OldBlueWater/BlueWater/Assets/Restaurant.cs

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using System;
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Restaurant : MonoBehaviour
{
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public Transform restaurantSwitch;
private bool isSwitchOn = false;
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public Transform mainDoor;
public Transform[] guestNpc;
public GameObject[] mainLight;
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public void RestaurantSwitchOnOff()
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{
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if (!isSwitchOn)
{
restaurantSwitch.rotation *= Quaternion.Euler(0, 0, -90);
isSwitchOn = true;
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foreach (var light in mainLight)
{
light.SetActive(true);
}
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}
else
{
restaurantSwitch.rotation *= Quaternion.Euler(0, 0, 90);
isSwitchOn = false;
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foreach (var light in mainLight)
{
light.SetActive(false);
}
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}
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}
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}