OldBlueWater/BlueWater/Assets/Behavior Designer/Runtime/Tasks/Unity/SharedVariables/SetSharedCollider.cs

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namespace BehaviorDesigner.Runtime.Tasks.Unity.SharedVariables
{
[TaskCategory("Unity/SharedVariable")]
[TaskDescription("Sets the SharedTransform variable to the specified object. Returns Success.")]
public class SetSharedCollider : Action
{
[Tooltip("The value to set the SharedTransform to. If null the variable will be set to the current Transform")]
public SharedCollider targetValue;
[RequiredField]
[Tooltip("The SharedTransform to set")]
public SharedCollider targetVariable;
public override TaskStatus OnUpdate()
{
targetVariable.Value = (targetValue.Value != null ? targetValue.Value : null);
return TaskStatus.Success;
}
public override void OnReset()
{
targetValue = null;
targetVariable = null;
}
}
}