OldBlueWater/BlueWater/Assets/Doozy/Editor/Common/Utils/AssetUtils.cs

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// Copyright (c) 2015 - 2023 Doozy Entertainment. All Rights Reserved.
// This code can only be used under the standard Unity Asset Store End User License Agreement
// A Copy of the EULA APPENDIX 1 is available at http://unity3d.com/company/legal/as_terms
using UnityEditor;
using UnityEngine;
namespace Doozy.Editor.Common.Utils
{
public static class AssetUtils
{
/// <summary> Delete any sub objects inside a main asset </summary>
/// <param name="mainAsset"> Target asset </param>
public static void RemoveSubAssets(Object mainAsset)
{
Object[] assets = AssetDatabase.LoadAllAssetRepresentationsAtPath(AssetDatabase.GetAssetPath(mainAsset));
foreach (Object asset in assets)
{
if (asset == null) continue;
if (asset.Equals(mainAsset)) continue;
UnityEngine.Object.DestroyImmediate(asset, true);
}
}
}
}