2023-08-31 06:46:13 +00:00
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// ReSharper disable once CheckNamespace
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namespace BlueWaterProject
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{
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public class GlobalValue
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{
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public const int CARD_DATA_CAPACITY = 50;
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2023-09-12 14:46:57 +00:00
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public const int ENEMY_VIEW_DATA_CAPACITY = 50;
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public const int PIRATE_VIEW_DATA_CAPACITY = 50;
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2023-09-12 07:41:11 +00:00
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public const int ENEMY_STAT_DATA_CAPACITY = 50;
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public const int PIRATE_STAT_DATA_CAPACITY = 50;
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public const int ENEMY_UNIT_STAT_DATA_CAPACITY = 50;
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public const int PIRATE_UNIT_STAT_DATA_CAPACITY = 50;
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public const int ISLAND_DATA_CAPACITY = 50;
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public const int ONE_UNIT_CAPACITY = 16;
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public const int AI_ANIMATOR_CAPACITY = 10;
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2023-09-11 01:55:36 +00:00
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public const int MAX_CANON_COUNT = 5;
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2023-10-11 20:26:45 +00:00
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public const float MINIMUM_STOP_DISTANCE = 0.05f;
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public const float MAXIMUM_STOP_DISTANCE = 1.5f;
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/// <summary> Radar 바늘이 레이더에 겹치는 허용 범위 </summary>
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public const float RADAR_OVERLAP_TOLERANCE = 5f;
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2023-09-11 05:15:18 +00:00
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public const float RADAR_RANGE = 100f;
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public const string ENEMY_LAYER = "Enemy";
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public enum UnitType
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{
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NONE = -1,
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ARCHER_E,
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SPEAR_KNIGHT_E,
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SPEARMAN_E,
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SWORD_KNIGHT_E,
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SWORDMAN_E,
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ARCHER_P,
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AXEMAN_P,
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SPEARMAN_P,
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SWORD_KNIGHT_P,
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SWORDMAN_P
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}
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2023-10-18 02:36:56 +00:00
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public enum PlayerMode
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{
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NONE = -1,
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DREDGE,
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ASSAULT,
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TAKE_AIM,
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IN_SHIP
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}
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}
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}
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