OldBlueWater/BlueWater/Assets/02.Scripts/NewSkill/SkillData.cs

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using UnityEngine;
// ReSharper disable once CheckNamespace
namespace BlueWaterProject
{
[CreateAssetMenu(fileName = "NewSkillData", menuName = "ScriptableObjects/Skills/SkillData")]
public class SkillData : ScriptableObject
{
[field: SerializeField] public string Name { get; set; }
[field: TextArea(3, 10)]
[field: SerializeField] public string Description { get; set; }
[field: SerializeField] public float Damage { get; set; }
[field: SerializeField] public float Cooldown { get; set; }
[field: SerializeField] public float Range { get; set; }
[field: SerializeField] public float CastingTime { get; set; }
[field: SerializeField] public float Duration { get; set; }
}
}