Fixed #61 cameraShake

This commit is contained in:
IDMhan 2023-11-30 10:47:37 +09:00
parent 286a4d0b3c
commit 0ea6254cdd

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@ -31,8 +31,9 @@ namespace BlueWaterProject
#endregion #endregion
public void CameraShake(MMF_Player mmfPlayer) public void CameraShake(CinemachineVirtualCamera camera)
{ {
var mmfPlayer = camera.transform.gameObject.GetComponent<MMF_Player>();
var cinemachineImpulse = mmfPlayer.GetFeedbackOfType<MMF_CinemachineImpulse>(); var cinemachineImpulse = mmfPlayer.GetFeedbackOfType<MMF_CinemachineImpulse>();
cinemachineImpulse.m_ImpulseDefinition.m_TimeEnvelope.m_SustainTime = 0.1f; cinemachineImpulse.m_ImpulseDefinition.m_TimeEnvelope.m_SustainTime = 0.1f;
cinemachineImpulse.m_ImpulseDefinition.m_TimeEnvelope.m_DecayTime = 0.2f; cinemachineImpulse.m_ImpulseDefinition.m_TimeEnvelope.m_DecayTime = 0.2f;