65 lines
2.6 KiB
C#
65 lines
2.6 KiB
C#
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using UnityEngine;
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using UnityEditor;
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namespace Pathfinding.RVO {
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[CustomEditor(typeof(RVOController))]
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[CanEditMultipleObjects]
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public class RVOControllerEditor : EditorBase {
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protected override void Inspector () {
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Section("Shape");
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var ai = (target as MonoBehaviour).GetComponent<IAstarAI>();
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if (ai != null) {
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var drivenStr = "Driven by " + ai.GetType().Name + " component";
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EditorGUILayout.LabelField("Radius", drivenStr);
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if ((target as RVOController).movementPlane == MovementPlane.XZ) {
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EditorGUILayout.LabelField("Height", drivenStr);
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EditorGUILayout.LabelField("Center", drivenStr);
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}
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} else {
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FloatField("radiusBackingField", label: "Radius", min: 0.01f);
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if ((target as RVOController).movementPlane == MovementPlane.XZ) {
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FloatField("heightBackingField", label: "Height", min: 0.01f);
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PropertyField("centerBackingField", label: "Center");
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}
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}
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Section("Avoidance");
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FloatField("agentTimeHorizon", min: 0f);
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FloatField("obstacleTimeHorizon", min: 0f);
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PropertyField("maxNeighbours");
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PropertyField("layer");
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PropertyField("collidesWith");
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PropertyField("priority");
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EditorGUILayout.Separator();
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EditorGUI.BeginDisabledGroup(PropertyField("lockWhenNotMoving"));
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PropertyField("locked");
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EditorGUI.EndDisabledGroup();
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EditorGUILayout.Separator();
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PropertyField("debug");
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bool maxNeighboursLimit = false;
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bool debugAndMultithreading = false;
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for (int i = 0; i < targets.Length; i++) {
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var controller = targets[i] as RVOController;
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maxNeighboursLimit |= controller.rvoAgent != null && controller.rvoAgent.NeighbourCount >= controller.rvoAgent.MaxNeighbours;
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debugAndMultithreading |= controller.simulator != null && controller.simulator.Multithreading && controller.debug;
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}
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if (maxNeighboursLimit) {
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EditorGUILayout.HelpBox("Limit of how many neighbours to consider (Max Neighbours) has been reached. Some nearby agents may have been ignored. " +
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"To ensure all agents are taken into account you can raise the 'Max Neighbours' value at a cost to performance.", MessageType.Warning);
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}
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if (debugAndMultithreading) {
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EditorGUILayout.HelpBox("Debug mode can only be used when no multithreading is used. Set the 'Worker Threads' field on the RVOSimulator to 'None'", MessageType.Error);
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}
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if (RVOSimulator.active == null && !EditorUtility.IsPersistent(target)) {
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EditorGUILayout.HelpBox("There is no enabled RVOSimulator component in the scene. A single RVOSimulator component is required for local avoidance.", MessageType.Warning);
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}
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}
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}
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}
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