25 lines
883 B
C#
25 lines
883 B
C#
![]() |
// Copyright (c) 2015 - 2023 Doozy Entertainment. All Rights Reserved.
|
|||
|
// This code can only be used under the standard Unity Asset Store End User License Agreement
|
|||
|
// A Copy of the EULA APPENDIX 1 is available at http://unity3d.com/company/legal/as_terms
|
|||
|
|
|||
|
using System;
|
|||
|
using System.Collections.Generic;
|
|||
|
using Doozy.Editor.EditorUI;
|
|||
|
using Doozy.Runtime.Nody;
|
|||
|
using Doozy.Runtime.Nody.Nodes;
|
|||
|
using UnityEngine;
|
|||
|
|
|||
|
namespace Doozy.Editor.Nody.Nodes
|
|||
|
{
|
|||
|
public class DebugNodeView : FlowNodeView
|
|||
|
{
|
|||
|
public override Type nodeType => typeof(DebugNode);
|
|||
|
public override Texture2D nodeIconTexture => EditorTextures.Nody.Icons.DebugNode;
|
|||
|
public override IEnumerable<Texture2D> nodeIconTextures => EditorSpriteSheets.Nody.Icons.DebugNode;
|
|||
|
|
|||
|
public DebugNodeView(FlowGraphView graphView, FlowNode node) : base(graphView, node)
|
|||
|
{
|
|||
|
}
|
|||
|
}
|
|||
|
}
|