OldBlueWater/BlueWater/Assets/02.Scripts/Tycoon/Seat.cs

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using System;
using UnityEngine;
namespace BlueWaterProject
{
public class Seat : MonoBehaviour
{
public Transform Transform { get; }
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public GameObject Dirty { get; set; }
public bool IsUsing { get; set; } = false;
public bool IsDirty { get; set; } = false;
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private void Awake()
{
Dirty = transform.GetChild(0).gameObject;
}
}
}