OldBlueWater/BlueWater/Assets/02.Scripts/Ai/BehaviorTree/Task/Attack.cs

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2023-09-11 07:16:02 +00:00
using BehaviorDesigner.Runtime.Tasks;
// ReSharper disable once CheckNamespace
namespace BlueWaterProject
{
[TaskCategory("Custom/Action")]
public class Attack : Action
{
private AiController aiController;
public override void OnAwake()
{
aiController = transform.GetComponent<AiController>();
}
public override void OnStart()
{
aiController.Attack();
}
public override TaskStatus OnUpdate()
{
return aiController.IsAttackCoroutine ? TaskStatus.Running : TaskStatus.Success;
}
}
}