Closes #252 Title Scene
@ -13,7 +13,7 @@ OcclusionCullingSettings:
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@ -146,9 +282,8 @@ Light:
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name: wildman2
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speed: 3
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wait: 3
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tip: 22200
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dialogue: 101
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- idx: 10003
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name: viking1
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speed: 3
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hurry: 3
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wait: 3
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baseHappyPoint: 0
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taste1: 0
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baseHappyPoint: 0
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|
26
BlueWater/Assets/02.Scripts/Data/So/UiDataBaseSO.asset
Normal file
@ -0,0 +1,26 @@
|
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%YAML 1.1
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m_Script: {fileID: 11500000, guid: db89701ffbd54b959f5e8244d7991c23, type: 3}
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m_EditorClassIdentifier:
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guestMark: {fileID: 21300000, guid: cd5d697dc7e11451191b3fa6fe03ba25, type: 3}
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itemBox: {fileID: 21300000, guid: 119706855c0ed4aafb75aabc72bf8c4f, type: 3}
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mainQuestMark: {fileID: 21300000, guid: 7cb8c7c1e17ff43379d45b70148b0722, type: 3}
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minuteHand: {fileID: 21300000, guid: 1fdf921f11c7548a6b5b82646d9ac66a, type: 3}
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questBox: {fileID: 21300000, guid: 29a0d0cad100548cf8c2f3e465c019e0, type: 3}
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questCheckBoxEmpty: {fileID: 21300000, guid: ab6dac04cf79a4a618da29e5103cac88, type: 3}
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22
BlueWater/Assets/02.Scripts/Data/UiDataBase.cs
Normal file
@ -0,0 +1,22 @@
|
||||
using UnityEngine;
|
||||
|
||||
namespace BlueWaterProject
|
||||
{
|
||||
[CreateAssetMenu(fileName = "UiDataBaseSO", menuName = "ScriptableObjects/UiDataBaseSO", order = 0)]
|
||||
[System.Serializable]
|
||||
public class UiDataBase : ScriptableObject
|
||||
{
|
||||
public Sprite questCheck;
|
||||
public Sprite questFinishLine;
|
||||
public Sprite mainClock;
|
||||
public Sprite guestMark;
|
||||
public Sprite itemBox;
|
||||
public Sprite mainQuestMark;
|
||||
public Sprite minuteHand;
|
||||
public Sprite questBox;
|
||||
public Sprite questCheckBoxEmpty;
|
||||
public Sprite questCheckBoxFully;
|
||||
public Sprite coin;
|
||||
public Sprite subQuestMark;
|
||||
}
|
||||
}
|
3
BlueWater/Assets/02.Scripts/Data/UiDataBase.cs.meta
Normal file
@ -0,0 +1,3 @@
|
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fileFormatVersion: 2
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guid: db89701ffbd54b959f5e8244d7991c23
|
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timeCreated: 1714012677
|
@ -1,6 +1,10 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using Newtonsoft.Json;
|
||||
using Sirenix.OdinInspector;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
using UnityEngine.SceneManagement;
|
||||
|
||||
@ -38,7 +42,11 @@ namespace BlueWaterProject
|
||||
public Sprite onion;
|
||||
public Sprite kingCrabMeat;
|
||||
public Sprite beer;
|
||||
|
||||
|
||||
[Title("DataBase", "UI")]
|
||||
public UiDataBase UiDataBaseSo { get; private set; }
|
||||
|
||||
[field: Space(5)]
|
||||
[field: SerializeField] public NpcDataSO NpcDataSo { get; private set; }
|
||||
|
||||
private void Init()
|
||||
@ -90,10 +98,18 @@ namespace BlueWaterProject
|
||||
[ContextMenu("Json To So")]
|
||||
public void MakeDataSoFromJson()
|
||||
{
|
||||
// WeaponDataSo.weaponDataList = GetJsonData<List<WeaponData>>("JSON/WEAPON_TABLE.json");
|
||||
// #if UNITY_EDITOR_OSX || UNITY_EDITOR_WIN
|
||||
// EditorUtility.SetDirty(WeaponDataSo);
|
||||
// #endif
|
||||
NpcDataSo.npcDataList = GetJsonData<List<NpcData>>("JSON/customer_table.json");
|
||||
|
||||
#if UNITY_EDITOR_OSX || UNITY_EDITOR_WIN
|
||||
EditorUtility.SetDirty(NpcDataSo);
|
||||
#endif
|
||||
}
|
||||
|
||||
private static T GetJsonData<T>(string path)
|
||||
{
|
||||
var jsonString = File.ReadAllText(SystemPath.GetPath(path));
|
||||
var data = JsonConvert.DeserializeObject<T>(jsonString);
|
||||
return data;
|
||||
}
|
||||
}
|
||||
}
|
@ -13,7 +13,6 @@ public class Restaurant : MonoBehaviour
|
||||
public GameObject[] mainLight;
|
||||
|
||||
public GameObject npcPrefab;
|
||||
public NpcDataSO npcDataSo;
|
||||
|
||||
public void RestaurantSwitchOnOff()
|
||||
{
|
||||
@ -49,7 +48,7 @@ public class Restaurant : MonoBehaviour
|
||||
|
||||
IEnumerator ActivateNPCs()
|
||||
{
|
||||
foreach (var npcData in npcDataSo.npcDataList)
|
||||
foreach (var npcData in DataManager.Inst.NpcDataSo.npcDataList)
|
||||
{
|
||||
if (!isSwitchOn) // 스위치가 꺼지면 코루틴을 즉시 종료
|
||||
yield break;
|
||||
|
46
BlueWater/Assets/02.Scripts/Utility/SystemPath.cs
Normal file
@ -0,0 +1,46 @@
|
||||
using System.IO;
|
||||
using UnityEngine;
|
||||
|
||||
namespace BlueWaterProject
|
||||
{
|
||||
public class SystemPath
|
||||
{
|
||||
public static string GetPath(string fileName)
|
||||
{
|
||||
string path = GetPath();
|
||||
return Path.Combine(GetPath(), fileName);
|
||||
}
|
||||
|
||||
public static string GetPath()
|
||||
{
|
||||
string path = null;
|
||||
switch (Application.platform)
|
||||
{
|
||||
case RuntimePlatform.Android:
|
||||
path = Application.persistentDataPath;
|
||||
path = path.Substring(0, path.LastIndexOf('/'));
|
||||
return Path.Combine(path, "Resources/");
|
||||
case RuntimePlatform.IPhonePlayer:
|
||||
path = Application.persistentDataPath;
|
||||
path = path.Substring(0, path.LastIndexOf('/'));
|
||||
return Path.Combine(path, "Documents");
|
||||
case RuntimePlatform.OSXEditor:
|
||||
path = Application.dataPath;
|
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path = path.Substring(0, path.LastIndexOf('/'));
|
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return Path.Combine(path, "Assets", "Resources/");
|
||||
case RuntimePlatform.OSXPlayer:
|
||||
path = Application.persistentDataPath;
|
||||
path = path.Substring(0, path.LastIndexOf('/'));
|
||||
return Path.Combine(path, "Assets", "Resources/");
|
||||
case RuntimePlatform.WindowsEditor:
|
||||
path = Application.dataPath;
|
||||
path = path.Substring(0, path.LastIndexOf('/'));
|
||||
return Path.Combine(path, "Assets", "Resources/");
|
||||
default:
|
||||
path = Application.dataPath;
|
||||
path = path.Substring(0, path.LastIndexOf('/'));
|
||||
return Path.Combine(path, "Resources/");
|
||||
}
|
||||
}
|
||||
}
|
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}
|
3
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Normal file
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fileFormatVersion: 2
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