Fixed #61 cameraShake
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@ -31,8 +31,9 @@ namespace BlueWaterProject
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#endregion
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public void CameraShake(MMF_Player mmfPlayer)
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public void CameraShake(CinemachineVirtualCamera camera)
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{
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var mmfPlayer = camera.transform.gameObject.GetComponent<MMF_Player>();
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var cinemachineImpulse = mmfPlayer.GetFeedbackOfType<MMF_CinemachineImpulse>();
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cinemachineImpulse.m_ImpulseDefinition.m_TimeEnvelope.m_SustainTime = 0.1f;
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cinemachineImpulse.m_ImpulseDefinition.m_TimeEnvelope.m_DecayTime = 0.2f;
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