Merge remote-tracking branch 'origin/main'
This commit is contained in:
commit
043d90e37b
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6329
BlueWater/Assets/01.Scenes/03.Stage_Test_SJ2.unity
Normal file
File diff suppressed because it is too large
Load Diff
@ -1,5 +1,5 @@
|
|||||||
fileFormatVersion: 2
|
fileFormatVersion: 2
|
||||||
guid: 697b6e7dea1fde146b7e3e5cf3ed9e9f
|
guid: 4893aec690a04814f995df64b9b235d7
|
||||||
DefaultImporter:
|
DefaultImporter:
|
||||||
externalObjects: {}
|
externalObjects: {}
|
||||||
userData:
|
userData:
|
@ -27,7 +27,7 @@ namespace BlueWaterProject
|
|||||||
|
|
||||||
public override TaskStatus OnUpdate()
|
public override TaskStatus OnUpdate()
|
||||||
{
|
{
|
||||||
return fieldBoss.GetSkillCoroutine() ? TaskStatus.Running : TaskStatus.Success;
|
return fieldBoss.GetUsedSkillCoroutine() ? TaskStatus.Running : TaskStatus.Success;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -1,4 +1,5 @@
|
|||||||
using System;
|
using System;
|
||||||
|
using Doozy.Editor.EditorUI.Components;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
// ReSharper disable once CheckNamespace
|
// ReSharper disable once CheckNamespace
|
||||||
@ -9,12 +10,15 @@ namespace BlueWaterProject
|
|||||||
[SerializeField] private GameObject playerSpawnPosObj;
|
[SerializeField] private GameObject playerSpawnPosObj;
|
||||||
[SerializeField] private FieldBoss fieldBoss;
|
[SerializeField] private FieldBoss fieldBoss;
|
||||||
|
|
||||||
|
private Collider myCollider;
|
||||||
|
private float[] bossMapVertices;
|
||||||
private Collider[] bossEntrances;
|
private Collider[] bossEntrances;
|
||||||
|
|
||||||
private bool isIn;
|
private bool isIn;
|
||||||
|
|
||||||
private void Awake()
|
private void Awake()
|
||||||
{
|
{
|
||||||
|
myCollider = GetComponent<Collider>();
|
||||||
var bossEntrance = transform.Find("BossEntrance");
|
var bossEntrance = transform.Find("BossEntrance");
|
||||||
if (!bossEntrance)
|
if (!bossEntrance)
|
||||||
{
|
{
|
||||||
@ -25,6 +29,7 @@ namespace BlueWaterProject
|
|||||||
bossEntrances = bossEntrance.GetComponentsInChildren<Collider>();
|
bossEntrances = bossEntrance.GetComponentsInChildren<Collider>();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
GetColliderVertices(myCollider);
|
||||||
BossEntranceSetActive(false);
|
BossEntranceSetActive(false);
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -36,9 +41,8 @@ namespace BlueWaterProject
|
|||||||
isIn = true;
|
isIn = true;
|
||||||
other.transform.position = playerSpawnPosObj.transform.position;
|
other.transform.position = playerSpawnPosObj.transform.position;
|
||||||
BossEntranceSetActive(true);
|
BossEntranceSetActive(true);
|
||||||
|
|
||||||
fieldBoss.BossSpawn(other);
|
fieldBoss.BossSpawn(other, bossMapVertices);
|
||||||
fieldBoss.Target = other;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private void BossEntranceSetActive(bool value)
|
private void BossEntranceSetActive(bool value)
|
||||||
@ -56,5 +60,18 @@ namespace BlueWaterProject
|
|||||||
|
|
||||||
isIn = false;
|
isIn = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private void GetColliderVertices(Collider col)
|
||||||
|
{
|
||||||
|
var bounds = col.bounds;
|
||||||
|
var center = bounds.center;
|
||||||
|
var size = bounds.size;
|
||||||
|
|
||||||
|
bossMapVertices = new float[4];
|
||||||
|
bossMapVertices[0] = center.x + -size.x * 0.5f;
|
||||||
|
bossMapVertices[1] = center.x + size.x * 0.5f;
|
||||||
|
bossMapVertices[2] = center.z + size.z * 0.5f;
|
||||||
|
bossMapVertices[3] = center.z + -size.z * 0.5f;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -98,7 +98,7 @@ namespace BlueWaterProject
|
|||||||
shipDeckCam.Priority = 0;
|
shipDeckCam.Priority = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
private void TakeCamMovement()
|
public void TakeCamMovement()
|
||||||
{
|
{
|
||||||
var mouseDelta = Mouse.current.delta.ReadValue();
|
var mouseDelta = Mouse.current.delta.ReadValue();
|
||||||
|
|
||||||
|
@ -42,9 +42,10 @@ namespace BlueWaterProject
|
|||||||
protected SkillController skillController;
|
protected SkillController skillController;
|
||||||
|
|
||||||
// 일반 변수
|
// 일반 변수
|
||||||
protected bool skillCoroutine;
|
protected bool usedSkillCoroutine;
|
||||||
protected bool isCollisionAttack;
|
protected bool isCollisionAttack;
|
||||||
protected float collisionDamage;
|
protected float collisionDamage;
|
||||||
|
protected float[] bossMapVertices;
|
||||||
|
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
@ -116,7 +117,7 @@ namespace BlueWaterProject
|
|||||||
|
|
||||||
#region Custom methods
|
#region Custom methods
|
||||||
|
|
||||||
public void BossSpawn(Collider target)
|
public void BossSpawn(Collider target, float[] mapVertices)
|
||||||
{
|
{
|
||||||
SetMaxHp();
|
SetMaxHp();
|
||||||
|
|
||||||
@ -124,6 +125,8 @@ namespace BlueWaterProject
|
|||||||
hpSlider.gameObject.SetActive(true);
|
hpSlider.gameObject.SetActive(true);
|
||||||
|
|
||||||
Target = target;
|
Target = target;
|
||||||
|
bossMapVertices = new float[mapVertices.Length];
|
||||||
|
bossMapVertices = mapVertices;
|
||||||
Invoke(nameof(EnableBehaviorTree), 2f);
|
Invoke(nameof(EnableBehaviorTree), 2f);
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -151,32 +154,41 @@ namespace BlueWaterProject
|
|||||||
private void SetMaxHp()
|
private void SetMaxHp()
|
||||||
{
|
{
|
||||||
CurrentHp = MaxHp;
|
CurrentHp = MaxHp;
|
||||||
hpSlider.maxValue = MaxHp;
|
|
||||||
hpSlider.value = MaxHp;
|
if (hpSlider != null)
|
||||||
damageEffectSlider.maxValue = MaxHp;
|
{
|
||||||
damageEffectSlider.value = MaxHp;
|
hpSlider.maxValue = MaxHp;
|
||||||
|
hpSlider.value = MaxHp;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (damageEffectSlider != null)
|
||||||
|
{
|
||||||
|
damageEffectSlider.maxValue = MaxHp;
|
||||||
|
damageEffectSlider.value = MaxHp;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private void SetCurrentHp(float value)
|
private void SetCurrentHp(float value)
|
||||||
{
|
{
|
||||||
var previousHp = CurrentHp;
|
|
||||||
|
|
||||||
CurrentHp = value;
|
CurrentHp = value;
|
||||||
hpSlider.value = value;
|
if (hpSlider != null)
|
||||||
|
{
|
||||||
StartCoroutine(DamageEffect(previousHp, CurrentHp));
|
hpSlider.value = value;
|
||||||
|
}
|
||||||
|
|
||||||
|
StartCoroutine(DamageEffect(CurrentHp));
|
||||||
}
|
}
|
||||||
|
|
||||||
private IEnumerator DamageEffect(float previousHp, float currentHp)
|
private IEnumerator DamageEffect(float currentHp)
|
||||||
{
|
{
|
||||||
while (damageEffectSlider.value > currentHp)
|
while (damageEffectSlider.value > currentHp)
|
||||||
{
|
{
|
||||||
damageEffectSlider.value -= damageEffectSpeed; // 속도 조절 가능
|
damageEffectSlider.value -= damageEffectSpeed;
|
||||||
yield return null;
|
yield return null;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public bool GetSkillCoroutine() => skillCoroutine;
|
public bool GetUsedSkillCoroutine() => usedSkillCoroutine;
|
||||||
public List<ActiveSkill> GetActiveSkillList() => activeSkillList;
|
public List<ActiveSkill> GetActiveSkillList() => activeSkillList;
|
||||||
|
|
||||||
#endregion
|
#endregion
|
||||||
|
@ -10,6 +10,10 @@ namespace BlueWaterProject
|
|||||||
{
|
{
|
||||||
#region Properties and variables
|
#region Properties and variables
|
||||||
|
|
||||||
|
[Title("Extensions Data")]
|
||||||
|
[SerializeField] private int lavaNumber = 7;
|
||||||
|
[SerializeField] private int volcanicNumber = 20;
|
||||||
|
|
||||||
private ParticleSystem ghost;
|
private ParticleSystem ghost;
|
||||||
|
|
||||||
#endregion
|
#endregion
|
||||||
@ -53,15 +57,15 @@ namespace BlueWaterProject
|
|||||||
|
|
||||||
public override void ExecuteActiveSkill(ActiveSkill activeSkill)
|
public override void ExecuteActiveSkill(ActiveSkill activeSkill)
|
||||||
{
|
{
|
||||||
skillCoroutine = true;
|
usedSkillCoroutine = true;
|
||||||
|
|
||||||
var endSkillTime = 0f;
|
var endSkillTime = 0f;
|
||||||
if (activeSkill.ActiveSkillData.Name.Equals("LavaEruption"))
|
if (activeSkill.ActiveSkillData.Name.Equals("LavaEruption"))
|
||||||
{
|
{
|
||||||
for (var i = 0; i < 7; i++)
|
for (var i = 0; i < lavaNumber; i++)
|
||||||
{
|
{
|
||||||
var lava = Instantiate(activeSkill);
|
var lava = Instantiate(activeSkill);
|
||||||
lava.Execute(TargetLayer, Target.bounds.center);
|
lava.Execute(TargetLayer, Target.transform.position, bossMapVertices);
|
||||||
endSkillTime = lava.GetEndSkillTime();
|
endSkillTime = lava.GetEndSkillTime();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -69,26 +73,26 @@ namespace BlueWaterProject
|
|||||||
{
|
{
|
||||||
var rush = Instantiate(activeSkill);
|
var rush = Instantiate(activeSkill);
|
||||||
rush.SetUser(transform);
|
rush.SetUser(transform);
|
||||||
rush.Execute(TargetLayer, Target.bounds.center, GhostPlay, GhostStop);
|
rush.Execute(TargetLayer, Target.transform.position, GhostPlay, GhostStop);
|
||||||
endSkillTime = rush.GetEndSkillTime();
|
endSkillTime = rush.GetEndSkillTime();
|
||||||
}
|
}
|
||||||
else if (activeSkill.ActiveSkillData.Name.Equals("BigLavaEruption"))
|
else if (activeSkill.ActiveSkillData.Name.Equals("BigLavaEruption"))
|
||||||
{
|
{
|
||||||
var bigLava = Instantiate(activeSkill);
|
var bigLava = Instantiate(activeSkill);
|
||||||
bigLava.Execute(TargetLayer, Target.bounds.center);
|
bigLava.Execute(TargetLayer, Target.transform.position);
|
||||||
endSkillTime = bigLava.GetEndSkillTime();
|
endSkillTime = bigLava.GetEndSkillTime();
|
||||||
}
|
}
|
||||||
else if (activeSkill.ActiveSkillData.Name.Equals("VolcanicEruption"))
|
else if (activeSkill.ActiveSkillData.Name.Equals("VolcanicEruption"))
|
||||||
{
|
{
|
||||||
for (var i = 0; i < 20; i++)
|
for (var i = 0; i < volcanicNumber; i++)
|
||||||
{
|
{
|
||||||
var lava = Instantiate(activeSkill);
|
var lava = Instantiate(activeSkill);
|
||||||
lava.SetUser(transform);
|
lava.SetUser(transform);
|
||||||
lava.Execute(TargetLayer, Target.bounds.center);
|
lava.Execute(TargetLayer, Target.transform.position, bossMapVertices);
|
||||||
endSkillTime = lava.GetEndSkillTime();
|
endSkillTime = lava.GetEndSkillTime();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
StartCoroutine(CoolDown(endSkillTime, () => skillCoroutine = false));
|
StartCoroutine(CoolDown(endSkillTime, () => usedSkillCoroutine = false));
|
||||||
}
|
}
|
||||||
|
|
||||||
private void GhostPlay()
|
private void GhostPlay()
|
||||||
|
@ -89,6 +89,8 @@ namespace BlueWaterProject
|
|||||||
[DisableIf("@true")]
|
[DisableIf("@true")]
|
||||||
[SerializeField] private bool isRolling;
|
[SerializeField] private bool isRolling;
|
||||||
[DisableIf("@true")]
|
[DisableIf("@true")]
|
||||||
|
[SerializeField] private bool enableRoll = true;
|
||||||
|
[DisableIf("@true")]
|
||||||
[SerializeField] private bool isStiffened;
|
[SerializeField] private bool isStiffened;
|
||||||
[DisableIf("@true")]
|
[DisableIf("@true")]
|
||||||
[SerializeField] private bool beAttacked;
|
[SerializeField] private bool beAttacked;
|
||||||
@ -101,6 +103,7 @@ namespace BlueWaterProject
|
|||||||
public float angleSpeed = 0.2f;
|
public float angleSpeed = 0.2f;
|
||||||
public float rollDuration = 0.3f;
|
public float rollDuration = 0.3f;
|
||||||
public float rollForce = 2f;
|
public float rollForce = 2f;
|
||||||
|
public float rollCooldown = 0.5f;
|
||||||
|
|
||||||
// 일반 변수
|
// 일반 변수
|
||||||
private bool usedNormalAttackCoroutine;
|
private bool usedNormalAttackCoroutine;
|
||||||
@ -327,6 +330,11 @@ namespace BlueWaterProject
|
|||||||
|
|
||||||
var changeHp = Mathf.Max(CurrentHp - attackerPower, 0);
|
var changeHp = Mathf.Max(CurrentHp - attackerPower, 0);
|
||||||
SetCurrentHp(changeHp);
|
SetCurrentHp(changeHp);
|
||||||
|
|
||||||
|
if (InIslandCamera.Inst.InIslandCam)
|
||||||
|
{
|
||||||
|
VisualFeedbackManager.Inst.CameraShake(InIslandCamera.Inst.InIslandCam);
|
||||||
|
}
|
||||||
|
|
||||||
// 죽었는지 체크
|
// 죽었는지 체크
|
||||||
if (changeHp == 0f)
|
if (changeHp == 0f)
|
||||||
@ -401,8 +409,8 @@ namespace BlueWaterProject
|
|||||||
if (!Physics.Raycast(ray, out var hit)) return;
|
if (!Physics.Raycast(ray, out var hit)) return;
|
||||||
|
|
||||||
var hitPos = hit.point;
|
var hitPos = hit.point;
|
||||||
hitPos.y = MyCollider.bounds.center.y;
|
hitPos.y = transform.position.y;
|
||||||
attackDirection = (hitPos - MyCollider.bounds.center).normalized;
|
attackDirection = (hitPos - transform.position).normalized;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
@ -411,19 +419,22 @@ namespace BlueWaterProject
|
|||||||
|
|
||||||
Array.Clear(hitColliders, 0, MAX_COLLIDERS);
|
Array.Clear(hitColliders, 0, MAX_COLLIDERS);
|
||||||
|
|
||||||
var size = Physics.OverlapSphereNonAlloc(MyCollider.bounds.center, AtkRange, hitColliders, TargetLayer);
|
var size = Physics.OverlapSphereNonAlloc(transform.position, AtkRange, hitColliders, TargetLayer);
|
||||||
|
|
||||||
for (var i = 0; i < size; i++)
|
for (var i = 0; i < size; i++)
|
||||||
{
|
{
|
||||||
var targetDirection = (hitColliders[i].transform.position - transform.position).normalized;
|
var targetDirection = (hitColliders[i].transform.position - transform.position).normalized;
|
||||||
var angleBetween = Vector3.Angle(attackDirection, targetDirection);
|
var angleBetween = Vector3.Angle(attackDirection, targetDirection);
|
||||||
|
|
||||||
if (angleBetween < attackAngle / 2f) // Checking if the target is within the desired angle range
|
if (angleBetween < attackAngle / 2f)
|
||||||
{
|
{
|
||||||
var iDamageable = hitColliders[i].transform.GetComponent<IDamageable>() ?? hitColliders[i].GetComponentInParent<IDamageable>();
|
var iDamageable = hitColliders[i].transform.GetComponent<IDamageable>();
|
||||||
iDamageable.TakeDamage(Atk);
|
iDamageable.TakeDamage(Atk);
|
||||||
|
VisualFeedbackManager.Inst.TriggerHitStop(0.1f);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
useMouseAttack = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
private IEnumerator DrawAttackTrail()
|
private IEnumerator DrawAttackTrail()
|
||||||
@ -437,8 +448,8 @@ namespace BlueWaterProject
|
|||||||
if (!Physics.Raycast(ray, out var hit)) yield break;
|
if (!Physics.Raycast(ray, out var hit)) yield break;
|
||||||
|
|
||||||
var hitPos = hit.point;
|
var hitPos = hit.point;
|
||||||
hitPos.y = MyCollider.bounds.center.y;
|
hitPos.y = transform.position.y;
|
||||||
attackDirection = (hitPos - MyCollider.bounds.center).normalized;
|
attackDirection = (hitPos - transform.position).normalized;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
@ -491,8 +502,6 @@ namespace BlueWaterProject
|
|||||||
{
|
{
|
||||||
trail.Stop();
|
trail.Stop();
|
||||||
}
|
}
|
||||||
|
|
||||||
useMouseAttack = false;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public void SetIsAttacking(int boolValue) => isAttacking = boolValue == 1;
|
public void SetIsAttacking(int boolValue) => isAttacking = boolValue == 1;
|
||||||
@ -587,14 +596,14 @@ namespace BlueWaterProject
|
|||||||
|
|
||||||
usedActiveSkill = true;
|
usedActiveSkill = true;
|
||||||
myActiveSkill.Execute(TargetLayer, transform.position);
|
myActiveSkill.Execute(TargetLayer, transform.position);
|
||||||
StartCoroutine(CoolDown(myActiveSkill.ActiveSkillData.Cooldown, () => usedActiveSkill = false));
|
StartCoroutine(Utils.CoolDown(myActiveSkill.ActiveSkillData.Cooldown, () => usedActiveSkill = false));
|
||||||
|
|
||||||
slowMotionCoroutine = StartCoroutine(GameManager.Inst.ApplySlowMotion(1f, 0.2f));
|
slowMotionCoroutine = StartCoroutine(GameManager.Inst.ApplySlowMotion(1f, 0.2f));
|
||||||
}
|
}
|
||||||
|
|
||||||
public void OnRoll()
|
public void OnRoll()
|
||||||
{
|
{
|
||||||
if (isRolling) return;
|
if (!enableRoll || isRolling) return;
|
||||||
|
|
||||||
StartCoroutine(nameof(Roll));
|
StartCoroutine(nameof(Roll));
|
||||||
}
|
}
|
||||||
@ -726,6 +735,7 @@ namespace BlueWaterProject
|
|||||||
private IEnumerator Roll()
|
private IEnumerator Roll()
|
||||||
{
|
{
|
||||||
isRolling = true;
|
isRolling = true;
|
||||||
|
enableRoll = false;
|
||||||
|
|
||||||
var time = 0f;
|
var time = 0f;
|
||||||
|
|
||||||
@ -745,6 +755,7 @@ namespace BlueWaterProject
|
|||||||
|
|
||||||
afterImageTrail.Stop();
|
afterImageTrail.Stop();
|
||||||
isRolling = false;
|
isRolling = false;
|
||||||
|
StartCoroutine(Utils.CoolDown(rollCooldown, () => enableRoll = true));
|
||||||
|
|
||||||
if (movementInput == Vector2.zero)
|
if (movementInput == Vector2.zero)
|
||||||
{
|
{
|
||||||
@ -760,19 +771,7 @@ namespace BlueWaterProject
|
|||||||
afterImageTrail.Clear();
|
afterImageTrail.Clear();
|
||||||
|
|
||||||
isRolling = false;
|
isRolling = false;
|
||||||
}
|
StartCoroutine(Utils.CoolDown(rollCooldown, () => enableRoll = true));
|
||||||
|
|
||||||
private IEnumerator CoolDown(float waitTime, Action onCooldownComplete)
|
|
||||||
{
|
|
||||||
var time = 0f;
|
|
||||||
|
|
||||||
while (time <= waitTime)
|
|
||||||
{
|
|
||||||
time += Time.deltaTime;
|
|
||||||
yield return null;
|
|
||||||
}
|
|
||||||
|
|
||||||
onCooldownComplete?.Invoke();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private void GameOver()
|
private void GameOver()
|
||||||
|
@ -7,8 +7,8 @@ namespace BlueWaterProject
|
|||||||
{
|
{
|
||||||
public class InIslandCamera : Singleton<InIslandCamera>
|
public class InIslandCamera : Singleton<InIslandCamera>
|
||||||
{
|
{
|
||||||
[Required("InIslandCamera를 넣어주세요.")]
|
[field: Required("InIslandCamera를 넣어주세요.")]
|
||||||
[SerializeField] private CinemachineVirtualCamera inIslandCam;
|
[field: SerializeField] public CinemachineVirtualCamera InIslandCam { get; private set; }
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// LookAt target and follow target
|
/// LookAt target and follow target
|
||||||
@ -16,8 +16,8 @@ namespace BlueWaterProject
|
|||||||
/// <param name="obj"></param>
|
/// <param name="obj"></param>
|
||||||
public void SetTarget(Transform obj)
|
public void SetTarget(Transform obj)
|
||||||
{
|
{
|
||||||
inIslandCam.LookAt = obj;
|
InIslandCam.LookAt = obj;
|
||||||
inIslandCam.Follow = obj;
|
InIslandCam.Follow = obj;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -29,7 +29,6 @@ namespace BlueWaterProject
|
|||||||
protected Transform user;
|
protected Transform user;
|
||||||
|
|
||||||
protected Collider[] hitColliders;
|
protected Collider[] hitColliders;
|
||||||
protected LayerMask groundLayer;
|
|
||||||
protected float endSkillTime;
|
protected float endSkillTime;
|
||||||
|
|
||||||
// Hash
|
// Hash
|
||||||
@ -76,7 +75,6 @@ namespace BlueWaterProject
|
|||||||
indicator.material = new Material(indicator.material);
|
indicator.material = new Material(indicator.material);
|
||||||
indicator.material.SetFloat(FillHash, 0f);
|
indicator.material.SetFloat(FillHash, 0f);
|
||||||
hitColliders = new Collider[ActiveSkillData.MaxAttackTargets];
|
hitColliders = new Collider[ActiveSkillData.MaxAttackTargets];
|
||||||
groundLayer = LayerMask.GetMask("Ground");
|
|
||||||
}
|
}
|
||||||
|
|
||||||
protected void HideIndicator()
|
protected void HideIndicator()
|
||||||
@ -107,6 +105,11 @@ namespace BlueWaterProject
|
|||||||
|
|
||||||
public abstract void Execute(LayerMask targetLayer, Vector3 targetPos, Action action1 = null, Action action2 = null, Action action3 = null);
|
public abstract void Execute(LayerMask targetLayer, Vector3 targetPos, Action action1 = null, Action action2 = null, Action action3 = null);
|
||||||
|
|
||||||
|
public virtual void Execute(LayerMask targetLayer, Vector3 targetPos, float[] bossMapVertices)
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
protected void CastingMove()
|
protected void CastingMove()
|
||||||
{
|
{
|
||||||
switch (ActiveSkillData.CastingType)
|
switch (ActiveSkillData.CastingType)
|
||||||
|
@ -20,12 +20,11 @@ namespace BlueWaterProject
|
|||||||
if (ActiveSkillData.CastingTime > 0)
|
if (ActiveSkillData.CastingTime > 0)
|
||||||
{
|
{
|
||||||
IsCasting = true;
|
IsCasting = true;
|
||||||
var castingTime = 1 / ActiveSkillData.CastingTime;
|
|
||||||
|
|
||||||
while (IsCasting && indicator.material.GetFloat(FillHash) < 1f)
|
while (IsCasting && indicator.material.GetFloat(FillHash) < 1f)
|
||||||
{
|
{
|
||||||
CastingMove();
|
CastingMove();
|
||||||
var fillValue = indicator.material.GetFloat(FillHash) + Time.deltaTime * castingTime;
|
var fillValue = indicator.material.GetFloat(FillHash) + Time.deltaTime * (1 / ActiveSkillData.CastingTime);
|
||||||
indicator.material.SetFloat(FillHash, fillValue);
|
indicator.material.SetFloat(FillHash, fillValue);
|
||||||
yield return null;
|
yield return null;
|
||||||
}
|
}
|
||||||
|
@ -1,5 +1,6 @@
|
|||||||
using System;
|
using System;
|
||||||
using System.Collections;
|
using System.Collections;
|
||||||
|
using Sirenix.OdinInspector;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using Random = UnityEngine.Random;
|
using Random = UnityEngine.Random;
|
||||||
|
|
||||||
@ -8,19 +9,31 @@ namespace BlueWaterProject
|
|||||||
{
|
{
|
||||||
public class LavaEruption : ActiveSkill
|
public class LavaEruption : ActiveSkill
|
||||||
{
|
{
|
||||||
|
[Title("Extensions Data")]
|
||||||
[SerializeField] private float randomRadius = 3f;
|
[SerializeField] private float randomRadius = 3f;
|
||||||
[SerializeField] private float projectileDelay = 2f;
|
[SerializeField] private float projectileDelay = 2f;
|
||||||
|
[SerializeField] private float damageDelay = 0.5f;
|
||||||
|
[SerializeField] private Material lavaMaterial;
|
||||||
|
[SerializeField] private ParticleSystem lavaEffect;
|
||||||
|
[SerializeField] private Collider myCollider;
|
||||||
|
|
||||||
private void OnDrawGizmos()
|
private static bool isHitting;
|
||||||
{
|
|
||||||
Gizmos.DrawWireSphere(transform.position, ActiveSkillData.Range);
|
|
||||||
}
|
|
||||||
|
|
||||||
public override void Execute(LayerMask targetLayer, Vector3 targetPos, Action action1 = null, Action action2 = null, Action action3 = null)
|
public override void Execute(LayerMask targetLayer, Vector3 targetPos, Action action1 = null, Action action2 = null, Action action3 = null)
|
||||||
{
|
{
|
||||||
StartCoroutine(SkillCoroutine(targetLayer, targetPos));
|
StartCoroutine(SkillCoroutine(targetPos));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public override void Execute(LayerMask targetLayer, Vector3 targetPos, float[] bossMapVertices)
|
||||||
|
{
|
||||||
|
StartCoroutine(SkillCoroutine(targetPos, bossMapVertices));
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnDestroy()
|
||||||
|
{
|
||||||
|
isHitting = false;
|
||||||
|
}
|
||||||
|
|
||||||
protected override void Awake()
|
protected override void Awake()
|
||||||
{
|
{
|
||||||
base.Awake();
|
base.Awake();
|
||||||
@ -28,7 +41,19 @@ namespace BlueWaterProject
|
|||||||
endSkillTime = projectileDelay + ActiveSkillData.CastingTime;
|
endSkillTime = projectileDelay + ActiveSkillData.CastingTime;
|
||||||
}
|
}
|
||||||
|
|
||||||
private IEnumerator SkillCoroutine(LayerMask targetLayer, Vector3 targetPos)
|
private void OnTriggerStay(Collider other)
|
||||||
|
{
|
||||||
|
if (isHitting || !other.CompareTag("InIslandPlayer")) return;
|
||||||
|
|
||||||
|
var iDamageable = other.GetComponent<IDamageable>();
|
||||||
|
iDamageable.TakeDamage(ActiveSkillData.Damage);
|
||||||
|
|
||||||
|
isHitting = true;
|
||||||
|
|
||||||
|
StartCoroutine(Utils.CoolDown(damageDelay, () => isHitting = false));
|
||||||
|
}
|
||||||
|
|
||||||
|
private IEnumerator SkillCoroutine(Vector3 targetPos, float[] bossMapVertices = null)
|
||||||
{
|
{
|
||||||
var destination = Vector3.zero;
|
var destination = Vector3.zero;
|
||||||
for (var i = 0; i < 1000; i++)
|
for (var i = 0; i < 1000; i++)
|
||||||
@ -37,10 +62,11 @@ namespace BlueWaterProject
|
|||||||
randomPos.y = targetPos.y;
|
randomPos.y = targetPos.y;
|
||||||
destination = targetPos + randomPos;
|
destination = targetPos + randomPos;
|
||||||
|
|
||||||
if (Physics.Raycast(destination, Vector3.down, out var hit, 5f, groundLayer))
|
if (bossMapVertices == null) break;
|
||||||
|
|
||||||
|
if (bossMapVertices[0] < destination.x && bossMapVertices[1] > destination.x &&
|
||||||
|
bossMapVertices[2] > destination.z && bossMapVertices[3] < destination.z)
|
||||||
{
|
{
|
||||||
Debug.DrawLine(destination, destination + Vector3.down * 5f, Color.red, 5f);
|
|
||||||
//print(i + "번쨰 " + hit.collider.name);
|
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -59,13 +85,11 @@ namespace BlueWaterProject
|
|||||||
|
|
||||||
while (IsCasting && indicator.material.GetFloat(FillHash) < 1f)
|
while (IsCasting && indicator.material.GetFloat(FillHash) < 1f)
|
||||||
{
|
{
|
||||||
var fillValue = indicator.material.GetFloat(FillHash) + Time.deltaTime * ActiveSkillData.CastingTime;
|
var fillValue = indicator.material.GetFloat(FillHash) + Time.deltaTime * (1 / ActiveSkillData.CastingTime);
|
||||||
indicator.material.SetFloat(FillHash, fillValue);
|
indicator.material.SetFloat(FillHash, fillValue);
|
||||||
yield return null;
|
yield return null;
|
||||||
}
|
}
|
||||||
|
|
||||||
// TODO : 터지는 효과 추가하기
|
|
||||||
|
|
||||||
HideIndicator();
|
HideIndicator();
|
||||||
if (ActiveSkillData.ExplodeEffect != null)
|
if (ActiveSkillData.ExplodeEffect != null)
|
||||||
{
|
{
|
||||||
@ -74,16 +98,14 @@ namespace BlueWaterProject
|
|||||||
skillEffect.Play();
|
skillEffect.Play();
|
||||||
}
|
}
|
||||||
|
|
||||||
Array.Clear(hitColliders, 0,ActiveSkillData.MaxAttackTargets);
|
indicator.material = lavaMaterial;
|
||||||
var maxSize = Physics.OverlapSphereNonAlloc(transform.position, ActiveSkillData.Range, hitColliders, targetLayer);
|
lavaEffect.Clear();
|
||||||
|
lavaEffect.gameObject.SetActive(true);
|
||||||
for (var i = 0; i < maxSize; i++)
|
lavaEffect.Play();
|
||||||
{
|
indicator.enabled = true;
|
||||||
var iDamageable = hitColliders[i].GetComponent<IDamageable>();
|
myCollider.enabled = true;
|
||||||
iDamageable.TakeDamage(ActiveSkillData.Damage);
|
|
||||||
}
|
|
||||||
|
|
||||||
Destroy(gameObject, 1f);
|
Destroy(gameObject, ActiveSkillData.Duration);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -1,33 +1,27 @@
|
|||||||
using System;
|
using System;
|
||||||
using System.Collections;
|
using System.Collections;
|
||||||
|
using Sirenix.OdinInspector;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using Random = UnityEngine.Random;
|
|
||||||
|
|
||||||
// ReSharper disable once CheckNamespace
|
// ReSharper disable once CheckNamespace
|
||||||
namespace BlueWaterProject
|
namespace BlueWaterProject
|
||||||
{
|
{
|
||||||
public class LineRush : ActiveSkill
|
public class LineRush : ActiveSkill
|
||||||
{
|
{
|
||||||
|
[Title("Extensions Data")]
|
||||||
[SerializeField] private float rushOffset = 10f;
|
[SerializeField] private float rushOffset = 10f;
|
||||||
[SerializeField] private float rushSpeed = 10f;
|
[SerializeField] private float rushSpeed = 10f;
|
||||||
[SerializeField] private float doubleRushDelay = 0.5f;
|
[SerializeField] private float doubleRushDelay = 0.5f;
|
||||||
|
|
||||||
public override void Execute(LayerMask targetLayer, Vector3 targetPos, Action action1 = null, Action action2 = null, Action action3 = null)
|
public override void Execute(LayerMask targetLayer, Vector3 targetPos, Action action1 = null, Action action2 = null, Action action3 = null)
|
||||||
{
|
{
|
||||||
StartCoroutine(SkillCoroutine(targetLayer, targetPos, action1, action2));
|
StartCoroutine(SkillCoroutine(targetPos, action1, action2));
|
||||||
}
|
}
|
||||||
|
|
||||||
// protected override void Awake()
|
|
||||||
// {
|
|
||||||
// base.Awake();
|
|
||||||
//
|
|
||||||
// endSkillTime = ActiveSkillData.CastingTime;
|
|
||||||
// }
|
|
||||||
|
|
||||||
private IEnumerator SkillCoroutine(LayerMask targetLayer, Vector3 targetPos, Action ghostPlay, Action ghostStop)
|
private IEnumerator SkillCoroutine(Vector3 targetPos, Action ghostPlay, Action ghostStop)
|
||||||
{
|
{
|
||||||
var userPos = user.position;
|
var userPos = user.position;
|
||||||
targetPos.y = userPos.y;
|
userPos.y = targetPos.y;
|
||||||
var targetDir = (targetPos - userPos).normalized;
|
var targetDir = (targetPos - userPos).normalized;
|
||||||
transform.position = userPos;
|
transform.position = userPos;
|
||||||
|
|
||||||
@ -53,7 +47,7 @@ namespace BlueWaterProject
|
|||||||
|
|
||||||
while (IsCasting && indicator.material.GetFloat(FillHash) < 1f)
|
while (IsCasting && indicator.material.GetFloat(FillHash) < 1f)
|
||||||
{
|
{
|
||||||
var fillValue = indicator.material.GetFloat(FillHash) + Time.deltaTime * ActiveSkillData.CastingTime;
|
var fillValue = indicator.material.GetFloat(FillHash) + Time.deltaTime * (1 / ActiveSkillData.CastingTime);
|
||||||
indicator.material.SetFloat(FillHash, fillValue);
|
indicator.material.SetFloat(FillHash, fillValue);
|
||||||
yield return null;
|
yield return null;
|
||||||
}
|
}
|
||||||
|
@ -1,5 +1,6 @@
|
|||||||
using System;
|
using System;
|
||||||
using System.Collections;
|
using System.Collections;
|
||||||
|
using Sirenix.OdinInspector;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using Random = UnityEngine.Random;
|
using Random = UnityEngine.Random;
|
||||||
|
|
||||||
@ -8,17 +9,29 @@ namespace BlueWaterProject
|
|||||||
{
|
{
|
||||||
public class VolcanicEruption : ActiveSkill
|
public class VolcanicEruption : ActiveSkill
|
||||||
{
|
{
|
||||||
|
[Title("Extensions Data")]
|
||||||
[SerializeField] private float randomRadius = 3f;
|
[SerializeField] private float randomRadius = 3f;
|
||||||
[SerializeField] private float projectileDelay = 2f;
|
[SerializeField] private float projectileDelay = 2f;
|
||||||
|
[SerializeField] private float damageDelay = 0.5f;
|
||||||
|
[SerializeField] private Material lavaMaterial;
|
||||||
|
[SerializeField] private ParticleSystem lavaEffect;
|
||||||
|
[SerializeField] private Collider myCollider;
|
||||||
|
|
||||||
private void OnDrawGizmos()
|
private static bool isHitting;
|
||||||
{
|
|
||||||
Gizmos.DrawWireSphere(transform.position, ActiveSkillData.Range);
|
|
||||||
}
|
|
||||||
|
|
||||||
public override void Execute(LayerMask targetLayer, Vector3 targetPos, Action action1 = null, Action action2 = null, Action action3 = null)
|
public override void Execute(LayerMask targetLayer, Vector3 targetPos, Action action1 = null, Action action2 = null, Action action3 = null)
|
||||||
{
|
{
|
||||||
StartCoroutine(SkillCoroutine(targetLayer, targetPos));
|
print("사용되지 않는 함수입니다.");
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void Execute(LayerMask targetLayer, Vector3 targetPos, float[] bossMapVertices)
|
||||||
|
{
|
||||||
|
StartCoroutine(SkillCoroutine(targetPos, bossMapVertices));
|
||||||
|
}
|
||||||
|
|
||||||
|
private void OnDestroy()
|
||||||
|
{
|
||||||
|
isHitting = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void Awake()
|
protected override void Awake()
|
||||||
@ -27,8 +40,20 @@ namespace BlueWaterProject
|
|||||||
|
|
||||||
endSkillTime = projectileDelay + ActiveSkillData.CastingTime;
|
endSkillTime = projectileDelay + ActiveSkillData.CastingTime;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private void OnTriggerStay(Collider other)
|
||||||
|
{
|
||||||
|
if (isHitting || !other.CompareTag("InIslandPlayer")) return;
|
||||||
|
|
||||||
private IEnumerator SkillCoroutine(LayerMask targetLayer, Vector3 targetPos)
|
var iDamageable = other.GetComponent<IDamageable>();
|
||||||
|
iDamageable.TakeDamage(ActiveSkillData.Damage);
|
||||||
|
|
||||||
|
isHitting = true;
|
||||||
|
|
||||||
|
StartCoroutine(Utils.CoolDown(damageDelay, () => isHitting = false));
|
||||||
|
}
|
||||||
|
|
||||||
|
private IEnumerator SkillCoroutine(Vector3 targetPos, float[] bossMapVertices)
|
||||||
{
|
{
|
||||||
var destination = Vector3.zero;
|
var destination = Vector3.zero;
|
||||||
for (var i = 0; i < 1000; i++)
|
for (var i = 0; i < 1000; i++)
|
||||||
@ -37,7 +62,11 @@ namespace BlueWaterProject
|
|||||||
randomPos.y = targetPos.y;
|
randomPos.y = targetPos.y;
|
||||||
destination = user.position + randomPos;
|
destination = user.position + randomPos;
|
||||||
|
|
||||||
if (Physics.Raycast(destination, Vector3.down, 5f, groundLayer)) break;
|
if (bossMapVertices[0] < destination.x && bossMapVertices[1] > destination.x &&
|
||||||
|
bossMapVertices[2] > destination.z && bossMapVertices[3] < destination.z)
|
||||||
|
{
|
||||||
|
break;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
transform.position = destination;
|
transform.position = destination;
|
||||||
indicator.enabled = true;
|
indicator.enabled = true;
|
||||||
@ -54,13 +83,11 @@ namespace BlueWaterProject
|
|||||||
|
|
||||||
while (IsCasting && indicator.material.GetFloat(FillHash) < 1f)
|
while (IsCasting && indicator.material.GetFloat(FillHash) < 1f)
|
||||||
{
|
{
|
||||||
var fillValue = indicator.material.GetFloat(FillHash) + Time.deltaTime * ActiveSkillData.CastingTime;
|
var fillValue = indicator.material.GetFloat(FillHash) + Time.deltaTime * (1 / ActiveSkillData.CastingTime);
|
||||||
indicator.material.SetFloat(FillHash, fillValue);
|
indicator.material.SetFloat(FillHash, fillValue);
|
||||||
yield return null;
|
yield return null;
|
||||||
}
|
}
|
||||||
|
|
||||||
// TODO : 터지는 효과 추가하기
|
|
||||||
|
|
||||||
HideIndicator();
|
HideIndicator();
|
||||||
if (ActiveSkillData.ExplodeEffect != null)
|
if (ActiveSkillData.ExplodeEffect != null)
|
||||||
{
|
{
|
||||||
@ -69,16 +96,14 @@ namespace BlueWaterProject
|
|||||||
skillEffect.Play();
|
skillEffect.Play();
|
||||||
}
|
}
|
||||||
|
|
||||||
Array.Clear(hitColliders, 0,ActiveSkillData.MaxAttackTargets);
|
indicator.material = lavaMaterial;
|
||||||
var maxSize = Physics.OverlapSphereNonAlloc(transform.position, ActiveSkillData.Range, hitColliders, targetLayer);
|
lavaEffect.Clear();
|
||||||
|
lavaEffect.gameObject.SetActive(true);
|
||||||
for (var i = 0; i < maxSize; i++)
|
lavaEffect.Play();
|
||||||
{
|
indicator.enabled = true;
|
||||||
var iDamageable = hitColliders[i].GetComponent<IDamageable>();
|
myCollider.enabled = true;
|
||||||
iDamageable.TakeDamage(ActiveSkillData.Damage);
|
|
||||||
}
|
|
||||||
|
|
||||||
Destroy(gameObject, 1f);
|
Destroy(gameObject, ActiveSkillData.Duration);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -4,8 +4,8 @@ using UnityEngine;
|
|||||||
// ReSharper disable once CheckNamespace
|
// ReSharper disable once CheckNamespace
|
||||||
namespace BlueWaterProject
|
namespace BlueWaterProject
|
||||||
{
|
{
|
||||||
[CreateAssetMenu(fileName = "ActiveSkillDataSo", menuName = "ScriptableObjects/Skills/ActiveSkillDataSo", order = 0)]
|
[CreateAssetMenu(fileName = "ActiveSkillSo", menuName = "ScriptableObjects/Skills/ActiveSkillSo", order = 0)]
|
||||||
public class ActiveSkillDataSo : ScriptableObject
|
public class ActiveSkillSo : ScriptableObject
|
||||||
{
|
{
|
||||||
[field: SerializeField] public List<ActiveSkill> ActiveSkillList { get; set; }
|
[field: SerializeField] public List<ActiveSkill> ActiveSkillList { get; set; }
|
||||||
}
|
}
|
@ -10,7 +10,7 @@ MonoBehaviour:
|
|||||||
m_Enabled: 1
|
m_Enabled: 1
|
||||||
m_EditorHideFlags: 0
|
m_EditorHideFlags: 0
|
||||||
m_Script: {fileID: 11500000, guid: 5c8c152ebe4f36f47aea1661f3d4dea5, type: 3}
|
m_Script: {fileID: 11500000, guid: 5c8c152ebe4f36f47aea1661f3d4dea5, type: 3}
|
||||||
m_Name: ActiveSkillDataSo
|
m_Name: ActiveSkillSo
|
||||||
m_EditorClassIdentifier:
|
m_EditorClassIdentifier:
|
||||||
<ActiveSkillList>k__BackingField:
|
<ActiveSkillList>k__BackingField:
|
||||||
- {fileID: 3919030326071344108, guid: 2d9f3b761e6d218499cae274f1a9f718, type: 3}
|
- {fileID: 3919030326071344108, guid: 2d9f3b761e6d218499cae274f1a9f718, type: 3}
|
@ -1,6 +1,7 @@
|
|||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
using UnityEngine.Serialization;
|
||||||
|
|
||||||
// ReSharper disable once CheckNamespace
|
// ReSharper disable once CheckNamespace
|
||||||
namespace BlueWaterProject
|
namespace BlueWaterProject
|
||||||
@ -8,7 +9,7 @@ namespace BlueWaterProject
|
|||||||
[Serializable]
|
[Serializable]
|
||||||
public class SkillController : MonoBehaviour
|
public class SkillController : MonoBehaviour
|
||||||
{
|
{
|
||||||
[SerializeField] private ActiveSkillDataSo activeSkillDataSo;
|
[SerializeField] private ActiveSkillSo activeSkillSo;
|
||||||
private Dictionary<string, ActiveSkill> activeSkillDictionary;
|
private Dictionary<string, ActiveSkill> activeSkillDictionary;
|
||||||
|
|
||||||
private ActiveSkill cachingObj;
|
private ActiveSkill cachingObj;
|
||||||
@ -20,9 +21,9 @@ namespace BlueWaterProject
|
|||||||
|
|
||||||
private void Init()
|
private void Init()
|
||||||
{
|
{
|
||||||
activeSkillDictionary = new Dictionary<string, ActiveSkill>(activeSkillDataSo.ActiveSkillList.Count);
|
activeSkillDictionary = new Dictionary<string, ActiveSkill>(activeSkillSo.ActiveSkillList.Count);
|
||||||
|
|
||||||
foreach (var activeSkill in activeSkillDataSo.ActiveSkillList)
|
foreach (var activeSkill in activeSkillSo.ActiveSkillList)
|
||||||
{
|
{
|
||||||
activeSkillDictionary.Add(activeSkill.ActiveSkillData.Name, activeSkill);
|
activeSkillDictionary.Add(activeSkill.ActiveSkillData.Name, activeSkill);
|
||||||
}
|
}
|
||||||
|
@ -1,4 +1,5 @@
|
|||||||
using System;
|
using System;
|
||||||
|
using System.Collections;
|
||||||
using System.Diagnostics;
|
using System.Diagnostics;
|
||||||
using BehaviorDesigner.Runtime;
|
using BehaviorDesigner.Runtime;
|
||||||
using UnityEditor;
|
using UnityEditor;
|
||||||
@ -116,6 +117,19 @@ namespace BlueWaterProject
|
|||||||
return finalDamage;
|
return finalDamage;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public static IEnumerator CoolDown(float waitTime, Action onCooldownComplete)
|
||||||
|
{
|
||||||
|
var time = 0f;
|
||||||
|
|
||||||
|
while (time <= waitTime)
|
||||||
|
{
|
||||||
|
time += Time.deltaTime;
|
||||||
|
yield return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
onCooldownComplete?.Invoke();
|
||||||
|
}
|
||||||
|
|
||||||
public static bool SetCloseDestination(NavMeshAgent agent, Vector3 destination, float stopDistance, float maxDistance)
|
public static bool SetCloseDestination(NavMeshAgent agent, Vector3 destination, float stopDistance, float maxDistance)
|
||||||
{
|
{
|
||||||
var walkableMask = 1 << NavMesh.GetAreaFromName("Walkable");
|
var walkableMask = 1 << NavMesh.GetAreaFromName("Walkable");
|
||||||
|
@ -1,5 +1,18 @@
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%YAML 1.1
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@ -7,8 +20,8 @@ Material:
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Reference in New Issue
Block a user