OldBlueWater/BlueWater/Assets/NWH/Dynamic Water Physics 2/Scripts/SailController/SailRotator.cs

72 lines
2.0 KiB
C#
Raw Normal View History

2023-12-19 02:31:29 +00:00
using NWH.DWP2.ShipController;
using UnityEngine;
#if UNITY_EDITOR
using NWH.DWP2.NUI;
using NWH.DWP2.SailController;
using UnityEditor;
#endif
namespace NWH.DWP2.SailController
{
public class SailRotator : MonoBehaviour
{
/// <summary>
/// Rotation speed of this transform in deg/s.
/// Multiplied by the rotationAxis to get the final rotation.
/// </summary>
[UnityEngine.Tooltip("Rotation speed of this transform in deg/s.\r\nMultiplied by the rotationAxis to get the final rotation.")]
public float rotationSpeed = 50f;
/// <summary>
/// Rotation axis of this transform.
/// Use -1 to reverse the rotation.
/// </summary>
[UnityEngine.Tooltip("Rotation axis of this transform.\r\nUse -1 to reverse the rotation.")]
public Vector3 rotationAxis = new Vector3(0, 1, 0);
private AdvancedShipController _shipController;
private void Awake()
{
_shipController = GetComponentInParent<AdvancedShipController>();
Debug.Assert(_shipController != null, "SailController requires the AdvancedShipController to" +
" be attached to one of the parents (does not have to be direct parent).");
}
private void Update()
{
float rotationAngle = _shipController.input.RotateSail * rotationSpeed * Time.deltaTime;
transform.Rotate(rotationAngle * rotationAxis);
}
}
}
#if UNITY_EDITOR
namespace NWH.DWP2.SailController
{
[CustomEditor(typeof(SailRotator))]
[CanEditMultipleObjects]
public class SailRotatorEditor : DWP_NUIEditor
{
public override bool OnInspectorNUI()
{
if (!base.OnInspectorNUI())
{
return false;
}
drawer.Field("rotationSpeed");
drawer.Field("rotationAxis");
drawer.EndEditor(this);
return true;
}
}
}
#endif