OldBlueWater/BlueWater/Assets/AssetKits/ParticleImage/Editor/TrailRendererEditor.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
namespace AssetKits.ParticleImage.Editor
{
[CanEditMultipleObjects]
[CustomEditor(typeof(ParticleTrailRenderer))]
public class TrailRendererEditor : UnityEditor.Editor
{
void Awake()
{
MonoScript.FromMonoBehaviour(target as ParticleTrailRenderer).SetIcon(Resources.Load<Texture2D>("TrailIcon"));
}
public override void OnInspectorGUI()
{
EditorGUILayout.HelpBox("Particle Image trail renderer.", MessageType.Info);
}
}
}