2023-10-24 07:27:11 +00:00
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using System.Collections.Generic;
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2023-10-23 07:19:40 +00:00
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using UnityEngine;
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using UnityEngine.InputSystem;
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using UnityEngine.SceneManagement;
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// ReSharper disable once CheckNamespace
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namespace BlueWaterProject
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{
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public class RestartPopupUi : MonoBehaviour
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{
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2023-10-24 07:27:11 +00:00
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private List<Crewmate> currentCrewmateList;
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private void OnEnable()
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{
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// 씬이 로드될 때마다 OnSceneLoaded 메서드를 호출합니다.
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SceneManager.sceneLoaded += OnSceneLoaded;
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}
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private void OnDisable()
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{
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// 이 오브젝트가 비활성화될 때 이벤트 핸들러를 제거합니다.
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SceneManager.sceneLoaded -= OnSceneLoaded;
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}
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2023-10-23 07:19:40 +00:00
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private void OnInteraction(InputValue value)
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{
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currentCrewmateList = GameManager.Inst.CurrentCrewmateList;
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2023-10-23 07:19:40 +00:00
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var currentSceneIndex = SceneManager.GetActiveScene().buildIndex;
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SceneManager.LoadScene(currentSceneIndex);
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}
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2023-10-24 07:27:11 +00:00
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private void OnSceneLoaded(Scene scene, LoadSceneMode mode)
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{
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// 로딩 이후에 실행되어야 하는 코드를 여기에 작성합니다.
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var spawnController = FindAnyObjectByType<SpawnController>();
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foreach (var crewmate in currentCrewmateList)
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{
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spawnController.SetCrewmatePrefabIndex(crewmate.CrewmatePrefabIndex);
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spawnController.AddCrewmate();
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}
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}
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2023-10-23 07:19:40 +00:00
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}
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}
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