OldBlueWater/BlueWater/Assets/02.Scripts/Interface/IAiMover.cs

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using UnityEngine;
// ReSharper disable once CheckNamespace
namespace BlueWaterProject
{
public enum MoveType
{
NONE, // 미설정
FIXED, // 자리를 지키는 AI
MOVE // 자리를 움직이는 AI
}
public interface IAiMover : IAiBase
{
// Properties
MoveType AttackMoveType { get; set; }
MoveType BeAttackedMoveType { get; set; }
bool IsCommanded { get; set; }
// Functions
void UpdateMovement();
void MoveTarget(Vector3 targetPos);
}
}