OldBlueWater/BlueWater/Assets/02.Scripts/Ui/GameOverPopupUi.cs

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using System;
using UnityEngine;
using UnityEngine.InputSystem;
// ReSharper disable once CheckNamespace
namespace BlueWaterProject
{
public class GameOverPopupUi : PopupUi
{
public event Action OnRestartEvent;
public override void Open()
{
Time.timeScale = 0f;
FindAnyObjectByType<PlayerInput>().enabled = false;
base.Open();
}
public override void Close()
{
Time.timeScale = 1f;
FindAnyObjectByType<PlayerInput>().enabled = true;
base.Close();
}
public void RestartCurrentStage()
{
OnRestartEvent?.Invoke();
switch (DataManager.Inst.CurrentSaveStage)
{
case SaveStage.TUTORIAL:
break;
case SaveStage.SLIME:
FindAnyObjectByType<SlimeBossMapController>().InitBossMap();
break;
case SaveStage.RHINOCEROS:
break;
default:
throw new ArgumentOutOfRangeException();
}
CombatUiManager.Inst.CloseAllPopup();
}
public void QuitGame()
{
#if UNITY_EDITOR
UnityEditor.EditorApplication.isPlaying = false;
#else
Application.Quit();
#endif
}
}
}