#11 Background material change, Mouse cursor change

This commit is contained in:
M1_IDMhan 2023-08-31 01:55:43 +09:00
parent 62618284b0
commit 09c56b52f9
1846 changed files with 77450 additions and 22 deletions

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@ -49,7 +49,8 @@ public class UiManager : Singleton<UiManager>
private void CursorTextureChange()
{
cursorTexture = DataManager.Inst.cursorTexture;
Cursor.SetCursor(cursorTexture, Vector2.zero, CursorMode.Auto);
var hotSpot = new Vector2(cursorTexture.width / 2f, cursorTexture.height / 2f);
Cursor.SetCursor(cursorTexture, hotSpot, CursorMode.Auto);
}
private void AssaultCardInit()

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Thank you for the purchase!
All our work is thoroughly tested before it gets submitted to the Unity Asset
Store, but sometimes bugs pop-up. If you have any questions or concerns about
this package, please contact us first before posting negative feedback on the
Unity Asset Store.
We are happy to help with any issues you may encounter, and we usually respond to
any e-mail we receive within a couple of hours.
If you like what you see, please don't forget to leave positive feedback on the Asset Store page!
Thank you!
-Mike // Ripcord Development
Questions? Comments? What are you working on?
EMAIL: info@ripcorddev.com
WEB: http://www.ripcorddev.com
ASSET STORE: https://www.assetstore.unity3d.com/#/publisher/1367
TWITTER: https://twitter.com/ripcorddev
FACEBOOK: https://www.facebook.com/ripcorddev
YOUTUBE: https://www.youtube.com/@ripcorddev

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