OldBlueWater/BlueWater/Assets/02.Scripts/Character/CombatPlayer2D/ComboAttack.cs

30 lines
919 B
C#
Raw Normal View History

using System;
using UnityEngine;
// ReSharper disable once CheckNamespace
namespace BlueWaterProject
{
[Serializable]
public class ComboAttack
{
[field: Tooltip("콤보별 공격 데미지")]
[field: SerializeField]
public float Damage { get; set; } = 10f;
[field: Range(0.1f, 5f), Tooltip("공격 범위 사거리(반지름)")]
[field: SerializeField]
public float Range { get; set; } = 1.5f;
[field: Range(0f, 360f), Tooltip("공격 범위 각도")]
[field: SerializeField]
public float Angle { get; set; } = 180f;
[field: Range(0.1f, 2f), Tooltip("콤보 공격 포함 총 걸리는 시간")]
[field: SerializeField]
public float Speed { get; set; } = 0.3f;
[field: Tooltip("콤보별 공격시 이동거리")]
[field: SerializeField]
public float MovePower { get; set; }
}
}