54 lines
1.8 KiB
C#
54 lines
1.8 KiB
C#
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// Copyright (c) 2015 - 2023 Doozy Entertainment. All Rights Reserved.
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// This code can only be used under the standard Unity Asset Store End User License Agreement
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// A Copy of the EULA APPENDIX 1 is available at http://unity3d.com/company/legal/as_terms
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using Doozy.Runtime.Signals;
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using Doozy.Runtime.UIManager.Input;
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using UnityEngine;
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namespace Doozy.Runtime.UIManager.Triggers
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{
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[AddComponentMenu("UI/Triggers/BackButton")]
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public class InputBackButtonTrigger : SignalProvider
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{
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// #if UNITY_EDITOR
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// [UnityEditor.MenuItem("GameObject/UI/Triggers/BackButton", false, 8)]
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// private static void CreateComponent(UnityEditor.MenuCommand menuCommand)
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// {
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// GameObjectUtils.AddToScene<InputBackButtonTrigger>("BackButton Trigger", false, true);
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// }
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// #endif
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/// <summary> Called when the BackButton is pressed </summary>
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public SignalEvent OnTrigger = new SignalEvent();
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private SignalReceiver receiver { get; set; }
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public InputBackButtonTrigger() : base(ProviderType.Global, "Input", "BackButton", typeof(InputBackButtonTrigger)) {}
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protected override void Awake()
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{
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base.Awake();
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receiver = new SignalReceiver().SetOnSignalCallback(ProcessSignal);
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}
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protected override void OnEnable()
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{
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base.OnEnable();
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BackButton.stream.ConnectReceiver(receiver);
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}
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protected override void OnDisable()
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{
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base.OnDisable();
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BackButton.stream.DisconnectReceiver(receiver);
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}
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private void ProcessSignal(Signal signal)
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{
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SendSignal(signal);
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OnTrigger?.Invoke(signal);
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}
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}
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}
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