OldBlueWater/BlueWater/Assets/02.Scripts/Ai/BehaviorTree/Task/InitVariable.cs

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2023-09-12 14:46:57 +00:00
// using BehaviorDesigner.Runtime;
// using BehaviorDesigner.Runtime.Tasks;
// using Sirenix.OdinInspector;
//
// // ReSharper disable once CheckNamespace
// namespace BlueWaterProject
// {
// [TaskCategory("Custom/Action")]
// public class InitVariable : Action
// {
// [Title("Common variable")]
// [RequiredField] public SharedAiStat aiStat;
// [RequiredField] public SharedNavMeshAgent agent;
//
// [Title("Offense variable")]
// public SharedIslandInfo islandInfo;
// public SharedBool isCommanded;
//
// [Title("Defense variable")]
// public SharedVector3 defensePos;
//
// private AiController aiController;
//
// public override void OnStart()
// {
// aiController = GetComponent<AiController>();
//
// aiStat.Value = aiController.AiStat;
// agent.Value = aiController.GetNavMeshAgent();
//
// if (aiStat.Value.AttackerType == EAttackerType.OFFENSE)
// {
// islandInfo.Value = aiController.GetIslandInfo();
// isCommanded.Value = aiController.IsCommanded;
// }
// }
//
// public override TaskStatus OnUpdate()
// {
// return TaskStatus.Success;
// }
// }
// }