Merge branch 'main' of 121.165.94.243:capers/bluewater into NTG
# Conflicts: # BlueWater/ProjectSettings/TagManager.asset
This commit is contained in:
commit
01a9906e95
File diff suppressed because it is too large
Load Diff
@ -35,6 +35,15 @@ public partial class @BlueWater: IInputActionCollection2, IDisposable
|
||||
""processors"": """",
|
||||
""interactions"": """",
|
||||
""initialStateCheck"": true
|
||||
},
|
||||
{
|
||||
""name"": ""ModeChange"",
|
||||
""type"": ""Button"",
|
||||
""id"": ""7d9814fb-48e0-4717-91c3-0c7b7d99972c"",
|
||||
""expectedControlType"": ""Button"",
|
||||
""processors"": """",
|
||||
""interactions"": """",
|
||||
""initialStateCheck"": false
|
||||
}
|
||||
],
|
||||
""bindings"": [
|
||||
@ -92,6 +101,17 @@ public partial class @BlueWater: IInputActionCollection2, IDisposable
|
||||
""action"": ""Move"",
|
||||
""isComposite"": false,
|
||||
""isPartOfComposite"": true
|
||||
},
|
||||
{
|
||||
""name"": """",
|
||||
""id"": ""8e9091c9-b649-4709-bae7-3ca464124529"",
|
||||
""path"": ""<Keyboard>/v"",
|
||||
""interactions"": """",
|
||||
""processors"": """",
|
||||
""groups"": ""Keyboard"",
|
||||
""action"": ""ModeChange"",
|
||||
""isComposite"": false,
|
||||
""isPartOfComposite"": false
|
||||
}
|
||||
]
|
||||
},
|
||||
@ -177,6 +197,7 @@ public partial class @BlueWater: IInputActionCollection2, IDisposable
|
||||
// Player
|
||||
m_Player = asset.FindActionMap("Player", throwIfNotFound: true);
|
||||
m_Player_Move = m_Player.FindAction("Move", throwIfNotFound: true);
|
||||
m_Player_ModeChange = m_Player.FindAction("ModeChange", throwIfNotFound: true);
|
||||
// Camera
|
||||
m_Camera = asset.FindActionMap("Camera", throwIfNotFound: true);
|
||||
m_Camera_Zoom = m_Camera.FindAction("Zoom", throwIfNotFound: true);
|
||||
@ -243,11 +264,13 @@ public partial class @BlueWater: IInputActionCollection2, IDisposable
|
||||
private readonly InputActionMap m_Player;
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||||
private List<IPlayerActions> m_PlayerActionsCallbackInterfaces = new List<IPlayerActions>();
|
||||
private readonly InputAction m_Player_Move;
|
||||
private readonly InputAction m_Player_ModeChange;
|
||||
public struct PlayerActions
|
||||
{
|
||||
private @BlueWater m_Wrapper;
|
||||
public PlayerActions(@BlueWater wrapper) { m_Wrapper = wrapper; }
|
||||
public InputAction @Move => m_Wrapper.m_Player_Move;
|
||||
public InputAction @ModeChange => m_Wrapper.m_Player_ModeChange;
|
||||
public InputActionMap Get() { return m_Wrapper.m_Player; }
|
||||
public void Enable() { Get().Enable(); }
|
||||
public void Disable() { Get().Disable(); }
|
||||
@ -260,6 +283,9 @@ public partial class @BlueWater: IInputActionCollection2, IDisposable
|
||||
@Move.started += instance.OnMove;
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||||
@Move.performed += instance.OnMove;
|
||||
@Move.canceled += instance.OnMove;
|
||||
@ModeChange.started += instance.OnModeChange;
|
||||
@ModeChange.performed += instance.OnModeChange;
|
||||
@ModeChange.canceled += instance.OnModeChange;
|
||||
}
|
||||
|
||||
private void UnregisterCallbacks(IPlayerActions instance)
|
||||
@ -267,6 +293,9 @@ public partial class @BlueWater: IInputActionCollection2, IDisposable
|
||||
@Move.started -= instance.OnMove;
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||||
@Move.performed -= instance.OnMove;
|
||||
@Move.canceled -= instance.OnMove;
|
||||
@ModeChange.started -= instance.OnModeChange;
|
||||
@ModeChange.performed -= instance.OnModeChange;
|
||||
@ModeChange.canceled -= instance.OnModeChange;
|
||||
}
|
||||
|
||||
public void RemoveCallbacks(IPlayerActions instance)
|
||||
@ -350,6 +379,7 @@ public partial class @BlueWater: IInputActionCollection2, IDisposable
|
||||
public interface IPlayerActions
|
||||
{
|
||||
void OnMove(InputAction.CallbackContext context);
|
||||
void OnModeChange(InputAction.CallbackContext context);
|
||||
}
|
||||
public interface ICameraActions
|
||||
{
|
||||
|
@ -13,6 +13,15 @@
|
||||
"processors": "",
|
||||
"interactions": "",
|
||||
"initialStateCheck": true
|
||||
},
|
||||
{
|
||||
"name": "ModeChange",
|
||||
"type": "Button",
|
||||
"id": "7d9814fb-48e0-4717-91c3-0c7b7d99972c",
|
||||
"expectedControlType": "Button",
|
||||
"processors": "",
|
||||
"interactions": "",
|
||||
"initialStateCheck": false
|
||||
}
|
||||
],
|
||||
"bindings": [
|
||||
@ -70,6 +79,17 @@
|
||||
"action": "Move",
|
||||
"isComposite": false,
|
||||
"isPartOfComposite": true
|
||||
},
|
||||
{
|
||||
"name": "",
|
||||
"id": "8e9091c9-b649-4709-bae7-3ca464124529",
|
||||
"path": "<Keyboard>/v",
|
||||
"interactions": "",
|
||||
"processors": "",
|
||||
"groups": "Keyboard",
|
||||
"action": "ModeChange",
|
||||
"isComposite": false,
|
||||
"isPartOfComposite": false
|
||||
}
|
||||
]
|
||||
},
|
||||
|
25
BlueWater/Assets/02.Scripts/CameraController.cs
Normal file
25
BlueWater/Assets/02.Scripts/CameraController.cs
Normal file
@ -0,0 +1,25 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using Cinemachine;
|
||||
using Sirenix.OdinInspector;
|
||||
using UnityEngine;
|
||||
|
||||
public class CameraController : MonoBehaviour
|
||||
{
|
||||
[Required("드렛지 카메라를 넣어주세요.")]
|
||||
public CinemachineVirtualCamera dredgeCam;
|
||||
[Required("습격모드 카메라를 넣어주세요.")]
|
||||
public CinemachineVirtualCamera assaultCam;
|
||||
|
||||
public void CamAssaultMode()
|
||||
{
|
||||
dredgeCam.Priority = 0;
|
||||
assaultCam.Priority = 1;
|
||||
}
|
||||
|
||||
public void CamDredgeMode()
|
||||
{
|
||||
dredgeCam.Priority = 1;
|
||||
assaultCam.Priority = 0;
|
||||
}
|
||||
}
|
11
BlueWater/Assets/02.Scripts/CameraController.cs.meta
Normal file
11
BlueWater/Assets/02.Scripts/CameraController.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
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||||
guid: eba32823f7fae4b7886c2fe6ee08123f
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
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||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
62
BlueWater/Assets/02.Scripts/DraggableCard.cs
Normal file
62
BlueWater/Assets/02.Scripts/DraggableCard.cs
Normal file
@ -0,0 +1,62 @@
|
||||
using System;
|
||||
using UnityEngine;
|
||||
using UnityEngine.EventSystems;
|
||||
|
||||
public class DraggableCard : MonoBehaviour, IPointerDownHandler, IDragHandler, IPointerUpHandler
|
||||
{
|
||||
private Vector3 originalPosition;
|
||||
private CanvasGroup canvasGroup;
|
||||
|
||||
private void Start()
|
||||
{
|
||||
canvasGroup = GetComponent<CanvasGroup>();
|
||||
}
|
||||
|
||||
public void OnPointerDown(PointerEventData eventData)
|
||||
{
|
||||
originalPosition = transform.position;
|
||||
canvasGroup.alpha = 0.5f;
|
||||
}
|
||||
|
||||
public void OnDrag(PointerEventData eventData)
|
||||
{
|
||||
transform.position = Input.mousePosition;
|
||||
Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
|
||||
RaycastHit hit;
|
||||
if (Physics.Raycast(ray, out hit) && hit.collider.tag == "Ground") // Ground 태그로 변경하였습니다.
|
||||
{
|
||||
canvasGroup.alpha = 0; // 마우스가 Ground 위에 있을 때 투명도 변경
|
||||
}
|
||||
else
|
||||
{
|
||||
canvasGroup.alpha = 0.5f;
|
||||
}
|
||||
}
|
||||
|
||||
public void OnPointerUp(PointerEventData eventData)
|
||||
{
|
||||
canvasGroup.alpha = 1;
|
||||
|
||||
// 지형에 올바르게 드롭되지 않으면 원래 위치로 되돌림
|
||||
if (!IsDroppedOnTarget())
|
||||
{
|
||||
transform.position = originalPosition;
|
||||
}
|
||||
}
|
||||
|
||||
private bool IsDroppedOnTarget()
|
||||
{
|
||||
Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
|
||||
RaycastHit hit;
|
||||
|
||||
if (Physics.Raycast(ray, out hit))
|
||||
{
|
||||
if (hit.collider.tag == "Ground")
|
||||
{
|
||||
Destroy(gameObject);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
}
|
11
BlueWater/Assets/02.Scripts/DraggableCard.cs.meta
Normal file
11
BlueWater/Assets/02.Scripts/DraggableCard.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: d3be018f5bcd344d2abd41e15265e325
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
19
BlueWater/Assets/02.Scripts/GameManager.cs
Normal file
19
BlueWater/Assets/02.Scripts/GameManager.cs
Normal file
@ -0,0 +1,19 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class GameManager : Singleton<GameManager>
|
||||
{
|
||||
public CameraController CameraController { get; private set; }
|
||||
public UiController UiController { get; private set; }
|
||||
|
||||
private void Init()
|
||||
{
|
||||
CameraController = FindObjectOfType<CameraController>();
|
||||
UiController = FindObjectOfType<UiController>();
|
||||
}
|
||||
protected override void OnAwake()
|
||||
{
|
||||
Init();
|
||||
}
|
||||
}
|
11
BlueWater/Assets/02.Scripts/GameManager.cs.meta
Normal file
11
BlueWater/Assets/02.Scripts/GameManager.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 75aa5d7515c5b4d38bc7b3f428339f5c
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
11
BlueWater/Assets/02.Scripts/UiController.cs
Normal file
11
BlueWater/Assets/02.Scripts/UiController.cs
Normal file
@ -0,0 +1,11 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using Doozy.Runtime.Reactor.Animations;
|
||||
using Doozy.Runtime.Reactor.Animators;
|
||||
using UnityEngine;
|
||||
|
||||
public class UiController : MonoBehaviour
|
||||
{
|
||||
public UIAnimator uiAnimator;
|
||||
}
|
11
BlueWater/Assets/02.Scripts/UiController.cs.meta
Normal file
11
BlueWater/Assets/02.Scripts/UiController.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 06c19c0e062e84c169aca3af92060883
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
118
BlueWater/Assets/02.Scripts/Utility/Singletone.cs
Normal file
118
BlueWater/Assets/02.Scripts/Utility/Singletone.cs
Normal file
@ -0,0 +1,118 @@
|
||||
using JetBrains.Annotations;
|
||||
using UnityEngine;
|
||||
|
||||
|
||||
public abstract class Singleton<T> : Singleton where T : MonoBehaviour
|
||||
{
|
||||
#region Fields
|
||||
[CanBeNull]
|
||||
protected static T _instance;
|
||||
|
||||
[NotNull]
|
||||
// ReSharper disable once StaticMemberInGenericType
|
||||
private static readonly object Lock = new object();
|
||||
|
||||
[SerializeField]
|
||||
protected bool _persistent = false;
|
||||
#endregion
|
||||
|
||||
#region Properties
|
||||
[NotNull]
|
||||
public static T Inst
|
||||
{
|
||||
get
|
||||
{
|
||||
if (Quitting)
|
||||
{
|
||||
Debug.LogWarning($"[{nameof(Singleton)}<{typeof(T)}>] Instance will not be returned because the application is quitting.");
|
||||
// ReSharper disable once AssignNullToNotNullAttribute
|
||||
return null;
|
||||
}
|
||||
lock (Lock)
|
||||
{
|
||||
if (_instance != null)
|
||||
return _instance;
|
||||
var instances = FindObjectsOfType<T>();
|
||||
var count = instances.Length;
|
||||
if (count > 0)
|
||||
{
|
||||
if (count == 1)
|
||||
return _instance = instances[0];
|
||||
Debug.LogWarning($"[{nameof(Singleton)}<{typeof(T)}>] There should never be more than one {nameof(Singleton)} of type {typeof(T)} in the scene, but {count} were found. The first instance found will be used, and all others will be destroyed.");
|
||||
for (var i = 1; i < instances.Length; i++)
|
||||
Destroy(instances[i]);
|
||||
return _instance = instances[0];
|
||||
}
|
||||
|
||||
Debug.Log($"[{nameof(Singleton)}<{typeof(T)}>] An instance is needed in the scene and no existing instances were found, so a new instance will be created.");
|
||||
return _instance = new GameObject($"({nameof(Singleton)}){typeof(T)}")
|
||||
.AddComponent<T>();
|
||||
}
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region Methods
|
||||
protected virtual void Awake()
|
||||
{
|
||||
if (_persistent)
|
||||
{
|
||||
if (_instance == null)
|
||||
{
|
||||
DontDestroyOnLoad(gameObject);
|
||||
}
|
||||
else if (_instance != this)
|
||||
{
|
||||
Destroy(_instance.gameObject);
|
||||
DontDestroyOnLoad(gameObject);
|
||||
}
|
||||
}
|
||||
OnAwake();
|
||||
}
|
||||
|
||||
protected virtual void OnAwake() { }
|
||||
#endregion
|
||||
}
|
||||
|
||||
public abstract class Singleton : MonoBehaviour
|
||||
{
|
||||
#region Properties
|
||||
public static bool Quitting { get; private set; }
|
||||
#endregion
|
||||
|
||||
#region Methods
|
||||
protected virtual void OnApplicationQuit()
|
||||
{
|
||||
Quitting = true;
|
||||
}
|
||||
#endregion
|
||||
}
|
||||
// public class Singleton<T> : MonoBehaviour where T : MonoBehaviour
|
||||
// {
|
||||
// protected static GameObject _gameObject;
|
||||
// protected static T _instance = null;
|
||||
//
|
||||
// [SerializeField]
|
||||
// protected bool _persistent = false;
|
||||
//
|
||||
// public static T Inst
|
||||
// {
|
||||
// get
|
||||
// {
|
||||
// if (null != _instance)
|
||||
// {
|
||||
// return _instance;
|
||||
// }
|
||||
//
|
||||
// _instance = (T)FindObjectOfType(typeof(T));
|
||||
//
|
||||
// if (_instance == null)
|
||||
// {
|
||||
// _gameObject = new GameObject(typeof(T).Name);
|
||||
// _instance = _gameObject.AddComponent<T>();
|
||||
// }
|
||||
//
|
||||
// return _instance;
|
||||
// }
|
||||
// }
|
||||
// }
|
3
BlueWater/Assets/02.Scripts/Utility/Singletone.cs.meta
Normal file
3
BlueWater/Assets/02.Scripts/Utility/Singletone.cs.meta
Normal file
@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 89404407d318462582a7eb3dc8cf63d1
|
||||
timeCreated: 1691476468
|
@ -1,3 +1,4 @@
|
||||
using Cinemachine;
|
||||
using UnityEngine;
|
||||
using UnityEngine.InputSystem;
|
||||
|
||||
@ -11,32 +12,77 @@ namespace _02.Scripts.WaterAndShip
|
||||
public float turnSpeed = 10f;
|
||||
private Rigidbody rb;
|
||||
private Vector2 movementInput;
|
||||
private bool isAssaultMode;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
rb = GetComponent<Rigidbody>();
|
||||
}
|
||||
|
||||
private void FixedUpdate()
|
||||
{
|
||||
MovePlayer();
|
||||
RotatePlayer();
|
||||
}
|
||||
|
||||
#region AssaultMode/DreadgeMode Switch
|
||||
|
||||
public void OnModeChange(InputValue value)
|
||||
{
|
||||
if (isAssaultMode)
|
||||
{
|
||||
SwitchToDredgeMode();
|
||||
}
|
||||
else
|
||||
{
|
||||
SwitchToAssaultMode();
|
||||
}
|
||||
}
|
||||
|
||||
private void SwitchToDredgeMode()
|
||||
{
|
||||
GameManager.Inst.CameraController.CamDredgeMode();
|
||||
GameManager.Inst.UiController.uiAnimator.Reverse();
|
||||
isAssaultMode = false;
|
||||
}
|
||||
|
||||
private void SwitchToAssaultMode()
|
||||
{
|
||||
GameManager.Inst.CameraController.CamAssaultMode();
|
||||
GameManager.Inst.UiController.uiAnimator.Play();
|
||||
isAssaultMode = true;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Movement
|
||||
|
||||
public void OnMove(InputValue value)
|
||||
{
|
||||
movementInput = value.Get<Vector2>();
|
||||
}
|
||||
|
||||
private void FixedUpdate()
|
||||
|
||||
private void MovePlayer()
|
||||
{
|
||||
// Calculate the desired velocity
|
||||
var desiredVelocity = transform.forward * movementInput.y * maxSpeed;
|
||||
|
||||
|
||||
// If moving forward, use acceleration. Otherwise, use deceleration.
|
||||
var speedChange = (movementInput.y != 0 ? acceleration : deceleration) * Time.fixedDeltaTime;
|
||||
|
||||
|
||||
// Adjust the current velocity towards the desired velocity
|
||||
rb.velocity = Vector3.MoveTowards(rb.velocity, desiredVelocity, speedChange);
|
||||
}
|
||||
|
||||
private void RotatePlayer()
|
||||
{
|
||||
// Rotate the boat
|
||||
var turn = movementInput.x;
|
||||
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||||
|
@ -48,40 +48,6 @@ namespace Doozy.Editor.EditorUI
|
||||
private static Color Light => (Color)(s_Light = s_Light ?? GetColor(ColorName.Light));
|
||||
}
|
||||
|
||||
public static class Bindy
|
||||
{
|
||||
private static EditorDataColorPalette s_colorPalette;
|
||||
private static EditorDataColorPalette colorPalette =>
|
||||
s_colorPalette != null
|
||||
? s_colorPalette
|
||||
: s_colorPalette = EditorDataColorDatabase.GetColorPalette("Bindy");
|
||||
|
||||
public static Color GetColor(ColorName colorName) =>
|
||||
colorPalette.GetColor(colorName.ToString());
|
||||
|
||||
public enum ColorName
|
||||
{
|
||||
Bidirectional,
|
||||
Color,
|
||||
Receiver,
|
||||
Sender,
|
||||
Ticker
|
||||
}
|
||||
|
||||
|
||||
private static Color? s_Bidirectional;
|
||||
public static Color Bidirectional => (Color) (s_Bidirectional ?? (s_Bidirectional = GetColor(ColorName.Bidirectional)));
|
||||
private static Color? s_Color;
|
||||
public static Color Color => (Color) (s_Color ?? (s_Color = GetColor(ColorName.Color)));
|
||||
private static Color? s_Receiver;
|
||||
public static Color Receiver => (Color) (s_Receiver ?? (s_Receiver = GetColor(ColorName.Receiver)));
|
||||
private static Color? s_Sender;
|
||||
public static Color Sender => (Color) (s_Sender ?? (s_Sender = GetColor(ColorName.Sender)));
|
||||
private static Color? s_Ticker;
|
||||
public static Color Ticker => (Color) (s_Ticker ?? (s_Ticker = GetColor(ColorName.Ticker)));
|
||||
|
||||
}
|
||||
|
||||
public static class Brands
|
||||
{
|
||||
private static EditorDataColorPalette s_colorPalette;
|
||||
|
@ -19,46 +19,6 @@ namespace Doozy.Editor.EditorUI
|
||||
[SuppressMessage("ReSharper", "InconsistentNaming")]
|
||||
public static class EditorSelectableColors
|
||||
{
|
||||
public static class Bindy
|
||||
{
|
||||
private static EditorDataSelectableColorPalette s_selectableColorPalette;
|
||||
private static EditorDataSelectableColorPalette selectableColorPalette =>
|
||||
s_selectableColorPalette != null
|
||||
? s_selectableColorPalette
|
||||
: s_selectableColorPalette = EditorDataSelectableColorDatabase.GetSelectableColorPalette("Bindy");
|
||||
|
||||
public static Color GetColor(ColorName colorName, SelectionState state) =>
|
||||
selectableColorPalette.GetColor(colorName.ToString(), state);
|
||||
|
||||
public static EditorThemeColor GetThemeColor(ColorName colorName, SelectionState state) =>
|
||||
selectableColorPalette.GetThemeColor(colorName.ToString(), state);
|
||||
|
||||
public static EditorSelectableColorInfo GetSelectableColorInfo(ColorName colorName) =>
|
||||
selectableColorPalette.GetSelectableColorInfo(colorName.ToString());
|
||||
|
||||
public enum ColorName
|
||||
{
|
||||
Bidirectional,
|
||||
Color,
|
||||
Receiver,
|
||||
Sender,
|
||||
Ticker
|
||||
}
|
||||
|
||||
|
||||
private static EditorSelectableColorInfo s_Bidirectional;
|
||||
public static EditorSelectableColorInfo Bidirectional => s_Bidirectional ?? (s_Bidirectional = GetSelectableColorInfo(ColorName.Bidirectional));
|
||||
private static EditorSelectableColorInfo s_Color;
|
||||
public static EditorSelectableColorInfo Color => s_Color ?? (s_Color = GetSelectableColorInfo(ColorName.Color));
|
||||
private static EditorSelectableColorInfo s_Receiver;
|
||||
public static EditorSelectableColorInfo Receiver => s_Receiver ?? (s_Receiver = GetSelectableColorInfo(ColorName.Receiver));
|
||||
private static EditorSelectableColorInfo s_Sender;
|
||||
public static EditorSelectableColorInfo Sender => s_Sender ?? (s_Sender = GetSelectableColorInfo(ColorName.Sender));
|
||||
private static EditorSelectableColorInfo s_Ticker;
|
||||
public static EditorSelectableColorInfo Ticker => s_Ticker ?? (s_Ticker = GetSelectableColorInfo(ColorName.Ticker));
|
||||
|
||||
}
|
||||
|
||||
public static class Brands
|
||||
{
|
||||
private static EditorDataSelectableColorPalette s_selectableColorPalette;
|
||||
|
@ -23,55 +23,6 @@ namespace Doozy.Editor.EditorUI
|
||||
[SuppressMessage("ReSharper", "InconsistentNaming")]
|
||||
public static class EditorSpriteSheets
|
||||
{
|
||||
public static class Bindy
|
||||
{
|
||||
public static class Icons
|
||||
{
|
||||
private static EditorDataSpriteSheetGroup s_spriteSheetGroup;
|
||||
private static EditorDataSpriteSheetGroup spriteSheetGroup =>
|
||||
s_spriteSheetGroup
|
||||
? s_spriteSheetGroup
|
||||
: s_spriteSheetGroup = EditorDataSpriteSheetDatabase.GetSpriteSheetGroup("Bindy","Icons");
|
||||
|
||||
public static List<Texture2D> GetTextures(SpriteSheetName sheetName) =>
|
||||
spriteSheetGroup.GetTextures(sheetName.ToString());
|
||||
|
||||
public enum SpriteSheetName
|
||||
{
|
||||
Bidirectional,
|
||||
Bind,
|
||||
Bindable,
|
||||
Binder,
|
||||
Bindy,
|
||||
BindyDatabase,
|
||||
FrameBased,
|
||||
RealTime,
|
||||
Receiver,
|
||||
Sender,
|
||||
TimeBased,
|
||||
Transformer
|
||||
}
|
||||
|
||||
|
||||
public static List<Texture2D> Bidirectional => GetTextures(SpriteSheetName.Bidirectional);
|
||||
public static List<Texture2D> Bind => GetTextures(SpriteSheetName.Bind);
|
||||
public static List<Texture2D> Bindable => GetTextures(SpriteSheetName.Bindable);
|
||||
public static List<Texture2D> Binder => GetTextures(SpriteSheetName.Binder);
|
||||
public static List<Texture2D> Bindy => GetTextures(SpriteSheetName.Bindy);
|
||||
public static List<Texture2D> BindyDatabase => GetTextures(SpriteSheetName.BindyDatabase);
|
||||
public static List<Texture2D> FrameBased => GetTextures(SpriteSheetName.FrameBased);
|
||||
public static List<Texture2D> RealTime => GetTextures(SpriteSheetName.RealTime);
|
||||
public static List<Texture2D> Receiver => GetTextures(SpriteSheetName.Receiver);
|
||||
public static List<Texture2D> Sender => GetTextures(SpriteSheetName.Sender);
|
||||
public static List<Texture2D> TimeBased => GetTextures(SpriteSheetName.TimeBased);
|
||||
public static List<Texture2D> Transformer => GetTextures(SpriteSheetName.Transformer);
|
||||
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
public static class EditorUI
|
||||
{
|
||||
public static class Arrows
|
||||
|
@ -22,67 +22,6 @@ namespace Doozy.Editor.EditorUI
|
||||
[SuppressMessage("ReSharper", "InconsistentNaming")]
|
||||
public static class EditorTextures
|
||||
{
|
||||
public static class Bindy
|
||||
{
|
||||
public static class Icons
|
||||
{
|
||||
private static EditorDataTextureGroup s_textureGroup;
|
||||
private static EditorDataTextureGroup textureGroup =>
|
||||
s_textureGroup
|
||||
? s_textureGroup
|
||||
: s_textureGroup = EditorDataTextureDatabase.GetTextureGroup("Bindy","Icons");
|
||||
|
||||
public static Texture2D GetTexture2D(TextureName textureName) =>
|
||||
textureGroup.GetTexture(textureName.ToString());
|
||||
|
||||
public enum TextureName
|
||||
{
|
||||
Bidirectional,
|
||||
Bind,
|
||||
Bindables,
|
||||
Binder,
|
||||
Bindy,
|
||||
BindyDatabase,
|
||||
FrameBased,
|
||||
RealTime,
|
||||
Receiver,
|
||||
Sender,
|
||||
TimeBased,
|
||||
Transformer
|
||||
}
|
||||
|
||||
|
||||
private static Texture2D s_Bidirectional;
|
||||
public static Texture2D Bidirectional => s_Bidirectional ? s_Bidirectional : s_Bidirectional = GetTexture2D(TextureName.Bidirectional);
|
||||
private static Texture2D s_Bind;
|
||||
public static Texture2D Bind => s_Bind ? s_Bind : s_Bind = GetTexture2D(TextureName.Bind);
|
||||
private static Texture2D s_Bindables;
|
||||
public static Texture2D Bindables => s_Bindables ? s_Bindables : s_Bindables = GetTexture2D(TextureName.Bindables);
|
||||
private static Texture2D s_Binder;
|
||||
public static Texture2D Binder => s_Binder ? s_Binder : s_Binder = GetTexture2D(TextureName.Binder);
|
||||
private static Texture2D s_Bindy;
|
||||
public static Texture2D Bindy => s_Bindy ? s_Bindy : s_Bindy = GetTexture2D(TextureName.Bindy);
|
||||
private static Texture2D s_BindyDatabase;
|
||||
public static Texture2D BindyDatabase => s_BindyDatabase ? s_BindyDatabase : s_BindyDatabase = GetTexture2D(TextureName.BindyDatabase);
|
||||
private static Texture2D s_FrameBased;
|
||||
public static Texture2D FrameBased => s_FrameBased ? s_FrameBased : s_FrameBased = GetTexture2D(TextureName.FrameBased);
|
||||
private static Texture2D s_RealTime;
|
||||
public static Texture2D RealTime => s_RealTime ? s_RealTime : s_RealTime = GetTexture2D(TextureName.RealTime);
|
||||
private static Texture2D s_Receiver;
|
||||
public static Texture2D Receiver => s_Receiver ? s_Receiver : s_Receiver = GetTexture2D(TextureName.Receiver);
|
||||
private static Texture2D s_Sender;
|
||||
public static Texture2D Sender => s_Sender ? s_Sender : s_Sender = GetTexture2D(TextureName.Sender);
|
||||
private static Texture2D s_TimeBased;
|
||||
public static Texture2D TimeBased => s_TimeBased ? s_TimeBased : s_TimeBased = GetTexture2D(TextureName.TimeBased);
|
||||
private static Texture2D s_Transformer;
|
||||
public static Texture2D Transformer => s_Transformer ? s_Transformer : s_Transformer = GetTexture2D(TextureName.Transformer);
|
||||
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
public static class Dashboard
|
||||
{
|
||||
public static class Backgrounds
|
||||
|
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
@ -14,6 +14,9 @@ MonoBehaviour:
|
||||
m_EditorClassIdentifier:
|
||||
GroupName: Nody
|
||||
Layouts:
|
||||
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||||
|
@ -14,8 +14,13 @@ MonoBehaviour:
|
||||
m_EditorClassIdentifier:
|
||||
GroupName: Nody
|
||||
Styles:
|
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type: 3}
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propertyPath: m_LocalRotation.w
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value: 1
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propertyPath: m_AnchoredPosition.x
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value: 0
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objectReference: {fileID: 0}
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- target: {fileID: 3448381668138078316, guid: 6865a4aabd8694459a3971c9c6c7d5c6,
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type: 3}
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propertyPath: m_RootOrder
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propertyPath: m_AnchoredPosition.y
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value: 0
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objectReference: {fileID: 0}
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- target: {fileID: 3448381668138078316, guid: 6865a4aabd8694459a3971c9c6c7d5c6,
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@ -97,60 +148,13 @@ PrefabInstance:
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propertyPath: m_LocalEulerAnglesHint.z
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value: 0
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objectReference: {fileID: 0}
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- target: {fileID: 3448381668138078316, guid: 6865a4aabd8694459a3971c9c6c7d5c6,
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type: 3}
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propertyPath: m_AnchoredPosition.x
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value: 0
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objectReference: {fileID: 0}
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- target: {fileID: 3448381668138078316, guid: 6865a4aabd8694459a3971c9c6c7d5c6,
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type: 3}
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propertyPath: m_AnchoredPosition.y
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value: 0
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objectReference: {fileID: 0}
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- target: {fileID: 3448381668138078316, guid: 6865a4aabd8694459a3971c9c6c7d5c6,
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type: 3}
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propertyPath: m_SizeDelta.x
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value: 260
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objectReference: {fileID: 0}
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- target: {fileID: 3448381668138078316, guid: 6865a4aabd8694459a3971c9c6c7d5c6,
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type: 3}
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propertyPath: m_SizeDelta.y
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value: 80
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objectReference: {fileID: 0}
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- target: {fileID: 3448381668138078316, guid: 6865a4aabd8694459a3971c9c6c7d5c6,
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type: 3}
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propertyPath: m_AnchorMin.x
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value: 0.5
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objectReference: {fileID: 0}
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- target: {fileID: 3448381668138078316, guid: 6865a4aabd8694459a3971c9c6c7d5c6,
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type: 3}
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propertyPath: m_AnchorMin.y
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value: 0.5
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objectReference: {fileID: 0}
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- target: {fileID: 3448381668138078316, guid: 6865a4aabd8694459a3971c9c6c7d5c6,
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type: 3}
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propertyPath: m_AnchorMax.x
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value: 0.5
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objectReference: {fileID: 0}
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- target: {fileID: 3448381668138078316, guid: 6865a4aabd8694459a3971c9c6c7d5c6,
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type: 3}
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propertyPath: m_AnchorMax.y
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value: 0.5
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objectReference: {fileID: 0}
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- target: {fileID: 3448381668138078316, guid: 6865a4aabd8694459a3971c9c6c7d5c6,
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type: 3}
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propertyPath: m_Pivot.x
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value: 0.5
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objectReference: {fileID: 0}
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- target: {fileID: 3448381668138078316, guid: 6865a4aabd8694459a3971c9c6c7d5c6,
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type: 3}
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propertyPath: m_Pivot.y
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value: 0.5
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objectReference: {fileID: 0}
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- target: {fileID: 3448381668138078317, guid: 6865a4aabd8694459a3971c9c6c7d5c6,
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type: 3}
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propertyPath: m_Name
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value: Button - Filled With Border And Text (Left Icon) - Brown
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objectReference: {fileID: 0}
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m_RemovedComponents: []
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m_RemovedGameObjects: []
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m_AddedGameObjects: []
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m_AddedComponents: []
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m_SourcePrefab: {fileID: 100100000, guid: 6865a4aabd8694459a3971c9c6c7d5c6, type: 3}
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@ -800,23 +800,23 @@ PlayerSettings:
|
||||
webGLMemoryGeometricGrowthCap: 96
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||||
webGLPowerPreference: 2
|
||||
scriptingDefineSymbols:
|
||||
Android: CROSS_PLATFORM_INPUT;MOBILE_INPUT;UNITY_POST_PROCESSING_STACK_V2
|
||||
EmbeddedLinux: UNITY_POST_PROCESSING_STACK_V2
|
||||
GameCoreScarlett: UNITY_POST_PROCESSING_STACK_V2
|
||||
GameCoreXboxOne: UNITY_POST_PROCESSING_STACK_V2
|
||||
LinuxHeadlessSimulation: UNITY_POST_PROCESSING_STACK_V2
|
||||
Nintendo Switch: UNITY_POST_PROCESSING_STACK_V2
|
||||
PS4: UNITY_POST_PROCESSING_STACK_V2
|
||||
PS5: UNITY_POST_PROCESSING_STACK_V2
|
||||
QNX: UNITY_POST_PROCESSING_STACK_V2
|
||||
Stadia: UNITY_POST_PROCESSING_STACK_V2
|
||||
Standalone: CROSS_PLATFORM_INPUT;UNITY_POST_PROCESSING_STACK_V2;NWH_DWP2;CREST_OCEAN;DWP_CREST;ODIN_INSPECTOR;ODIN_INSPECTOR_3;ODIN_INSPECTOR_3_1
|
||||
VisionOS: UNITY_POST_PROCESSING_STACK_V2
|
||||
WebGL: UNITY_POST_PROCESSING_STACK_V2
|
||||
Windows Store Apps: UNITY_POST_PROCESSING_STACK_V2
|
||||
XboxOne: UNITY_POST_PROCESSING_STACK_V2
|
||||
iPhone: CROSS_PLATFORM_INPUT;MOBILE_INPUT
|
||||
tvOS: UNITY_POST_PROCESSING_STACK_V2
|
||||
Android: CROSS_PLATFORM_INPUT;MOBILE_INPUT;UNITY_POST_PROCESSING_STACK_V2;INPUT_SYSTEM_PACKAGE
|
||||
EmbeddedLinux: UNITY_POST_PROCESSING_STACK_V2;INPUT_SYSTEM_PACKAGE
|
||||
GameCoreScarlett: UNITY_POST_PROCESSING_STACK_V2;INPUT_SYSTEM_PACKAGE
|
||||
GameCoreXboxOne: UNITY_POST_PROCESSING_STACK_V2;INPUT_SYSTEM_PACKAGE
|
||||
LinuxHeadlessSimulation: UNITY_POST_PROCESSING_STACK_V2;INPUT_SYSTEM_PACKAGE
|
||||
Nintendo Switch: UNITY_POST_PROCESSING_STACK_V2;INPUT_SYSTEM_PACKAGE
|
||||
PS4: UNITY_POST_PROCESSING_STACK_V2;INPUT_SYSTEM_PACKAGE
|
||||
PS5: UNITY_POST_PROCESSING_STACK_V2;INPUT_SYSTEM_PACKAGE
|
||||
QNX: UNITY_POST_PROCESSING_STACK_V2;INPUT_SYSTEM_PACKAGE
|
||||
Stadia: UNITY_POST_PROCESSING_STACK_V2;INPUT_SYSTEM_PACKAGE
|
||||
Standalone: CROSS_PLATFORM_INPUT;UNITY_POST_PROCESSING_STACK_V2;NWH_DWP2;CREST_OCEAN;DWP_CREST;ODIN_INSPECTOR;ODIN_INSPECTOR_3;ODIN_INSPECTOR_3_1;INPUT_SYSTEM_PACKAGE
|
||||
VisionOS: UNITY_POST_PROCESSING_STACK_V2;INPUT_SYSTEM_PACKAGE
|
||||
WebGL: UNITY_POST_PROCESSING_STACK_V2;INPUT_SYSTEM_PACKAGE
|
||||
Windows Store Apps: UNITY_POST_PROCESSING_STACK_V2;INPUT_SYSTEM_PACKAGE
|
||||
XboxOne: UNITY_POST_PROCESSING_STACK_V2;INPUT_SYSTEM_PACKAGE
|
||||
iPhone: CROSS_PLATFORM_INPUT;MOBILE_INPUT;INPUT_SYSTEM_PACKAGE
|
||||
tvOS: UNITY_POST_PROCESSING_STACK_V2;INPUT_SYSTEM_PACKAGE
|
||||
additionalCompilerArguments: {}
|
||||
platformArchitecture: {}
|
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scriptingBackend:
|
||||
|
@ -6,7 +6,6 @@ TagManager:
|
||||
tags:
|
||||
- Ship
|
||||
- Ground
|
||||
- Stair
|
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layers:
|
||||
- Default
|
||||
- TransparentFX
|
||||
|
Loading…
Reference in New Issue
Block a user