Merge remote-tracking branch 'origin/main'

This commit is contained in:
IDMhan 2023-12-04 10:32:45 +09:00
commit 043d90e37b
529 changed files with 24798 additions and 52469 deletions

View File

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- {fileID: 949778306}
m_Father: {fileID: 888439616} m_Father: {fileID: 888439616}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &1805195287 --- !u!1 &1805195287
@ -5244,8 +5636,8 @@ Transform:
m_GameObject: {fileID: 1901749020} m_GameObject: {fileID: 1901749020}
serializedVersion: 2 serializedVersion: 2
m_LocalRotation: {x: 0, y: 0.7071068, z: 0, w: 0.7071068} m_LocalRotation: {x: 0, y: 0.7071068, z: 0, w: 0.7071068}
m_LocalPosition: {x: 0.0000038146973, y: -1.7763569e-16, z: 50} m_LocalPosition: {x: 0.0000021457672, y: -1.3322677e-16, z: 30}
m_LocalScale: {x: 5, y: 1, z: 5} m_LocalScale: {x: 3, y: 1, z: 3}
m_ConstrainProportionsScale: 0 m_ConstrainProportionsScale: 0
m_Children: [] m_Children: []
m_Father: {fileID: 886612058} m_Father: {fileID: 886612058}
@ -5395,7 +5787,7 @@ Transform:
m_GameObject: {fileID: 1986762130} m_GameObject: {fileID: 1986762130}
serializedVersion: 2 serializedVersion: 2
m_LocalRotation: {x: 0.2588191, y: 0, z: 0, w: 0.9659258} m_LocalRotation: {x: 0.2588191, y: 0, z: 0, w: 0.9659258}
m_LocalPosition: {x: -17.019999, y: 0.34, z: 11.960001} m_LocalPosition: {x: -10.759998, y: 0.34, z: 8.140001}
m_LocalScale: {x: 0.3, y: 0.3, z: 0.3} m_LocalScale: {x: 0.3, y: 0.3, z: 0.3}
m_ConstrainProportionsScale: 0 m_ConstrainProportionsScale: 0
m_Children: [] m_Children: []
@ -5604,7 +5996,7 @@ Transform:
m_GameObject: {fileID: 2057154836} m_GameObject: {fileID: 2057154836}
serializedVersion: 2 serializedVersion: 2
m_LocalRotation: {x: 0.2588191, y: 0, z: 0, w: 0.9659258} m_LocalRotation: {x: 0.2588191, y: 0, z: 0, w: 0.9659258}
m_LocalPosition: {x: -15.75, y: 0.34, z: 10.64} m_LocalPosition: {x: -9.49, y: 0.34, z: 6.82}
m_LocalScale: {x: 0.3, y: 0.3, z: 0.3} m_LocalScale: {x: 0.3, y: 0.3, z: 0.3}
m_ConstrainProportionsScale: 0 m_ConstrainProportionsScale: 0
m_Children: [] m_Children: []
@ -5855,7 +6247,7 @@ PrefabInstance:
- target: {fileID: 9062185183980613901, guid: 211c62e69325b584bb719f236f0e2d5c, - target: {fileID: 9062185183980613901, guid: 211c62e69325b584bb719f236f0e2d5c,
type: 3} type: 3}
propertyPath: m_LocalPosition.z propertyPath: m_LocalPosition.z
value: 8.27 value: 6
objectReference: {fileID: 0} objectReference: {fileID: 0}
- target: {fileID: 9062185183980613901, guid: 211c62e69325b584bb719f236f0e2d5c, - target: {fileID: 9062185183980613901, guid: 211c62e69325b584bb719f236f0e2d5c,
type: 3} type: 3}

File diff suppressed because it is too large Load Diff

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@ -1,5 +1,5 @@
fileFormatVersion: 2 fileFormatVersion: 2
guid: 697b6e7dea1fde146b7e3e5cf3ed9e9f guid: 4893aec690a04814f995df64b9b235d7
DefaultImporter: DefaultImporter:
externalObjects: {} externalObjects: {}
userData: userData:

View File

@ -27,7 +27,7 @@ namespace BlueWaterProject
public override TaskStatus OnUpdate() public override TaskStatus OnUpdate()
{ {
return fieldBoss.GetSkillCoroutine() ? TaskStatus.Running : TaskStatus.Success; return fieldBoss.GetUsedSkillCoroutine() ? TaskStatus.Running : TaskStatus.Success;
} }
} }
} }

View File

@ -1,4 +1,5 @@
using System; using System;
using Doozy.Editor.EditorUI.Components;
using UnityEngine; using UnityEngine;
// ReSharper disable once CheckNamespace // ReSharper disable once CheckNamespace
@ -9,12 +10,15 @@ namespace BlueWaterProject
[SerializeField] private GameObject playerSpawnPosObj; [SerializeField] private GameObject playerSpawnPosObj;
[SerializeField] private FieldBoss fieldBoss; [SerializeField] private FieldBoss fieldBoss;
private Collider myCollider;
private float[] bossMapVertices;
private Collider[] bossEntrances; private Collider[] bossEntrances;
private bool isIn; private bool isIn;
private void Awake() private void Awake()
{ {
myCollider = GetComponent<Collider>();
var bossEntrance = transform.Find("BossEntrance"); var bossEntrance = transform.Find("BossEntrance");
if (!bossEntrance) if (!bossEntrance)
{ {
@ -25,6 +29,7 @@ namespace BlueWaterProject
bossEntrances = bossEntrance.GetComponentsInChildren<Collider>(); bossEntrances = bossEntrance.GetComponentsInChildren<Collider>();
} }
GetColliderVertices(myCollider);
BossEntranceSetActive(false); BossEntranceSetActive(false);
} }
@ -36,9 +41,8 @@ namespace BlueWaterProject
isIn = true; isIn = true;
other.transform.position = playerSpawnPosObj.transform.position; other.transform.position = playerSpawnPosObj.transform.position;
BossEntranceSetActive(true); BossEntranceSetActive(true);
fieldBoss.BossSpawn(other); fieldBoss.BossSpawn(other, bossMapVertices);
fieldBoss.Target = other;
} }
private void BossEntranceSetActive(bool value) private void BossEntranceSetActive(bool value)
@ -56,5 +60,18 @@ namespace BlueWaterProject
isIn = false; isIn = false;
} }
private void GetColliderVertices(Collider col)
{
var bounds = col.bounds;
var center = bounds.center;
var size = bounds.size;
bossMapVertices = new float[4];
bossMapVertices[0] = center.x + -size.x * 0.5f;
bossMapVertices[1] = center.x + size.x * 0.5f;
bossMapVertices[2] = center.z + size.z * 0.5f;
bossMapVertices[3] = center.z + -size.z * 0.5f;
}
} }
} }

View File

@ -98,7 +98,7 @@ namespace BlueWaterProject
shipDeckCam.Priority = 0; shipDeckCam.Priority = 0;
} }
private void TakeCamMovement() public void TakeCamMovement()
{ {
var mouseDelta = Mouse.current.delta.ReadValue(); var mouseDelta = Mouse.current.delta.ReadValue();

View File

@ -42,9 +42,10 @@ namespace BlueWaterProject
protected SkillController skillController; protected SkillController skillController;
// 일반 변수 // 일반 변수
protected bool skillCoroutine; protected bool usedSkillCoroutine;
protected bool isCollisionAttack; protected bool isCollisionAttack;
protected float collisionDamage; protected float collisionDamage;
protected float[] bossMapVertices;
#endregion #endregion
@ -116,7 +117,7 @@ namespace BlueWaterProject
#region Custom methods #region Custom methods
public void BossSpawn(Collider target) public void BossSpawn(Collider target, float[] mapVertices)
{ {
SetMaxHp(); SetMaxHp();
@ -124,6 +125,8 @@ namespace BlueWaterProject
hpSlider.gameObject.SetActive(true); hpSlider.gameObject.SetActive(true);
Target = target; Target = target;
bossMapVertices = new float[mapVertices.Length];
bossMapVertices = mapVertices;
Invoke(nameof(EnableBehaviorTree), 2f); Invoke(nameof(EnableBehaviorTree), 2f);
} }
@ -151,32 +154,41 @@ namespace BlueWaterProject
private void SetMaxHp() private void SetMaxHp()
{ {
CurrentHp = MaxHp; CurrentHp = MaxHp;
hpSlider.maxValue = MaxHp;
hpSlider.value = MaxHp; if (hpSlider != null)
damageEffectSlider.maxValue = MaxHp; {
damageEffectSlider.value = MaxHp; hpSlider.maxValue = MaxHp;
hpSlider.value = MaxHp;
}
if (damageEffectSlider != null)
{
damageEffectSlider.maxValue = MaxHp;
damageEffectSlider.value = MaxHp;
}
} }
private void SetCurrentHp(float value) private void SetCurrentHp(float value)
{ {
var previousHp = CurrentHp;
CurrentHp = value; CurrentHp = value;
hpSlider.value = value; if (hpSlider != null)
{
StartCoroutine(DamageEffect(previousHp, CurrentHp)); hpSlider.value = value;
}
StartCoroutine(DamageEffect(CurrentHp));
} }
private IEnumerator DamageEffect(float previousHp, float currentHp) private IEnumerator DamageEffect(float currentHp)
{ {
while (damageEffectSlider.value > currentHp) while (damageEffectSlider.value > currentHp)
{ {
damageEffectSlider.value -= damageEffectSpeed; // 속도 조절 가능 damageEffectSlider.value -= damageEffectSpeed;
yield return null; yield return null;
} }
} }
public bool GetSkillCoroutine() => skillCoroutine; public bool GetUsedSkillCoroutine() => usedSkillCoroutine;
public List<ActiveSkill> GetActiveSkillList() => activeSkillList; public List<ActiveSkill> GetActiveSkillList() => activeSkillList;
#endregion #endregion

View File

@ -10,6 +10,10 @@ namespace BlueWaterProject
{ {
#region Properties and variables #region Properties and variables
[Title("Extensions Data")]
[SerializeField] private int lavaNumber = 7;
[SerializeField] private int volcanicNumber = 20;
private ParticleSystem ghost; private ParticleSystem ghost;
#endregion #endregion
@ -53,15 +57,15 @@ namespace BlueWaterProject
public override void ExecuteActiveSkill(ActiveSkill activeSkill) public override void ExecuteActiveSkill(ActiveSkill activeSkill)
{ {
skillCoroutine = true; usedSkillCoroutine = true;
var endSkillTime = 0f; var endSkillTime = 0f;
if (activeSkill.ActiveSkillData.Name.Equals("LavaEruption")) if (activeSkill.ActiveSkillData.Name.Equals("LavaEruption"))
{ {
for (var i = 0; i < 7; i++) for (var i = 0; i < lavaNumber; i++)
{ {
var lava = Instantiate(activeSkill); var lava = Instantiate(activeSkill);
lava.Execute(TargetLayer, Target.bounds.center); lava.Execute(TargetLayer, Target.transform.position, bossMapVertices);
endSkillTime = lava.GetEndSkillTime(); endSkillTime = lava.GetEndSkillTime();
} }
} }
@ -69,26 +73,26 @@ namespace BlueWaterProject
{ {
var rush = Instantiate(activeSkill); var rush = Instantiate(activeSkill);
rush.SetUser(transform); rush.SetUser(transform);
rush.Execute(TargetLayer, Target.bounds.center, GhostPlay, GhostStop); rush.Execute(TargetLayer, Target.transform.position, GhostPlay, GhostStop);
endSkillTime = rush.GetEndSkillTime(); endSkillTime = rush.GetEndSkillTime();
} }
else if (activeSkill.ActiveSkillData.Name.Equals("BigLavaEruption")) else if (activeSkill.ActiveSkillData.Name.Equals("BigLavaEruption"))
{ {
var bigLava = Instantiate(activeSkill); var bigLava = Instantiate(activeSkill);
bigLava.Execute(TargetLayer, Target.bounds.center); bigLava.Execute(TargetLayer, Target.transform.position);
endSkillTime = bigLava.GetEndSkillTime(); endSkillTime = bigLava.GetEndSkillTime();
} }
else if (activeSkill.ActiveSkillData.Name.Equals("VolcanicEruption")) else if (activeSkill.ActiveSkillData.Name.Equals("VolcanicEruption"))
{ {
for (var i = 0; i < 20; i++) for (var i = 0; i < volcanicNumber; i++)
{ {
var lava = Instantiate(activeSkill); var lava = Instantiate(activeSkill);
lava.SetUser(transform); lava.SetUser(transform);
lava.Execute(TargetLayer, Target.bounds.center); lava.Execute(TargetLayer, Target.transform.position, bossMapVertices);
endSkillTime = lava.GetEndSkillTime(); endSkillTime = lava.GetEndSkillTime();
} }
} }
StartCoroutine(CoolDown(endSkillTime, () => skillCoroutine = false)); StartCoroutine(CoolDown(endSkillTime, () => usedSkillCoroutine = false));
} }
private void GhostPlay() private void GhostPlay()

View File

@ -89,6 +89,8 @@ namespace BlueWaterProject
[DisableIf("@true")] [DisableIf("@true")]
[SerializeField] private bool isRolling; [SerializeField] private bool isRolling;
[DisableIf("@true")] [DisableIf("@true")]
[SerializeField] private bool enableRoll = true;
[DisableIf("@true")]
[SerializeField] private bool isStiffened; [SerializeField] private bool isStiffened;
[DisableIf("@true")] [DisableIf("@true")]
[SerializeField] private bool beAttacked; [SerializeField] private bool beAttacked;
@ -101,6 +103,7 @@ namespace BlueWaterProject
public float angleSpeed = 0.2f; public float angleSpeed = 0.2f;
public float rollDuration = 0.3f; public float rollDuration = 0.3f;
public float rollForce = 2f; public float rollForce = 2f;
public float rollCooldown = 0.5f;
// 일반 변수 // 일반 변수
private bool usedNormalAttackCoroutine; private bool usedNormalAttackCoroutine;
@ -327,6 +330,11 @@ namespace BlueWaterProject
var changeHp = Mathf.Max(CurrentHp - attackerPower, 0); var changeHp = Mathf.Max(CurrentHp - attackerPower, 0);
SetCurrentHp(changeHp); SetCurrentHp(changeHp);
if (InIslandCamera.Inst.InIslandCam)
{
VisualFeedbackManager.Inst.CameraShake(InIslandCamera.Inst.InIslandCam);
}
// 죽었는지 체크 // 죽었는지 체크
if (changeHp == 0f) if (changeHp == 0f)
@ -401,8 +409,8 @@ namespace BlueWaterProject
if (!Physics.Raycast(ray, out var hit)) return; if (!Physics.Raycast(ray, out var hit)) return;
var hitPos = hit.point; var hitPos = hit.point;
hitPos.y = MyCollider.bounds.center.y; hitPos.y = transform.position.y;
attackDirection = (hitPos - MyCollider.bounds.center).normalized; attackDirection = (hitPos - transform.position).normalized;
} }
else else
{ {
@ -411,19 +419,22 @@ namespace BlueWaterProject
Array.Clear(hitColliders, 0, MAX_COLLIDERS); Array.Clear(hitColliders, 0, MAX_COLLIDERS);
var size = Physics.OverlapSphereNonAlloc(MyCollider.bounds.center, AtkRange, hitColliders, TargetLayer); var size = Physics.OverlapSphereNonAlloc(transform.position, AtkRange, hitColliders, TargetLayer);
for (var i = 0; i < size; i++) for (var i = 0; i < size; i++)
{ {
var targetDirection = (hitColliders[i].transform.position - transform.position).normalized; var targetDirection = (hitColliders[i].transform.position - transform.position).normalized;
var angleBetween = Vector3.Angle(attackDirection, targetDirection); var angleBetween = Vector3.Angle(attackDirection, targetDirection);
if (angleBetween < attackAngle / 2f) // Checking if the target is within the desired angle range if (angleBetween < attackAngle / 2f)
{ {
var iDamageable = hitColliders[i].transform.GetComponent<IDamageable>() ?? hitColliders[i].GetComponentInParent<IDamageable>(); var iDamageable = hitColliders[i].transform.GetComponent<IDamageable>();
iDamageable.TakeDamage(Atk); iDamageable.TakeDamage(Atk);
VisualFeedbackManager.Inst.TriggerHitStop(0.1f);
} }
} }
useMouseAttack = false;
} }
private IEnumerator DrawAttackTrail() private IEnumerator DrawAttackTrail()
@ -437,8 +448,8 @@ namespace BlueWaterProject
if (!Physics.Raycast(ray, out var hit)) yield break; if (!Physics.Raycast(ray, out var hit)) yield break;
var hitPos = hit.point; var hitPos = hit.point;
hitPos.y = MyCollider.bounds.center.y; hitPos.y = transform.position.y;
attackDirection = (hitPos - MyCollider.bounds.center).normalized; attackDirection = (hitPos - transform.position).normalized;
} }
else else
{ {
@ -491,8 +502,6 @@ namespace BlueWaterProject
{ {
trail.Stop(); trail.Stop();
} }
useMouseAttack = false;
} }
public void SetIsAttacking(int boolValue) => isAttacking = boolValue == 1; public void SetIsAttacking(int boolValue) => isAttacking = boolValue == 1;
@ -587,14 +596,14 @@ namespace BlueWaterProject
usedActiveSkill = true; usedActiveSkill = true;
myActiveSkill.Execute(TargetLayer, transform.position); myActiveSkill.Execute(TargetLayer, transform.position);
StartCoroutine(CoolDown(myActiveSkill.ActiveSkillData.Cooldown, () => usedActiveSkill = false)); StartCoroutine(Utils.CoolDown(myActiveSkill.ActiveSkillData.Cooldown, () => usedActiveSkill = false));
slowMotionCoroutine = StartCoroutine(GameManager.Inst.ApplySlowMotion(1f, 0.2f)); slowMotionCoroutine = StartCoroutine(GameManager.Inst.ApplySlowMotion(1f, 0.2f));
} }
public void OnRoll() public void OnRoll()
{ {
if (isRolling) return; if (!enableRoll || isRolling) return;
StartCoroutine(nameof(Roll)); StartCoroutine(nameof(Roll));
} }
@ -726,6 +735,7 @@ namespace BlueWaterProject
private IEnumerator Roll() private IEnumerator Roll()
{ {
isRolling = true; isRolling = true;
enableRoll = false;
var time = 0f; var time = 0f;
@ -745,6 +755,7 @@ namespace BlueWaterProject
afterImageTrail.Stop(); afterImageTrail.Stop();
isRolling = false; isRolling = false;
StartCoroutine(Utils.CoolDown(rollCooldown, () => enableRoll = true));
if (movementInput == Vector2.zero) if (movementInput == Vector2.zero)
{ {
@ -760,19 +771,7 @@ namespace BlueWaterProject
afterImageTrail.Clear(); afterImageTrail.Clear();
isRolling = false; isRolling = false;
} StartCoroutine(Utils.CoolDown(rollCooldown, () => enableRoll = true));
private IEnumerator CoolDown(float waitTime, Action onCooldownComplete)
{
var time = 0f;
while (time <= waitTime)
{
time += Time.deltaTime;
yield return null;
}
onCooldownComplete?.Invoke();
} }
private void GameOver() private void GameOver()

View File

@ -7,8 +7,8 @@ namespace BlueWaterProject
{ {
public class InIslandCamera : Singleton<InIslandCamera> public class InIslandCamera : Singleton<InIslandCamera>
{ {
[Required("InIslandCamera를 넣어주세요.")] [field: Required("InIslandCamera를 넣어주세요.")]
[SerializeField] private CinemachineVirtualCamera inIslandCam; [field: SerializeField] public CinemachineVirtualCamera InIslandCam { get; private set; }
/// <summary> /// <summary>
/// LookAt target and follow target /// LookAt target and follow target
@ -16,8 +16,8 @@ namespace BlueWaterProject
/// <param name="obj"></param> /// <param name="obj"></param>
public void SetTarget(Transform obj) public void SetTarget(Transform obj)
{ {
inIslandCam.LookAt = obj; InIslandCam.LookAt = obj;
inIslandCam.Follow = obj; InIslandCam.Follow = obj;
} }
} }
} }

View File

@ -29,7 +29,6 @@ namespace BlueWaterProject
protected Transform user; protected Transform user;
protected Collider[] hitColliders; protected Collider[] hitColliders;
protected LayerMask groundLayer;
protected float endSkillTime; protected float endSkillTime;
// Hash // Hash
@ -76,7 +75,6 @@ namespace BlueWaterProject
indicator.material = new Material(indicator.material); indicator.material = new Material(indicator.material);
indicator.material.SetFloat(FillHash, 0f); indicator.material.SetFloat(FillHash, 0f);
hitColliders = new Collider[ActiveSkillData.MaxAttackTargets]; hitColliders = new Collider[ActiveSkillData.MaxAttackTargets];
groundLayer = LayerMask.GetMask("Ground");
} }
protected void HideIndicator() protected void HideIndicator()
@ -107,6 +105,11 @@ namespace BlueWaterProject
public abstract void Execute(LayerMask targetLayer, Vector3 targetPos, Action action1 = null, Action action2 = null, Action action3 = null); public abstract void Execute(LayerMask targetLayer, Vector3 targetPos, Action action1 = null, Action action2 = null, Action action3 = null);
public virtual void Execute(LayerMask targetLayer, Vector3 targetPos, float[] bossMapVertices)
{
}
protected void CastingMove() protected void CastingMove()
{ {
switch (ActiveSkillData.CastingType) switch (ActiveSkillData.CastingType)

View File

@ -20,12 +20,11 @@ namespace BlueWaterProject
if (ActiveSkillData.CastingTime > 0) if (ActiveSkillData.CastingTime > 0)
{ {
IsCasting = true; IsCasting = true;
var castingTime = 1 / ActiveSkillData.CastingTime;
while (IsCasting && indicator.material.GetFloat(FillHash) < 1f) while (IsCasting && indicator.material.GetFloat(FillHash) < 1f)
{ {
CastingMove(); CastingMove();
var fillValue = indicator.material.GetFloat(FillHash) + Time.deltaTime * castingTime; var fillValue = indicator.material.GetFloat(FillHash) + Time.deltaTime * (1 / ActiveSkillData.CastingTime);
indicator.material.SetFloat(FillHash, fillValue); indicator.material.SetFloat(FillHash, fillValue);
yield return null; yield return null;
} }

View File

@ -1,5 +1,6 @@
using System; using System;
using System.Collections; using System.Collections;
using Sirenix.OdinInspector;
using UnityEngine; using UnityEngine;
using Random = UnityEngine.Random; using Random = UnityEngine.Random;
@ -8,19 +9,31 @@ namespace BlueWaterProject
{ {
public class LavaEruption : ActiveSkill public class LavaEruption : ActiveSkill
{ {
[Title("Extensions Data")]
[SerializeField] private float randomRadius = 3f; [SerializeField] private float randomRadius = 3f;
[SerializeField] private float projectileDelay = 2f; [SerializeField] private float projectileDelay = 2f;
[SerializeField] private float damageDelay = 0.5f;
[SerializeField] private Material lavaMaterial;
[SerializeField] private ParticleSystem lavaEffect;
[SerializeField] private Collider myCollider;
private void OnDrawGizmos() private static bool isHitting;
{
Gizmos.DrawWireSphere(transform.position, ActiveSkillData.Range);
}
public override void Execute(LayerMask targetLayer, Vector3 targetPos, Action action1 = null, Action action2 = null, Action action3 = null) public override void Execute(LayerMask targetLayer, Vector3 targetPos, Action action1 = null, Action action2 = null, Action action3 = null)
{ {
StartCoroutine(SkillCoroutine(targetLayer, targetPos)); StartCoroutine(SkillCoroutine(targetPos));
} }
public override void Execute(LayerMask targetLayer, Vector3 targetPos, float[] bossMapVertices)
{
StartCoroutine(SkillCoroutine(targetPos, bossMapVertices));
}
private void OnDestroy()
{
isHitting = false;
}
protected override void Awake() protected override void Awake()
{ {
base.Awake(); base.Awake();
@ -28,7 +41,19 @@ namespace BlueWaterProject
endSkillTime = projectileDelay + ActiveSkillData.CastingTime; endSkillTime = projectileDelay + ActiveSkillData.CastingTime;
} }
private IEnumerator SkillCoroutine(LayerMask targetLayer, Vector3 targetPos) private void OnTriggerStay(Collider other)
{
if (isHitting || !other.CompareTag("InIslandPlayer")) return;
var iDamageable = other.GetComponent<IDamageable>();
iDamageable.TakeDamage(ActiveSkillData.Damage);
isHitting = true;
StartCoroutine(Utils.CoolDown(damageDelay, () => isHitting = false));
}
private IEnumerator SkillCoroutine(Vector3 targetPos, float[] bossMapVertices = null)
{ {
var destination = Vector3.zero; var destination = Vector3.zero;
for (var i = 0; i < 1000; i++) for (var i = 0; i < 1000; i++)
@ -37,10 +62,11 @@ namespace BlueWaterProject
randomPos.y = targetPos.y; randomPos.y = targetPos.y;
destination = targetPos + randomPos; destination = targetPos + randomPos;
if (Physics.Raycast(destination, Vector3.down, out var hit, 5f, groundLayer)) if (bossMapVertices == null) break;
if (bossMapVertices[0] < destination.x && bossMapVertices[1] > destination.x &&
bossMapVertices[2] > destination.z && bossMapVertices[3] < destination.z)
{ {
Debug.DrawLine(destination, destination + Vector3.down * 5f, Color.red, 5f);
//print(i + "번쨰 " + hit.collider.name);
break; break;
} }
} }
@ -59,13 +85,11 @@ namespace BlueWaterProject
while (IsCasting && indicator.material.GetFloat(FillHash) < 1f) while (IsCasting && indicator.material.GetFloat(FillHash) < 1f)
{ {
var fillValue = indicator.material.GetFloat(FillHash) + Time.deltaTime * ActiveSkillData.CastingTime; var fillValue = indicator.material.GetFloat(FillHash) + Time.deltaTime * (1 / ActiveSkillData.CastingTime);
indicator.material.SetFloat(FillHash, fillValue); indicator.material.SetFloat(FillHash, fillValue);
yield return null; yield return null;
} }
// TODO : 터지는 효과 추가하기
HideIndicator(); HideIndicator();
if (ActiveSkillData.ExplodeEffect != null) if (ActiveSkillData.ExplodeEffect != null)
{ {
@ -74,16 +98,14 @@ namespace BlueWaterProject
skillEffect.Play(); skillEffect.Play();
} }
Array.Clear(hitColliders, 0,ActiveSkillData.MaxAttackTargets); indicator.material = lavaMaterial;
var maxSize = Physics.OverlapSphereNonAlloc(transform.position, ActiveSkillData.Range, hitColliders, targetLayer); lavaEffect.Clear();
lavaEffect.gameObject.SetActive(true);
for (var i = 0; i < maxSize; i++) lavaEffect.Play();
{ indicator.enabled = true;
var iDamageable = hitColliders[i].GetComponent<IDamageable>(); myCollider.enabled = true;
iDamageable.TakeDamage(ActiveSkillData.Damage);
}
Destroy(gameObject, 1f); Destroy(gameObject, ActiveSkillData.Duration);
} }
} }
} }

View File

@ -1,33 +1,27 @@
using System; using System;
using System.Collections; using System.Collections;
using Sirenix.OdinInspector;
using UnityEngine; using UnityEngine;
using Random = UnityEngine.Random;
// ReSharper disable once CheckNamespace // ReSharper disable once CheckNamespace
namespace BlueWaterProject namespace BlueWaterProject
{ {
public class LineRush : ActiveSkill public class LineRush : ActiveSkill
{ {
[Title("Extensions Data")]
[SerializeField] private float rushOffset = 10f; [SerializeField] private float rushOffset = 10f;
[SerializeField] private float rushSpeed = 10f; [SerializeField] private float rushSpeed = 10f;
[SerializeField] private float doubleRushDelay = 0.5f; [SerializeField] private float doubleRushDelay = 0.5f;
public override void Execute(LayerMask targetLayer, Vector3 targetPos, Action action1 = null, Action action2 = null, Action action3 = null) public override void Execute(LayerMask targetLayer, Vector3 targetPos, Action action1 = null, Action action2 = null, Action action3 = null)
{ {
StartCoroutine(SkillCoroutine(targetLayer, targetPos, action1, action2)); StartCoroutine(SkillCoroutine(targetPos, action1, action2));
} }
// protected override void Awake()
// {
// base.Awake();
//
// endSkillTime = ActiveSkillData.CastingTime;
// }
private IEnumerator SkillCoroutine(LayerMask targetLayer, Vector3 targetPos, Action ghostPlay, Action ghostStop) private IEnumerator SkillCoroutine(Vector3 targetPos, Action ghostPlay, Action ghostStop)
{ {
var userPos = user.position; var userPos = user.position;
targetPos.y = userPos.y; userPos.y = targetPos.y;
var targetDir = (targetPos - userPos).normalized; var targetDir = (targetPos - userPos).normalized;
transform.position = userPos; transform.position = userPos;
@ -53,7 +47,7 @@ namespace BlueWaterProject
while (IsCasting && indicator.material.GetFloat(FillHash) < 1f) while (IsCasting && indicator.material.GetFloat(FillHash) < 1f)
{ {
var fillValue = indicator.material.GetFloat(FillHash) + Time.deltaTime * ActiveSkillData.CastingTime; var fillValue = indicator.material.GetFloat(FillHash) + Time.deltaTime * (1 / ActiveSkillData.CastingTime);
indicator.material.SetFloat(FillHash, fillValue); indicator.material.SetFloat(FillHash, fillValue);
yield return null; yield return null;
} }

View File

@ -1,5 +1,6 @@
using System; using System;
using System.Collections; using System.Collections;
using Sirenix.OdinInspector;
using UnityEngine; using UnityEngine;
using Random = UnityEngine.Random; using Random = UnityEngine.Random;
@ -8,17 +9,29 @@ namespace BlueWaterProject
{ {
public class VolcanicEruption : ActiveSkill public class VolcanicEruption : ActiveSkill
{ {
[Title("Extensions Data")]
[SerializeField] private float randomRadius = 3f; [SerializeField] private float randomRadius = 3f;
[SerializeField] private float projectileDelay = 2f; [SerializeField] private float projectileDelay = 2f;
[SerializeField] private float damageDelay = 0.5f;
[SerializeField] private Material lavaMaterial;
[SerializeField] private ParticleSystem lavaEffect;
[SerializeField] private Collider myCollider;
private void OnDrawGizmos() private static bool isHitting;
{
Gizmos.DrawWireSphere(transform.position, ActiveSkillData.Range);
}
public override void Execute(LayerMask targetLayer, Vector3 targetPos, Action action1 = null, Action action2 = null, Action action3 = null) public override void Execute(LayerMask targetLayer, Vector3 targetPos, Action action1 = null, Action action2 = null, Action action3 = null)
{ {
StartCoroutine(SkillCoroutine(targetLayer, targetPos)); print("사용되지 않는 함수입니다.");
}
public override void Execute(LayerMask targetLayer, Vector3 targetPos, float[] bossMapVertices)
{
StartCoroutine(SkillCoroutine(targetPos, bossMapVertices));
}
private void OnDestroy()
{
isHitting = false;
} }
protected override void Awake() protected override void Awake()
@ -27,8 +40,20 @@ namespace BlueWaterProject
endSkillTime = projectileDelay + ActiveSkillData.CastingTime; endSkillTime = projectileDelay + ActiveSkillData.CastingTime;
} }
private void OnTriggerStay(Collider other)
{
if (isHitting || !other.CompareTag("InIslandPlayer")) return;
private IEnumerator SkillCoroutine(LayerMask targetLayer, Vector3 targetPos) var iDamageable = other.GetComponent<IDamageable>();
iDamageable.TakeDamage(ActiveSkillData.Damage);
isHitting = true;
StartCoroutine(Utils.CoolDown(damageDelay, () => isHitting = false));
}
private IEnumerator SkillCoroutine(Vector3 targetPos, float[] bossMapVertices)
{ {
var destination = Vector3.zero; var destination = Vector3.zero;
for (var i = 0; i < 1000; i++) for (var i = 0; i < 1000; i++)
@ -37,7 +62,11 @@ namespace BlueWaterProject
randomPos.y = targetPos.y; randomPos.y = targetPos.y;
destination = user.position + randomPos; destination = user.position + randomPos;
if (Physics.Raycast(destination, Vector3.down, 5f, groundLayer)) break; if (bossMapVertices[0] < destination.x && bossMapVertices[1] > destination.x &&
bossMapVertices[2] > destination.z && bossMapVertices[3] < destination.z)
{
break;
}
} }
transform.position = destination; transform.position = destination;
indicator.enabled = true; indicator.enabled = true;
@ -54,13 +83,11 @@ namespace BlueWaterProject
while (IsCasting && indicator.material.GetFloat(FillHash) < 1f) while (IsCasting && indicator.material.GetFloat(FillHash) < 1f)
{ {
var fillValue = indicator.material.GetFloat(FillHash) + Time.deltaTime * ActiveSkillData.CastingTime; var fillValue = indicator.material.GetFloat(FillHash) + Time.deltaTime * (1 / ActiveSkillData.CastingTime);
indicator.material.SetFloat(FillHash, fillValue); indicator.material.SetFloat(FillHash, fillValue);
yield return null; yield return null;
} }
// TODO : 터지는 효과 추가하기
HideIndicator(); HideIndicator();
if (ActiveSkillData.ExplodeEffect != null) if (ActiveSkillData.ExplodeEffect != null)
{ {
@ -69,16 +96,14 @@ namespace BlueWaterProject
skillEffect.Play(); skillEffect.Play();
} }
Array.Clear(hitColliders, 0,ActiveSkillData.MaxAttackTargets); indicator.material = lavaMaterial;
var maxSize = Physics.OverlapSphereNonAlloc(transform.position, ActiveSkillData.Range, hitColliders, targetLayer); lavaEffect.Clear();
lavaEffect.gameObject.SetActive(true);
for (var i = 0; i < maxSize; i++) lavaEffect.Play();
{ indicator.enabled = true;
var iDamageable = hitColliders[i].GetComponent<IDamageable>(); myCollider.enabled = true;
iDamageable.TakeDamage(ActiveSkillData.Damage);
}
Destroy(gameObject, 1f); Destroy(gameObject, ActiveSkillData.Duration);
} }
} }
} }

View File

@ -4,8 +4,8 @@ using UnityEngine;
// ReSharper disable once CheckNamespace // ReSharper disable once CheckNamespace
namespace BlueWaterProject namespace BlueWaterProject
{ {
[CreateAssetMenu(fileName = "ActiveSkillDataSo", menuName = "ScriptableObjects/Skills/ActiveSkillDataSo", order = 0)] [CreateAssetMenu(fileName = "ActiveSkillSo", menuName = "ScriptableObjects/Skills/ActiveSkillSo", order = 0)]
public class ActiveSkillDataSo : ScriptableObject public class ActiveSkillSo : ScriptableObject
{ {
[field: SerializeField] public List<ActiveSkill> ActiveSkillList { get; set; } [field: SerializeField] public List<ActiveSkill> ActiveSkillList { get; set; }
} }

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@ -1,6 +1,7 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using UnityEngine; using UnityEngine;
using UnityEngine.Serialization;
// ReSharper disable once CheckNamespace // ReSharper disable once CheckNamespace
namespace BlueWaterProject namespace BlueWaterProject
@ -8,7 +9,7 @@ namespace BlueWaterProject
[Serializable] [Serializable]
public class SkillController : MonoBehaviour public class SkillController : MonoBehaviour
{ {
[SerializeField] private ActiveSkillDataSo activeSkillDataSo; [SerializeField] private ActiveSkillSo activeSkillSo;
private Dictionary<string, ActiveSkill> activeSkillDictionary; private Dictionary<string, ActiveSkill> activeSkillDictionary;
private ActiveSkill cachingObj; private ActiveSkill cachingObj;
@ -20,9 +21,9 @@ namespace BlueWaterProject
private void Init() private void Init()
{ {
activeSkillDictionary = new Dictionary<string, ActiveSkill>(activeSkillDataSo.ActiveSkillList.Count); activeSkillDictionary = new Dictionary<string, ActiveSkill>(activeSkillSo.ActiveSkillList.Count);
foreach (var activeSkill in activeSkillDataSo.ActiveSkillList) foreach (var activeSkill in activeSkillSo.ActiveSkillList)
{ {
activeSkillDictionary.Add(activeSkill.ActiveSkillData.Name, activeSkill); activeSkillDictionary.Add(activeSkill.ActiveSkillData.Name, activeSkill);
} }

View File

@ -1,4 +1,5 @@
using System; using System;
using System.Collections;
using System.Diagnostics; using System.Diagnostics;
using BehaviorDesigner.Runtime; using BehaviorDesigner.Runtime;
using UnityEditor; using UnityEditor;
@ -116,6 +117,19 @@ namespace BlueWaterProject
return finalDamage; return finalDamage;
} }
public static IEnumerator CoolDown(float waitTime, Action onCooldownComplete)
{
var time = 0f;
while (time <= waitTime)
{
time += Time.deltaTime;
yield return null;
}
onCooldownComplete?.Invoke();
}
public static bool SetCloseDestination(NavMeshAgent agent, Vector3 destination, float stopDistance, float maxDistance) public static bool SetCloseDestination(NavMeshAgent agent, Vector3 destination, float stopDistance, float maxDistance)
{ {
var walkableMask = 1 << NavMesh.GetAreaFromName("Walkable"); var walkableMask = 1 << NavMesh.GetAreaFromName("Walkable");

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lavaNumber: 8
volcanicNumber: 20

View File

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@ -83,10 +84,11 @@ Transform:
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