OldBlueWater/BlueWater/Assets/02.Scripts/Data/UiDataBase.cs

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2024-05-02 07:36:39 +00:00
using UnityEngine;
namespace BlueWaterProject
{
[CreateAssetMenu(fileName = "UiDataBaseSO", menuName = "ScriptableObjects/UiDataBaseSO", order = 0)]
[System.Serializable]
public class UiDataBase : ScriptableObject
{
public Sprite questCheck;
public Sprite questFinishLine;
public Sprite mainClock;
public Sprite guestMark;
public Sprite itemBox;
public Sprite mainQuestMark;
public Sprite minuteHand;
public Sprite questBox;
public Sprite questCheckBoxEmpty;
public Sprite questCheckBoxFully;
public Sprite coin;
public Sprite subQuestMark;
}
}