46 lines
1.1 KiB
C#
46 lines
1.1 KiB
C#
|
using Sirenix.OdinInspector;
|
||
|
using UnityEngine;
|
||
|
using UnityEngine.UI;
|
||
|
|
||
|
// ReSharper disable once CheckNamespace
|
||
|
namespace BlueWaterProject
|
||
|
{
|
||
|
public class CombatUi : MonoBehaviour
|
||
|
{
|
||
|
[Title("초기화 방식")]
|
||
|
[SerializeField] private bool autoInit = true;
|
||
|
|
||
|
[field: Title("UI")]
|
||
|
[field: SerializeField] public Canvas MainCanvas { get; private set; }
|
||
|
[field: SerializeField] public SkillUi MainSkillUi { get; private set; }
|
||
|
|
||
|
|
||
|
[Button("셋팅 초기화")]
|
||
|
private void Init()
|
||
|
{
|
||
|
MainCanvas = GetComponent<Canvas>();
|
||
|
if (!MainCanvas)
|
||
|
{
|
||
|
Debug.LogError("canvas is null error");
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
MainSkillUi = MainCanvas.transform.Find("MainSkillUi").GetComponent<SkillUi>();
|
||
|
}
|
||
|
|
||
|
private void Awake()
|
||
|
{
|
||
|
if (autoInit)
|
||
|
{
|
||
|
Init();
|
||
|
}
|
||
|
|
||
|
UiManager.Inst.CombatUi = this;
|
||
|
}
|
||
|
|
||
|
private void Update()
|
||
|
{
|
||
|
|
||
|
}
|
||
|
}
|
||
|
}
|