OldBlueWater/BlueWater/Assets/02.Scripts/Ai/BehaviorTree/Variable/Inheritance/EnemyConditional.cs

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2023-09-18 00:21:55 +00:00
using BehaviorDesigner.Runtime.Tasks;
// ReSharper disable once CheckNamespace
namespace BlueWaterProject
{
public class EnemyConditional : Conditional
{
protected EnemyAi enemyAi;
public override void OnAwake()
{
enemyAi = GetComponent<EnemyAi>();
}
}
}