OldBlueWater/BlueWater/Assets/Doozy/Runtime/Reactor/Enums/AnimatorBehaviour.cs

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// Copyright (c) 2015 - 2023 Doozy Entertainment. All Rights Reserved.
// This code can only be used under the standard Unity Asset Store End User License Agreement
// A Copy of the EULA APPENDIX 1 is available at http://unity3d.com/company/legal/as_terms
namespace Doozy.Runtime.Reactor
{
/// <summary> Defines how an Animator can behave without any outside input </summary>
public enum AnimatorBehaviour
{
/// <summary> Do nothing </summary>
Disabled,
/// <summary> Play the animation forward (from 0 to 1) </summary>
PlayForward,
/// <summary> Play the animation in reverse (from 1 to 0) </summary>
PlayReverse,
/// <summary> Set the animation at 'from' value (at the start value of the animation) </summary>
SetFromValue,
/// <summary> Set the animation at 'to' value (at the end value of the animation) </summary>
SetToValue
}
}