26 lines
539 B
C#
26 lines
539 B
C#
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using UnityEngine;
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namespace NWH.DWP2
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{
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public class UnderwaterFog : MonoBehaviour
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{
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public Transform waterTransform;
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private void Update()
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{
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Camera mainCamera = Camera.main;
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if (mainCamera == null) return;
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if (mainCamera.transform.position.y < waterTransform.position.y + 0.001f)
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{
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RenderSettings.fog = true;
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}
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else
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{
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RenderSettings.fog = false;
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}
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}
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}
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}
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