OldBlueWater/BlueWater/Assets/02.Scripts/Ai/BaseAi.cs

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2023-09-12 07:41:11 +00:00
using UnityEngine;
// ReSharper disable once CheckNamespace
namespace BlueWaterProject
{
public enum EAiType
{
NONE = -1,
PLAYER,
PIRATE,
ENEMY
}
public enum EAttackerType
{
NONE = -1,
OFFENSE,
DEFENSE
}
public enum EOffenseType
{
NONE = -1,
NORMAL,
ONLY_HOUSE
}
public enum EDefenseType
{
NONE = -1,
STRIKER,
MIDFIELDER,
DEFENDER,
KEEPER
}
[SelectionBase]
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public class BaseAi : MonoBehaviour
{
}
}