OldBlueWater/BlueWater/Assets/AstarPathfindingProject/Editor/RVOControllerEditor.cs

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2023-08-01 06:49:57 +00:00
using UnityEngine;
using UnityEditor;
namespace Pathfinding.RVO {
[CustomEditor(typeof(RVOController))]
[CanEditMultipleObjects]
public class RVOControllerEditor : EditorBase {
protected override void Inspector () {
Section("Shape");
var ai = (target as MonoBehaviour).GetComponent<IAstarAI>();
if (ai != null) {
var drivenStr = "Driven by " + ai.GetType().Name + " component";
EditorGUILayout.LabelField("Radius", drivenStr);
if ((target as RVOController).movementPlane == MovementPlane.XZ) {
EditorGUILayout.LabelField("Height", drivenStr);
EditorGUILayout.LabelField("Center", drivenStr);
}
} else {
FloatField("radiusBackingField", label: "Radius", min: 0.01f);
if ((target as RVOController).movementPlane == MovementPlane.XZ) {
FloatField("heightBackingField", label: "Height", min: 0.01f);
PropertyField("centerBackingField", label: "Center");
}
}
Section("Avoidance");
FloatField("agentTimeHorizon", min: 0f);
FloatField("obstacleTimeHorizon", min: 0f);
PropertyField("maxNeighbours");
PropertyField("layer");
PropertyField("collidesWith");
PropertyField("priority");
EditorGUILayout.Separator();
EditorGUI.BeginDisabledGroup(PropertyField("lockWhenNotMoving"));
PropertyField("locked");
EditorGUI.EndDisabledGroup();
EditorGUILayout.Separator();
PropertyField("debug");
bool maxNeighboursLimit = false;
bool debugAndMultithreading = false;
for (int i = 0; i < targets.Length; i++) {
var controller = targets[i] as RVOController;
maxNeighboursLimit |= controller.rvoAgent != null && controller.rvoAgent.NeighbourCount >= controller.rvoAgent.MaxNeighbours;
debugAndMultithreading |= controller.simulator != null && controller.simulator.Multithreading && controller.debug;
}
if (maxNeighboursLimit) {
EditorGUILayout.HelpBox("Limit of how many neighbours to consider (Max Neighbours) has been reached. Some nearby agents may have been ignored. " +
"To ensure all agents are taken into account you can raise the 'Max Neighbours' value at a cost to performance.", MessageType.Warning);
}
if (debugAndMultithreading) {
EditorGUILayout.HelpBox("Debug mode can only be used when no multithreading is used. Set the 'Worker Threads' field on the RVOSimulator to 'None'", MessageType.Error);
}
if (RVOSimulator.active == null && !EditorUtility.IsPersistent(target)) {
EditorGUILayout.HelpBox("There is no enabled RVOSimulator component in the scene. A single RVOSimulator component is required for local avoidance.", MessageType.Warning);
}
}
}
}