OldBlueWater/BlueWater/Assets/02.Scripts/Ui/CombatMenuPopupUi.cs

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using UnityEngine.InputSystem;
// ReSharper disable once CheckNamespace
namespace BlueWaterProject
{
public class CombatMenuPopupUi : MenuPopupUi
{
public override void Close()
{
base.Close();
if (!CombatUiManager.Inst.IsPopupListEmpty()) return;
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var playerInput = FindAnyObjectByType<PlayerInput>();
if (playerInput != null && playerInput.enabled)
{
playerInput.SwitchCurrentActionMap(CombatInput.COMBAT);
}
}
}
}