27 lines
1019 B
C#
27 lines
1019 B
C#
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// Copyright (c) 2015 - 2023 Doozy Entertainment. All Rights Reserved.
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// This code can only be used under the standard Unity Asset Store End User License Agreement
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// A Copy of the EULA APPENDIX 1 is available at http://unity3d.com/company/legal/as_terms
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using System;
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using Doozy.Runtime.Signals;
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using UnityEngine;
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using UnityEngine.Events;
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namespace Doozy.Runtime.Mody.Actions
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{
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/// <summary> Valueless <see cref="ModyAction"/> </summary>
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[Serializable]
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public class SimpleModyAction : ModyAction
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{
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public UnityAction actionCallback { get; private set; }
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public SimpleModyAction(MonoBehaviour behaviour, string actionName, UnityAction callback) : base(behaviour, actionName) =>
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actionCallback = callback;
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protected override void Run(Signal signal) => actionCallback?.Invoke();
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public override bool SetValue(object objectValue) => false;
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internal override bool SetValue(object objectValue, bool restrictValueType) => false;
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}
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}
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