OldBlueWater/BlueWater/Assets/02.Scripts/Character/BaseCharacter.cs

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using System;
using UnityEngine;
// ReSharper disable once CheckNamespace
namespace BlueWaterProject
{
public enum EBehaviorType
{
NONE = -1,
STRIKER,
DEFENDER,
KEEPER
}
public enum ESpeedType
{
NONE = -1,
DEFAULT,
SLOW,
FAST
}
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public enum EStopType
{
NONE = -1,
MINIMUM,
MAXIMUM,
ATK_RANGE
}
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public class BaseCharacter : MonoBehaviour
{
#region Built-in Methods
protected virtual void OnDrawGizmosSelected()
{
}
protected virtual void Reset()
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{
}
protected virtual void Awake()
{
}
protected virtual void OnEnable()
{
}
protected virtual void OnDisable()
{
}
protected virtual void Start()
{
}
protected virtual void Update()
{
}
protected virtual void FixedUpdate()
{
}
protected virtual void LateUpdate()
{
}
#endregion
}
}