OldBlueWater/BlueWater/Assets/02.Scripts/Ai/BehaviorTree/Task/CanAttackInOffense.cs

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2023-09-12 14:46:57 +00:00
// using BehaviorDesigner.Runtime;
// using BehaviorDesigner.Runtime.Tasks;
// using UnityEngine;
//
// // ReSharper disable once CheckNamespace
// namespace BlueWaterProject
// {
// [TaskCategory("Custom/Conditional")]
// public class CanAttackInOffense : Conditional
// {
// [RequiredField] public SharedAiStat aiStat;
// [RequiredField] public SharedIslandInfo islandInfo;
// [RequiredField] public SharedTransform targetTransform;
//
// public override TaskStatus OnUpdate()
// {
// if (!targetTransform.Value || !islandInfo.Value.TargetAllList.Contains(targetTransform.Value)) return TaskStatus.Failure;
//
// var targetToDistance = Vector3.Distance(targetTransform.Value.position, transform.position);
// var targetInAttackRange = targetToDistance <= aiStat.Value.AtkRange;
//
// return targetInAttackRange ? TaskStatus.Success : TaskStatus.Failure;
// }
// }
// }