OldBlueWater/BlueWater/Assets/02.Scripts/Character/CombatPlayer/CombatPlayerAnimationEventController.cs

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using UnityEngine;
// ReSharper disable once CheckNamespace
namespace BlueWaterProject
{
public class CombatPlayerAnimationEventController : MonoBehaviour
{
private CombatPlayerController combatPlayerController;
private void Awake()
{
combatPlayerController = GetComponentInParent<CombatPlayerController>();
if (!combatPlayerController)
{
print("애니메이션 이벤트 컨트롤러가 없습니다.");
}
}
public void CheckComboAttack()
{
if (combatPlayerController.GetIsComboAttacking()) return;
combatPlayerController.MyComponents.animator.SetBool(CombatPlayerController.IsAttackingHash, false);
}
public void AttackTiming()
{
combatPlayerController.AttackTiming();
}
}
}