OldBlueWater/BlueWater/Assets/02.Scripts/Interface/IDamageable.cs

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using UnityEngine;
// ReSharper disable once CheckNamespace
namespace BlueWaterProject
{
public interface IDamageable
{
void TakeDamage(float attackerPower, Vector3? attackPos = null);
void Die();
float GetCurrentHp();
}
}