OldBlueWater/BlueWater/Assets/02.Scripts/Character/CombatPlayer/StateMachines/DashBehavior.cs

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using UnityEngine;
// ReSharper disable once CheckNamespace
namespace BlueWaterProject
{
public class DashBehavior : StateMachineBehaviour
{
private CombatPlayerController combatPlayerController;
public override void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
{
if (combatPlayerController == null)
{
combatPlayerController = animator.GetComponentInParent<CombatPlayerController>();
}
var animationLength = stateInfo.length;
animator.speed = animationLength / combatPlayerController.GetDashTime();
combatPlayerController.SetIsInvincibility(true);
combatPlayerController.SetIsDashing(true);
combatPlayerController.SetEnableDashing(false);
}
public override void OnStateUpdate(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
{
if (stateInfo.normalizedTime >= 1.0f)
{
animator.SetBool(PhysicsMovement.IsDashingHash, false);
}
}
public override void OnStateExit(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
{
animator.speed = 1f;
combatPlayerController.SetIsDashing(false);
combatPlayerController.SetIsInvincibility(false);
combatPlayerController.CoolDown(combatPlayerController.GetDashCooldown(), () => combatPlayerController.SetEnableDashing(true));
}
}
}