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m_Player = asset.FindActionMap("Player", throwIfNotFound: true); m_Player_Move = m_Player.FindAction("Move", throwIfNotFound: true); - m_Player_ModeChange = m_Player.FindAction("ModeChange", throwIfNotFound: true); + m_Player_AssaultMode = m_Player.FindAction("AssaultMode", throwIfNotFound: true); // Camera m_Camera = asset.FindActionMap("Camera", throwIfNotFound: true); m_Camera_Zoom = m_Camera.FindAction("Zoom", throwIfNotFound: true); @@ -264,13 +264,13 @@ public partial class @BlueWater: IInputActionCollection2, IDisposable private readonly InputActionMap m_Player; private List m_PlayerActionsCallbackInterfaces = new List(); private readonly InputAction m_Player_Move; - private readonly InputAction m_Player_ModeChange; + private readonly InputAction m_Player_AssaultMode; public struct PlayerActions { private @BlueWater m_Wrapper; public PlayerActions(@BlueWater wrapper) { m_Wrapper = wrapper; } public InputAction @Move => m_Wrapper.m_Player_Move; - public InputAction @ModeChange => m_Wrapper.m_Player_ModeChange; + public InputAction @AssaultMode => m_Wrapper.m_Player_AssaultMode; public InputActionMap Get() { return m_Wrapper.m_Player; } public void Enable() { Get().Enable(); } public void Disable() { Get().Disable(); } @@ -283,9 +283,9 @@ public partial class @BlueWater: IInputActionCollection2, IDisposable @Move.started += instance.OnMove; @Move.performed += instance.OnMove; @Move.canceled += instance.OnMove; - @ModeChange.started += instance.OnModeChange; - @ModeChange.performed += instance.OnModeChange; - @ModeChange.canceled += instance.OnModeChange; + @AssaultMode.started += instance.OnAssaultMode; + @AssaultMode.performed += instance.OnAssaultMode; + @AssaultMode.canceled += instance.OnAssaultMode; } private void UnregisterCallbacks(IPlayerActions instance) @@ -293,9 +293,9 @@ public partial class @BlueWater: IInputActionCollection2, IDisposable @Move.started -= instance.OnMove; @Move.performed -= instance.OnMove; @Move.canceled -= instance.OnMove; - @ModeChange.started -= instance.OnModeChange; - @ModeChange.performed -= instance.OnModeChange; - @ModeChange.canceled -= instance.OnModeChange; + @AssaultMode.started -= instance.OnAssaultMode; + @AssaultMode.performed -= instance.OnAssaultMode; + @AssaultMode.canceled -= instance.OnAssaultMode; } public void RemoveCallbacks(IPlayerActions instance) @@ -379,7 +379,7 @@ public partial class @BlueWater: IInputActionCollection2, IDisposable public interface IPlayerActions { void OnMove(InputAction.CallbackContext context); - void OnModeChange(InputAction.CallbackContext context); + void OnAssaultMode(InputAction.CallbackContext context); } public interface ICameraActions { diff --git a/BlueWater/Assets/02.Scripts/BlueWater.inputactions b/BlueWater/Assets/02.Scripts/BlueWater.inputactions index 5a6f674b9..84d6e5f76 100644 --- a/BlueWater/Assets/02.Scripts/BlueWater.inputactions +++ b/BlueWater/Assets/02.Scripts/BlueWater.inputactions @@ -15,7 +15,7 @@ "initialStateCheck": true }, { - "name": "ModeChange", + "name": "AssaultMode", "type": "Button", "id": "7d9814fb-48e0-4717-91c3-0c7b7d99972c", "expectedControlType": "Button", @@ -87,7 +87,7 @@ "interactions": "", "processors": "", "groups": "Keyboard", - "action": "ModeChange", + "action": "AssaultMode", "isComposite": false, "isPartOfComposite": false } diff --git a/BlueWater/Assets/02.Scripts/WaterAndShip/Gerstner wave/Floater.cs b/BlueWater/Assets/02.Scripts/WaterAndShip/Gerstner wave/Floater.cs index d88508c3f..f02fe1a84 100644 --- a/BlueWater/Assets/02.Scripts/WaterAndShip/Gerstner wave/Floater.cs +++ b/BlueWater/Assets/02.Scripts/WaterAndShip/Gerstner wave/Floater.cs @@ -1,11 +1,13 @@ using System.Collections; using System.Collections.Generic; +using Sirenix.OdinInspector; using UnityEngine; [RequireComponent(typeof(Rigidbody))] public class Floater : MonoBehaviour { private GerstnerWave waveGenerator; + [InfoBox("배가 얼마나 물에 잠길지 정합니다. 낮을수록 물에 잠깁니다.")] public float boatOffset = 0.0f; // new variable private Rigidbody rb; diff --git a/BlueWater/Assets/02.Scripts/WaterAndShip/Player.cs b/BlueWater/Assets/02.Scripts/WaterAndShip/Player.cs index e240a225b..3f0903ab9 100644 --- a/BlueWater/Assets/02.Scripts/WaterAndShip/Player.cs +++ b/BlueWater/Assets/02.Scripts/WaterAndShip/Player.cs @@ -1,4 +1,5 @@ using Cinemachine; +using Sirenix.OdinInspector; using UnityEngine; using UnityEngine.InputSystem; @@ -8,9 +9,13 @@ namespace _02.Scripts.WaterAndShip [RequireComponent(typeof(PlayerInput))] public class Player : MonoBehaviour { + [InfoBox("최대 스피드")] public float maxSpeed = 10f; + [InfoBox("가속 수치")] public float acceleration = 2f; + [InfoBox("감속 수치")] public float deceleration = 2f; + [InfoBox("회전 속도")] public float turnSpeed = 10f; private Rigidbody rb; private Vector2 movementInput; @@ -29,7 +34,7 @@ namespace _02.Scripts.WaterAndShip #region AssaultMode/DreadgeMode Switch - public void OnModeChange(InputValue value) + public void OnAssaultMode(InputValue value) { if (isAssaultMode) { diff 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