGameObject","Name":"MyObj","IsShared":true},"SharedBoolisStopped":{"Type":"BehaviorDesigner.Runtime.SharedBool","Name":null,"BooleanmValue":true}}]},{"Type":"BlueWaterProject.BehaviorAsset.Enemy.MoveTarget","NodeData":{"Offset":"(222.349365,154.162415)","Comment":"Target
|
= true"},"ID":21,"Name":"Set Is Stopped","Instant":true,"SharedGameObjecttargetGameObject":{"Type":"BehaviorDesigner.Runtime.SharedGameObject","Name":"MyObj","IsShared":true},"SharedBoolisStopped":{"Type":"BehaviorDesigner.Runtime.SharedBool","Name":null,"BooleanmValue":true}}]},{"Type":"BlueWaterProject.BehaviorAsset.Enemy.MoveTarget","NodeData":{"Offset":"(222.349365,154.162415)","Comment":"Target
|
||||||
Move(Default)\nreturn true"},"ID":22,"Name":"Move Target","Instant":true,"SharedCollidertarget":{"Type":"BehaviorDesigner.Runtime.SharedCollider","Name":"Target","IsShared":true},"SharedVector3movePos":{"Type":"BehaviorDesigner.Runtime.SharedVector3","Name":null,"Vector3mValue":"(0,0,0)"},"BooleanrandomMove":false,"ESpeedTypespeedType":"DEFAULT","BooleanisArrivedReturnSuccess":true}]}]}]},{"Type":"BehaviorDesigner.Runtime.Tasks.Repeater","NodeData":{"Offset":"(1111.22632,149.316284)"},"ID":23,"Name":"Repeater","Instant":true,"SharedIntcount":{"Type":"BehaviorDesigner.Runtime.SharedInt","Name":null,"Int32mValue":0},"SharedBoolrepeatForever":{"Type":"BehaviorDesigner.Runtime.SharedBool","Name":null,"BooleanmValue":true},"SharedBoolendOnFailure":{"Type":"BehaviorDesigner.Runtime.SharedBool","Name":null,"BooleanmValue":false},"Children":[{"Type":"BehaviorDesigner.Runtime.Tasks.Selector","NodeData":{"Offset":"(0,300)"},"ID":24,"Name":"Selector","Instant":true,"AbortTypeabortType":"None","Children":[{"Type":"BehaviorDesigner.Runtime.Tasks.Sequence","NodeData":{"Offset":"(-1371.45886,150.000244)"},"ID":25,"Name":"BeAttacked
|
Move(Default)\nreturn true"},"ID":22,"Name":"Move Target","Instant":true,"SharedCollidertarget":{"Type":"BehaviorDesigner.Runtime.SharedCollider","Name":"Target","IsShared":true},"SharedVector3movePos":{"Type":"BehaviorDesigner.Runtime.SharedVector3","Name":null,"Vector3mValue":"(0,0,0)"},"BooleanrandomMove":false,"ESpeedTypespeedType":"DEFAULT","EStopTypestopType":"ATK_RANGE","BooleanisArrivedReturnSuccess":true}]}]}]},{"Type":"BehaviorDesigner.Runtime.Tasks.Repeater","NodeData":{"Offset":"(1111.22632,149.316284)"},"ID":23,"Name":"Repeater","Instant":true,"SharedIntcount":{"Type":"BehaviorDesigner.Runtime.SharedInt","Name":null,"Int32mValue":0},"SharedBoolrepeatForever":{"Type":"BehaviorDesigner.Runtime.SharedBool","Name":null,"BooleanmValue":true},"SharedBoolendOnFailure":{"Type":"BehaviorDesigner.Runtime.SharedBool","Name":null,"BooleanmValue":false},"Children":[{"Type":"BehaviorDesigner.Runtime.Tasks.Selector","NodeData":{"Offset":"(0,300)"},"ID":24,"Name":"Selector","Instant":true,"AbortTypeabortType":"None","Children":[{"Type":"BehaviorDesigner.Runtime.Tasks.Sequence","NodeData":{"Offset":"(-1371.45886,150.000244)"},"ID":25,"Name":"BeAttacked
|
||||||
Sequence","Instant":true,"AbortTypeabortType":"None","Children":[{"Type":"BehaviorDesigner.Runtime.Tasks.HasReceivedEvent","NodeData":{"Offset":"(-104.7641,148.421387)","Comment":"BeAttacked
|
Sequence","Instant":true,"AbortTypeabortType":"None","Children":[{"Type":"BehaviorDesigner.Runtime.Tasks.HasReceivedEvent","NodeData":{"Offset":"(-104.7641,148.421387)","Comment":"BeAttacked
|
||||||
Event"},"ID":26,"Name":"Has Received Event","Instant":true,"SharedStringeventName":{"Type":"BehaviorDesigner.Runtime.SharedString","Name":null,"StringmValue":"BeAttackedInIdle"},"SharedVariablestoredValue1":{"Type":"BehaviorDesigner.Runtime.SharedVector3","Name":"AttackPos","IsShared":true,"Vector3mValue":"(0,0,0)"}},{"Type":"BlueWaterProject.BehaviorAsset.Enemy.MoveTarget","NodeData":{"Offset":"(65.65216,150)","Comment":"Target
|
Event"},"ID":26,"Name":"Has Received Event","Instant":true,"SharedStringeventName":{"Type":"BehaviorDesigner.Runtime.SharedString","Name":null,"StringmValue":"BeAttackedInIdle"},"SharedVariablestoredValue1":{"Type":"BehaviorDesigner.Runtime.SharedVector3","Name":"AttackPos","IsShared":true,"Vector3mValue":"(0,0,0)"}},{"Type":"BlueWaterProject.BehaviorAsset.Enemy.MoveTarget","NodeData":{"Offset":"(65.65216,150)","Comment":"Target
|
||||||
Move(DEFAULT)\nreturn false"},"ID":27,"Name":"Move Target","Instant":true,"SharedCollidertarget":{"Type":"BehaviorDesigner.Runtime.SharedCollider","Name":null},"SharedVector3movePos":{"Type":"BehaviorDesigner.Runtime.SharedVector3","Name":"AttackPos","IsShared":true,"Vector3mValue":"(0,0,0)"},"BooleanrandomMove":false,"ESpeedTypespeedType":"DEFAULT","BooleanisArrivedReturnSuccess":false}]},{"Type":"BehaviorDesigner.Runtime.Tasks.Selector","NodeData":{"Offset":"(-532.353,150)"},"ID":28,"Name":"Comeback
|
Move(DEFAULT)\nreturn false"},"ID":27,"Name":"Move Target","Instant":true,"SharedCollidertarget":{"Type":"BehaviorDesigner.Runtime.SharedCollider","Name":null},"SharedVector3movePos":{"Type":"BehaviorDesigner.Runtime.SharedVector3","Name":"AttackPos","IsShared":true,"Vector3mValue":"(0,0,0)"},"BooleanrandomMove":false,"ESpeedTypespeedType":"DEFAULT","EStopTypestopType":"ATK_RANGE","BooleanisArrivedReturnSuccess":false}]},{"Type":"BehaviorDesigner.Runtime.Tasks.Selector","NodeData":{"Offset":"(-532.353,150)"},"ID":28,"Name":"Comeback
|
||||||
Selector","Instant":true,"AbortTypeabortType":"LowerPriority","Children":[{"Type":"BehaviorDesigner.Runtime.Tasks.Sequence","NodeData":{"Offset":"(-485.7771,147.14563)"},"ID":29,"Name":"Go
|
Selector","Instant":true,"AbortTypeabortType":"LowerPriority","Children":[{"Type":"BehaviorDesigner.Runtime.Tasks.Sequence","NodeData":{"Offset":"(-485.7771,147.14563)"},"ID":29,"Name":"Go
|
||||||
Out Sequence","Instant":true,"AbortTypeabortType":"None","Children":[{"Type":"BlueWaterProject.BehaviorAsset.Enemy.GoOutOfBounds","NodeData":{"Offset":"(-297.9041,150)","Comment":"Go
|
Out Sequence","Instant":true,"AbortTypeabortType":"None","Children":[{"Type":"BlueWaterProject.BehaviorAsset.Enemy.GoOutOfBounds","NodeData":{"Offset":"(-297.9041,150)","Comment":"Go
|
||||||
Out Of Bounds == true"},"ID":30,"Name":"Go Out Of Bounds","Instant":true},{"Type":"BlueWaterProject.SetTarget","NodeData":{"Offset":"(-100,150)","Comment":"Target
|
Out Of Bounds == true"},"ID":30,"Name":"Go Out Of Bounds","Instant":true},{"Type":"BlueWaterProject.SetTarget","NodeData":{"Offset":"(-100,150)","Comment":"Target
|
||||||
= null"},"ID":31,"Name":"Set Target","Instant":true},{"Type":"BlueWaterProject.BehaviorAsset.Enemy.MoveTarget","NodeData":{"Offset":"(90.9448242,150)","Comment":"Target
|
= null"},"ID":31,"Name":"Set Target","Instant":true},{"Type":"BlueWaterProject.BehaviorAsset.Enemy.MoveTarget","NodeData":{"Offset":"(90.9448242,150)","Comment":"Target
|
||||||
Move(FAST)\nreturn true"},"ID":32,"Name":"Move Target","Instant":true,"SharedCollidertarget":{"Type":"BehaviorDesigner.Runtime.SharedCollider","Name":null},"SharedVector3movePos":{"Type":"BehaviorDesigner.Runtime.SharedVector3","Name":"DefensePos","IsShared":true,"Vector3mValue":"(0,0,0)"},"BooleanrandomMove":false,"ESpeedTypespeedType":"FAST","BooleanisArrivedReturnSuccess":true},{"Type":"BehaviorDesigner.Runtime.Tasks.Unity.SharedVariables.SetSharedBool","NodeData":{"Offset":"(265.113647,149.967529)","Comment":"IsCombated
|
Move(FAST)\nreturn true"},"ID":32,"Name":"Move Target","Instant":true,"SharedCollidertarget":{"Type":"BehaviorDesigner.Runtime.SharedCollider","Name":null},"SharedVector3movePos":{"Type":"BehaviorDesigner.Runtime.SharedVector3","Name":"DefensePos","IsShared":true,"Vector3mValue":"(0,0,0)"},"BooleanrandomMove":false,"ESpeedTypespeedType":"FAST","EStopTypestopType":"MINIMUM","BooleanisArrivedReturnSuccess":true},{"Type":"BehaviorDesigner.Runtime.Tasks.Unity.SharedVariables.SetSharedBool","NodeData":{"Offset":"(265.113647,149.967529)","Comment":"IsCombated
|
||||||
= false"},"ID":33,"Name":"Set Shared Bool","Instant":true,"SharedBooltargetValue":{"Type":"BehaviorDesigner.Runtime.SharedBool","Name":null,"BooleanmValue":false},"SharedBooltargetVariable":{"Type":"BehaviorDesigner.Runtime.SharedBool","Name":"IsCombated","IsShared":true,"BooleanmValue":false}}]},{"Type":"BehaviorDesigner.Runtime.Tasks.Sequence","NodeData":{"Offset":"(456.0724,153.845825)"},"ID":34,"Name":"Comeback
|
= false"},"ID":33,"Name":"Set Shared Bool","Instant":true,"SharedBooltargetValue":{"Type":"BehaviorDesigner.Runtime.SharedBool","Name":null,"BooleanmValue":false},"SharedBooltargetVariable":{"Type":"BehaviorDesigner.Runtime.SharedBool","Name":"IsCombated","IsShared":true,"BooleanmValue":false}}]},{"Type":"BehaviorDesigner.Runtime.Tasks.Sequence","NodeData":{"Offset":"(456.0724,153.845825)"},"ID":34,"Name":"Comeback
|
||||||
Sequence","Instant":true,"AbortTypeabortType":"Self","Children":[{"Type":"BehaviorDesigner.Runtime.Tasks.Unity.SharedVariables.CompareSharedCollider","NodeData":{"Offset":"(-467.13443,150)","Comment":"Target
|
Sequence","Instant":true,"AbortTypeabortType":"Self","Children":[{"Type":"BehaviorDesigner.Runtime.Tasks.Unity.SharedVariables.CompareSharedCollider","NodeData":{"Offset":"(-467.13443,150)","Comment":"Target
|
||||||
== null"},"ID":35,"Name":"Compare Shared Collider","Instant":true,"SharedCollidervariable":{"Type":"BehaviorDesigner.Runtime.SharedCollider","Name":"Target","IsShared":true},"SharedCollidercompareTo":{"Type":"BehaviorDesigner.Runtime.SharedCollider","Name":null}},{"Type":"BehaviorDesigner.Runtime.Tasks.Unity.SharedVariables.CompareSharedBool","NodeData":{"Offset":"(-252.028122,145.4104)","Comment":"IsCombated
|
== null"},"ID":35,"Name":"Compare Shared Collider","Instant":true,"SharedCollidervariable":{"Type":"BehaviorDesigner.Runtime.SharedCollider","Name":"Target","IsShared":true},"SharedCollidercompareTo":{"Type":"BehaviorDesigner.Runtime.SharedCollider","Name":null}},{"Type":"BehaviorDesigner.Runtime.Tasks.Unity.SharedVariables.CompareSharedBool","NodeData":{"Offset":"(-252.028122,145.4104)","Comment":"IsCombated
|
||||||
== true"},"ID":36,"Name":"Compare Shared Bool","Instant":true,"SharedBoolvariable":{"Type":"BehaviorDesigner.Runtime.SharedBool","Name":"IsCombated","IsShared":true,"BooleanmValue":false},"SharedBoolcompareTo":{"Type":"BehaviorDesigner.Runtime.SharedBool","Name":null,"BooleanmValue":true}},{"Type":"BehaviorDesigner.Runtime.Tasks.Unity.SharedVariables.CompareSharedBool","NodeData":{"Offset":"(-75.26315,146.842163)","Comment":"BeAttacked
|
== true"},"ID":36,"Name":"Compare Shared Bool","Instant":true,"SharedBoolvariable":{"Type":"BehaviorDesigner.Runtime.SharedBool","Name":"IsCombated","IsShared":true,"BooleanmValue":false},"SharedBoolcompareTo":{"Type":"BehaviorDesigner.Runtime.SharedBool","Name":null,"BooleanmValue":true}},{"Type":"BehaviorDesigner.Runtime.Tasks.Unity.SharedVariables.CompareSharedBool","NodeData":{"Offset":"(-75.26315,146.842163)","Comment":"BeAttacked
|
||||||
== false"},"ID":37,"Name":"Compare Shared Bool","Instant":true,"SharedBoolvariable":{"Type":"BehaviorDesigner.Runtime.SharedBool","Name":"BeAttackedInIdle","IsShared":true,"BooleanmValue":false},"SharedBoolcompareTo":{"Type":"BehaviorDesigner.Runtime.SharedBool","Name":null,"BooleanmValue":false}},{"Type":"BehaviorDesigner.Runtime.Tasks.Wait","NodeData":{"Offset":"(61.0610847,149.344238)"},"ID":38,"Name":"Wait","Instant":true,"SharedFloatwaitTime":{"Type":"BehaviorDesigner.Runtime.SharedFloat","Name":null,"SinglemValue":3},"SharedBoolrandomWait":{"Type":"BehaviorDesigner.Runtime.SharedBool","Name":null,"BooleanmValue":false},"SharedFloatrandomWaitMin":{"Type":"BehaviorDesigner.Runtime.SharedFloat","Name":null,"SinglemValue":1},"SharedFloatrandomWaitMax":{"Type":"BehaviorDesigner.Runtime.SharedFloat","Name":null,"SinglemValue":1}},{"Type":"BlueWaterProject.BehaviorAsset.Enemy.MoveTarget","NodeData":{"Offset":"(185.022949,146.189819)","Comment":"Target
|
== false"},"ID":37,"Name":"Compare Shared Bool","Instant":true,"SharedBoolvariable":{"Type":"BehaviorDesigner.Runtime.SharedBool","Name":"BeAttackedInIdle","IsShared":true,"BooleanmValue":false},"SharedBoolcompareTo":{"Type":"BehaviorDesigner.Runtime.SharedBool","Name":null,"BooleanmValue":false}},{"Type":"BehaviorDesigner.Runtime.Tasks.Wait","NodeData":{"Offset":"(61.0610847,149.344238)"},"ID":38,"Name":"Wait","Instant":true,"SharedFloatwaitTime":{"Type":"BehaviorDesigner.Runtime.SharedFloat","Name":null,"SinglemValue":3},"SharedBoolrandomWait":{"Type":"BehaviorDesigner.Runtime.SharedBool","Name":null,"BooleanmValue":false},"SharedFloatrandomWaitMin":{"Type":"BehaviorDesigner.Runtime.SharedFloat","Name":null,"SinglemValue":1},"SharedFloatrandomWaitMax":{"Type":"BehaviorDesigner.Runtime.SharedFloat","Name":null,"SinglemValue":1}},{"Type":"BlueWaterProject.BehaviorAsset.Enemy.MoveTarget","NodeData":{"Offset":"(185.022949,146.189819)","Comment":"Target
|
||||||
Move(Fast)\nreturn true"},"ID":39,"Name":"Move Target","Instant":true,"SharedCollidertarget":{"Type":"BehaviorDesigner.Runtime.SharedCollider","Name":null},"SharedVector3movePos":{"Type":"BehaviorDesigner.Runtime.SharedVector3","Name":"DefensePos","IsShared":true,"Vector3mValue":"(0,0,0)"},"BooleanrandomMove":false,"ESpeedTypespeedType":"FAST","BooleanisArrivedReturnSuccess":true},{"Type":"BehaviorDesigner.Runtime.Tasks.Unity.SharedVariables.SetSharedBool","NodeData":{"Offset":"(335,147.5)","Comment":"IsCombated
|
Move(Fast)\nreturn true"},"ID":39,"Name":"Move Target","Instant":true,"SharedCollidertarget":{"Type":"BehaviorDesigner.Runtime.SharedCollider","Name":null},"SharedVector3movePos":{"Type":"BehaviorDesigner.Runtime.SharedVector3","Name":"DefensePos","IsShared":true,"Vector3mValue":"(0,0,0)"},"BooleanrandomMove":false,"ESpeedTypespeedType":"FAST","EStopTypestopType":"MINIMUM","BooleanisArrivedReturnSuccess":true},{"Type":"BehaviorDesigner.Runtime.Tasks.Unity.SharedVariables.SetSharedBool","NodeData":{"Offset":"(335,147.5)","Comment":"IsCombated
|
||||||
= false"},"ID":40,"Name":"Set Shared Bool","Instant":true,"SharedBooltargetValue":{"Type":"BehaviorDesigner.Runtime.SharedBool","Name":null,"BooleanmValue":false},"SharedBooltargetVariable":{"Type":"BehaviorDesigner.Runtime.SharedBool","Name":"IsCombated","IsShared":true,"BooleanmValue":false}}]}]},{"Type":"BehaviorDesigner.Runtime.Tasks.Sequence","NodeData":{"Offset":"(658.652,154.838745)"},"ID":41,"Name":"Attack
|
= false"},"ID":40,"Name":"Set Shared Bool","Instant":true,"SharedBooltargetValue":{"Type":"BehaviorDesigner.Runtime.SharedBool","Name":null,"BooleanmValue":false},"SharedBooltargetVariable":{"Type":"BehaviorDesigner.Runtime.SharedBool","Name":"IsCombated","IsShared":true,"BooleanmValue":false}}]}]},{"Type":"BehaviorDesigner.Runtime.Tasks.Sequence","NodeData":{"Offset":"(658.652,154.838745)"},"ID":41,"Name":"Attack
|
||||||
Sequence","Instant":true,"AbortTypeabortType":"Both","Children":[{"Type":"BehaviorDesigner.Runtime.Tasks.Sequence","NodeData":{"Offset":"(-161.277924,151.643555)"},"ID":42,"Name":"CanAttack
|
Sequence","Instant":true,"AbortTypeabortType":"Both","Children":[{"Type":"BehaviorDesigner.Runtime.Tasks.Sequence","NodeData":{"Offset":"(-161.277924,151.643555)"},"ID":42,"Name":"CanAttack
|
||||||
Sequence","Instant":true,"AbortTypeabortType":"None","Children":[{"Type":"BehaviorDesigner.Runtime.Tasks.Inverter","NodeData":{"Offset":"(-90,150)"},"ID":43,"Name":"Inverter","Instant":true,"Children":[{"Type":"BehaviorDesigner.Runtime.Tasks.Unity.SharedVariables.CompareSharedCollider","NodeData":{"Offset":"(0,150)","Comment":"Target
|
Sequence","Instant":true,"AbortTypeabortType":"None","Children":[{"Type":"BehaviorDesigner.Runtime.Tasks.Inverter","NodeData":{"Offset":"(-90,150)"},"ID":43,"Name":"Inverter","Instant":true,"Children":[{"Type":"BehaviorDesigner.Runtime.Tasks.Unity.SharedVariables.CompareSharedCollider","NodeData":{"Offset":"(0,150)","Comment":"Target
|
||||||
@ -60,7 +60,7 @@ MonoBehaviour:
|
|||||||
== null"},"ID":49,"Name":"Compare Shared Collider","Instant":true,"SharedCollidervariable":{"Type":"BehaviorDesigner.Runtime.SharedCollider","Name":"Target","IsShared":true},"SharedCollidercompareTo":{"Type":"BehaviorDesigner.Runtime.SharedCollider","Name":null}},{"Type":"BehaviorDesigner.Runtime.Tasks.Unity.SharedVariables.CompareSharedBool","NodeData":{"Offset":"(-188.179886,148.636353)","Comment":"IsCombated
|
== null"},"ID":49,"Name":"Compare Shared Collider","Instant":true,"SharedCollidervariable":{"Type":"BehaviorDesigner.Runtime.SharedCollider","Name":"Target","IsShared":true},"SharedCollidercompareTo":{"Type":"BehaviorDesigner.Runtime.SharedCollider","Name":null}},{"Type":"BehaviorDesigner.Runtime.Tasks.Unity.SharedVariables.CompareSharedBool","NodeData":{"Offset":"(-188.179886,148.636353)","Comment":"IsCombated
|
||||||
== false"},"ID":50,"Name":"Compare Shared Bool","Instant":true,"SharedBoolvariable":{"Type":"BehaviorDesigner.Runtime.SharedBool","Name":"IsCombated","IsShared":true,"BooleanmValue":false},"SharedBoolcompareTo":{"Type":"BehaviorDesigner.Runtime.SharedBool","Name":null,"BooleanmValue":false}},{"Type":"BehaviorDesigner.Runtime.Tasks.Unity.SharedVariables.CompareSharedBool","NodeData":{"Offset":"(-0.722427368,145.664551)","Comment":"BeAttacked
|
== false"},"ID":50,"Name":"Compare Shared Bool","Instant":true,"SharedBoolvariable":{"Type":"BehaviorDesigner.Runtime.SharedBool","Name":"IsCombated","IsShared":true,"BooleanmValue":false},"SharedBoolcompareTo":{"Type":"BehaviorDesigner.Runtime.SharedBool","Name":null,"BooleanmValue":false}},{"Type":"BehaviorDesigner.Runtime.Tasks.Unity.SharedVariables.CompareSharedBool","NodeData":{"Offset":"(-0.722427368,145.664551)","Comment":"BeAttacked
|
||||||
== false"},"ID":51,"Name":"Compare Shared Bool","Instant":true,"SharedBoolvariable":{"Type":"BehaviorDesigner.Runtime.SharedBool","Name":"BeAttackedInIdle","IsShared":true,"BooleanmValue":false},"SharedBoolcompareTo":{"Type":"BehaviorDesigner.Runtime.SharedBool","Name":null,"BooleanmValue":false}},{"Type":"BehaviorDesigner.Runtime.Tasks.Wait","NodeData":{"Offset":"(159.873154,146.842163)"},"ID":52,"Name":"Wait","Instant":true,"SharedFloatwaitTime":{"Type":"BehaviorDesigner.Runtime.SharedFloat","Name":null,"SinglemValue":3},"SharedBoolrandomWait":{"Type":"BehaviorDesigner.Runtime.SharedBool","Name":null,"BooleanmValue":false},"SharedFloatrandomWaitMin":{"Type":"BehaviorDesigner.Runtime.SharedFloat","Name":null,"SinglemValue":1},"SharedFloatrandomWaitMax":{"Type":"BehaviorDesigner.Runtime.SharedFloat","Name":null,"SinglemValue":1}},{"Type":"BlueWaterProject.BehaviorAsset.Enemy.MoveTarget","NodeData":{"Offset":"(378.388855,150.379761)","Comment":"Target
|
== false"},"ID":51,"Name":"Compare Shared Bool","Instant":true,"SharedBoolvariable":{"Type":"BehaviorDesigner.Runtime.SharedBool","Name":"BeAttackedInIdle","IsShared":true,"BooleanmValue":false},"SharedBoolcompareTo":{"Type":"BehaviorDesigner.Runtime.SharedBool","Name":null,"BooleanmValue":false}},{"Type":"BehaviorDesigner.Runtime.Tasks.Wait","NodeData":{"Offset":"(159.873154,146.842163)"},"ID":52,"Name":"Wait","Instant":true,"SharedFloatwaitTime":{"Type":"BehaviorDesigner.Runtime.SharedFloat","Name":null,"SinglemValue":3},"SharedBoolrandomWait":{"Type":"BehaviorDesigner.Runtime.SharedBool","Name":null,"BooleanmValue":false},"SharedFloatrandomWaitMin":{"Type":"BehaviorDesigner.Runtime.SharedFloat","Name":null,"SinglemValue":1},"SharedFloatrandomWaitMax":{"Type":"BehaviorDesigner.Runtime.SharedFloat","Name":null,"SinglemValue":1}},{"Type":"BlueWaterProject.BehaviorAsset.Enemy.MoveTarget","NodeData":{"Offset":"(378.388855,150.379761)","Comment":"Target
|
||||||
Move(Slow)\nreturn true"},"ID":53,"Name":"Move Target","Instant":true,"SharedCollidertarget":{"Type":"BehaviorDesigner.Runtime.SharedCollider","Name":null},"SharedVector3movePos":{"Type":"BehaviorDesigner.Runtime.SharedVector3","Name":null,"Vector3mValue":"(0,0,0)"},"BooleanrandomMove":true,"ESpeedTypespeedType":"SLOW","BooleanisArrivedReturnSuccess":true}]}]}]}]}]}]},"Variables":[{"Type":"BehaviorDesigner.Runtime.SharedGameObject","Name":"MyObj","IsShared":true},{"Type":"BehaviorDesigner.Runtime.SharedGameObject","Name":"AnimatiorObj","IsShared":true},{"Type":"BehaviorDesigner.Runtime.SharedCollider","Name":"MyCollider","IsShared":true},{"Type":"BehaviorDesigner.Runtime.SharedFloat","Name":"CurrentHp","IsShared":true,"SinglemValue":0},{"Type":"BehaviorDesigner.Runtime.SharedCollider","Name":"Target","IsShared":true},{"Type":"BehaviorDesigner.Runtime.SharedVector3","Name":"AttackPos","IsShared":true,"Vector3mValue":"(0,0,0)"},{"Type":"BehaviorDesigner.Runtime.SharedVector3","Name":"DefensePos","IsShared":true,"Vector3mValue":"(0,0,0)"},{"Type":"BehaviorDesigner.Runtime.SharedBool","Name":"IsCombated","IsShared":true,"BooleanmValue":false},{"Type":"BehaviorDesigner.Runtime.SharedBool","Name":"BeAttackedInIdle","IsShared":true,"BooleanmValue":false}]}'
|
Move(Slow)\nreturn true"},"ID":53,"Name":"Move Target","Instant":true,"SharedCollidertarget":{"Type":"BehaviorDesigner.Runtime.SharedCollider","Name":null},"SharedVector3movePos":{"Type":"BehaviorDesigner.Runtime.SharedVector3","Name":null,"Vector3mValue":"(0,0,0)"},"BooleanrandomMove":true,"ESpeedTypespeedType":"SLOW","EStopTypestopType":"MINIMUM","BooleanisArrivedReturnSuccess":true}]}]}]}]}]}]},"Variables":[{"Type":"BehaviorDesigner.Runtime.SharedGameObject","Name":"MyObj","IsShared":true},{"Type":"BehaviorDesigner.Runtime.SharedGameObject","Name":"AnimatiorObj","IsShared":true},{"Type":"BehaviorDesigner.Runtime.SharedCollider","Name":"MyCollider","IsShared":true},{"Type":"BehaviorDesigner.Runtime.SharedFloat","Name":"CurrentHp","IsShared":true,"SinglemValue":0},{"Type":"BehaviorDesigner.Runtime.SharedCollider","Name":"Target","IsShared":true},{"Type":"BehaviorDesigner.Runtime.SharedVector3","Name":"AttackPos","IsShared":true,"Vector3mValue":"(0,0,0)"},{"Type":"BehaviorDesigner.Runtime.SharedVector3","Name":"DefensePos","IsShared":true,"Vector3mValue":"(0,0,0)"},{"Type":"BehaviorDesigner.Runtime.SharedBool","Name":"IsCombated","IsShared":true,"BooleanmValue":false},{"Type":"BehaviorDesigner.Runtime.SharedBool","Name":"BeAttackedInIdle","IsShared":true,"BooleanmValue":false}]}'
|
||||||
fieldSerializationData:
|
fieldSerializationData:
|
||||||
typeName: []
|
typeName: []
|
||||||
fieldNameHash:
|
fieldNameHash:
|
||||||
|
@ -103,7 +103,7 @@ Material:
|
|||||||
- _ZWrite: 1
|
- _ZWrite: 1
|
||||||
m_Colors:
|
m_Colors:
|
||||||
- _BaseColor: {r: 1, g: 0, b: 0, a: 0.7}
|
- _BaseColor: {r: 1, g: 0, b: 0, a: 0.7}
|
||||||
- _Color: {r: 1, g: 0, b: 0, a: 1}
|
- _Color: {r: 1, g: 0, b: 0, a: 0.7}
|
||||||
- _EmissionColor: {r: 1, g: 1, b: 1, a: 1}
|
- _EmissionColor: {r: 1, g: 1, b: 1, a: 1}
|
||||||
- _SpecColor: {r: 1, g: 1, b: 1, a: 1}
|
- _SpecColor: {r: 1, g: 1, b: 1, a: 1}
|
||||||
m_BuildTextureStacks: []
|
m_BuildTextureStacks: []
|
||||||
|
@ -24,7 +24,7 @@ TagManager:
|
|||||||
- Unit
|
- Unit
|
||||||
- Ship
|
- Ship
|
||||||
- Player
|
- Player
|
||||||
- Pirate
|
- Crewmate
|
||||||
- Enemy
|
- Enemy
|
||||||
- Weapon
|
- Weapon
|
||||||
- HitBox
|
- HitBox
|
||||||
|
Loading…
Reference in New Issue
Block a user