21 lines
681 B
C#
21 lines
681 B
C#
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// Copyright (c) 2015 - 2023 Doozy Entertainment. All Rights Reserved.
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// This code can only be used under the standard Unity Asset Store End User License Agreement
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// A Copy of the EULA APPENDIX 1 is available at http://unity3d.com/company/legal/as_terms
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using System;
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namespace Doozy.Runtime.Nody.Nodes.Internal
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{
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/// <summary>
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/// Base class for global nodes.
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/// <para/> A global node is a node that is always active.
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/// </summary>
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[Serializable]
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public abstract class GlobalNode : FlowNode
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{
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protected GlobalNode() : base(NodeType.Global) {}
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public override void OnExit() =>
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NodeState = NodeState.Running;
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}
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}
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