2024-01-28 15:46:56 +00:00
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using Sirenix.OdinInspector;
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using UnityEngine;
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// ReSharper disable once CheckNamespace
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namespace BlueWaterProject
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{
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public class CombatUi : MonoBehaviour
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{
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[Title("초기화 방식")]
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[SerializeField] private bool autoInit = true;
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[field: Title("UI")]
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[field: SerializeField] public Canvas MainCanvas { get; private set; }
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2024-02-19 11:40:16 +00:00
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[field: SerializeField] public Canvas WorldSpaceCanvas { get; private set; }
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2024-01-28 15:46:56 +00:00
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[field: SerializeField] public SkillUi MainSkillUi { get; private set; }
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2024-02-16 09:50:48 +00:00
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[field: SerializeField] public FieldBossHpSlider FieldBossHpSlider { get; private set; }
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2024-04-08 19:57:31 +00:00
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[field: SerializeField] public DropItemGroupController DropItemGroupController { get; set; }
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2024-01-28 15:46:56 +00:00
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[Button("셋팅 초기화")]
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private void Init()
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{
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MainCanvas = GetComponent<Canvas>();
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if (!MainCanvas)
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{
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Debug.LogError("canvas is null error");
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return;
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}
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2024-02-19 11:40:16 +00:00
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WorldSpaceCanvas = GameObject.Find("WorldSpaceCanvas").GetComponent<Canvas>();
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2024-01-28 15:46:56 +00:00
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MainSkillUi = MainCanvas.transform.Find("MainSkillUi").GetComponent<SkillUi>();
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2024-02-16 09:50:48 +00:00
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FieldBossHpSlider = MainCanvas.transform.Find("FieldBossHpSlider").GetComponent<FieldBossHpSlider>();
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2024-04-08 19:57:31 +00:00
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DropItemGroupController = MainCanvas.transform.Find("DropItemGroup").GetComponent<DropItemGroupController>();
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2024-01-28 15:46:56 +00:00
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}
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private void Awake()
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{
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if (autoInit)
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{
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Init();
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}
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UiManager.Inst.CombatUi = this;
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}
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}
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}
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