OldBlueWater/BlueWater/Assets/02.Scripts/Character/Player/Player.cs

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using UnityEngine;
// ReSharper disable once CheckNamespace
namespace BlueWaterProject
{
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public class Player : BaseCharacter, IDamageable
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{
public void TakeDamage(float attackerPower, float attackerShieldPenetrationRate = default, Vector3? attackPos = null)
{
throw new System.NotImplementedException();
}
}
}