#6 Water Color And Fog Setting
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@ -14,7 +14,7 @@ OcclusionCullingSettings:
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RenderSettings:
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m_ObjectHideFlags: 0
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serializedVersion: 9
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m_Fog: 0
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m_Fog: 1
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m_FogColor: {r: 0.56163496, g: 0.75237745, b: 0.7794118, a: 1}
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m_FogMode: 3
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m_FogDensity: 0.01
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@ -7713,7 +7713,7 @@ Transform:
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 7308912095120853417}
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serializedVersion: 2
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m_LocalRotation: {x: 0.3709924, y: -1e-45, z: -0, w: 0.92863595}
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m_LocalRotation: {x: 0.3709924, y: 3e-45, z: -1e-45, w: 0.92863595}
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m_LocalPosition: {x: 0, y: 6.73, z: -6.5}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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@ -253,7 +253,7 @@ Material:
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- _ZClip: 1
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- _ZWrite: 0
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m_Colors:
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- _BaseColor: {r: 0, g: 0.16451614, b: 0.34, a: 0.9647059}
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- _BaseColor: {r: 0, g: 0.36434606, b: 0.754717, a: 0.9647059}
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- _Color: {r: 0.5, g: 0.5, b: 0.5, a: 1}
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- _DepthMapBounds: {r: -402.3, g: -459.43, b: 0.0012693577, a: 0}
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- _Direction: {r: 1, g: 1, b: 0, a: 0}
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