#6 Water Color And Fog Setting

This commit is contained in:
M1_IDMhan 2023-08-02 14:37:30 +09:00
parent 5c2d84e613
commit 13bb03c6ad
2 changed files with 3 additions and 3 deletions

View File

@ -14,7 +14,7 @@ OcclusionCullingSettings:
RenderSettings:
m_ObjectHideFlags: 0
serializedVersion: 9
m_Fog: 0
m_Fog: 1
m_FogColor: {r: 0.56163496, g: 0.75237745, b: 0.7794118, a: 1}
m_FogMode: 3
m_FogDensity: 0.01
@ -7713,7 +7713,7 @@ Transform:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 7308912095120853417}
serializedVersion: 2
m_LocalRotation: {x: 0.3709924, y: -1e-45, z: -0, w: 0.92863595}
m_LocalRotation: {x: 0.3709924, y: 3e-45, z: -1e-45, w: 0.92863595}
m_LocalPosition: {x: 0, y: 6.73, z: -6.5}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0

View File

@ -253,7 +253,7 @@ Material:
- _ZClip: 1
- _ZWrite: 0
m_Colors:
- _BaseColor: {r: 0, g: 0.16451614, b: 0.34, a: 0.9647059}
- _BaseColor: {r: 0, g: 0.36434606, b: 0.754717, a: 0.9647059}
- _Color: {r: 0.5, g: 0.5, b: 0.5, a: 1}
- _DepthMapBounds: {r: -402.3, g: -459.43, b: 0.0012693577, a: 0}
- _Direction: {r: 1, g: 1, b: 0, a: 0}