OldBlueWater/BlueWater/Assets/Behavior Designer/Editor/BehaviorTreeInspector.cs

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2023-09-11 03:34:42 +00:00
using UnityEditor;
using BehaviorDesigner.Runtime;
namespace BehaviorDesigner.Editor
{
[CustomEditor(typeof(BehaviorTree))]
public class BehaviorTreeInspector : BehaviorInspector
{
// intentionally left blank
}
}