OldBlueWater/BlueWater/Assets/Doozy/Runtime/UIManager/Triggers/UISelectedTrigger.cs

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// Copyright (c) 2015 - 2023 Doozy Entertainment. All Rights Reserved.
// This code can only be used under the standard Unity Asset Store End User License Agreement
// A Copy of the EULA APPENDIX 1 is available at http://unity3d.com/company/legal/as_terms
using Doozy.Runtime.Signals;
using Doozy.Runtime.UIManager.Events;
using UnityEngine;
using UnityEngine.EventSystems;
namespace Doozy.Runtime.UIManager.Triggers
{
[AddComponentMenu("UI/Triggers/UISelected")]
public class UISelectedTrigger : SignalProvider, ISelectHandler
{
// #if UNITY_EDITOR
// [UnityEditor.MenuItem("GameObject/UI/Triggers/UISelected", false, 8)]
// private static void CreateComponent(UnityEditor.MenuCommand menuCommand)
// {
// GameObjectUtils.AddToScene<UISelectedTrigger>("UISelected Trigger", false, true);
// }
// #endif
/// <summary> Called when a Selectable is selected </summary>
public BaseEventDataEvent OnTrigger = new BaseEventDataEvent();
public UISelectedTrigger() : base(ProviderType.Local, "UI", "Selected", typeof(UISelectedTrigger)) {}
public void OnSelect(BaseEventData eventData)
{
SendSignal(eventData);
OnTrigger?.Invoke(eventData);
}
}
}